Gangplank

Gangplank Build

the Saltwater Scourge

Role: Top Pick Rate: 5.2% Win Rate: 53.05%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Essence Reaver Essence Reaver
Plated Steelcaps Plated Steelcaps
The Collector The Collector
Late
Infinity Edge
Voltaic Cyclosword

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 75.5% · 52.3% WR
Nimbus Cloak
Nimbus Cloak 72.5% · 52.5% WR
Transcendence
Transcendence 72.9% · 52.3% WR
Scorch
Scorch 77.2% · 52.4% WR
Precision
Cut Down
Cut Down 1.4% · 54.7% WR
Legend: Haste
Legend: Haste 1.2% · 54.8% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health
Best WR
Inspiration
First Strike
First Strike 10.4% · 52.5% WR
Cash Back
Cash Back 10% · 52.3% WR
Triple Tonic
Triple Tonic 9.6% · 52.6% WR
Cosmic Insight
Cosmic Insight 9.4% · 52.1% WR
Resolve
Overgrowth
Overgrowth 6.1% · 50.5% WR
Second Wind
Second Wind 4.2% · 49.5% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.77%
Bronze Bronze 45.64%
Silver Silver 48.14%
Gold Gold 49.23%
Platinum Platinum 50.44%
Emerald Emerald 51.61%
Diamond Diamond 52.69%
Master Master 54.08%
Grandmaster Grandmaster 56.88%
Challenger Challenger 56.46%
All Elos All Elos 52.24%

Best Counters and Matchups for Gangplank

See all counters for Gangplank

Top 5 Counters Against Gangplank

Zac
46.2% WR -1.3%
Xin Zhao
Xin Zhao Matchup detail
46.8% WR -0.6%
Master Yi
Master Yi Matchup detail
47.6% WR -1.9%
Dr. Mundo
Dr. Mundo Matchup detail
48.0% WR +1.0%
Akshan
48.1% WR -0.7%

Top 5 Best Matchups for Gangplank

Lucian
64.1% WR +6.1%
Smolder
63.8% WR +8.7%
Twisted Fate
Twisted Fate Matchup detail
60.4% WR +9.2%
Heimerdinger
Heimerdinger Matchup detail
60.2% WR +12.9%
Zed
59.9% WR +13.3%

