Lucian

Lucian Build

the Purifier

Role: ADC Pick Rate: 9.1% Win Rate: 48.93%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Essence Reaver Essence Reaver
Gluttonous Greaves Gluttonous Greaves
Navori Flickerblade Navori Flickerblade
Late
Infinity Edge
Lord Dominik's Regards
Guardian Angel

Runes

Most Played
Precision
Press the Attack
Press the Attack 92.3% · 50.6% WR
Presence of Mind
Presence of Mind 84.5% · 50.5% WR
Legend: Bloodline
Legend: Bloodline 80.8% · 50.5% WR
Coup de Grace
Coup de Grace 60.7% · 50.4% WR
Inspiration
Magical Footwear
Magical Footwear 3.4% · 48.2% WR
Biscuit Delivery
Biscuit Delivery 3.5% · 48.5% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Press the Attack
Press the Attack 92.3% · 50.6% WR
Triumph
Triumph 8.3% · 52.3% WR
Legend: Alacrity
Legend: Alacrity 11.1% · 51.7% WR
Cut Down
Cut Down 31.9% · 51% WR
Inspiration
Cash Back
Cash Back 0.9% · 48.4% WR
Triple Tonic
Triple Tonic 0.9% · 47.5% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.34%
Bronze Bronze 44.80%
Silver Silver 46.23%
Gold Gold 47.85%
Platinum Platinum 48.83%
Emerald Emerald 50.00%
Diamond Diamond 50.73%
Master Master 50.80%
Grandmaster Grandmaster 54.92%
Challenger Challenger 51.71%
All Elos All Elos 50.29%

Best Counters and Matchups for Lucian

See all counters for Lucian

Top 5 Counters Against Lucian

Tahm Kench
Tahm Kench Matchup detail
42.4% WR -1.2%
Vel'Koz
43.1% WR -2.5%
Cassiopeia
Cassiopeia Matchup detail
43.6% WR -3.8%
Hwei
43.9% WR -1.8%
Swain
44.5% WR -0.7%

Top 5 Best Matchups for Lucian

Kalista
54.1% WR +4.4%
Ezreal
53.7% WR +3.1%
Aurelion Sol
Aurelion Sol Matchup detail
52.9% WR +6.0%
Katarina
Katarina Matchup detail
52.9% WR +6.9%
Sivir
52.5% WR +4.0%

