Kai’Sa

Kai’Sa Build

Daughter of the Void

Role: ADC Pick Rate: 12.4% Win Rate: 48.81%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q E W

Items

Start
Doran's Bow
Health Potion
Core
Kraken Slayer Kraken Slayer
Berserker's Greaves Berserker's Greaves
Guinsoo's Rageblade Guinsoo's Rageblade
Late
Dusk and Dawn
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 94.1% · 50.2% WR
Presence of Mind
Presence of Mind 76.1% · 49.6% WR
Legend: Bloodline
Legend: Bloodline 83.9% · 50% WR
Coup de Grace
Coup de Grace 65.1% · 49.8% WR
Inspiration
Biscuit Delivery
Biscuit Delivery
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Lethal Tempo
Lethal Tempo 94.1% · 50.2% WR
Triumph
Triumph 22% · 51.9% WR
Legend: Alacrity
Legend: Alacrity 14.6% · 50.6% WR
Cut Down
Cut Down 33.1% · 50.8% WR
Inspiration
Triple Tonic
Triple Tonic 0.2% · 49% WR
Cash Back
Cash Back 0.2% · 47.4% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.21%
Bronze Bronze 46.79%
Silver Silver 47.70%
Gold Gold 48.19%
Platinum Platinum 49.08%
Emerald Emerald 49.86%
Diamond Diamond 50.14%
Master Master 50.88%
Grandmaster Grandmaster 52.44%
Challenger Challenger 51.70%
All Elos All Elos 50.07%

Best Counters and Matchups for Kai’Sa

See all counters for Kai’Sa

Top 5 Counters Against Kai’Sa

Heimerdinger
Heimerdinger Matchup detail
33.3% WR -11.8%
Swain
41.9% WR -3.3%
Veigar
42.4% WR -2.7%
Viktor
42.9% WR -2.9%
Fiora
44.2% WR -2.5%

Top 5 Best Matchups for Kai’Sa

Twisted Fate
Twisted Fate Matchup detail
56.4% WR +3.9%
Jhin
53.3% WR +4.8%
Ezreal
53.2% WR +2.7%
Malzahar
Malzahar Matchup detail
53.2% WR +4.5%
Ziggs
52.8% WR +6.2%

