Lissandra

Lissandra Build

the Ice Witch

Role: Mid Pick Rate: 4.8% Win Rate: 52.77%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Malignance Malignance
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes

Most Played
Domination
Electrocute
Electrocute 62.8% · 52.2% WR
Cheap Shot
Cheap Shot 59.8% · 52.2% WR
Grisly Mementos
Grisly Mementos 59.1% · 52.2% WR
Ultimate Hunter
Ultimate Hunter 62.5% · 52.2% WR
Sorcery
Transcendence
Transcendence 34.4% · 52.3% WR
Manaflow Band
Manaflow Band 32.8% · 52.2% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 62.8% · 52.2% WR
Cheap Shot
Cheap Shot 59.8% · 52.2% WR
Grisly Mementos
Grisly Mementos 59.1% · 52.2% WR
Ultimate Hunter
Ultimate Hunter 62.5% · 52.2% WR
Resolve
Bone Plating
Bone Plating 0.3% · 51.4% WR
Unflinching
Unflinching 0.1% · 43.5% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.61%
Bronze Bronze 48.31%
Silver Silver 49.10%
Gold Gold 49.97%
Platinum Platinum 51.06%
Emerald Emerald 52.10%
Diamond Diamond 51.85%
Master Master 53.35%
Grandmaster Grandmaster 54.43%
Challenger Challenger 57.56%
All Elos All Elos 52.24%

Best Counters and Matchups for Lissandra

See all counters for Lissandra

Top 5 Counters Against Lissandra

Vel'Koz
45.2% WR -2.2%
Swain
45.3% WR -1.7%
Brand
45.8% WR -2.3%
Sion
45.8% WR -0.3%
Kayle
46.8% WR -0.5%

Top 5 Best Matchups for Lissandra

Ezreal
64.6% WR +9.5%
Smolder
62.4% WR +8.4%
Jayce
60.7% WR +12.2%
Riven
59.4% WR +13.6%
Gwen
59.4% WR +12.1%

