Azir

Azir Build

the Emperor of the Sands

Role: Mid Pick Rate: 1.6% Win Rate: 47.38%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

W Q E

Items

Start
Doran's Ring
Health Potion
Core
Nashor's Tooth Nashor's Tooth
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 75.3% · 47.2% WR
Presence of Mind
Presence of Mind 70.7% · 46.8% WR
Legend: Alacrity
Legend: Alacrity 76.6% · 47.2% WR
Cut Down
Cut Down 69.5% · 46.9% WR
Sorcery
Manaflow Band
Manaflow Band 17.4% · 49% WR
Gathering Storm
Gathering Storm 6.5% · 53.4% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 6.2% · 49.9% WR
Manaflow Band
Manaflow Band 17.4% · 49% WR
Absolute Focus
Absolute Focus 12.6% · 49.3% WR
Gathering Storm
Gathering Storm 6.5% · 53.4% WR
Precision
Legend: Alacrity
Legend: Alacrity 76.6% · 47.2% WR
Cut Down
Cut Down 69.5% · 46.9% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 37.66%
Bronze Bronze 42.37%
Silver Silver 44.57%
Gold Gold 44.88%
Platinum Platinum 45.84%
Emerald Emerald 47.35%
Diamond Diamond 48.16%
Master Master 48.44%
Grandmaster Grandmaster 50.00%
Challenger Challenger 50.00%
All Elos All Elos 47.73%

Best Counters and Matchups for Azir

See all counters for Azir

Top 5 Counters Against Azir

Ekko
40.8% WR -6.8%
Viktor
42.3% WR -5.8%
Brand
42.7% WR -5.4%
Vel'Koz
42.7% WR -4.7%
Xerath
43.0% WR -3.4%

Top 5 Best Matchups for Azir

Mel
57.9% WR +5.6%
Lissandra
Lissandra Matchup detail
52.9% WR +5.6%
Irelia
51.8% WR +3.4%
Malzahar
Malzahar Matchup detail
50.7% WR +2.7%
Akshan
50.6% WR +2.5%

