Ziggs

Ziggs Build

the Hexplosives Expert

Role: ADC Pick Rate: 1.9% Win Rate: 52.26%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Horizon Focus Horizon Focus
Late
Shadowflame
Rabadon's Deathcap

Runes

Most Played
Sorcery
Arcane Comet
Arcane Comet 84.9% · 53% WR
Manaflow Band
Manaflow Band 89.5% · 53% WR
Transcendence
Transcendence 87.6% · 53% WR
Scorch
Scorch 83.1% · 52.9% WR
Precision
Presence of Mind
Presence of Mind 0.2% · 48.4% WR
Coup de Grace
Coup de Grace 0.1% · 54.2% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Inspiration
First Strike
First Strike 8.5% · 53.9% WR
Magical Footwear
Magical Footwear 6.6% · 54% WR
Biscuit Delivery
Biscuit Delivery 6.9% · 53.4% WR
Cosmic Insight
Cosmic Insight 8.2% · 53.6% WR
Sorcery
Transcendence
Transcendence 87.6% · 53% WR
Manaflow Band
Manaflow Band 89.5% · 53% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.94%
Bronze Bronze 50.96%
Silver Silver 51.92%
Gold Gold 52.64%
Platinum Platinum 52.57%
Emerald Emerald 53.14%
Diamond Diamond 52.84%
Master Master 52.94%
Grandmaster Grandmaster 54.19%
Challenger Challenger 51.60%
All Elos All Elos 52.97%

Best Counters and Matchups for Ziggs

See all counters for Ziggs

Top 5 Counters Against Ziggs

Karthus
42.6% WR -2.3%
Xerath
43.0% WR -2.4%
Vladimir
Vladimir Matchup detail
47.0% WR -0.7%
Teemo
48.4% WR +2.3%
Sivir
49.2% WR +0.7%

Top 5 Best Matchups for Ziggs

Yunara
57.7% WR +7.5%
Smolder
57.1% WR +9.3%
Caitlyn
57.0% WR +8.2%
Varus
56.6% WR +7.6%
Seraphine
Seraphine Matchup detail
55.7% WR +10.5%