Patch History

V15.06
  • Relentless Pursuit Cooldown: 19 / 17.75 / 16.5 / 15.25 / 14 ⇒ 16 / 15.5 / 15 / 14.5 / 14 seconds
V14.16
  • Lightslinger Vigilance AD ratio increased to Champions stunned with Pyromania (P)20% AD from Champions stunned with Pyromania (P)15% AD.
  • Piercing Light Base damage reduced to 85 / 115 / 145 / 175 / 205 from 95 / 125 / 155 / 185 / 215.
V14.2
  • Lightslinger Bug Fix: VFX is no longer played at unnecessary times.
V13.24
  • Relentless Pursuit Cooldown reduced to 19 / 17.75 / 16.5 / 15.25 / 14 seconds from 22 / 20 / 18 / 16 / 14.
V13.18
  • The Culling Bug Fix: Now properly triggers Ardent Blaze's bonus movement speed again.
V13.17
  • Lightslinger Bug Fix: Now is properly triggered by Font of Life.
V13.16
  • Lightslinger Vigilance base damage increased to 15 from 10.
V13.13
  • Lightslinger Bug Fix: Vigilance no longer sometimes repeats its VFX on the target.
  • Ardent Blaze Bug Fix: Mark now gets properly triggered from Lucian's own attacks to grant him movement speed.
V13.12
  • Lightslinger Vigilance base damage reduced to 10 from 14. Vigilance AD ratio reduced to Champions stunned with Pyromania (P)15% AD from Champions stunned with Pyromania (P)20% AD. Removed: No longer gains Vigilance when granted a non-shield buff by an ally. New Effect: Now also gains Vigilance when an enemy champion within 1000 units is immobilized.
V13.6
  • Ardent Blaze Bug Fix: Hit VFX now properly plays.
  • The Culling Bug Fix: Hit VFX now properly plays.
V13.1b
  • Stats Base mana reduced to 320 from 349. Mana growth increased to 43 from 38. Base mana regeneration reduced to 7 from 8.18. Mana regeneration growth increased to 0.8 from 0.7.
V12.22
  • Stats Base mana increased to 349 from 348.88.
V12.12
  • Stats Base attack damage reduced to 60 from 62.
  • Piercing Light Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
V12.10
  • Stats Base health increased to 641 from 571. Health growth increased to 100 from 86. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
V12.5 - March 9th Hotfix
  • Stats Attack damage growth increased to 2.9 from 2.3.
  • Lightslinger Vigilance AD ratio increased to Champions stunned with Pyromania (P)20% AD from Champions stunned with Pyromania (P)10% AD.
V12.4
  • Piercing Light Mana cost reduced to 48 / 56 / 64 / 72 / 80 from 50 / 60 / 70 / 80 / 90.
V12.1
  • Lightslinger Bug Fix: Fixed a bug where, if he was silenced, his basic attacks would not have Lightslinger effects.
V11.22
  • Lightslinger Bug Fix: Vigilance is no longer granted from triggering Font of Life with a second shot.
V11.18
  • The Culling Bug Fix: Fixed the tooltip so that it no longer states dealing bonus damage to monsters.
V11.17 - August 26th Hotfix
  • Lightslinger Bug Fix: Fixed a bug where Vigilance did not consume a charge or deal damage during Lightslinger's second shot.
V11.17
  • Stats Base attack damage reduced to 62 from 64.
  • Lightslinger New Innate - Vigilance: Ally buffs empower Lucian's next 2 basic attacks to deal Champions stunned with Pyromania (P)14 Champions stunned with Pyromania (P)(+ 10% AD) magic damage on-hit, stacks up 4 attacks.
  • Ardent Blaze Mana cost reduced to 60 from 70. New Effect: Ally mark triggers now apply Vigilance to Lucian.
  • The Culling Base damage per shot reduced to 15 / 30 / 45 from 20 / 40 / 60. AP ratio per shot increased to 15% AP from 10% AP. Number of shots reduced to 22 at all ranks from 22 / 28 / 34. New Effect: Number of shots is now increased by Time champions spent slowed by Miasma (W)1 per 4% critical strike chance.
V11.14
  • General Updated visual effects.
V11.6
  • Lightslinger Bug Fix: Each instance of damage dealt now properly counts as a separate hit for effects such as Manamune stacking, Muramana on-hit, Runaan's Hurricane, Ravenous Hydra, Electrocute and Eclipse.
V10.24
  • Lightslinger Bug Fix: Now properly triggers Muramana's bonus damage.
V10.19
  • Stats Attack damage growth reduced to 2.3 from 2.75.
V10.16
  • Piercing Light Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
  • The Culling Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
V10.13
  • Piercing Light Effect radius increased to 1000 units from 900.
V10.11
  • Lightslinger Non-minion second shot critical strike bonus damage increased to (100% + 25%) from (75% + 18.75%). Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
V10.6
  • General Recommended items updated.
V10.3
