Viktor

Viktor Build

the Herald of the Arcane

Role: Mid Pick Rate: 10.0% Win Rate: 52.51%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

E Q W

Items

Start
Doran's Ring
Health Potion
Core
Blackfire Torch Blackfire Torch
Sorcerer's Shoes Sorcerer's Shoes
Liandry's Torment Liandry's Torment
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 93.1% · 51.6% WR
Manaflow Band
Manaflow Band 98.2% · 51.6% WR
Transcendence
Transcendence 69.2% · 51.6% WR
Scorch
Scorch 95.6% · 51.5% WR
Resolve
Bone Plating
Bone Plating 0.1% · 43.8% WR
Shield Bash
Shield Bash 0.1% · 42.7% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 93.1% · 51.6% WR
Manaflow Band
Manaflow Band 98.2% · 51.6% WR
Transcendence
Transcendence 69.2% · 51.6% WR
Scorch
Scorch 95.6% · 51.5% WR
Precision
Legend: Haste
Legend: Haste
Cut Down
Cut Down
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.21%
Bronze Bronze 48.71%
Silver Silver 49.76%
Gold Gold 50.66%
Platinum Platinum 50.96%
Emerald Emerald 51.51%
Diamond Diamond 51.43%
Master Master 51.85%
Grandmaster Grandmaster 53.50%
Challenger Challenger 53.61%
All Elos All Elos 51.52%

Best Counters and Matchups for Viktor

See all counters for Viktor

Top 5 Counters Against Viktor

Zilean
38.3% WR -8.7%
Gwen
43.5% WR -3.7%
Tryndamere
Tryndamere Matchup detail
46.2% WR +1.3%
Singed
47.0% WR +1.8%
Neeko
47.2% WR +1.1%

Top 5 Best Matchups for Viktor

Lucian
65.7% WR +8.2%
Tristana
Tristana Matchup detail
64.8% WR +12.0%
Smolder
63.7% WR +9.7%
Kai'Sa
62.3% WR +8.0%
Ezreal
61.9% WR +6.9%

