Heimerdinger

Heimerdinger Build

the Revered Inventor

Role: Top Pick Rate: 1.4% Win Rate: 52.90%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Blackfire Torch Blackfire Torch
Sorcerer's Shoes Sorcerer's Shoes
Liandry's Torment Liandry's Torment
Late
Zhonya's Hourglass
Void Staff

Runes

Most Played
Precision
Conqueror
Conqueror 62.2% · 53.3% WR
Presence of Mind
Presence of Mind 56.7% · 53.2% WR
Legend: Haste
Legend: Haste 61.2% · 53.5% WR
Cut Down
Cut Down 50.5% · 53.2% WR
Sorcery
Gathering Storm
Gathering Storm 5.3% · 51.3% WR
Absolute Focus
Absolute Focus 26.5% · 51.1% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 62.2% · 53.3% WR
Presence of Mind
Presence of Mind 56.7% · 53.2% WR
Legend: Haste
Legend: Haste 61.2% · 53.5% WR
Last Stand
Last Stand 5.2% · 54.4% WR
Sorcery
Manaflow Band
Manaflow Band 32.8% · 50.4% WR
Scorch
Scorch 29% · 50.4% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.03%
Bronze Bronze 50.32%
Silver Silver 50.84%
Gold Gold 51.73%
Platinum Platinum 52.08%
Emerald Emerald 52.30%
Diamond Diamond 52.15%
Master Master 52.78%
Grandmaster Grandmaster 58.28%
Challenger Challenger 60.61%
All Elos All Elos 52.17%

Best Counters and Matchups for Heimerdinger

See all counters for Heimerdinger

Top 5 Counters Against Heimerdinger

Ryze
41.5% WR -7.8%
Cho'Gath
Cho'Gath Matchup detail
44.2% WR -3.6%
Yasuo
45.4% WR -4.3%
Gangplank
Gangplank Matchup detail
45.8% WR -1.5%
Kennen
46.9% WR -2.1%

Top 5 Best Matchups for Heimerdinger

Rumble
62.7% WR +12.4%
Zaahen
62.5% WR +13.8%
Pantheon
Pantheon Matchup detail
58.5% WR +10.3%
Xin Zhao
Xin Zhao Matchup detail
58.4% WR +11.0%
Ambessa
57.9% WR +8.4%

