Jhin

Jhin Build

the Virtuoso

Role: ADC Pick Rate: 15.7% Win Rate: 50.28%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Hubris Hubris
Boots of Swiftness Boots of Swiftness
The Collector The Collector
Late
Infinity Edge
Lord Dominik's Regards
Guardian Angel

Runes

Most Played
Precision
Fleet Footwork
Fleet Footwork 69.6% · 50.9% WR
Presence of Mind
Presence of Mind 67.1% · 50.9% WR
Legend: Bloodline
Legend: Bloodline 68.1% · 50.9% WR
Coup de Grace
Coup de Grace 51.4% · 50.8% WR
Sorcery
Gathering Storm
Gathering Storm 5.3% · 52.3% WR
Celerity
Celerity 4.3% · 52% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 7.4% · 52.2% WR
Axiom Arcanist
Axiom Arcanist 2.6% · 52% WR
Absolute Focus
Absolute Focus 2.9% · 52.5% WR
Gathering Storm
Gathering Storm 5.3% · 52.3% WR
Precision
Cut Down
Cut Down 18.3% · 51.2% WR
Legend: Bloodline
Legend: Bloodline 68.1% · 50.9% WR
Attack Speed
Attack Speed
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.14%
Bronze Bronze 47.85%
Silver Silver 48.87%
Gold Gold 49.95%
Platinum Platinum 50.21%
Emerald Emerald 51.01%
Diamond Diamond 50.91%
Master Master 51.43%
Grandmaster Grandmaster 53.99%
Challenger Challenger 53.50%
All Elos All Elos 51.02%

Best Counters and Matchups for Jhin

See all counters for Jhin

Top 5 Counters Against Jhin

Karthus
44.8% WR -0.1%
Zyra
45.5% WR -0.2%
Katarina
Katarina Matchup detail
45.8% WR -0.2%
Heimerdinger
Heimerdinger Matchup detail
45.8% WR +0.7%
Seraphine
Seraphine Matchup detail
46.9% WR +1.6%

Top 5 Best Matchups for Jhin

Mel
55.3% WR +5.1%
Corki
54.5% WR +3.7%
Twisted Fate
Twisted Fate Matchup detail
54.3% WR +1.8%
Ezreal
53.8% WR +3.3%
Caitlyn
53.8% WR +5.0%

