Vladimir

Vladimir Build

the Crimson Reaper

Role: Mid Pick Rate: 5.1% Win Rate: 53.84%

Recommended Build

Summoner Spells

Flash Flash
Ghost Ghost

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Ionian Boots of Lucidity Ionian Boots of Lucidity
Hextech Rocketbelt Hextech Rocketbelt
Riftmaker Riftmaker
Late
Rabadon's Deathcap
Zhonya's Hourglass

Runes

Most Played
Sorcery
Stormraider's Surge
Stormraider's Surge 56% · 53.2% WR
Nimbus Cloak
Nimbus Cloak 92.1% · 53.3% WR
Transcendence
Transcendence 91.1% · 53.3% WR
Gathering Storm
Gathering Storm 76.6% · 53.4% WR
Precision
Legend: Haste
Legend: Haste 5.1% · 53.5% WR
Last Stand
Last Stand 3.9% · 53.5% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 30.4% · 53.7% WR
Nimbus Cloak
Nimbus Cloak 92.1% · 53.3% WR
Transcendence
Transcendence 91.1% · 53.3% WR
Gathering Storm
Gathering Storm 76.6% · 53.4% WR
Precision
Legend: Haste
Legend: Haste 5.1% · 53.5% WR
Last Stand
Last Stand 3.9% · 53.5% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.52%
Bronze Bronze 47.19%
Silver Silver 49.48%
Gold Gold 51.04%
Platinum Platinum 52.14%
Emerald Emerald 53.24%
Diamond Diamond 52.88%
Master Master 53.77%
Grandmaster Grandmaster 55.03%
Challenger Challenger 58.95%
All Elos All Elos 53.22%

Best Counters and Matchups for Vladimir

See all counters for Vladimir

Top 5 Counters Against Vladimir

Anivia
48.0% WR -0.6%
Malzahar
Malzahar Matchup detail
48.2% WR +0.2%
Kog'Maw
48.3% WR +0.5%
Singed
48.4% WR +3.1%
Cho'Gath
Cho'Gath Matchup detail
48.8% WR +0.3%

Top 5 Best Matchups for Vladimir

Quinn
63.0% WR +15.9%
Smolder
61.9% WR +7.9%
Kennen
61.1% WR +13.6%
Azir
60.8% WR +8.5%
Tristana
Tristana Matchup detail
59.6% WR +6.8%