Patch History

V14.12
  • Siphon Power New Effect: Discharge attack is now consumed against turrets, dealing 100% damage.
V14.9
  • Stats Selection radius reduced to 120 units from 160.
V14.5
  • Glorious Evolution Bug Fix: No longer incorrectly grants stacks from killing Voidmites.
V14.2
  • Death Ray Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
V12.10
  • Stats Base health increased to 600 from 530. Health growth increased to 104 from 90. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.3 from 0.5.
  • Siphon Power Base shield reduced to 27 − 105 (based on level) from 30 − 115 (based on level). Shield AP ratio reduced to 18% AP from 20% AP.
V11.20
  • Glorious Evolution Bug Fix: Now correctly obtains 5 Hex Fragments upon killing super minions and epic monsters, in addition to siege minions.
V11.9
  • Full Machine Viktor Updated visual effects.
V11.5
  • Glorious Evolution Bug Fix: Relic Shield's Spoils of War kills now properly count towards Glorious Evolution.
V11.1
  • Gravity Field Undocumented/Bug: Can now stun targets which entire it in a particular way multiple times in succession.
V10.23 - November 12th Hotfix
  • Death Ray Laser AP ratio reduced to 50% AP from 70% AP. Aftershock base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180. Aftershock AP ratio increased to 80% AP from 60% AP.
V10.23
  • Stats Mana growth increased to 45 from 25.
  • Glorious Evolution New Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments. He gains 1 from minion and monster kills, 5 from large minions and 25 from takedowns. Chaos Storm gets augmented once all of his basic abilities have been augmented. Old Innate: Viktor starts each game with an exclusive Prototype Hex Core, which permanently occupies one of his item slots. For some additional gold, Viktor can upgrade his Hex Core to increase its bonuses ( ) and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm.
  • Death Ray Laser AP ratio increased to 70% AP from 60% AP. Aftershock AP ratio reduced to 60% AP from 70% AP.
V10.18
  • General Updated visual effects. New basic attack missile and hit effects.
  • Siphon Power Updated beam effect and rebalanced shield effect.
  • Gravity Field Updated gravity zone effect.
  • Death Ray Updated effects to clearly show the area hit.
  • Chaos Storm New initial cast effect.
  • Creator Viktor All VFX updated in Battlecast thematic.
  • Death Sworn Viktor Death Ray Size adjusted to match base.
V10.12
  • Siphon Power Shield AP ratio increased to 20% AP from 15% AP. Discharge AP ratio increased to 60% AP from 55% AP. Damage ratio not updated in the tooltip.
V10.9
  • Siphon Power Bug Fix: Empowered basic attacks are no longer able to destroy wards in two hits.
V10.4 - February 20th Hotfix
  • Gravity Field Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
V10.2
  • Stats Bug Fix: No longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game. Now properly gains 25 mana per level instead of just Prototype Hex Core's mana per level.
V9.21
  • Stats Base health increased to 530 from 528.04. Base attack damage increased to 53 from 52.04. Base armor increased to 23 from 22.72.
  • Siphon Power Base damage increased to 60 / 75 / 90 / 105 / 120 from 50 / 65 / 80 / 95 / 110.
  • Gravity Field Bug Fix: SFX is no longer noticeably louder when using it against more than one enemy.
V9.20 - October 9th Hotfix
  • Augment: Turbocharge Bug Fix: Fixed a bug where it wasn't properly increasing shield strength.
V9.20
  • Glorious Evolution Bug Fix: Prototype Hex Core's (and its upgrades) stats now update upon purchasing an upgrade rather then when Viktor levels up. Undocumented: Now gains Prototype Hex Core's mana per level instead of his base mana per level, once upgraded.
  • Siphon Power Removed: Shield no longer scales with Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range8% of his maximum mana. New Effect: Now has a base shield of 30 − 115 (based on level).
  • Gravity Field Undocumented: Slow increased to 30 / 34 / 38 / 42 / 45% from 28 / 32 / 36 / 40 / 44%.
  • Augment: Magnetize Renamed to Augment: Magnetize from Augment: Implosion. Removed: No longer drags stunned units to the center. New Effect: Viktor's non-periodic abilities now slow by 20% for 1 second. Does not trigger with Chaos Storm.
  • Augment: Aftershock Bug Fix: Explosion width increased to 90 units from 80.
  • Chaos Storm New Effect: Storm now follows the targeted enemy champion even if Viktor dies. New Effect: Can now cross walls. Tick interval reduced to 1 second from 2. Number of ticks increased to 6 from 3. Tick base damage reduced to 65 / 105 / 145 from 130 / 210 / 290. Tick AP ratio reduced to 45% AP from 85% AP.
  • Augment: Perfect Storm Renamed to Augment: Perfect Storm from Augment: Velocity. Chaos Storm bonus movement speed increased to 25% from 20%.
V9.17
  • Augment: Implosion Bug Fix: Stun is now properly cleared from Cleanse.
V9.6
  • Siphon Power New Effect: Empowered attack portion now activates on-ability-hit procs.
V9.1