Patch History

V14.18
  • Short Fuse Structure damage reduced to 175% from 250%. Base damage against structures reduced to 35 − 280 (based on level) from 50 − 400 (based on level). AP ratio against structures reduced to 87.5% AP from 125% AP.
V14.3
  • Stats Base armor increased to 21 from 18. Armor growth increased to 4.7 from 4.5.
  • Satchel Charge Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 21 / 18 / 15 / 12.
V14.2
  • Satchel Charge Bug Fix: Cast is no longer locked out while he is grounded or rooted.
V13.23
  • Stats Base attack damage increased to 55 from 54.
  • Bouncing Bomb Base damage reduced to 85 / 135 / 185 / 235 / 285 from 95 / 145 / 195 / 245 / 295.
  • Satchel Charge Cooldown increased to 24 / 21 / 18 / 15 / 12 seconds from 20 / 18 / 16 / 14 / 12. Mana cost increased to 80 from 65.
V13.22
  • Stats Base armor reduced to 18 from 22. Attack windup reduced to 20% from 20.833333%.
V13.20
  • Bouncing Bomb Collision radius increased to 180 units from 150.
V13.19
  • Battle Boss Ziggs and Odyssey Ziggs Satchel Charge Bug Fix: VFX now properly renders in front of all terrain and is thus no longer cut off when placed on slopes.
V12.20
  • Bouncing Bomb Base damage increased to 95 / 145 / 195 / 245 / 295 from 85 / 135 / 185 / 235 / 285.
V12.10
  • Stats Base health increased to 606 from 536. Health growth increased to 106 from 92. Armor growth increased to 4.5 from 3.3. Magic resistance growth increased to 1.3 from 0.5.
V11.16
  • Stats Base mana increased to 480 from 420.
  • Hexplosive Minefield Base damage per mine changed to 30 / 70 / 110 / 150 / 190 from 40 / 75 / 110 / 145 / 180. Reduced base damage per mine changed to 12 / 28 / 44 / 60 / 76 from 16 / 30 / 44 / 58 / 72. Maximum base damage changed to 150 / 350 / 550 / 750 / 950 from 200 / 375 / 550 / 725 / 900. Slow reduced to 10 / 20 / 30 / 40 / 50% from 30 / 35 / 40 / 45 / 50%.
V11.14
  • Stats Base mana reduced to 420 from 480.
V11.12
  • Bouncing Bomb Base damage increased to 85 / 135 / 185 / 235 / 285 from 85 / 130 / 175 / 220 / 265.
  • Mega Inferno Bomb Medium to long distance cast missile speed increased to 2250 from 1550. Minimum travel time of 1.2 seconds unchanged. Radius in which the missile uses this fixed travel time adjusted to 2700 from 2000 to correspond to the missile speed increase for long casts.
V11.1
  • Stats Base attack damage reduced to 54 from 54.208. Base armor increased to 22 from 21.544.
V10.22
  • Hexplosive Minefield Bug Fix: Now properly render over impassable terrain on certain skins.
V10.16
  • Short Fuse AP ratio increased to 50% AP at all levels from 30 / 40 / 50% (based on level) AP. Bonus damage against structures increased to 150% from 100%.
V10.2
  • Bouncing Bomb Base damage increased to 85 / 130 / 175 / 220 / 265 from 75 / 120 / 165 / 210 / 255
  • Satchel Charge Self knockback distance increased to 500 units from 400.
  • Hexplosive Minefield Slow changed increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
V9.16
  • Satchel Charge AP ratio increased to 50% AP from 35% AP. Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 21 / 18 / 15 / 12.
  • Mega Inferno Bomb Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
V9.15
  • Hexplosive Minefield Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
V9.12
  • General New visual effects. New basic attack sparky missiles and hit effects.
  • Short Fuse Empowered hits are more explode-y; missiles are more sparky.
  • Bouncing Bomb More sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE.
  • Satchel Charge New explosion that leaves behind a crater. New upward movement to reinforce the knock-up feel. New hit effects. Adjusted AoE indicators to match hitbox.
  • Hexplosive Minefield Subtle trail on the missiles and range indicator on the mines. Leaves small craters on impact. More sparks.
  • Mega Inferno Bomb Mushroom cloud and more sparks. New cast, indicators, missile, AoE, and hit effects.
  • Mad Scientist Ziggs Now with more bubbles and green goo.
  • Pool Party Ziggs Cleaned up the noise on his abilities and adjusted to better match the rest of the skin line.
  • Snow Day Ziggs Cleaned up the noise on his abilities and added some warmth to his missiles and explosions.
  • Master Arcanist Ziggs Added the crater in his ultimate and updated the indicator to match the base skin's.
  • Odyssey Ziggs Added the crater in his ultimate.
V9.1
  • Mega Inferno Bomb New Effect: Can now ping whether the ability is within range or not.
  • Battle Boss Ziggs Mega Inferno Bomb Bug Fix: No longer uses classic VFX for long-range casts.
V8.21
  • Mega Inferno Bomb Bug Fix: Tooltip now indicates the amount of damage done in the outer ring.
V8.9
  • Stats Base mana increased to 480 from 384. Mana growth reduced to 23.5 from 47. Base mana regeneration increased to 8 from 6.
  • Hexplosive Minefield Base damage per mine increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140.
V8.3
  • Stats Base health regeneration increased to 6.5 from 6.258.
V7.22
  • Stats Base health increased to 536 from 524.4. Health growth increased to 92 from 80.
V7.19
  • Snow Day Ziggs Bug Fix: Passive VFX have been restored.
V7.15