Patch History

V14.18
  • Arise! Base damage changed to 0 − 45 (based on level) from 0 − 77 (based on level). AP ratio reduced to 35 / 40 / 45 / 50 / 55% AP from 55% AP at all ranks.
V14.16
  • Stats Base health regeneration increased to 5 from 3.5. Base armor increased to 25 from 22.
V14.10
  • Arise! New Effect: Basic attacks are now mitigated by dodge and block effects. Bug Fix: Basic attacks now trigger Bramble Vest's Thorns.
V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
V14.8
  • Stats Base health regeneration reduced to 3.5 from 5.
  • Arise! Base damage reduced to 50 / 65 / 80 / 95 / 110 from 50 / 67 / 84 / 101 / 118.
V14.6
  • Shifting Sands Bug Fix: No longer freezes Azir's position and animations at the point of casting Conquering Sands when buffering his Shifting Sands combo.
V14.5
  • Shurima's Legacy Bug Fix: Tower creation SFX and VFX no longer incorrectly play repeatedly upon spawning the tower.
V14.3
  • Stats Base health regeneration reduced to 5 from 7.
V14.2
  • Arise! Bug Fix: Summoned Rift Herald's emergence distance post-charge against a turret no longer scales with the ability's internal attack range modifier.
V13.24
  • Arise! Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 65 / 80 / 95 / 110.
V13.23
  • Arise! Base damage reduced to 50 / 65 / 80 / 95 / 110 from 50 / 67 / 84 / 101 / 118. Base damage per level reduced to 0 − 77 (based on level) from 0 − 92 (based on level). AP ratio reduced to 55% AP from 60% AP. New Effect: Soldiers' attacks now apply and trigger on-hit and on-attack effects against the primary target at 50% effectiveness.
V13.19
  • Conquering Sands Cooldown increased to 14 / 12 / 10 / 8 / 6 seconds from 12 / 10.5 / 9 / 7.5 / 6.
V13.11
  • Conquering Sands Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12 / 10 / 8 / 6.
  • Arise! AP ratio increased to 60% AP from 55% AP. Cast range increased to 525 units from 500.
V13.10
  • Shifting Sands Bug Fix: Dashing to a Soldier while using Conquering Sands to relocate them to maximum distance no longer causes the game to crash.
V13.7
  • General UI now recommends to max Arise! instead of Conquering Sands.
  • Stats Base armor increased to 22 from 19. Attack speed growth increased to 6% from 5%.
  • Shurima's Legacy Turret duration increased to 45 seconds from 30. Turret cast range increased to 700 units from 500.
  • Conquering Sands Mana cost increased to 70 / 80 / 90 / 100 / 110 from 65 / 70 / 75 / 80 / 85. Effect range reduced to 325 units from 370.
  • Arise! Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks. Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 60 / 70 / 80 / 90. Base damage per level reduced to 0 − 92 (based on level) from 0 − 110 (based on level).
V13.5 - Mid-Scope Update
  • General Bug Fix: Now properly plays his voiceover interaction with Sivir.
  • Stats Base health reduced to 550 from 622. Armor growth increased to 5 from 4.2. Attack damage growth increased to 3.5 from 2.8. Base mana reduced to 320 from 380. Mana growth increased to 40 from 36. Attack speed ratio increased to 0.694 from 0.625. Attack speed growth increased to 5% from 3%.
  • Shurima's Legacy Cooldown reduced to 90 seconds from 180. Turret duration reduced to 30 seconds from 60. Turret damage type changed to magic from physical. Turret base attack damage increased to 230 − 410 (based on level) from 150. Turret attack damage AP ratio increased to 40% AP from 15% AP. Removed: Turret attack damage is no longer increased by 4 per minute. Removed: No longer deals 37.5% bonus damage against champions. New Effect: Damage now applies spell effects. Turret health increased to 1750 − 3000 (based on enemy champions in the game) (always 3000 in matchmade games) from 1300 − 2550 (based on enemy champions in the game) (always 2550 in matchmade games). Turret armor changed to 30 − 90 (based on level) from 60 at all levels. Turret magic resistance reduced to 30 − 90 (based on level) from 100 at all levels. Removed: Turret armor is no longer increased by 1 per minute. Removed: Turret magic resistance is no longer increased by 1 per minute. New Effect: Turret magic resistance is now reduced by 100 if Azir is either dead or away from it. Bug Fix: Turret no longer loses resistances while Azir is untargetable.
  • Conquering Sands Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150. AP ratio increased to 35% AP from 30% AP. Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 at all ranks.
  • Arise! Removed: No longer passively grants Champions hit with Martial Cadence (P)15 / 25 / 35 / 45 / 55% bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier. Base damage per level reduced to 0 − 110 (based on level) from 50 − 150 (based on level). New Effect: Soldiers now have an additional base damage of 50 / 60 / 70 / 80 / 90. Bug Fix: Range indicator now displays correctly while controlling the soldiers to attack.
  • Shifting Sands Damage AP ratio reduced to 40% AP from 55% AP.
V13.4
  • Stats Base mana reduced to 380 from 480. Mana growth increased to 36 from 21.
  • Arise! Recharge time increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
