Aurelion Sol

Aurelion Sol Build

The Star Forger

Role: Mid Pick Rate: 1.9% Win Rate: 51.81%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Blackfire Torch Blackfire Torch
Sorcerer's Shoes Sorcerer's Shoes
Rylai's Crystal Scepter Rylai's Crystal Scepter
Late
Liandry's Torment
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 87.2% · 51.4% WR
Manaflow Band
Manaflow Band 96.7% · 51.4% WR
Absolute Focus
Absolute Focus 83.5% · 51.3% WR
Scorch
Scorch 82.3% · 51.3% WR
Resolve
Overgrowth
Overgrowth
Bone Plating
Bone Plating
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Arcane Comet
Arcane Comet 10.9% · 51.6% WR
Manaflow Band
Manaflow Band 96.7% · 51.4% WR
Transcendence
Transcendence 13% · 51.7% WR
Gathering Storm
Gathering Storm 15.9% · 51.6% WR
Resolve
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.76%
Bronze Bronze 49.14%
Silver Silver 50.43%
Gold Gold 50.73%
Platinum Platinum 50.98%
Emerald Emerald 50.92%
Diamond Diamond 50.67%
Master Master 54.45%
Grandmaster Grandmaster 48.51%
Challenger Challenger 53.00%
All Elos All Elos 50.52%

Best Counters and Matchups for Aurelion Sol

See all counters for Aurelion Sol

Top 5 Counters Against Aurelion Sol

Riven
44.9% WR -0.9%
Irelia
45.9% WR -2.5%
Yone
46.0% WR -3.4%
Fizz
46.3% WR +0.1%
Naafiri
46.4% WR -0.4%

Top 5 Best Matchups for Aurelion Sol

Smolder
61.7% WR +7.7%
Orianna
61.0% WR +10.3%
Mel
60.6% WR +8.2%
Azir
58.0% WR +5.6%
Ziggs
56.4% WR +8.6%