  • Chaos Storm New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • General New walk animation added without boots (currently base skin only).
  • Siphon Power Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4. Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140.
  • Death Ray Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9. Damage AP ratio increased to 60% AP from 50% AP.
V8.22
  • Siphon Power Discharge base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 50 / 80 / 100 / 140. Discharge AP ratio increased to 55% AP from 50% AP.
  • Chaos Storm Tick base damage reduced to 130 / 210 / 290 from 150 / 250 / 350. Tick AP ratio increased to 85% AP from 70% AP.
V8.18
  • Glorious Evolution The Hex Core mk-1's cost reduced to 1150 from 1250. The Hex Core mk-2's total cost reduced to 2150 from 2250. Perfect Hex Core's combine cost increased to 850 from 750. Perfect Hex Core's total cost remains 3000.
V8.14
  • Gravity Field Target range increased to 800 from 700.
V8.11
  • Siphon Power Discharge base damage increased to 20 / 50 / 80 / 110 / 140 from 20 / 40 / 60 / 80 / 100.
  • Chaos Storm Tick AP ratio increased to 70% AP from 60% AP.
V8.9
  • Stats Base mana increased to 405 from 324. Mana growth reduced to 25 from 50. Base mana regeneration increased to 8 from 6.
V8.3
  • Stats Base health regeneration increased to 8 from 7.842.
  • Siphon Power New Effect: Augment: Turbocharge now increases the shield strength by 60% to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12.8% of his maximum mana (+ 24% AP) for the duration.
  • Chaos Storm Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
V8.2
  • Siphon Power New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base health increased to 528 from 516.04. Health growth increased to 90 from 78.
  • Death Sworn Viktor Bug Fix: No longer uses classic SFX during his joke animation. Bug Fix: Character texture now scales with character quality.
V7.20
  • Creator Viktor Bug Fix: Is no longer missing SFX for his joke, taunt, and dance emotes.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.6
  • Chaos Storm Bug Fix: Fixed a bug causing it to fizzle on death.
V6.22
  • Chaos Storm Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
V6.16
  • Chaos Storm Maximum speed reduced to 400 from 450. Minimum speed increased to 200 from 170. Starts slowing down from maximum speed once it gets 300 units away, down from 350. Reaches minimum speed once it is 900 units away from Viktor, down from 950. Removed: No longer moves at maximum speed when Viktor targets himself.
V6.15
  • Chaos Storm Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
V6.14
  • Glorious Evolution The Hex Core mk-1's cost increased to 1250 from 1000. The Hex Core mk-2's total cost increased to 2250 from 2000. Perfect Hex Core's combine cost reduced to 750 from 1000. Perfect Hex Core's total cost remains 3000.
V6.11
  • Chaos Storm Bug Fix: Chaos Storm pulses are accompanied by sound effects.
V6.9
  • Siphon Power Cooldown reduced to 8 / 7 / 6 / 5 / 4 from 10 / 8.5 / 7 / 5.5 / 4. Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120. Active's AP ratio increased to 40% AP from 20% AP. Base shield changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range8% of maximum mana from 30 / 50 / 70 / 90 / 110. Shield's AP ratio reduced to 15% AP from 20% AP. Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from 20 − 210 (based on level).
  • Death Ray AP ratio reduced to 50% AP from 70% AP. Missile speed increased to 1050 from 780. Aftershock damage changed to 20 / 60 / 100 / 140 / 180 (+ 120% AP) from 70 / 110 / 150 / 190 / 230 (+ 70% AP). Aftershock no longer reduces damage by 60% against targets already hit by Death Ray. Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP). Aftershock delay increased to 1 second from 0.6.
  • Chaos Storm Duration reduced to 6 seconds from 7. Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350. Initial damage AP ratio reduced to 50% AP from 55% AP. Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45. Tick damage AP ratio increased to 60% AP from 10% AP. Tick interval increased to 2 seconds from 0.5. Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
V6.4
  • Death Ray Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250. Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V5.24
  • Chaos Storm Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
V5.22
  • Siphon Power The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
V5.18
  • General Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
V5.17
  • Glorious Evolution Restored custom level-up icons for augmentation.
V5.16
  • Glorious Evolution Prototype Hex Core AP per level reduced to 1 from 3. Now grants 10 Mana per level. The Hex Core MK-1 Grants 3 AP per level instead of 20 AP and 4 AP per level. Grants 15 mana per level instead of 150 flat mana. The Hex Core MK-2 Grants 6 AP per level instead of 40 AP and 5 AP per level. Grants 20 mana per level instead of 300 flat mana. Perfect Hex Core Grants 10 AP per level instead of 60 AP and 6 AP per level. Grants 25 mana per level instead of 500 flat mana.
