Jayce

Jayce Build

the Defender of Tomorrow

Role: Top Pick Rate: 5.2% Win Rate: 50.20%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Youmuu's Ghostblade Youmuu's Ghostblade
Ionian Boots of Lucidity Ionian Boots of Lucidity
Manamune Manamune
Late
Serylda's Grudge
Edge of Night

Runes

Most Played
Sorcery
Stormraider's Surge
Stormraider's Surge 36% · 51% WR
Manaflow Band
Manaflow Band 35.6% · 50.9% WR
Absolute Focus
Absolute Focus 31.6% · 50.9% WR
Gathering Storm
Gathering Storm 28% · 50.6% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 0.5% · 47.7% WR
Magical Footwear
Magical Footwear 0.6% · 50.8% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Stormraider's Surge
Stormraider's Surge 36% · 51% WR
Manaflow Band
Manaflow Band 35.6% · 50.9% WR
Absolute Focus
Absolute Focus 31.6% · 50.9% WR
Scorch
Scorch 8.4% · 52.2% WR
Inspiration
Cash Back
Cash Back 1.2% · 48.9% WR
Jack Of All Trades
Jack Of All Trades 0.5% · 48.4% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.47%
Bronze Bronze 43.58%
Silver Silver 45.74%
Gold Gold 47.35%
Platinum Platinum 47.89%
Emerald Emerald 49.25%
Diamond Diamond 49.44%
Master Master 50.48%
Grandmaster Grandmaster 50.69%
Challenger Challenger 53.22%
All Elos All Elos 49.59%

Best Counters and Matchups for Jayce

See all counters for Jayce

Top 5 Counters Against Jayce

Xin Zhao
Xin Zhao Matchup detail
43.3% WR -4.1%
Sion
44.7% WR -3.3%
Dr. Mundo
Dr. Mundo Matchup detail
44.9% WR -2.1%
Cho'Gath
Cho'Gath Matchup detail
45.1% WR -2.7%
Tahm Kench
Tahm Kench Matchup detail
45.2% WR -1.5%

Top 5 Best Matchups for Jayce

Smolder
66.7% WR +11.6%
Viktor
59.5% WR +11.9%
Volibear
Volibear Matchup detail
57.5% WR +8.6%
Brand
55.8% WR +7.4%
Kayle
54.5% WR +8.0%