Patch History

V14.20
  • Stats Attack damage growth reduced to 4.4 from 4.7.
  • Curtain Call Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244. Maximum base damage reduced to 256 / 512 / 768 from 256 / 616 / 976.
V14.19
  • Captive Audience Bug Fix: Fixed an issue that caused it to reveal their ward if it was placed directly on a friendly ward and then triggered by an enemy.
V14.8
  • Whisper Base bonus movement speed increased to 14% from 10%.
  • Dancing Grenade Minimum base damage reduced to 44 / 69 / 94 / 119 / 144 from 45 / 70 / 95 / 120 / 145. Minimum AD ratio increased to Champions stunned with Pyromania (P)44 / 51.5 / 59 / 66.5 / 74% AD from Champions stunned with Pyromania (P)35 / 42.5 / 50 / 57.5 / 65% AD.
V14.2
  • Whisper Bug Fix: Fourth shot no longer fails if it is fired right before it expires. Undocumented / New Effect: Fourth shot now has an uncancellable windup against all targets instead of against champions only.
V13.19
  • General Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
  • Curtain Call Minimum base damage increased to 64 / 154 / 244 from 50 / 125 / 200.
V13.17
  • Shan Hai Scrolls Jhin Bug Fix: Now properly has a pulsating overlay.
  • Dark Cosmic Jhin Whisper and Curtain Call Bug Fix: Voiceover playback for ability casts have been corrected.
V13.14
  • Deadly Flourish Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
V13.7
  • Dancing Grenade Bug Fix: VFX for Shan Hai Scrolls Jhin no longer becomes bigger after bouncing from the first target.
V13.1b
  • Deadly Flourish Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
  • Captive Audience Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
V12.10
  • Stats Base health increased to 655 from 585. Health growth increased to 107 from 93. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Deadly Flourish Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2. Damage against monsters increased to 100% from 75%.
  • Captive Audience Recharge timer reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 23.5 / 21 / 18.5 / 16. Damage against monsters increased to 100% from 65%.
V11.16
  • Deadly Flourish Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190. Non-champion base damage increased to 45 / 71.25 / 97.5 / 123.75 / 150 from 37.5 / 63.75 / 90 / 116.25 / 142.5.
  • Curtain Call Minimum AD ratio increased to Champions stunned with Pyromania (P)25% AD from Champions stunned with Pyromania (P)20% AD. Maximum AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)80% AD.
V10.25
  • Whisper Bug Fix: When equipped with Guinsoo's Rageblade and Runaan's Hurricane, the bolts from his fourth shot will now properly deal normal damage.
  • Dancing Grenade Minimum AD ratio reduced to Champions stunned with Pyromania (P)35 / 42.5 / 50 / 57.5 / 65% AD from Champions stunned with Pyromania (P)45 / 52.5 / 60 / 67.5 / 75% AD. Maximum AD ratio reduced to Champions stunned with Pyromania (P)71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from Champions stunned with Pyromania (P)92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
V10.23
  • Whisper Critical strike damage reduction reduced to 14% from 25%. Critical strike damage increased to 150.5% from 150%. Bonus attack damage per critical strike chance reduced to Time champions spent slowed by Miasma (W)0.3% per 1% critical strike chance from Time champions spent slowed by Miasma (W)0.4% per 1% critical strike chance.
  • Curtain Call Fourth shot critical strike damage unchanged at 200%.
V10.16
  • Whisper Final shot against structures now uses Jhin's basic attack critical strike modifier instead of a static 60% modifier, increasing the damage to Champions stunned with Pyromania (P)150% AD from Champions stunned with Pyromania (P)120% AD.
V10.15
  • Whisper Bug Fix: Now properly respawns with full ammunition.
V10.14
  • Captive Audience Bug Fix: No longer deploys a Captive Audience trap instead of a Whisper fourth shot in certain scenarios.
V10.11
  • Stats Base health increased to 585 from 556. Health growth increased to 93 from 91.
  • Whisper Bug Fix: Fourth shot can no longer be cancelled against minions and monsters. Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
V10.9
  • Whisper Undocumented: The fourth attack can now be cancelled against minions and monsters.
V10.2 - February 2nd Hotfix
  • Dancing Grenade Undocumented: The grenade's damage is now properly increased if Jhin kills the target the grenade last bounced off.
V10.2 - January 30th Hotfix
  • Dancing Grenade Undocumented: The grenade's damage is no longer increased if Jhin kills the target the grenade last bounced off.
  • Captive Audience Bug Fix: Basic attacks no longer change into Captive Audience after he's hit by Sett's The Show Stopper.
V9.18
  • Stats Base attack damage increased to 59 from 57.
V9.14
  • Deadly Flourish Cooldown reduced to 12 seconds from 14. Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
V9.12
  • Dancing Grenade Bug Fix: Now properly bounces to other targets even after its damage is consumed by Sivir's Spell Shield.
V9.8
  • Deadly Flourish Bug Fix: Range/cast indicator now appears correctly.
  • Captive Audience Trap duration increased to 180 seconds from 120. Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
  • Curtain Call Damage multiplier increased to Champions killed with Comeuppance (R)0% − 300% (based on target's missing health) from Champions killed with Comeuppance (R)0% − 250% (based on target's missing health). Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
V9.5