Patch History

V14.18
  • Ice Shard AP ratio reduced to 75% AP from 85% AP.
V14.17
  • Ice Shard Base damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
  • Frozen Tomb Slow increased to 45 / 60 / 75% from 30 / 45 / 75%.
V14.14
  • Frozen Tomb Bug Fix: No longer triggers Malignance's Hatefog when being blocked by a spell shield.
V14.13
  • Ice Shard AP ratio increased to 85% AP from 80% AP.
  • Ring of Frost Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
V13.22
  • Stats Attack speed growth increased to 1.5% from 1.36%.
V13.19
  • Ring of Frost Root duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
V13.17
  • Ice Shard Bug Fix: Cast of the missile is no longer incorrectly cancelled by crowd control.
V13.14
  • Iceborn Subjugation Removed: Frozen Thralls no longer stop moving to detonate. New Effect: Frozen Thralls are now revealed. New Effect: Frozen Thralls will now follow targets into brush.
  • Ice Shard New Effect: Now slows all targets in a radius instead of just the first target hit. New Effect: Missile now casts from the position of post-cast instead of pre-cast.
  • Frozen Tomb Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick. Bonus heal increased to 0% − 100% (based on missing health at the time of cast) from 0% − 100%. Formula change. Minimum base heal increased to 100 / 150 / 200 from 90 / 140 / 190. Minimum heal AP ratio increased to 55% AP from 25% AP. Updated logic slightly around stopping dashes.
V13.7
  • Iceborn Subjugation Bug Fix: Frozen Thralls of Pyke no longer display his health bar.
V13.4
  • General Bug Fix: Prestige Porcelain Lissandra visibility of fog around the model is no longer affected by the screen camera zoom.
V13.1
  • Stats Health growth increased to 110 from 104.
  • Ice Shard Slow increased to 20 / 24 / 28 / 32 / 36% from 16 / 19 / 22 / 25 / 28%.
  • Ring of Frost Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
V12.10
  • Stats Base health increased to 620 from 550. Health growth increased to 104 from 90. Armor growth increased to 4.9 from 3.7. Magic resistance growth increased to 1.3 from 0.5.
  • Frozen Tomb Minimum base heal reduced to 90 / 140 / 190 from 100 / 150 / 200. Minimum heal AP ratio reduced to 25% AP from 30% AP.
V11.17
  • Stats Base attack damage increased to 55 from 53.
  • Ice Shard Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
V11.7
  • Ice Shard Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190.
V11.2
  • Frozen Tomb Bug Fix: No longer applies Horizon Focus' Hypershot to all enemy champions damaged within the area of effect; now properly applies the debuff to only the stunned target.
V10.24
  • Frozen Tomb Bug Fix: No longer gains an increased amount of healing if cast after using Hextech Rocketbelt.
V10.18
  • Ice Shard Bug Fix: Fixed a bug where the second/unique hit SFX was not working.
V10.11
  • Iceborn Subjugation Bug Fix: Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby.
V10.10 - May 14th Hotfix
  • Iceborn Subjugation Bug Fix: No longer spawns a Thrall when a clone dies.
V10.10
  • Iceborn Subjugation Bug Fix: Now properly creates a Frozen Thrall of Master Yi when he is killed during Alpha Strike. Undocumented: Now spawns a Thrall when a clone dies, with a 4 seconds delay.
V10.9
  • Ice Shard Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
V10.8
  • Iceborn Subjugation Bug Fix: Thrall now properly appears whenever an enemy champion dies nearby her, regardless of whether or not she's attacked them.
V10.5
  • Ice Shard AP ratio increased to 80% AP from 70% AP.
V9.20
  • Stats Base armor increased to 22 from 20.216.
  • Iceborn Subjugation AP ratio increased to 50% AP from 30% AP.
  • Ring of Frost AP ratio increased to 70% AP from 50% AP.
V9.15
  • Stats Base health increased to 550 from 518. Health growth increased to 90 from 87.
  • Frozen Tomb Damage AP ratio increased to 75% AP from 60% AP.
V9.11
  • Iceborn Subjugation Bug Fix: Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald.
V9.9
  • Ring of Frost Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190. AP ratio increased to 50% AP from 30% AP.
V9.7
  • Ice Shard Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 6 / 5.25 / 4.5 / 3.75 / 3.
V9.3
  • Ice Shard Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 / 63 / 66 / 69 / 72.
  • Glacial Path Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 115 / 160 / 205 / 250. New Effect: Glacial Path's endpoint now shows through terrain, fog of war, and brush to enemies within 600 range of it.
V9.2
  • Iceborn Subjugation Bug Fix: When moused over, Iceborn Subjugation now properly shows the range within which slain enemies will become Frozen Thralls.
V8.23
  • General Animations adjusted to better match missile timing. Basic attack missile speed increased to 2200 from 2000.
  • Stats New: Now has 5% bonus attack speed at level 1.
  • Iceborn Subjugation (New Innate) Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse. Frozen Thralls chase nearby enemies, prioritizing champions, slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
  • Ice Shard Mana cost reduced to 60 / 63 / 66 / 69 / 72 from 75 at all ranks.
  • Ring of Frost Mana cost reduced to 40 from 50. Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230. AP ratio reduced to 30% AP from 40% AP.
  • Glacial Path Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
  • Frozen Tomb Damage AP ratio reduced to 60% AP from 70% AP.
V8.9
  • Stats Base mana increased to 475 from 304. Mana growth reduced to 30 from 60. Base mana regeneration increased to 8 from 5.672.
V8.8
  • Ice Shard Mana cost reduced to 75 from 85.
  • Frozen Tomb Cooldown reduced to 120 / 100 / 80 seconds from 130 / 105 / 80.
V8.3
  • Stats Base health regeneration increased to 7 from 6.924.
V8.2
  • Frozen Tomb New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
  • Program Lissandra Ring of Frost Bug Fix: No longer breaks when used on a dashing champion.
V7.22
  • Stats Base health increased to 518 from 506.12. Health growth increased to 87 from 75.
V7.15
  • Stats Base damage increased to 53 from 50.536. Mana growth increased to 60 from 50.
V7.12
  • Frozen Tomb Bug Fix: No longer fizzles if a spellshield affecting her (ex. Banshee's Veil) is broken within 0.25 seconds of cast start.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.8
  • Iceborn Cooldown reduced to 18 / 15 / 12 / 9 (based on level) seconds from 18 at all levels. Bug Fix: Fixed a bug that caused its cooldown to not be reduced when Ring of Frost killed a unit.
  • Ice Shard AP ratio increased to 70% AP from 65% AP.
V6.23
  • General Bug Fix: Bloodstone Lissandra's Recall sound effects now cut off if Recall is interrupted.
V6.18
  • Stats Health growth reduced to 75 from 84.
V5.16
  • Frozen Tomb New Effect: Self-casting now heals for 100 / 150 / 200 (+ 30% AP), increased by 1% for every Champions killed with Comeuppance (R)1% missing health.
V5.5
  • Ice Shard Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
V5.4
  • Glacial Path Bug Fix: End marker being hidden under terrain even when it was supposed to be visible.
V4.13
  • Ice Shard Cooldown reduced to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds.
  • Ring of Frost AP ratio reduced to 40% AP from 60% AP.
  • Frozen Tomb Slow increased to 30 / 45 / 75% from 20 / 30 / 40%.
V4.7
  • Frozen Tomb New Effect: Target enemy movement (including dashes and blinks) is immediately interrupted on-cast. Cooldown updated to start on a successful cast.
V4.5
  • Stats Base armor increased to 14 from 10.
V3.15
  • Frozen Tomb Bug Fix: Slow sometimes not reapplying correctly.
V3.8
  • Ring of Frost Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10. Mana cost reduced to 50 from 70. Bug Fix: Root not applying if Lissandra dies.
  • Glacial Path Cooldown start changed to on-cast from reactivation/projectile travel end.
  • Frozen Tomb Self-cast duration increased to 2.5 seconds from 1.5. Slow increased to 20 / 30 / 40% from 20% at all ranks. Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
V3.6
  • Iceborn (Innate) After a brief cooldown, Lissandra's next ability costs no mana. Hitting an enemy with movement impairing abilities reduces Iceborn's cooldown.
  • Ice Shard (Q) Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
  • Ring of Frost (W) Lissandra freezes the area around her, dealing damage to nearby enemies and rooting them for a short duration.
  • Glacial Path (E) Lissandra casts a slow-moving, long-range ice claw in a line, dealing damage to all enemies in its path. Re-activating Glacial Path teleports Lissandra to the claw's current location.
  • Frozen Tomb (R) On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies. On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.

Recommended build

What players actually run on Lissandra on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Lissandra's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Lissandra struggles against the most, and the five it beats most often, on the current patch.

Percentages are Lissandra's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Lissandra, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.