Patch History

V14.18
  • To the Skies! Slow increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
  • Acceleration Gate Bonus movement speed increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
V14.14
  • Shock Blast Base damage increased to 60 / 115 / 170 / 225 / 280 / 335 from 55 / 110 / 165 / 220 / 275 / 330. Bonus AD ratio increased to Champions stunned with Pyromania (P)125% bonus AD from 120%.
  • Thundering Blow Bug Fix: Now always turns him to face its target upon using the ability.
V14.9
  • Stats Selection radius increased to 120 units from 75.
V14.4
  • Stats Base attack damage increased to 59 from 57.
  • Lightning Field Mana restoration increased to 15 / 17 / 19 / 21 / 23 / 25 from 10 / 12 / 14 / 16 / 18 / 20. Base damage per tick increased to 40 / 55 / 70 / 85 / 100 / 115 from 35 / 50 / 65 / 80 / 95 / 110. Total base damage increased to 160 / 220 / 280 / 340 / 400 / 460 from 140 / 200 / 260 / 320 / 380 / 440.
  • Thundering Blow New Effect: Now roots the target during the cast time.
V14.2
  • Thundering Blow Knock back distance increased to 600 units from 500. Removed: No longer has a fixed displacement location for the target.
V13.18
  • General Updated ability icons.
V13.1
  • Stats Base attack damage increased to 57 from 54.
  • To the Skies! Base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 55 / 100 / 145 / 190 / 235 / 280.
  • Lightning Field Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100. Total base damage increased to 140 / 200 / 260 / 320 / 380 / 440 from 100 / 160 / 220 / 280 / 340 / 400.
V12.20
  • Lightning Field Mana restore increased to 10 / 12 / 14 / 16 / 18 / 20 from 6 / 8 / 10 / 12 / 14 / 16.
  • Transform Mercury Hammer New Effect: Bonus resistances now scale with Champions stunned with Pyromania (P)7.5% bonus AD.
V12.16
  • To the Skies! Base damage increased to 55 / 100 / 145 / 190 / 235 / 280 from 55 / 95 / 135 / 175 / 215 / 255.
  • Thundering Blow Base damage increased to Champions killed with Comeuppance (R)8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health from 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20%.
V12.10
  • Stats Base health increased to 590 from 520. Health growth increased to 109 from 95. Armor growth increased to 5 from 3.8. Magic resistance growth increased to 1.3 from 0.5.
V12.7
  • Stats Base health reduced to 520 from 560. Base armor reduced to 22 from 27. Health growth increased to 95 from 90. Armor growth increased to 3.8 from 3.5.
V11.22
  • General Updated sound and visual effects. Base Jayce's voice lines have been remastered for clarity and quality. Basic attack missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX. New Recall SFX.
  • Hextech Capacitor Modernized visuals for reduced noise and clarity.
  • To the Skies! Modernized visuals. Added clarity to match AoE size.
  • Shock Blast New projectiles and explosions. Added burst when projectile supercharges.
  • Lightning Field Modernized visuals with better defined AoE edge. Reduced noise to match damage level.
  • Hyper Charge Removed noise.
  • Thundering Blow Modernized visuals; added directionality on knockback
  • Acceleration Gate Modernized visuals.
V11.18
  • Hextech Capacitor Bonus movement speed and ghosting duration reduced to 0.75 seconds from 1.25.
V11.9
  • Hyper Charge Bug Fix: Fixed bug where it would not update his attack speed correctly.
V11.8
  • Transform Mercury Cannon Bug Fix: Kraken Slayer's Bring it Down now properly triggers in ranged form's basic attacks.
  • Acceleration Gate Undocumented: Rescripted. Shock Blast no longer searches for allied minions to find the effect area.
V11.5 - March 8th Hotfix
  • Acceleration Gate Bug Fix: Fixed a bug where he would gain 2 Muramanas if he upgraded Manamune while casting Acceleration Gate on an ally.
V10.4
  • Stats Base mana increased to 375 from 357.2. Mana growth increased to 45 from 37.
  • To the Skies! Base damage increased to 55 / 95 / 135 / 175 / 215 / 255 from 45 / 80 / 115 / 150 / 185 / 220.
V10.3
  • General Undocumented: No longer swaps out Ultimate Hunter with Relentless Hunter.
  • Transform Mercury Cannon / Transform Mercury Hammer Bug Fix: Cooldown now properly reduces by 10% when he has the Cloudbringer's Grace buff.
V10.2
  • General Undocumented: Now swaps out Ultimate Hunter with Relentless Hunter.
V10.1
  • Shock Blast Base damage increased to 55 / 110 / 165 / 220 / 275 / 330 from 55 / 105 / 155 / 205 / 255 / 305.
V9.18
  • Acceleration Gate Bug Fix: Now properly functions when cast on top of him.
V9.15
  • Acceleration Gate Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
V9.14
  • Stats Base attack damage reduced to 54 from 58. Attack damage growth increased to 4.25 from 3.5.
  • Shock Blast Base damage changed to 55 / 105 / 155 / 205 / 255 / 305 from 70 / 115 / 160 / 205 / 250 / 295. Bonus AD ratio increased to Champions stunned with Pyromania (P)120% bonus AD from 100%.
V9.11
  • Shock Blast Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320. Bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from 120%.
V9.8
  • To the Skies! Bug Fix: Range/cast indicator now appears correctly.
  • Thundering Blow Bug Fix: Range/cast indicator now appears correctly.
V9.6
  • Stats Base health reduced to 560 from 576. Health growth reduced to 90 from 95. Base health regeneration reduced to 6 from 7.5. Health regeneration growth reduced to 0.6 from 0.8.
  • Lightning Field New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.2
  • General Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
V9.1
  • Acceleration Gate New Effect: If Jayce casts Acceleration Gate during Shock Blast's cast time, he'll now ignore movement commands until both abilities have been cast.
V8.24
  • General Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
V8.3
  • Stats Base health regeneration increased to 7.5 from 7.344.
V8.2
  • To the Skies! New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Thundering Blow New Effect: Now draws nearby minion aggro when targeting an enemy champion. Bug Fix: No longer disables Flash and Hexflash when used on a champion with Hextech Flashtraption shortly after they have flashed.