  • Lightslinger Bug Fix: Second shot critical strike bonus damage against non-minions decreased to (75% + 18.75%) from (100% + 18.75%). Now correctly triggers on-attack effects.
  • Relentless Pursuit Undocumented: SFX upon casting it has been restored.
V9.22
  • General New voice over.
V9.17
  • Stats Base attack damage increased to 64 from 61.
V9.15
  • The Culling Base damage per shot increased to 20 / 40 / 60 from 20 / 35 / 50.
V9.14
  • Lightslinger Undocumented: Second shot critical strike bonus damage against non-minions increased to (100% + 18.75%) from (75% + 18.75%).
  • The Culling Bug Fix: Can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Morgana's Black Shield.
V9.13
  • The Culling Bug Fix: Now properly activates the movement speed bonus from hitting targets with Ardent Blaze.
V9.8
  • Piercing Light Bug Fix: Range/cast indicator now appears correctly.
V9.6
  • Ardent Blaze Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
  • The Culling New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.5
  • General Clearer hit audio on basic attacks.
  • Lightslinger Clearer hit audio.
  • Ardent Blaze All skins except High Noon Lucian have cast audio shimmerier, deep tones on travel audio reduced, and target hit sound added. Heartseeker Lucian on-hit sound is unchanged.
  • Relentless Pursuit Dash audio brightened.
  • The Culling Clearer hit audio.
  • Striker Lucian Clearer hit audio on basic attacks. Lightslinger Clearer hit audio. Relentless Pursuit Dash audio brightened. The Culling Clearer hit audio.
V9.4
  • Ardent Blaze Mana cost increased to 70 from 50. Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
V8.18
  • Piercing Light Bonus AD ratio increased to Champions stunned with Pyromania (P)60 / 75 / 90 / 105 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
V8.13
  • Stats Attack damage growth reduced to 2.75 from 3.11.
  • The Culling Minion damage reduced to 200% from 400%.
V8.11
  • Stats Base health increased to 571 from 554.4. Health growth increased to 86 from 80. Base armor reduced to 28 from 33. Base health regeneration reduced to 3.75 from 6. Base attack damage reduced to 61 from 65. Attack damage growth increased to 3.11 from 2.41.
V8.10
  • Lightslinger Bug Fix: Infinity Edge now correctly increases second shot's critical strike damage to (75% + 37.5%) from (75% + 25%).
V8.6
  • Ardent Blaze Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
  • The Culling AD ratio per bullet increased to Champions stunned with Pyromania (P)25% AD from Champions stunned with Pyromania (P)20% AD.
V8.3
  • Stats Base health regeneration reduced to 6 from 6.192.
  • Lightslinger Second shot AD ratio increased to Champions stunned with Pyromania (P)50 / 55 / 60 (based on level)% AD from Champions stunned with Pyromania (P)40 / 50 / 60 (based on level)% AD. Second shot critical strike damage increased to 75% from 50%.
V7.22
  • Stats Base attack damage increased to 65 from 57.46. Base armor increased to 33 from 24.04.
  • Piercing Light Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
V7.18
  • Relentless Pursuit Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
V7.14
  • Piercing Light Bug Fix: Cast range indicator has been reduced to match the actual range.
V7.11
  • Piercing Light Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
V7.10
  • Piercing Light Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.8
  • Piercing Light Bug Fix: Now costs the correct amount of mana.
V7.7
  • The Culling Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
V7.5 - March 10th Hotfix
  • Piercing Light Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
V7.5
  • Piercing Light Cast time changed to 0.4 − 0.25 (based on level) seconds from 0.35. Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
  • Ardent Blaze Cast time reduced to 0.25 seconds from 0.3. Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
V7.2
  • Lightslinger Bug Fix: Now correctly fires a second shot if it kills a champion on the first attack.
  • Ardent Blaze Bug Fix: No longer fails to hit enemies in brush or Fog of War.
V7.1
  • Lightslinger Second shot AD ratio increased to Champions stunned with Pyromania (P)40 / 50 / 60 (based on level)% AD from Champions stunned with Pyromania (P)30 / 40 / 50 / 60 (based on level)% AD.
  • Piercing Light Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
V6.22