Patch History

V26.11
  • H-28G Evolution Turret
  • Turret Attack Range: 530 => 550 Turret Vision Range: 585 ⇒ 650 New Effect: Turrets now gain 50 additional range against minions if nothing else is in range
  • CH-2 Electron Storm Grenade
  • 1 second ⇒ 1.25 seconds
V14.11
  • H-28G Evolution Turret Bug Fix: Ability is no longer sometimes locked out even when charges were available, because of the recharge cooldown being desynced from the ability's charge count as they are used. Undocumented: Heimerdinger no longer has a buff that tracks his charges and the recharge timer. This buff was also previously desynced from his actual charge count. Bug Fix: The floating charge count on his VFX around his model is now synced with the actual amount of available charges on the ability. BUG: Ability passive causing enemy mele auto attacks to deal 40% bonus damage to turrets stopped working.
V14.2
  • H-28G Evolution Turret New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power. Bug Fix: Warden's Mail and Randuin's Omen no longer improperly slow their attack speed.
  • H-28Q Apex Turret New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
V13.22
  • Stats Base attack speed increased to 0.658 from 0.625. Attack windup reduced to 20% from 20.078125%.
V13.15
  • UPGRADE!!! H-28Q Apex Turret Base health changed to 725 − 1525 (based on level) from 850 − 1450 (based on level). Health AP ratio changed to 50% AP at all levels from 25% − 200% (based on level) AP. Armor increased to 30 − 90 (based on level) from 10 − 80 (based on level). Magic resistance increased to 30 − 90 (based on level) from 25 − 65 (based on level).
V13.7
  • H-28G Evolution Turret Undocumented: Now begins the game with one charge available instead of three. Known Bug: Spawning or respawning will cause the buff to not correctly track his charges, showing three charges available instead of one. This is further de-synced as turrets are placed and destroyed (and only syncs up when he has no turrets deployed and three charges actually available). Reminder that the count on his VFX around his model is synced up with the count on the buff bar, not on his Q.
  • UPGRADE!!! Undocumented/Bug Fix: No longer automatically refreshes the cooldowns of Hextech Micro-Rockets or CH-2 Electron Storm Grenade when cast (including when the ability is canceled).
V13.1b
  • H-28G Evolution Turret Turret base health reduced to 130 − 640 (based on level) from 175 − 700 (based on level). Turret health AP ratio increased to 5% − 45% (based on level) AP from 5% − 40% (based on level) AP.
  • Hextech Micro-Rockets Initial rocket base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150. Initial rocket AP ratio increased to 55% AP from 45% AP.
V12.21 - November 2nd Hotfix
  • H-28Q Apex Turret Bug Fix: Casting the ability no longer improperly resets the cooldowns of Hextech Micro-Rockets and CH-2 Electron Storm Grenade if they were already on cooldown.
V12.12
  • H-28G Evolution Turret Turret base damage increased to 7 / 11 / 15 / 19 / 23 from 6 / 9 / 12 / 15 / 18. Turret base health increased to 175 − 700 (based on level) from 150 − 575 (based on level).
  • CH-2 Electron Storm Grenade Cooldown reduced to 11 seconds from 12.
V12.10
  • Stats Base health increased to 558 from 488. Health growth increased to 101 from 87. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
V12.1
  • H-28G Evolution Turret Bug Fix: Deactivation sound effects have been restored for several of his skins.
  • CH-2 Electron Storm Grenade Bug Fix: Explosion sound effects no longer play multiple times upon hitting an enemy.
V11.9
  • Hextech Micro-Rockets Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170. Additional rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34. Maximum base damage reduced to 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
V11.1
  • Stats Base attack damage increased to 56 from 55.536. Base armor reduced to 19 from 19.04.
V10.15
  • H-28G Evolution Turret Bug Fix: Turret now properly triggers Manaflow Band.
V10.14
  • H-28G Evolution Turret Bug Fix: Approaching and triggering his turrets no longer triggers Immolate.
V9.24b
  • Hextech Micro-Rockets Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • CH-3X Lightning Grenade Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350. AP ratio reduced to 60% AP from 75% AP.
V9.21
  • UPGRADE!!! Bug Fix: Tooltip no longer mentions that his CH-3X Lightning Grenade's slow is improved to 80%.
V9.19
  • H-28G Evolution Turret Turret basic attack AP ratio increased to 35% AP from 30% AP.
  • H-28Q Apex Turret Turret basic attack AP ratio increased to 35% AP from 30% AP.
  • CH-2 Electron Storm Grenade Stun duration increased to 1.5 seconds from 1.25.
V9.6
  • Turrets New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
V9.1
  • H-28G Evolution Turret New Effect: Can now ping the number of turrets available or time until next turret if none are available.
V8.24 - December 5th Hotfix
  • H-28G Evolution Turret Bug Fix: Dying while third turret charge is stockpiling no longer allows him to get a fourth charge.
  • Hextech Rocket Swarm Bug Fix: Once again shares a cooldown with Hextech Micro-Rockets.
  • CH-2 Electron Storm Grenade Bug Fix: Stun duration has been fixed.
  • CH-3X Lightning Grenade Bug Fix: Stun duration has been fixed. Bug Fix: Can no longer cast it immediately after CH-2 Electron Storm Grenade if timed exactly.
V8.24
  • H-28G Evolution Turret Turret beam attack cooldown now actually scales with cooldown reduction. Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
  • Hextech Micro-Rockets Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
  • Hextech Rocket Swarm Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862. Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49. Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
V8.22
  • Dragon Trainer Heimerdinger Bug Fix: No longer has redundant death SFX. Bug Fix: Is no longer missing dance SFX.
V8.9
  • Stats Base mana increased to 385 from 307.2. Mana growth reduced to 20 from 40. Base mana regeneration increased to 8 from 6.
V8.1
  • H-28Q Apex Turret Beam base damage reduced to 100 / 140 / 180 from 200 / 270 / 340.
V7.22
  • Stats Base health increased to 488 from 476. Health growth increased to 87 from 75.
V7.16
  • H-28Q Apex Turret Bug Fix: Beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack's wind-up.
V7.15
  • Hextech Rocket Swarm Bug Fix: Now correctly do reduced damage after the first hit to Baron Nashor.
  • CH-2 Electron Storm Grenade Bug Fix: Sweeping a ward no longer plays the sound effects to it when he is in the game.
  • CH-3X Lightning Grenade Bug Fix: No longer has the old AP ratio of 60% for the second and third bounces.
V7.12
  • General Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
  • CH-2 Electron Storm Grenade Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
V7.11
  • H-28G Evolution Turret Removed: Turrets killed increasing the minion killed stat. H-28Q Apex Turret still increases the creep score.
V7.10
  • Stats Base health regeneration reduced to 7 from 11.008. Health regeneration growth reduced to 0.55 from 1.75.
  • Hextech Affinity Renamed to Hextech Affinity from Techmaturgical Repair Bots. New Effect: Grants 20% bonus movement speed while near allied turrets (his own and the map's) (300 range). Removed: Heimerdinger grants nearby allied champions and his turrets 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
  • H-28G Evolution Turret Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3. Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20. Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36. AP ratio increased to 30% AP from 15% AP. Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140. Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them. Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area. Beam attack generation rate per second reduced to 1.11% from 6.25%. Beam attack charge time increased to 90 seconds from 16. Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks. Removed: Turrets no longer spawn with 70% beam charge. New Effect: The charge bar is now white instead of dark blue.
  • Hextech Micro-Rockets Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120. Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks. New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
  • CH-2 Electron Storm Grenade Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10. Grenade hitbox increased to 250 from 210. Stun hitbox is still 135. New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge. New Effect: Heimerdinger can now lob the grenade onto himself.
  • CH-3X Lightning Grenade Base damage increased to 150 / 250 / 350 from 150 / 200 / 250. AP ratio increased to 75% AP from 60% AP.

Recommended build

What players actually run on Heimerdinger on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Heimerdinger's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Heimerdinger struggles against the most, and the five it beats most often, on the current patch.

Percentages are Heimerdinger's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Heimerdinger, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.