Patch History

V14.15
  • Breath of Light Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50. Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
  • Astral Flight Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
  • Singularity Mana cost increased to 90 from 80.
V14.14
  • Stats Base attack damage increased to 58 from 55.
  • Breath of Light Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5. Mana cost interval rate reduced to 0.25 seconds from 0.5. Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25. Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
  • Astral Flight Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
  • Singularity Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area. Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
  • Falling Star AP ratio increased to 75% AP from 65% AP.
  • The Skies Descend Star AP ratio increased to 93.75% AP from 81.25% AP. Shockwave damage reduced to 90% of Falling Star's damage from 100%. Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350. Shockwave AP ratio increased to 67.5% AP from 65% AP.
V14.9
  • Stats Gameplay radius increased to 80 units from 65. Selection radius reduced to 150 units from 165.
  • Singularity AP ratio per tick reduced to 4% AP from 5% AP. Total AP ratio reduced to 80% AP from 100% AP.
V14.7 - April 9th Hotfix
  • Breath of Light Bug Fix: Burst now properly draws minion call for help signals. Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.
V14.7
  • Porcelain Protector Aurelion Sol The Skies Descend Bug Fix: VFX is now properly aligned for both teams.
V14.4
  • Breath of Light Burst base damage reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100. Burst AP ratio reduced to 30% AP from 35% AP.
V14.3 - February 7th Hotfix
  • Breath of Light Stardust stack per champion burst reduced to 2 from 3.
  • Astral Flight Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 from 15 / 14 / 13 / 12 / 11. Breath of Light bonus damage reduced to 8 / 9 / 10 / 11 / 12% from 18 / 20 / 22 / 24 / 26%.
V14.3
  • Cosmic Creator Bug Fix: No longer can acquire Stardust stacks from Voidmites.
  • Breath of Light Mana cost per second reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65. Stardust stack per champion burst increased to 3 from 1.
  • Astral Flight Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 85 / 90 / 95 / 100. Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 22 / 20.5 / 19 / 17.5 / 16. Breath of Light bonus damage increased to 18 / 20 / 22 / 24 / 26% from 14 / 15.5 / 17 / 18.5 / 20%. Bug Fix: No longer plays his respawn animation but sped up when crowd control interrupted this ability.
  • Singularity Stardust stacks per champion and epic monster takedown reduced to 2 from 5. Stardust stacks per large minion and monster takedown reduced to 2 from 3.
V13.21
  • Breath of Light Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55. Removed: Damage per second is no longer increased by 30 − 80 (based on level). AP ratio per second reduced to 55% AP from 60% AP. Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80. Removed: Burst damage is no longer increased by 20 − 30 (based on level).
V13.15
  • The Skies Descend Bug Fix: Casting the ability now properly updates the ultimate cooldown indicator in the UI.
V13.11
  • Singularity Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 / 70 / 80 / 90 / 100. AP ratio per tick reduced to 5% AP from 6.25% AP. Total AP ratio reduced to 100% AP from 125% AP. Bug Fix: Cooldown is no longer improperly reduced by Ultimate Hunter's ultimate haste.
  • The Skies Descend Bug Fix: Shockwave is now properly visible even if the caster is devoured by Tahm Kench's Devour.
V13.9
  • Falling Star Bug Fix: On-hand VFX of Mecha Aurelion Sol and Storm Dragon Aurelion Sol now properly disappears after casting it.
V13.8
  • General Bug Fix: Restored some voice lines to play when he first learns Falling Star.
  • Stats Health growth reduced to 90 from 95. Armor growth reduced to 4 from 4.3.
  • The Skies Descend Bug Fix: Shockwave now properly deals damage at all times.
V13.7
  • Astral Flight Bug Fix: Cooldown no longer resets from an enemy clone dying within Singularity's area.
V13.6
  • Breath of Light Base damage per level reduced to 30 − 80 (based on level) from 30 − 90 (based on level). Burst base damage per level reduced to 20 − 30 (based on level) from 20 − 40 (based on level).
  • Astral Flight Bug Fix: Dash is no longer immediately cancelled if used against a wall.
  • Singularity Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
  • Falling Star Stun duration reduced to 1 second from 1.25.
  • The Skies Descend Knock up duration reduced to 1 second from 1.25.
V13.5
  • Stats Health growth reduced to 95 from 100. Armor growth reduced to 4.3 from 4.8.
  • Breath of Light Burst AP ratio reduced to 35% AP from 40% AP. Removed: Channel duration at maximum rank no longer takes current mana into account. New Effect: Channel duration at maximum rank now lasts 160 seconds.
  • Falling Star Bug Fix: Visual effects are no longer invisible inside terrain.
V13.4
  • General Updated SFX for champion pick. Updated SFX for Storm Dragon and Ashen Lord skins. Bug Fix: Mecha Aurelion Sol SFX now properly play at the correct volumes. Bug Fix: Now properly displays tooltips for his abilities in the death recap. Adjusted splash artwork for Mecha Aurelion Sol.
  • Breath of Light New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds. Bug Fix: Cooldown is now properly reset when its channel and Astral Flight are cancelled simultaneously from inputting a movement command. Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down. Bug Fix: Channel is now properly cancelled when the ability key was released from input.
  • Astral Flight Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
  • Singularity New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range. New Effect: Now casts at maximum range if cast beyond that during Astral Flight. Bug Fix: Execution indicator is now properly displayed on enemy clones. Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and Death Realm) the target is in. Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
  • Falling Star New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range. New Effect: Now casts at maximum range if cast beyond that during Astral Flight.
  • The Skies Descend New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range. New Effect: Now casts at maximum range if cast beyond that during Astral Flight. New Effect: Gaining the ability now communicates it in the game chat to both teams. Bug Fix: Shockwave is no longer cancelled from Astral Flight ending. Bug Fix: Shockwave is no longer delayed or cancelled if Stopwatch's / Zhonya's Hourglass' Stasis was active. Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as Mecha Aurelion Sol.
V13.3 - February 10th Hotfix
  • Stats Health growth reduced to 100 from 105.
  • Breath of Light Burst AP ratio reduced to 40% AP from 50% AP.
  • Singularity AP ratio per tick reduced to 6.25% AP from 10% AP. Maximum AP ratio reduced to 125% AP from 200% AP. Stardust stack per epic monster reduced to 5 from 10. Stardust stack per large monster reduced to 3 from 5.
  • The Skies Descend Slow reduced to 50% from 75%.