  • Shifting Sands Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180. Damage AP ratio increased to 55% AP from 40% AP.
  • Emperor's Divide Base damage increased to 200 / 400 / 600 from 175 / 325 / 475. AP ratio increased to 75% AP from 60% AP.
V13.3
  • Shurima's Legacy Bug Fix: Turret spawn marker on the turret and its minimap icon are not visible to all other players once more.
  • Emperor's Divide Bug Fix: Soldiers will now properly collide with and knock back enemies even if Azir dies during the first 0.25 seconds of the ability's cast time.
V13.1
  • Shurima's Legacy Bug Fix: While the Sun Disc is summoned over the turret rubble in the Howling Abyss, it can now be properly targeted and no longer sometimes appears to be invisible from the enemy's perspective.
V12.17
  • Arise! Recharge timer increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6. AP ratio reduced to 55% AP from 60% AP.
  • Shifting Sands Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 19 / 18 / 17 / 16 / 15.
V12.10
  • Stats Base health increased to 622 from 552. Health growth increased to 119 from 105. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Shifting Sands Base shield reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240. Shield AP ratio reduced to 60% AP from 70% AP.
V12.6
  • Stats Health growth increased to 105 from 92.
V11.22
  • Arise! Bug Fix: No longer grants a Tear of the Goddess stack if a soldier does not hit an enemy.
V11.11
  • Conquering Sands Mana cost reduced to 55 from 70.
V11.5 - March 4th Hotfix
  • Emperor's Divide Bug Fix: Fixed a bug where the ability would fail to hit the champions behind him, even if they are visually in the ability's range Back missiles restored.
V11.5
  • Arise! Soldier base damage reduced to 50 − 150 (based on level) from 60 − 160 (based on level).
  • Emperor's Divide Undocumented: No longer spawns the missiles that hit targets in the area between 325 and 175 units behind Azir.(bug) Undocumented: No longer stops short of its normal range if cast very close to Azir's own location.
V11.2
  • Conquering Sands Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 15 / 13 / 11 / 9 / 7.
  • Arise! Bug Fix: Soldiers now properly stack Tear of the Goddess' Mana Charge.
V11.1
  • Stats Base armor reduced to 19 from 19.04.
V10.19
  • Arise! Bonus attack speed reduced to 15 / 25 / 35 / 45 / 55% from 20 / 30 / 40 / 50 / 60%.
V10.9
  • General New voice lines from Ascension added.
V10.7 - April 1st Hotfix
  • Shurima's Legacy Bug Fix: Sun Disc now properly targets enemies standing within it's range.
V10.5
  • Shifting Sands Bug Fix: Now reliably detects collision with enemies it passes through. New Effect: If cast while hovering your cursor over a soldier out of cast range but another soldier is within cast range, Azir will now walk in range of the hovered soldier to dash towards.
V10.3
  • Stats Base mana increased to 480 from 438.
  • Emperor's Divide Soldier count increased to 6 / 7 / 8 from 5 / 6 / 7.
V10.1
  • Emperor's Divide Base damage increased to 175 / 325 / 475 from 150 / 250 / 450. Wall duration increased to 5 seconds from 3.
V9.16
  • Conquering Sands Cooldown increased to 15 / 13 / 11 / 9 / 7 seconds from 15 / 12.5 / 10 / 7.5 / 5.
V9.14 - July 24th Hotfix
  • Shurima's Legacy Bug Fix: Turrets now deal the proper amount of damage to targets.
V9.14 - July 19th Hotfix
  • Shurima's Legacy Bug Fix: Disc of the Sun turrets now properly use its full damage, both base and scaling, against enemies.
V9.7
  • Stats Health regeneration growth increased to 0.75 from 0.55.
  • Conquering Sands Base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
V9.4
  • Stats Attack speed growth increased to 3% from 1.5%.
V8.22
  • Arise! Bug Fix: Soldiers no longer play their respective champion's death audio instead of their own.
V8.9
  • Stats Base mana increased to 438 from 350.56. Mana growth reduced to 21 from 42. Base mana regeneration increased to 8 from 6.
  • Emperor's Divide Bug Fix: Is no longer missing VO lines. Bug Fix: VO lines have been added that are now consistent on all skins and base.
V8.8
  • Arise! Damage to secondary targets reduced to 25 / 50 / 75 / 100% (based on level) from 40 / 70 / 100% (based on level).
V8.5
  • Conquering Sands Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 95 / 120 / 145 / 170.
V8.3
  • Stats Base health regeneration increased to 7 from 6.9.
  • Conquering Sands Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 11 / 9.5 / 8 / 6.5 / 5.
  • Arise! New Effect: Soldier attacks now draw minion aggro to Azir.
V7.24b
  • Arise! Soldier base damage reduced to 60 − 160 (based on level) from 60 − 180 (based on level).
V7.23
  • Arise! Bug Fix: Champion-created units with ward-style health (ex. Gangplank's Powder Keg) can now properly be attacked by his soldiers.
V7.22
  • Stats Base health increased to 552 from 540. Health growth increased to 92 from 80.
V7.21
  • Conquering Sands Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
  • Arise! Soldier damage reduced to 60 − 180 (based on level) from 60 − 185 (based on level).