Patch History

V14.19
  • General Bug Fix: Fixed an issue that caused her VO lines to sometimes be out of sync or not trigger.
V14.8
  • Icathian Rain Bonus AD ratio per missile increased to Champions stunned with Pyromania (P)55% bonus AD from 50%.
V14.5
  • Killer Instinct Bug Fix: Cast range indicator increased to match target range.
V14.4
  • Killer Instinct Target range increased to 2000 / 2500 / 3000 units from 1500 / 2250 / 3000.
V14.3
  • Second Skin Bug Fix: Mark's consumption SFX is no longer delayed if she has very high attack speed.
V13.22
  • Second Skin Bug Fix: No longer overlaps with Braum's Concussive Blows' mark indicator.
V13.20
  • Stats Base armor reduced to 25 from 28.
V13.15
  • Stats Base health reduced to 640 from 670.
  • Icathian Rain AP ratio per missile reduced to 20% AP from 30% AP.
  • Void Seeker Cooldown refund reduced to 75% from 77%.
V13.12
  • Stats Attack damage growth increased to 2.6 from 2.
V13.9
  • General Bug Fix: Several voice lines now play correctly. Bug Fix: Booster element on Bullet Angel Kai'Sa no longer clips through her booster while she is slowed.
  • Killer Instinct Bug Fix: Location range indicator on Arcade Kai'Sa and Bullet Angel Kai'Sa no longer render under impassable terrain.
V13.8
  • Killer Instinct Bug Fix: Now properly respects the boundaries of Mordekaiser's Realm of Death.
V13.6
  • General Bug Fix: First spawn animation now properly displays her shield VFX.
V13.4
  • Supercharge Bug Fix: Casting the ability after using a basic attack that would consume all of a target's Plasma stacks now properly does so.
V13.1b
  • Stats Base mana reduced to 345 from 348.88. Mana growth increased to 40 from 38. Mana regeneration growth increased to 0.7 from 0.45.
V12.19
  • Second Skin Detonation AP ratio increased to 6% per 100 AP from 5% per 100 AP.
V12.16
  • Second Skin Plasma base damage increased to 5 − 23 (based on level) from 4 − 16 (based on level). Plasma base damage per stack increased to 1 − 12 (based on level) from 1 − 8 (based on level).
  • Icathian Rain AP ratio increased to 30% AP from 25% AP.
  • Killer Instinct AP ratio increased to 120% AP from 90% AP.
V12.10
  • Stats Base health increased to 670 from 600. Health growth increased to 102 from 88. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Killer Instinct Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125. AD ratio reduced to Champions stunned with Pyromania (P)90 / 135 / 180% AD from Champions stunned with Pyromania (P)100 / 150 / 200% AD. AP ratio reduced to 90% AP from 100% AP.
V12.8
  • Second Skin Detonation AP ratio increased to 5% per 100 AP from 2.5% per 100 AP.
  • Void Seeker AP ratio reduced to 45% AP from 70% AP.
  • Killer Instinct AP ratio increased to 100% AP from 75% AP.
V12.4
  • Living Weapon Bug Fix: Tooltips and evolution trackers now properly display and account for her current bonus stats.
V11.24 - December 15th Hotfix
  • Second Skin Plasma base damage increased to 4 − 16 (based on level) from 4 − 10 (based on level). Plasma base damage per stack increased to 1 − 8 (based on level) from 1 − 5 (based on level). Plasma AP ratio increased to 15% − 25% (based on Plasma stacks before application) AP from 10% − 20% AP.
  • Icathian Rain Bonus AD ratio per missile increased to Champions stunned with Pyromania (P)50% bonus AD from 40%. Maximum single target bonus AD ratio increased to Champions stunned with Pyromania (P)112.5% bonus AD from Champions stunned with Pyromania (P)90% bonus AD. Maximum evolved single target bonus AD ratio increased to Champions stunned with Pyromania (P)187.5% bonus AD from Champions stunned with Pyromania (P)150% bonus AD.
  • Void Seeker Cooldown refund increased to 77% from 70%.
V11.23
  • Killer Instinct Bug Fix: Can now properly be cast even if Icathian Rain hasn't been learned yet.
V11.18
  • Supercharge Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V11.12
  • Icathian Rain Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V11.9
  • General Bug Fix: Now properly has voice lines for eating Honeyfruit and killing enemies with Void Seeker.
  • Second Skin Bug Fix: Riftmaker and Trinity Force now grant her the appropriate amount of stats for her Evolutions.
V11.7
  • Void Seeker Bug Fix: Fixed a bug where Seeker's Armguard would affect Void Seeker's AP.
  • Killer Instinct Cooldown increased to 130 / 100 / 70 seconds from 110 / 90 / 70.
V11.4
  • Icathian Rain Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110. Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5. Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
V10.22
  • General Bug Fix: Pinging her abilities when they're evolved will note it in chat.
V10.17
  • Stats Attack damage growth increased to 2 from 1.7.
  • Supercharge Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 40 / 45 / 50 / 55 / 60%.
V10.13
  • Void Seeker Bug Fix: Now properly applies stacks of Second Skin on Baron Nashor regardless of where she casts it from.
V10.11
  • Stats Base health increased to 600 from 571. Health growth increased to 88 from 86.
  • Icathian Rain Bonus AD ratio increased to Champions stunned with Pyromania (P)40% bonus AD from 35%.
  • Killer Instinct Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
V10.7
  • Supercharge Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
V10.6
  • General Recommended items updated.
V10.5
  • Icathian Rain AP ratio reduced to 25% AP from 40% AP. Upgraded missiles fired increased to 12 from 10.
  • Void Seeker Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120. AD ratio reduced to Champions stunned with Pyromania (P)130% AD from Champions stunned with Pyromania (P)150% AD. AP ratio increased to 70% AP from 60% AP. Upgraded cooldown refund increased to 70% from 50%.
V9.22
  • Icathian Rain Non-minion damage from consecutive missiles reduced to 25% from 30%.
V9.18
  • Supercharge Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
V9.4
  • General Recommended items no longer recommend Stormrazor, but instead Infinity Edge and Runaan's Hurricane.
V9.2