Patch History

V14.13
  • Powder Keg Base slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 37.5 / 45 / 52.5 / 60%. Removed: Slow no longer increases by 0% − 25% (based on critical strike chance).
V14.11
  • Stats Base health increased to 630 from 600. Armor growth increased to 4.7 from 4.2.
V14.10
  • Powder Keg Bug Fix: Phantom barrel chaining is once again possible.
V14.9
  • General Adjusted splash artwork for FPX Gangplank.
  • Stats Selection radius increased to 120 units from 85.
V14.5
  • FPX Gangplank and Gangplank the Betrayer Bug Fix: VFX connecting the barrels now properly transition in as intended.
V13.19
  • Cannon Barrage Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140. Death's Daughter slow increased to 75% from 60%. Raise Morale bonus movement speed increased to 40% from 30%.
V13.12
  • Powder Keg Recharge timer reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 at all ranks.
V13.5
  • Trial by Fire Total base damage reduced to 50 − 250 (based on level) from 55 − 310 (based on level). Base damage per tick reduced to 5 − 25 (based on level) from 5.5 − 31 (based on level).
  • Powder Keg Recharge timer increased to 18 seconds at all ranks from 18 / 17 / 16 / 15 / 14. New Effect: Amount of barrels now display as a secondary resource on his mana bar.
V13.4
  • Cannon Barrage Bug Fix: Once again displays tooltips in the upgrades UI.
V13.1b
  • Stats Attack damage growth reduced to 3.7 from 4.
  • Powder Keg Increased damage on critical strikes reduced to 5% from 10%.
V12.16
  • Powder Keg Bug Fix: Barrel expiration times are now correctly displayed.
V12.14
  • Stats Base health reduced to 600 from 640. Health growth increased to 114 from 104. Base armor reduced to 31 from 35.
  • Trial by Fire New Effect: Now deals an additional 0 − 200 (based on critical strike chance) true damage.
  • Parrrley Base damage changed to 10 / 40 / 70 / 100 / 130 from 20 / 45 / 70 / 95 / 120. Tooltip now additionally tracks Silver Serpents plundered.
  • Powder Keg Bonus champion damage changed to 75 / 105 / 135 / 165 / 195 from 80 / 105 / 130 / 155 / 180. Slow strength reduced to 30 / 37.5 / 45 / 52.5 / 60% from 40 / 50 / 60 / 70 / 80%. New Effect: Slow strength is now increased by 0% − 25% (based on critical strike chance). Critical strike damage multiplier reduced to 110% from 125%. Tooltip no longer notes critical damage multiplier.(note)
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 104 from 90. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Remove Scurvy Base heal reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150. Health ratio reduced to Champions killed with Comeuppance (R)13% missing health from 15%.
V12.9
  • Cannon Barrage Bug Fix: No longer cancels attack windups of allies in the area of effect after purchasing the Raise Morale upgrade.
V12.7
  • Trial by Fire Total base damage increased to 55 − 310 (based on level) from 55 − 225 (based on level). Base damage per tick increased to 5.5 − 31 (based on level) from 5.5 − 22.5 (based on level).
  • Remove Scurvy Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
V12.4
  • Powder Keg Bug Fix: Casting it no longer grants a stack of Tear of the Goddess' Mana Charge.
V12.1
  • Parrrley Cooldown reduced to 4.5 seconds from 5. Mana cost reduced to 55 / 50 / 45 / 40 / 35 from 60 / 55 / 50 / 45 / 40.
V11.21
  • Parrrley Bug Fix: Fixed a bug where it still healed for 20% instead of 10% from Fleet Footwork.
V11.18
  • Stats Base health increased to 570 from 540. Health growth increased to 90 from 82.
V11.17
  • Trial by Fire Bonus movement speed reduced to 15% − 30% (based on level) from 30% at all levels.
  • Parrrley New Effect: Now interacts with hit effects as if Gangplank was ranged. Undocumented: Critical strikes of Parrrley now modify its total damage, instead of modifying only the AD ratio.(bug) Critical Parrrley damage increased to [20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 100% AD)] × (175% + 35%)] from 20 / 45 / 70 / 95 / 120 [Champions stunned with Pyromania (P)+100% AD × (175% + 35%)]
  • Powder Keg New Effect: Attacks and Parrrley that critically strike the Keg to explode have their damage increased by 25% before the Keg splashes it. This includes the Spellblade damage applied by the attack or stored on the barrel. Number of barrels increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks. Recharge timer increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
V11.7
  • General Bug Fix: Fixed a bug where the UI would show square icons, not circle ones.
V11.3
  • General New interface added for upgrades to Cannon Barrage with Silver Serpents.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25 - December 15th Hotfix
  • Stats Attack damage growth increased to 4 from 3.
V10.23 - November 16th Hotfix
  • Cannon Barrage Bug Fix: Fixed a bug where he was able to rapidly buy all 3 upgrades with only 500 Silver Serpents. Bug Fix: Fixed a bug where he was locked out of buying upgrades if the player disconnected.
V10.23
  • Stats Base mana reduced to 280 from 282. Mana growth increased to 60 from 40.
V10.11
  • Stats Attack speed ratio increased to 0.69 from 0.658.
  • Powder Keg Bug Fix: Barrels no longer stack bonus Sheen damage when chained.
V10.6
  • Parrrley Bug Fix: Now properly gains bonus gold or Silver Serpents if the energized lightning from Statikk Shiv kills a target.
V10.3
  • Parrrley Now correctly triggers on-attack effects.
V9.22
  • Powder Keg Bug Fix: Barrels no longer trigger Teemo's Noxious Trap's shrooms.
V9.5
  • Powder Keg Bonus damage against champions increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
  • Cannon Barrage Base damage per wave increased to 40 / 70 / 100 from 35 / 60 / 85.
V8.23 - November 21st Hotfix
  • Cannon Barrage Bug Fix: Fixed a bug causing it to always deal rank 1 damage.
V8.6
  • Powder Keg Bug Fix: Fixed a bug where his basic attack, when empowered by Sona's Hymn of Valor, would detonate his barrels.