V7.20
  • General VFX for his attack speed bonus upon summoning a third soldier have been improved for Azir's base and all skins.
V7.19
  • Stats Base health increased to 540 from 524.4. Base movement speed increased to 335 from 325. Base health regeneration reduced to 6.9 from 6.924.
  • Conquering Sands Cast range reduced to 720 from 875. Spear length increased to 370 from 300. Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6. Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145. AP ratio reduced to 30% AP from 50% AP. New Effect: Soldiers clump closer together upon arrival.
  • Arise! Soldier command range reduced to 660 from 800. Cast range increased to 500 from 450. Removed: Soldiers being able to attack wards or trinkets. Soldier stab base damage changed to 60 − 185 (based on level) from 50 − 195 (based on level). New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds. Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6. New Effect: Stabs deal 40 / 70 / 100% (based on level) damage to secondary targets.
  • Shifting Sands New Effect: Shield now scales with 70% AP. Shield duration reduced to 1.5 seconds from 4. New Effect: Shield is now granted instantly instead of only upon colliding with a champion. New Effect: If Azir hits an enemy champion, he gains a charge of Arise!.
  • Emperor's Divide Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassable terrain. Still knocks back during the charge. Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6. Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
V7.18
  • Emperor's Divide Base damage increased to 150 / 250 / 450 from 150 / 225 / 300.
V7.15
  • Arise! Soldier base damage increased to 50 − 195 (based on level) from 50 − 170 (based on level).
V7.11
  • SKT T1 Azir Bug Fix: Restored death animation audio.
V7.9 May 5th Hotfix
  • Arise! Bug Fix: Fixed a bug that could cause Sand Soldier attacks to sometimes not deal damage.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.3
  • General Bug Fix: Azir now correctly has a shadow during his death animation.
  • Shifting Sands Bug Fix: Fixed a bug where it was missing on-hit particles upon killing an enemy unit.
V7.2
  • General Bug Fix: When an Azir kills another Azir with a different skin, the dying Azir no longer steals his killer's skin's death animation particles.
V6.24 December 14th Hotfix
  • Arise! Soldier base damage changed to 50 − 170 (based on level) from 50 − 170 (based on level). Formula changed.
V6.24
  • Shurima's Legacy Turret AD per minute increased to 4 from 3. Gold reward for enemies killing Azir's turret reduced to 50 from 100.
  • Arise! Soldier recharge time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
V6.16
  • General Bug Fix: Buff particles (such as Banshee's Veil shield) now properly rise with Gravelord Azir during his recall animation.
V6.14
  • Arise! Soldier base damage changed to 50 − 170 (based on level) from 50 − 170 (based on level). Formula changed. Soldier vision range reduced to 350 from 575.
V6.11
  • Arise! Removed: Casting on top of turrets to damage them.
  • Emperor's Divide Wall duration reduced to 3 seconds from 5 / 6 / 7. Removed: Bonus movement speed to allies or Azir on pass-through.
V6.6
  • General Bug Fix: Azir would automatically start moving after issuing a Sand Soldier attack command.
  • Arise! Removed: Sand Soldiers applying Fervor of Battle (removed in V6.5)
  • Arise! Bug Fix: Sand Soldiers beyond the first now properly deal less damage when attacking the same target. Bug Fix: Sand Soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage) Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
V6.5
  • General Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities. Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack. Bug Fix: Azir's abilities can now be queued during basic attacks. Bug Fix: Sun Discs now appear on the minimap.
  • Arise! Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
V5.24
  • Arise! Bug Fix: Azir would perform his attack command before his soldiers had finished spawning. Bug Fix: Soldiers that hadn't finished spawning would perform an attack.
  • Shifting Sands Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.
V5.23
  • General Azir's spellcasting smoothed out when rapidly chaining abilities together.
  • Arise! Attack-moving will now interact with Azir's soldiers.
V5.22
  • Emperor's Divide Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain. Fixed a similar bug where an allied Gnar couldn't wall-stun using the phalanx. Fixed a bug where an allied Sion couldn't charge through the phalanx.
V5.20
  • Emperor's Divide Soldier starting position increased to 325 units behind Azir from 175.
V5.18
  • Emperor's Divide No longer pushes back/damages Zz'Rot Portals
V5.17
  • Stats Movement speed reduced to 325 from 335.
  • Conquering Sands Removed: Additional damage per soldier. The slow is still reapplied.
  • Arise! Removed: Sated Devourer will no longer cause a phantom attack to occur alongside his soldier attacks. New Effect: Sated Devourer will now cause his soldiers to attack twice. Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.