V13.3 - February 8th Hotfix
  • Breath of Light Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions. Bug Fix: Now properly casts automatically after being cancelled from Astral Flight ending or Singularity being cast during the flight. Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
V13.3 - Comprehensive Gameplay Update
  • Stats Base attack damage reduced to 55 from 57. Base armor increased to 22 from 19. Base health reduced to 620 from 645. Base health regeneration reduced to 5.5 from 7. Base mana increased to 530 from 350. Base mana renegeration increased to 8 from 6. Attack speed growth increased to 1.5 from 1.32. Health growth reduced to 105 from 106. Health regeneration growth reduced to 0.55 from 0.6. Mana growth reduced to 40 from 50. Mana regeneration growth reduced to 0.75 from 0.8. Movement speed increased to 335 from 325.
  • Cosmic Creator (Innate) Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Sweet spot hits on champions with The Darkin Blade (Q)Stardust, which improve each of his abilities. The amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust collected by each ability may vary by target. Breath of Light: Bursts deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Sweet spot hits on champions with The Darkin Blade (Q)(0.031% Stardust stacks) of the Champions killed with Comeuppance (R)target's maximum health. Astral Flight: Range is increased by Sweet spot hits on champions with The Darkin Blade (Q)62.5% Stardust stacks. Singularity: Outer and inner radius increased by Sweet spot hits on champions with The Darkin Blade (Q)15% Stardust stacks, and execution threshold increased by Sweet spot hits on champions with The Darkin Blade (Q)2.6% Stardust stacks. Falling Star and The Skies Descend: Effect radius increased by Sweet spot hits on champions with The Darkin Blade (Q)15% Stardust stacks.
  • Breath of Light (Q) Active: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 3.75 − 11.25 (based on level) (+ 1.875 / 3.125 / 4.375 / 5.625 / 6.875) (+ 7.5% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam. Breath of Light can be recast within the duration, and does so automatically afterwards. For each second that the beam continuously damages the same enemy, it bursts to deal 20 − 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 50% AP) Sweet spot hits on champions with The Darkin Blade (Q)(+ Sweet spot hits on champions with The Darkin Blade (Q)(0.031% Stardust stacks) of target's maximum health) Damage mitigated with Shifting Sands (E)bonus magic damage and grants Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 300 against monsters. Recast: Aurelion Sol ends Breath of Light early. At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost. Mana Cost: 22.5 / 25 / 27.5 / 30 / 32.5 per 0.5 seconds. Cooldown: 3 seconds. Cast Time: None, Range: 750 − 920 (based on level).
  • Astral Flight (W) Active: Aurelion Sol dashes in the target direction and resets Breath of Light's cooldown. While in flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its flat damage is increased by 14 / 15.5 / 17 / 18.5 / 20%, but Astral Flight's dash speed is reduced by 50% during its channel. Aurelion Sol will be knocked down by any immobilizing crowd control during the dash. Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination. Recast: Aurelion Sol ends Astral Flight early. Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown. Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast any of his abilities during the dash. Breath of Light's channel will be interrupted if Astral Flight ends or Singularity is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that. Mana Cost: 80 / 85 / 90 / 95 / 100. Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds. Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Sweet spot hits on champions with The Darkin Blade (Q)Stardust stack, Speed: 335 + Champions killed 5s before or after using Chronobreak (R)100% movement speed / 167.5 + Champions killed 5s before or after using Chronobreak (R)50% movement speed.
  • Singularity (E) Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants sight of the area, lasts for 5 seconds, and deals 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 10% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.25 seconds to enemies within the area. Enemies in the black hole are dragged toward its center over the duration. Non-epic monster targets within the center that are below Sweet spot hits on champions with The Darkin Blade (Q)5% Sweet spot hits on champions with The Darkin Blade (Q)(+ 2.6% Stardust stacks) of their maximum health are also executed. Additionally, non-champions affected have their Champions killed 5s before or after using Chronobreak (R)movement speed reduced to 0. After Singularity ends, Aurelion Sol is granted Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Sweet spot hits on champions with The Darkin Blade (Q)Stardust for enemies that died while within the area: Epic monsters grant Sweet spot hits on champions with The Darkin Blade (Q)10 Stardust. Champions and large monsters grant Sweet spot hits on champions with The Darkin Blade (Q)5 Stardust. Large minions grant Sweet spot hits on champions with The Darkin Blade (Q)3 Stardust. Small minions and monsters grant Sweet spot hits on champions with The Darkin Blade (Q)1 Stardust. Mana Cost: 60 / 70 / 80 / 90 / 100. Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds. Cast Time: 0.25 seconds, Target Range: 750 − 920 (based on level), Effect Radius: √(275² + 16.93² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(275² + 16.93² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / √(137.5² + 8.46² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • Falling Star (R) Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and stunning them for 1.25 seconds. Falling Star grants Sweet spot hits on champions with The Darkin Blade (Q)5 Stardust for each enemy champion hit. Once Falling Star has been learned, gathering Sweet spot hits on champions with The Darkin Blade (Q)75 Stardust causes the next cast of Falling Star to transform into The Skies Descend instead, empowering the impact with new effects. Mana Cost: 100. Cooldown: 120 / 110 / 100 seconds. Cast Time: None, Target Range: 1250, Effect Radius: √(275² + 16.93² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust).
  • The Skies Descend (Enhanced R) Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage, exploding in a larger radius, and knocking up enemies hit for 1.25 seconds. Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 75% for 1 second and revealing them for 1.5 seconds. Mana Cost: 100. Cooldown: 120 / 110 / 100 seconds. Cast Time: None, Target Range: 1250, Effect Radius: √(388.91² + 21.85² × Sweet spot hits on champions with The Darkin Blade (Q)Stardust) / 5000.

Recommended build

What players actually run on Aurelion Sol on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Aurelion Sol's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Aurelion Sol struggles against the most, and the five it beats most often, on the current patch.

Percentages are Aurelion Sol's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Aurelion Sol, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.