  • Satchel Charge Cooldown reduced to 24 / 21 / 18 / 15 / 12 seconds from 26 / 24 / 22 / 20 / 18.
V7.14
  • Snow Day Ziggs Bug Fix: Joke audio no longer restarts toward the end of the animation.
V7.11
  • Master Arcanist Ziggs Bug Fix: You can once again hear his bomb exploding in his stomach during his joke.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V6.24
  • Pool Party Ziggs Bug Fix: Desynchronized audio during idle animation where Ziggs shakes his water balloon and smacks it against his head.
V6.21
  • Hexplosive Minefield Mine detonation timer refresh rate increased to 0.1 seconds from 0.25.
V6.20
  • Master Arcanist Ziggs Bouncing Bomb Bug Fix: Missing explosion visual effects.
V6.13
  • Bouncing Bomb Bug Fix: Explosion inconsistency when bouncing near large units ( Baron Nashor, Dragon, Cho'Gath with maximum Feast stacks)
V6.11
  • Mega Inferno Bomb Bug Fix: Ziggs walking a short distance forward before casting from maximum range.
V6.10
  • Short Fuse Bug Fix: Cooldown being incorrecting reduced when Ziggs uses abilities while Satchel Charge is active.
V6.9
  • Short Fuse AP ratio increased to 30 / 40 / 50 (based on level)% AP from 25 / 30 / 35 (based on level)% AP. Cooldown reduction on ability use increased to 4 / 5 / 6 (based on level) seconds from 4 at all levels.
  • Satchel Charge New Effect: Destroys turrets below 25 / 27.5 / 30 / 32.5 / 35% of their maximum health.
  • Mega Inferno Bomb Cooldown reduced to 120 / 105 / 90 seconds from 120 at all ranks. Removed: Double damage against minions.
V6.8
  • General Adjusted splash artwork for Major Ziggs.
V6.3
  • Mega Inferno Bomb AP ratio increased to 73.3% AP from 72% AP. Epicenter damage increased to 「 150% from 125% 」「 300 / 450 / 600 (+ 110% AP) from 250 / 375 / 500 (+ 90% AP) 」. New Effect: Target area indicator displays epicenter radius.
V5.24
  • Short Fuse Damage to structures increased to 「 200% from 150% 」「 40 − 320 (based on level) (+ 50 / 60 / 70 (based on level)% AP) from 30 − 240 (based on level) (+ 37.5 / 45 / 52.5 (based on level)% AP) 」
V5.22
  • Stats Base mana increased to 384 from 334. Mana growth reduced to 47 from 50.
V5.6
  • Bouncing Bomb Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
V4.13
  • Mega Inferno Bomb Cooldown increased to 120 seconds at all ranks from 120 / 105 / 90.
V4.12
  • Short Fuse Bug Fix: Cooldown being incorrectly reduced when casting Satchel Charge.
V4.11
  • Stats Base movement speed reduced to 325 from 330.
  • Bouncing Bomb Explosion trigger radius reduced to 150 from 180.
V4.5
  • Stats Attack range reduced to 550 from 575. Base armor increased to 16 from 12.
V4.2
  • Short Fuse Base damage changed to 20 − 160 (based on level) from 20 − 160 (based on level) AP ratio reduced to (+ 25 / 30 / 35 (based on level)% AP) from (+ 35% AP) at all levels.
  • Hexplosive Minefield New Effect: Minions take secondary reduced damage.
V3.13
  • Short Fuse Base damage increased to 20 − 160 (based on level) from 20 − 139 (based on level)
  • Bouncing Bomb If you attempt to cast outside of maximum range, Ziggs will now cast the ability at maximum range rather than move to get in range.
  • Satchel Charge Radius increased to 325 from 275.
  • Hexplosive Minefield Removed: Minions taking secondary reduced damage. Detonation radius per mine increased to 150 from 135.
  • Mega Inferno Bomb New Effect: Deals 200% damage to minions.
V3.9
  • Satchel Charge New Effect: Can be activated mid-flight to detonate upon landing. Projectile speed increased to 1750 from 1600. Displacement distance increased to 400 from 350. Cooldown start changed to on-cast from upon detonation.
V3.02
  • Hexplosive Minefield Bug Fix: Mine detonation sound effect not playing.
  • Short Fuse Removed: Being consumed by attacking wards.
V1.0.0.154
  • Short Fuse Cooldown indicator updated to show availability more accurately.
V1.0.0.152
  • Stats Movement speed increased to 330 from 305.
V1.0.0.151
  • Short Fuse New Effect: Deals 150% damage to structures.
V1.0.0.147b
  • Satchel Charge Self displacement range increased. Enemy displacement height increased.
  • Mega Inferno Bomb Secondary damage increased to 80% from 75%.
V1.0.0.145
  • Satchel Charge Bug Fix: Ticking sound effect playing incorrectly.
V1.0.0.143
  • Satchel Charge Cooldown reduced to 26 / 24 / 22 / 20 / 18 seconds from 30 / 27 / 24 / 21 / 18.
V1.0.0.142
  • Bouncing Bomb Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
V1.0.0.139
  • Short Fuse Bug Fix: Not triggering when Ziggs is silenced.
V1.0.0.138
  • Hexplosive Minefield Bug Fix: Slow value displayed in tooltip being higher than intended.
V1.0.0.135
  • Hexplosive Minefield Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120. Slow duration reduced to 1.5 seconds from 2. Secondary reduced damage reduced to 40% from 50%.
  • Mad Scientist Ziggs Bug Fix: Leaving particles on the map.
V1.0.0.133
  • Added

Recommended build

What players actually run on Ziggs on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ziggs's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ziggs struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ziggs's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ziggs, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.