  • Shifting Sands Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
  • Emperor's Divide Fixed a bug where units would sometimes be knocked back too far. The wall is now more forgiving to units that appear inside the wall when attempting to blink over it. Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
V5.16
  • General Fixed a bug where Mordekaiser and Yorick could not move their Azir clones.
  • Conquering Sands The target of Shifting Sands will now always move to the middle position. Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
  • Arise! Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and viceversa. Fixed a bug where Arise! could target turrets from a much further range than intended.
  • Shifting Sands Range reduced to 1100 from global. Collision radius reduced to 150 from 200.
  • Emperor's Divide Fixed a bug where enemy champions sometimes wouldn't be knocked back. Fixed a bug where cloned champions ignored the wall.
V5.14
  • Shurima's Legacy Removed: Attack speed gain from cooldown reduction (Will of the Emperor)
  • Arise! New Effect: Azir passively gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
  • Shifting Sands No longer knocks up the first champion hit.
V5.5
  • General Attack speed increased to 0.625 from 0.6. Soldier attack range increased to 375 from 325. Spear pass-through range decreased to 50 from 100. Total range unchanged.
V5.4
  • Shurima's Legacy Fixed a bug where killing Azir's Sun Disc would result in a registered turret death in Spectator mode.
V5.3
  • Stats Base attack damage increased to 52 from 49.704.
  • Conquering Sands Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 105 / 135 / 165 / 195.
  • Arise! Sand Soldier auto-attack range reduced to 325 from 400. Damage to turrets reduced: Base damage reduced to 60 from 90. Scaling per level reduced to 10 from 15. AP scaling reduced to (+ 40% AP) from (+ 60% AP).
V5.2
  • Conquering Sands Adjusted targeting indicator to properly display the spell's actual range (875 from 800). No functional changes have been made. When there are 3 soldiers already out, Conquering Sands will always move the nearest soldier to where the player clicks.
V5.1
  • Arise! Fixed a bug where a Sand Soldier would appear to attack but fail to do damage.
V4.21
  • Arise! Fixed a bug where a soldier's attack was dealing no damage if the target moved out of range. It should now correctly deal damage to all enemies still in range.
  • Shifting Sands Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range even if there was a soldier in range. It should now correctly use the soldiers for determining the range, not the cursor. Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them. Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
  • Emperor's Divide Fixed a bug where the speed boost wasn't granting assists.
V4.20
  • Conquering Sands Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.
  • Arise! AP ratio reduced to (+ 60% AP) from (+ 70% AP).
  • Shifting Sands Shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.
V4.19
  • Shurima's Legacy Fixed a bug where the damage from Azir's Sun Disc would not ramp up properly like a tower.
  • Emperor's Divide Fixed a number of bugs around detecting enemies that are behind Azir at cast time. Fixed a number of double bounce bugs. Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly.
V4.18
  • Stats Base attack damage increased to 47 from 43. Base attack speed increased to 0.6 from 0.556
  • Shurima's Legacy Fixed a bug where two Azir could each summon a Sun Disc from the same interactive clicker. Fixed a bug where some champions could use abilities on the interactive clickers. Clickable size of the interactive clickers reduced by 20%
  • Conquering Sands Fixed a bug where Conquering Sands would make Sand Soldier attacks deal no damage. Fixed a bug where Sand Soldiers would fail to pass through a wall if the dash range was a little short.
  • Arise! Fixed a bug where multiple soldiers attacking multiple targets would incorrectly apply reduced damage. Fixed a bug where dancing would break the soldier's basic attacks.
  • Shifting Sands Azir now follows his Sand Soldiers if they are currently moving via Conquering Sands. Fixed a bug where Azir would dash to the wrong soldier in certain situations. Fixed a bug where using Shifting Shands right after using Arise! would not work.
  • Emperor's Divide Bug fixes so it will no longer: Deal damage multiple times Multi-bounce Pin targets to walls Fail to bounce targets to the far side of the wall Not break channels Break spell shields and still knock enemies back
V4.16
  • Added

Recommended build

What players actually run on Azir on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Azir's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Azir struggles against the most, and the five it beats most often, on the current patch.

Percentages are Azir's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Azir, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.