V7.24b
  • Shock Blast Base damage reduced to 70 / 120 / 170 / 220 / 270 / 320 from 80 / 130 / 180 / 230 / 280 / 330.
  • Thundering Blow Cooldown increased to 20 / 18 / 16 / 14 / 12 / 10 seconds from 15 / 14 / 13 / 12 / 11 / 10.
V7.23
  • Full Metal Jayce Thundering Blow Bug Fix: Once again uses proper VFX, as opposed to classic.
V7.22
  • Stats Base attack damage increased to 58 from 50.78. Base armor increased to 27 from 22.38. Base health increased to 576 from 571.2. Health growth increased to 95 from 90.
  • To the Skies! Base damage increased to 45 / 80 / 115 / 150 / 185 / 220 from 35 / 70 / 105 / 140 / 175 / 210.
  • Shock Blast Base damage increased to 80 / 130 / 180 / 230 / 280 / 330 from 70 / 120 / 170 / 220 / 270 / 320.
  • Transform Mercury Hammer Bonus damage increased to 25 / 65 / 105 / 145 (based on level) from 20 / 60 / 100 / 140 (based on level).
V7.16
  • Transform Mercury Cannon / Transform Mercury Hammer Removed: On-hit effects procing against wards.
V7.15
  • Full Metal Jayce Hyper Charge Bug Fix: Custom VFX have been restored.
V7.12
  • Forsaken Jayce Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.
  • Jayce Brighthammer Acceleration Gate Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.3
  • To the Skies! Base damage reduced to 35 / 70 / 105 / 140 / 175 / 210 from 40 / 80 / 120 / 160 / 200 / 240.
  • Thundering Blow Mana cost increased to 55 from 40.
  • Transform Mercury Hammer AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from Champions stunned with Pyromania (P)40% bonus AD.
V6.22
  • General Changed Jayce walking animation while in Hammer stance.
V6.17
  • Thundering Blow Mana cost reduced to 40 at all ranks from 40 / 50 / 60 / 70 / 80 / 90.
  • Transform Mercury Cannon / Transform Mercury Hammer Hammer Stance bonus damage ratio changed to Champions stunned with Pyromania (P)40% bonus AD from 40% AP. Bug Fix: Fixed a bug where Jayce could be locked out of basic attacking for a short duration upon swapping to Mercury Hammer.
V6.6
  • To the Skies! Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60 / 65. Base damage increased to 40 / 80 / 120 / 160 / 200 / 240 from 30 / 70 / 110 / 150 / 190 / 230. AD ratio increased to Champions stunned with Pyromania (P)120% bonus AD from Champions stunned with Pyromania (P)100% bonus AD.
V6.1
  • Transform Mercury Hammer Bug Fix: Bonus magic damage upon transforming was being consumed against structures without dealing damage if Hyper Charge was active.
V5.22
  • Stats Base mana increased to 357.2 from 307.2. Mana growth reduced to 37 from 40.
V5.13
  • Transform Mercury Cannon / Transform Mercury Hammer Bug Fix: Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of the intended 6 / 11 / 16.
V5.11
  • General Removed: Transform Mercury Cannon / Transform Mercury Hammer ranks. New Effect: Transform Mercury Cannon / Transform Mercury Hammer automatically 'rank up' at levels 6 / 11 / 16. 'Rank up' values unchanged. New Effect: Each of Jayce's basic abilities have 6 ranks.
  • To the Skies! Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
  • Lightning Field Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
  • Thundering Blow Base damage changed to Champions killed with Comeuppance (R)8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health from 8 / 11 / 14 / 17 / 20. Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Shock Blast Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
  • Hyper Charge Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110. Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 seconds from 13 / 11 / 9 / 7 / 5.
V5.1
  • Hyper Charge Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
V4.21
  • Hyper Charge Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6. Cooldown now begins after the attacks have been used, rather than on activation.
V4.5
  • Stats Base armor increased to 16.5 from 12.5.
  • General Switching stances no longer counts as an activation for the purposes of item effects (Mana Charge, Spellblade).
  • Shock Blast Base projectile speed increased to 1450 from 1350. Accelerated projectile speed unchanged
  • Acceleration Gate Cooldown increased to 16 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
V1.0.0.152
  • Stats Movement speed increased to 335 from 310.
V1.0.0.150
  • Thundering Blow Removed: Base damage. Bug Fix: Stun no longer lasts beyond the knockback duration.
  • Acceleration Gate Mana cost increased to 50 from 30.
V1.0.0.147b
  • Thundering Blow Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 at all ranks.
V1.0.0.145
  • General Improved responsivenesss of basic attacks, primarily during Hammer stance. Bug Fix: First basic attack in Cannon stance being unresponsive.
V1.0.0.142 added
  • Hextech Capacitor (Innate) Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
  • Hammer Stance To the Skies! (Q) Jayce leaps to an enemy dealing physical damage and slowing enemies. Lightning Field (W) Passive: Jayce restores mana each time he strikes with the Mercury Hammer. Active: Jayce creates a field of lightning damaging nearby enemies for several seconds. Thundering Blow (E) Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance. Transform: Mercury Cannon (Ultimate) Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's armor and magic resist.
  • Cannon Stance Shock Blast (Q) Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion. Hyper Charge (W) Jayce gains a burst of energy, increasing attack speed to maximum for 3 attacks. Acceleration Gate (E) Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Transform: Mercury Hammer (Ultimate) Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing armor and magic resist. The first attack in this form deals additional magic damage.

Recommended build

What players actually run on Jayce on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Jayce's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Jayce struggles against the most, and the five it beats most often, on the current patch.

Percentages are Jayce's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Jayce, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.