Patch History

V14.19
  • Sanguine Pool New Effect: Healing is now 60% effective against minions. In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
V14.18
  • Sanguine Pool Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
V14.13
  • Sanguine Pool Bug Fix: The ability's health scaling is now properly applied to the heal.
V14.12
  • Sanguine Pool Health cost reduced to Champions killed with Comeuppance (R)15% current health from 20%. Health ratio increased to Champions killed with Comeuppance (R)15% bonus health from 10%. Healing increased to 30% of damage dealt from 15%.
V13.13
  • Hemoplague Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
V13.9
  • Transfusion Bug Fix: No longer damages through untargetability.
V13.7
  • Transfusion New Effect: Now completes the cast even if the target dies during the cast time.
V13.3
  • General Adjusted splash artwork for Academy Vladimir.
V12.13
  • Transfusion Bug Fix: No longer is shown in the HUD as a temporary buff.
V12.10 - May 25th Hotfix
  • Transfusion Heal AP ratio increased to 35% AP from 30% AP. Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP. Empowered healing against minions increased to 35% from 30%.
V12.10
  • Stats Base health increased to 607 from 537. Health growth increased to 110 from 96. Armor growth increased to 4.5 from 3.3. Magic resistance growth increased to 1.3 from 0.5.
  • Transfusion Heal AP ratio reduced to 30% AP from 35% AP. Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP. Empowered healing against minions reduced to 30% from 35%. Undocumented/Bug Fix: Crimson Rush's bonus movement speed increased from 10% to 10% / 20% / 30% / 40% (based on level). (Tooltip bug?)
  • Hemoplague Subsequent heal modifier reduced to 40% from 50%.
V12.8
  • Stats Base armor increased to 27 from 23.
V11.22
  • Tides of Blood Bug Fix: Charging SFX has now been restored for all skins.
V11.16
  • Crimson Pact Bonus AP increased to Champions killed with Comeuppance (R)3.3% bonus health from 2.5%. Bonus health increased to 160% AP from 140% AP.
V11.10
  • Sanguine Pool Bug Fix: No longer becomes targetable prematurely if another untargetability effect (e.g. Dash) ends during the ability.
V11.9
  • Transfusion Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
V11.8
  • Transfusion Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
V11.5
  • General Undocumented/Bug Fix: Blood Orb particle restored.
V11.3
  • Hemoplague Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
V10.25
  • Cosmic Devourer Vladimir Bug Fix: Orb now properly reappears upon revival.
V10.23 - November 12th Hotfix
  • Tides of Blood Bug Fix: Cooldown now properly starts on cast, rather than on release.
V10.23
  • Hemoplague Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
V10.22
  • Hemoplague Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
V10.20
  • Transfusion Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
V8.13
  • Tides of Blood Maximum AP ratio reduced to 80% AP from 100% AP.
V8.7
  • Blood Lord Vladimir Bug Fix: Idle blood orb VFX have been restored.
V8.3
  • Stats Base health regeneration reduced to 7 from 7.008.
V8.2
  • Transfusion New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base health increased to 537 from 525. Health growth increased to 96 from 84.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.6
  • Tides of Blood Bug Fix: Attack-moving during it no longer causes it to immediately release.
V7.4
  • Blood Lord Vladimir Bug Fix: Now correctly gets audio quotes when he attacks.
V7.3
  • Stats Base attack damage increased to 55 from 52. Basic attack projectile speed increased to 1600 from 1400.
  • Transfusion AP ratio increased to 60% AP from 55% AP. Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135. Crimson Rush's bonus damage reduced to 85% from 100%.
V6.21
  • General New splash artwork for Count Vladimir and Marquis Vladimir.
V6.20
  • Transfusion Heal AP ratio increased to 35% AP from 15% AP. Crimson Rush bonus heal against minion reduced to 35% from 50%.
  • Tides of Blood Maximum magic damage AP ratio increased to 100% AP from 70% AP. Maximum magic damage health ratio reduced to Champions killed with Comeuppance (R)6% maximum health from Champions killed with Comeuppance (R)8% maximum health. Missile wifth increased to 60 from 40. Missiles spawned reduced to 15 from 20.
V6.18
  • Stats Base health reduced to 525 from 550.
  • Transfusion Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
  • Tides of Blood Maximum health cost/bonus damage reduced to Champions killed with Comeuppance (R)8% of maximum health from 10%. Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
V6.15
  • Stats Base movement speed reduced to 330 from 335.
  • Sanguine Pool Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
V6.14
  • Blood Lord Vladimir Hemoplague Bug Fix: Slight flickering in cast visuals
V6.13
  • Crimson Pact Bonus AP reduced to Champions killed with Comeuppance (R)2.5% bonus health from 4%. Bonus health increased to 140% AP from 100% AP.
  • Transfusion Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160. Damage AP ratio increased to 55% AP from 45% AP.
V6.11
  • Transfusion Bug Fix: Related voice-over lines not playing.
  • Tides of Blood Bug Fix: Related voice-over lines not playing.
V6.10
  • Crimson Rush New Effect: Particle delays until just before Transfusion becomes available.
  • Tides of Blood Removed: Second cast canceling Sanguine Pool early.
  • Hemoplague Base heal increased to 150 / 250 / 350 from 75 / 125 / 175. Heal AP ratio increased to 70% AP from 35% AP. Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively. Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
  • Crimson Rush Heal AP ratio increased to 4% per 100 AP from 2.5%.
  • Tides of Blood Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70. Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
V6.9 Gameplay Update
  • General New ability icons.
  • Stats Base health increased to 550 from 543. Health growth reduced to 84 from 85. Base attack damage increased to 52 from 48. Base rmor increased to 23 from 21.88. Armor growth reduced to 3.3 from 3.5.
  • Crimson Pact Bonus AP increased to Champions killed with Comeuppance (R)4% bonus health from 2.5%. Bonus health reduced to 100% AP from 140% AP.
  • Transfusion Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230. Damage AP ratio reduced to 45% AP from 60% AP. Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55. Heal AP ratio reduced to 15% AP from 25% AP. New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional Champions killed with Comeuppance (R)60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush. Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
  • Sanguine Pool Health ratio reduced to Champions killed with Comeuppance (R)10% bonus health from Champions killed with Comeuppance (R)15% bonus health.
  • Tides of Blood - New E First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming Champions killed with Comeuppance (R)10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast. Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 Champions killed with Comeuppance (R)(+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 Champions killed with Comeuppance (R)(+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds. Tides of Blood's charge-up is not interrupted by casting Sanguine Pool but it will be canceled early if the second cast is used. Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks. Range: 600
  • Hemoplague Duration reduced to 4 seconds from 5. Damage amplification reduced to 10% from 12%. New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.

Recommended build

What players actually run on Vladimir on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Vladimir's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Vladimir struggles against the most, and the five it beats most often, on the current patch.

Percentages are Vladimir's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Vladimir, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.