  • Killer Instinct Bug Fix: Can now properly dash to an untargetable enemy.
V8.24
  • Void Seeker Bug Fix: Corrected interaction when casting Flash mid-cast. Skillshot now fires toward target position.
V8.21
  • Second Skin Consume Plasma damage changed to Champions killed with Comeuppance (R)15% (+ 2.5% per 100 AP) of the target's missing health from Champions killed with Comeuppance (R)15% (+ 3.75% per 100 AP) of the target's missing health.
  • Killer Instinct Shield duration reduced to 2 seconds from 3.
V8.18
  • Second Skin Full plasma trigger damage reduced to Champions killed with Comeuppance (R)15% of the target's missing health at all levels from Damage mitigated by Master-At-Arms (R)15% − 20% (based on level).
V8.11 - June 1st Hotfix
  • Second Skin Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level). Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level). Plasma AP ratio reduced to 10% − 20% (based on Plasma stacks) AP from 20% − 40% (based on Plasma stacks) AP.
  • Void Seeker AP ratio increased to 60% AP from 45% AP.
V8.11
  • Stats Base health increased to 571 from 554.4. Health growth increased to 86 from 80. Base armor reduced to 28 from 33.04. Base health regeneration reduced to 3.5 from 5.5. Base attack damage reduced to 59 from 63. Attack damage growth increased to 1.7 from 1.
V8.9
  • Icathian Rain Upgraded missiles fired reduced to 10 from 12. Missile damage is now flagged as AoE in all cases.
  • Supercharge Bonus attack speed duration reduced to 4 seconds from 5. Runaan's Hurricane bolts no longer grant Supercharge's cooldown reduction.
V8.8
  • Stats Base health regeneration reduced to 5.5 from 6.2. Health regeneration growth reduced to 0.55 from 0.75.
  • Icathian Rain Bonus AD ratio reduced to Champions stunned with Pyromania (P)35% bonus AD from 40%.
V8.7 - April 5th Hotfix
  • General Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
V8.6 - March 21st Hotfix
  • Stats Base attack damage reduced to 63 from 65.
  • Icathian Rain Mana cost increased to 55 from 45.
V8.6
  • Stats Base attack range increased to 525 from 500.
  • General Bug Fix: Now correctly swaps out Aftershock for Grasp of the Undying if she is equipped with an Aftershock rune page.
  • Second Skin AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP. Plasma detonation AP ratio increased to Champions killed with Comeuppance (R)(3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
  • Icathian Rain Range increased to 600 from 575. AP ratio increased to 40% AP from 20% AP.
  • Void Seeker AP ratio reduced to 45% AP from 65% AP.
  • Supercharge Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed). Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
  • Killer Instinct Radius around enemy champions increased to 525 from 500. New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
V8.5 - March 8th Hotfix
  • Stats Base attack damage increased to 65 from 62.46.
  • Icathian Rain Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6. Mana cost reduced to 45 from 55.
V8.5 - Added
  • Second Skin (Innate) Innate: Kai'Sa's basic attacks deal 7 − 12 (based on level) Damage mitigated by Master-At-Arms (R)(+ 1 − 9 (based on level) per Plasma stack) (+ 10% − 30% (based on Plasma stacks) AP) bonus magic damage. Caustic Wounds: Kai'Sa's basic attacks, Void Seeker and nearby allies' immobilizing effects mark enemies with Damage mitigated by Master-At-Arms (R)Plasma for 4 seconds, stacking up to 4 times. At Damage mitigated by Master-At-Arms (R)4 Plasma, Kai'Sa's next attack ruptures the target, dealing Champions killed with Comeuppance (R)15% − 20% (based on level) (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters. Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
  • Icathian Rain (Q) Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 Champions stunned with Pyromania (P)(+ 40% bonus AD) (+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below Champions killed with Comeuppance (R)35% health take 100% increased damage. Living Weapon: Requires Champions hit with Bandage Toss (Q) at greater than 75% of max range100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles. Mana Cost: 55 Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Void Seeker (W) Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 150% AD) (+ 65% AP) magic damage, revealing for 4 seconds and applying Damage mitigated by Master-At-Arms (R)2 Plasma. Living Weapon: Requires Damage to champions with Center of the Universe (P)100 ability power to upgrade – Void Seeker applies Damage mitigated by Master-At-Arms (R)3 Plasma and refunds 50% of the cooldown against enemy champions. Target Range: 3000 Mana Cost: 55 / 60 / 65 / 70 / 75 Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Supercharge (E) Active: Kai'Sa charges for Champions hit with Martial Cadence (P)1.5 − 0.75 (based on bonus attack speed) seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by Champions hit with Martial Cadence (P)0% − 100% (based on bonus attack speed). After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds. Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds. Living Weapon: Requires Champions hit with Martial Cadence (P)100% bonus attack speed to upgrade – Supercharge grants invisibility for 0.5 seconds. Mana Cost: 30 Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
  • Killer Instinct (R) Active: Kai'Sa dashes to a target location near an enemy champion with Damage mitigated by Master-At-Arms (R)Plasma and shields herself for 75 / 100 / 125 Champions stunned with Pyromania (P)(+ 100 / 150 / 200% AD) (+ 75% AP) for 3 seconds. Target Range: 1500 / 2000 / 2500 Mana Cost: 100 Cooldown: 110 / 90 / 70 seconds

Recommended build

What players actually run on Kai’Sa on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Kai’Sa's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Kai’Sa struggles against the most, and the five it beats most often, on the current patch.

Percentages are Kai’Sa's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Kai’Sa, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.