  • Ardent Blaze Bug Fix: No longer auto-fires in the same direction as Lightslinger's second shot if cast between Lightslinger's shots.
V6.11
  • Lightslinger Removed: The second shot no longer procs Runaan's Hurricane or Guinsoo's Rageblade, since it's not a basic attack.
  • Piercing Light Bonus AD ratio reduced to Champions stunned with Pyromania (P)60 / 70 / 80 / 90 / 100% bonus AD from Champions stunned with Pyromania (P)60 / 75 / 90 / 105 / 120% bonus AD. Total range reduced to 900 from 1100. Visuals updated to match laser size.
  • Ardent Blaze Range reduced to 900 from 1000.
V6.7
  • The Culling Bug Fix: Fixed a bug where Lucian could be interrupted through a spell shield.
V6.4
  • The Culling Range reduced to 1200 from 1400.
V5.23
  • Stats Base attack damage reduced to 57.46 from 59.46
  • The Culling Base damage changed to 20 / 35 / 50 per shot from 40 / 50 / 60. AD ratio changed to Champions stunned with Pyromania (P)20% total AD per shot from Champions stunned with Pyromania (P)25% bonus AD.
V5.22
  • Stats Attack damage increased to 59.46 from 52.04 Attack damage growth reduced to 2.41% from 3 Mana increased to 348.88 from 298.88 Mana growth reduced to 38 from 41
  • The Culling Base number of shots increased to 20 / 25 / 30 from 7.5 at all ranks. Removed: Number of shots no longer scales with Champions hit with Martial Cadence (P)7.5 / 9 / 10.5 per 100% total attack speed.
V5.16
  • Lightslinger Second shot damage increased to Champions stunned with Pyromania (P)30 / 40 / 50 / 60 (based on level)% AD from Champions stunned with Pyromania (P)30 / 40 / 50 (based on level)% AD. Damage against minion increase to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)60 / 80 / 100 (based on level)% AD
  • Ardent Blaze New Effect: Allies can trigger the bonus movement speed for Lucian. Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60. Movement speed duration reduced to 1 second from 2. Mana cost reduced to 50 from 60.
V4.21
  • Lightslinger Second shot damage reduced to Champions stunned with Pyromania (P)30 / 40 / 50 (based on level)% AD against champions from Champions stunned with Pyromania (P)50% AD at all levels. Buff duration reduced to 3 seconds from 6.
V4.19
  • Ardent Blaze Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks. Removed: AD ratio.
  • The Culling Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
V4.18
  • Relentless Pursuit Mana cost increased to 40 / 30 / 20 / 10 / 0 from 0 at all ranks.
V4.13
  • Relentless Pursuit Removed: No longer removes slows. Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
V4.12
  • Stats Attack range reduced to 500 from 550. Movement speed increased to 335 from 330. Base health increased to 500 from 470. Base attack damage increased to 52 from 49.
  • Lightslinger Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.
  • Piercing Light Damage to minions increased to 100% from 75%. Cast range reduced to 500 from 550. Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
  • Relentless Pursuit New Effect: Cooldown is reduced by 1 second (2 against enemy champions) per Lightslinger hit. Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0 New Effect: Now resets Lucian's basic attack timer on cast. Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10. Removed: Cooldown no longer refreshes upon killing an enemy during The Culling.
V4.10
  • Ardent Blaze AD ratio reduced to Champions stunned with Pyromania (P)(+ 30% bonus AD) from Champions stunned with Pyromania (P)(+ 60% bonus AD).
V4.5
  • Stats Base armor increased to 19 from 15.
V3.15
  • Piercing Light Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240. Range reduced to 550 from 570.
V3.12
  • Stats Base mana regeneration increased to 7 from 6. Mana regeneration gained per level increased to 0.7 from 0.65.
  • Lightslinger When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
  • Piercing Light Laser hit box width reduced to 100 units from 120. Piercing Light now leads its target by 80 units when cast on an enemy champion.
V3.10a
  • Added

Recommended build

What players actually run on Lucian on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Lucian's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Lucian struggles against the most, and the five it beats most often, on the current patch.

Percentages are Lucian's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Lucian, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.