V5.5
  • Death Ray Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
V4.18
  • Siphon Power Bonus Discharge damage can no longer critically strike. Fixed a bug where Viktor's shield was not breaking upon taking damage.
V4.17
  • General Model and texture update. New splash artwork for Original Viktor. New ability icons.
  • Stats Base attack speed increased to 0.658 from 0.625.
  • Glorious Evolution (Innate) Viktor starts the game with a Prototype Hex Core, which grants 3 AP per level. Viktor can upgrade the core 3 times for 1000 each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into Perfect Hex Core, which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
  • Power Transfer (Q) Renamed to Siphon Power. Upgrade renamed to Augment: Turbocharge from Augment: Power. Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target). Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5. Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 125 / 170 / 215 / 260. AP ratio reduced to 20% AP from 65% AP. Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)Champions stunned with Pyromania (P)(+100% AD) magic damage. There is no physical damage component. Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP) Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds. Shield, speed boost and empower all granted immediately upon cast.
  • Gravity Field (W) Upgrade renamed to Augment: Implosion from Augment: Gravity. Range increased to 700 from 625. Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged. Stunned enemies are no longer affected by the slow. Evolution no longer increases range but instead drags stunned enemies into the center.
  • Death Ray (E) Upgrade renamed to Augment: Aftershock from Augment: Death. Evolution no longer applies a damage over time. Evolution now causes a trail of explosions to follow the Death Ray's path, dealing the same damage again. Enemies hit by the laser will take only 40% damage from the trail. The total damage of landing both parts increased to 140% from 130%. Missile speed of the exploding trail is faster than the laser.
  • Chaos Storm (Ultimate) Cast time reduced to 0.25 seconds from 0.33. Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks. Radius of initial impact increased to 325 from 250. Radius of DOT zone reduced to 325 from 350. Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away). Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds. Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP). No longer silences on impact, but will still interrupt channels. Now has an Augment: Augment: Velocity - Chaos Storm moves 20% faster.
V4.5
  • Stats Base armor increased to 16 from 12.
V3.13
  • Chaos Storm Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
V3.8
  • Gravity Field Slow refresh rate reduced to 0.25 seconds.
V1.0.0.152
  • Stats Movement speed increased to 335 from 310.
V1.0.0.141
  • Death Ray Travel speed and hitbox precision tuned, especially when cast near walls.
  • Chaos Storm Fixed an issue where it could sometimes be cast twice.
V1.0.0.136
  • Power Transfer Augment Power now grants movement speed when the missile is launched rather than when the cast animation begins. Fixed a bug where Viktor could gain the movement speed from Augment Power without actually casting Power Transfer. Fixed a bug where Augment Power's movement speed lasted only 2 seconds instead of the intended 3.
  • Gravity Field Fixed a bug where it disappeared when Viktor died.
  • Chaos Storm Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
V1.0.0.133
  • Power Transfer Missile speed increased to 2000 from 1400.
  • Gravity Field Activation time reduced to 0.25 seconds from 0.5.
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
  • Evolving Technology Lowered the Augment costs to 1000. The displayed price will remain 1200 until patched in early 2012, but The Hex Core will be upgradable for 1000 as it was originally intended. Fixed a bug where Augment Power was not assigning the correct stats.
  • Death Ray Fixed a bug where it was not doing the correct amount of damage reported.
  • Chaos Storm Fixed a bug where it was reacting to Twisted Fate's passive.
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131 Added
  • Evolving Technology (Innate) Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
  • Power Transfer (Q) Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
  • Gravity Field (W) Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
  • Death Ray (E) Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
  • Chaos Storm (Ultimate) Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

Recommended build

What players actually run on Viktor on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Viktor's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Viktor struggles against the most, and the five it beats most often, on the current patch.

Percentages are Viktor's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Viktor, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.