V8.4
  • Parrrley Mana cost increased to 60 / 55 / 50 / 45 / 40 from 40 at all ranks.
  • Powder Keg Removed: Barrels granting vision of other units. Keg duration reduced to 25 seconds from 60.
V8.1
  • Parrrley Bug Fix: Now correctly goes on cooldown on cast start instead of cast end.
  • Cannon Barrage Bug Fix: Cooldown will no longer reset when buying the Raise Morale upgrade.
V7.22
  • Stats Base attack damage increased to 64 from 56. Base armor increased to 35 from 26.
  • Trial by Fire Base damage increased to 55 − 225 (based on level) from 45 − 215 (based on level).
V7.21
  • Parrrley Gold plundered increased to 3 / 4 / 5 / 6 / 7 from 2 / 3 / 4 / 5 / 6.
V7.15
  • Trial by Fire Bonus true damage increased to 45 − 215 (based on level) from 30 − 200 (based on level).
V7.13
  • Cannon Barrage Bug Fix: Audio no longer desyncs when the camera is panned away and then returns.
V7.4
  • Powder Keg Bug Fix: Fixed a bug where gaining massive movement speed upon killing multiple units with Powder Keg while being hit by Nautilus' Riptide.
V7.3
  • Parrrley Bug Fix: Visual effects no longer stick around for too long.
  • Powder Keg Bug Fix: Fixed a bug where Gangplank could critically strike structures directly after cancelling an attack on a Powder Keg.
V7.2
  • Powder Keg Bug Fix: Fixed a bug where if Quinn Vaulted Gangplank at the same time as he triggered a Powder Keg explosion on multiple targets, it made for one fast pirate.
V6.22
  • Parrrley Bug Fix: Critical strikes no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.
V6.17
  • Stats Base health reduced to 540 from 580.
  • Remove Scurvy Mana cost increased to 80 / 90 / 100 / 110 / 120 from 60 / 70 / 80 / 90 / 100.
  • Powder Keg Bug Fix: Fixed a bug where the physical damage dealt to a barrel when detonating it was proccing some lifesteal / spell vamp effects.
  • Cannon Barrage Cooldown increased to 180 / 160 / 140 seconds from 160 / 150 / 140. Base damage per wave reduced to 35 / 60 / 85 from 50 / 70 / 90. Total base damage reduced to 420 / 720 / 1020 from 600 / 840 / 1080.
V6.4
  • Parrrley Gold per kill reduced to 2 / 3 / 4 / 5 / 6 from 4 / 5 / 6 / 7 / 8.
  • Powder Keg Max. charges changed to 3 from 2 / 3 / 4 / 5 (based on Cannon Barrage's Rank). Recharge time reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 / 17 / 16 / 15 / 14.
  • Cannon Barrage Removed: Passive component.
V6.2
  • Cannon Barrage Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.
V6.1
  • Trial by Fire DoT duration increased to 2.5 seconds from 1.5. Total damage unchanged. AD ratio reduced to Champions stunned with Pyromania (P)(+100% bonus AD) from Champions stunned with Pyromania (P)(+120% bonus AD).
V5.21
  • Stats Base health reduced to 580 from 631. Health growth increased to 82 from 79.
  • Parrrley Mana cost reduced to 40 from 50. The ability no longer refunds 50% of mana cost (25 mana) on kill.
V5.18
  • Powder Keg Bonus physical damage to champions reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200. Armor penetration reduced to 40% from 50%.
V5.17
  • Powder Keg Delay between casts implemented at 0.25 seconds. Armor penetration reduced to 50% from 60%.
V5.15
  • General. New splash artwork for Original Gangplank. New voice over, which is applied to all of Gangplank's existing skins. Previous appearance re-purposed to Captain Gangplank.
  • Parrrley Barrel hitbox for Parrrley substantially reduced (i.e. how close the projectile has to get to count as having hit the barrel). On Dominion, Twisted Treeline and ARAM, you now passively gain 1 Silver Serpent per second.
V5.14
  • General Complete visual upgrade across all skins. New splash artwork for Original Gangplank. New voiceover. New lore.
  • Stats Base damage reduced to 56 from 62. Base health reduced to 710 from 712. Health growth reduced to 79 from 81. Health regen growth reduced to 0.6 from 0.75. Base mana reduced to 282 from 282.2. Base mana regen reduced to 7.5 from 7.675. Attack speed growth increased to 3.2 from 2.75. Base armor reduced to 26 from 26.044. Armor growth reduced to 3 from 3.3.
  • Trial by Fire (Innate) New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
  • Parrrley (Q) New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage. Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70. Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35. Undocumented: Parrrley's base damage part can no longer crit.
  • Remove Scurvy (W) Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) Champions killed with Comeuppance (R)(+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP). Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks. Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
  • Powder Keg (E) New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing Successful resurrections with Rebirth (P)the attack's damage to surrounding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by Parrrley, Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold). No cost.
  • Cannon Barrage (R) Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds). Now slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration. Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP). Cooldown increased to 140 / 130 / 120 from 125.
  • Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency. Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand slowing enemies by 60% for 1.5 seconds. Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds. Fire at Will: Launches 6 additional waves.

Recommended build

What players actually run on Gangplank on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Gangplank's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Gangplank struggles against the most, and the five it beats most often, on the current patch.

Percentages are Gangplank's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Gangplank, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.