  • Dancing Grenade Minimum AD ratio increased to Champions stunned with Pyromania (P)45 / 52.5 / 60 / 67.5 / 75% AD from Champions stunned with Pyromania (P)40 / 47.5 / 55 / 62.5 / 70% AD.
V9.1
  • Deadly Flourish New Effect: Can now ping whether the ability is within range or not.
  • Curtain Call New Effect: Can now ping whether the ability is within range or not.
V8.22
  • Whisper Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits. Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus. Bug Fix: Fixed a bug where he was getting an empowered haste off his first Hail of Blades attack (the one that triggers it). Bug Fix: Fixed a bug where he was not getting an empowered haste off his third Hail of Blades attack.
V8.13
  • Captive Audience Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
V8.12
  • Whisper Bug Fix The fourth shot now overrides Stormrazor's guaranteed-crit damage modifier.
V8.11
  • Stats Base health increased to 556 from 540. Health growth increased to 91 from 85. Base armor reduced to 24 from 29. Base health regeneration reduced to 3.75 from 6. Base attack damage reduced to 57 from 61. Attack damage growth increased to 4.7 from 4.
V8.9
  • Whisper Bug Fix: Fixed a bug where it interacted recursively with Guinsoo's Rageblade's bonus attack damage-granting effect to grant more attack damage than intended. Now it stacks multiplicatively.
  • Captive Audience Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
V8.6
  • PROJECT: Jhin Bug Fix: Music once again plays at the beginning of the game upon first move.
V8.5
  • Whisper Passive attack damage increased to 4% − 44% (based on level) from 2% − 40% (based on level).
  • Dancing Grenade AD ratio increased to Champions stunned with Pyromania (P)40 / 47.5 / 55 / 62.5 / 70% AD from Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD.
  • Deadly Flourish New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the root with Deadly Flourish.
V8.3
  • Curtain Call Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
V8.2
  • Dancing Grenade New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base attack damage increased to 61 from 53. Base armor increased to 29 from 20.
V7.19
  • High Noon Jhin Curtain Call Bug Fix: Model no longer stretches when shooting during Curtain Call.
  • Blood Moon Jhin Bug Fix: Shields now follow the model during his recall animation.
V7.17
  • Blood Moon Jhin Curtain Call Bug Fix: Now has enemy and ally indicators.
V7.12
  • Dancing Grenade Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150. AD ratio increased to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD.
  • Curtain Call Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Captive Audience Bug Fix: Lifesteal no longer applies when hitting traps.
V7.6
  • Blood Moon Jhin Bug Fix: No longer uses Classic Jhin's critical strike VFX.
V7.5
  • High Noon Jhin Curtain Call Bug Fix: Fixed a bug where the range indicator was too large.
  • Dancing Grenade Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
V7.4
  • Captive Audience New Effect: Targetable hitbox increased to 125 units from 50.
  • Curtain Call Slow duration reduced to 0.5 seconds from 0.75.
V6.24
  • Deadly Flourish Bug Fix: No longer plays Jayce's Shock Blast audio on cast if both champions are in the same game.
V6.17
  • Deadly Flourish AD ratio reduced to Champions stunned with Pyromania (P)50% AD from Champions stunned with Pyromania (P)70% AD. Damage modifier versus minions and monsters increased to 75% from 65%.
  • Curtain Call Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200. Bonus damage per Champions killed with Comeuppance (R)1% of enemy's missing health increased to 2.5% from 2%. Removed: Cooldown refund. Clarity: Enemies now have an indicator for the max range of Curtain Call.
V6.7
  • General Bug Fix: Restored High Noon's harmonica sound effect when his fourth shot is ready.
  • Dancing Grenade Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160. Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.
  • Captive Audience Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
V6.4
  • Stats Base health regen increased to 6 from 5.5. Health regen growth increased to 0.55 from 0.5 Movement speed increased to 330 from 325.
  • Whisper Bug Fix: Rapid Firecannon's buff would consume itself if Jhin reloaded. New Effect: Death In 4 Acts' final shot's critical strike applies against structures. Clarity: The bonus physical damage isn't applied. New Effect: Every Moment Matters' critical damage reduction is increased to 44%. New Effect: All bonus attack speed is affected by attack speed slows affecting Every Moment Matters' bonus attack damage.
  • Deadly Flourish New Effect: The Caught Out mark cannot fall off during the cast animation. New Effect: Applies spell effects as a single-target ability versus champions.
  • Captive Audience New Effect: Constantly applies the Caught Out mark rather than just to the enemies inside upon activating and/or detonating.
  • Curtain Call New Effect: Applies spell effects as a single-target ability versus champions. Bug Fix: Enemies will no longer 'stutter' on the edge of Jhin's screen while ulting.
V6.3
  • Curtain Call Animations improved for players with high-resolution screens.
V6.2
  • Added

Recommended build

What players actually run on Jhin on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Jhin's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Jhin struggles against the most, and the five it beats most often, on the current patch.

Percentages are Jhin's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Jhin, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.