Akshan

Akshan Build

the Rogue Sentinel

Role: Mid Pick Rate: 2.6% Win Rate: 51.94%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
The Collector The Collector
Gluttonous Greaves Gluttonous Greaves
Infinity Edge Infinity Edge
Late
Lord Dominik's Regards
Rapid Firecannon
Guardian Angel

Runes

Most Played
Precision
Press the Attack
Press the Attack 87.5% · 51.8% WR
Presence of Mind
Presence of Mind 84.2% · 51.6% WR
Legend: Alacrity
Legend: Alacrity 86.4% · 51.7% WR
Cut Down
Cut Down 49.7% · 52% WR
Resolve
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Press the Attack
Press the Attack 87.5% · 51.8% WR
Presence of Mind
Presence of Mind 84.2% · 51.6% WR
Legend: Alacrity
Legend: Alacrity 86.4% · 51.7% WR
Cut Down
Cut Down 49.7% · 52% WR
Inspiration
Triple Tonic
Triple Tonic 0.1% · 58.3% WR
Cash Back
Cash Back 0.1% · 54.2% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.55%
Bronze Bronze 45.47%
Silver Silver 46.88%
Gold Gold 47.92%
Platinum Platinum 48.98%
Emerald Emerald 51.24%
Diamond Diamond 51.90%
Master Master 52.66%
Grandmaster Grandmaster 53.81%
Challenger Challenger 56.15%
All Elos All Elos 51.68%

Best Counters and Matchups for Akshan

See all counters for Akshan

Top 5 Counters Against Akshan

Kayle
44.8% WR -2.5%
Vladimir
Vladimir Matchup detail
45.2% WR -1.4%
Annie
46.0% WR -1.5%
Yasuo
46.2% WR -3.0%
Sion
46.3% WR +0.2%

Top 5 Best Matchups for Akshan

Smolder
66.7% WR +12.7%
Cho'Gath
Cho'Gath Matchup detail
58.7% WR +10.1%
Orianna
58.3% WR +7.6%
Yone
58.2% WR +8.8%
Talon
56.4% WR +7.9%

Patch History

V14.14
  • General Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue VO. Note: these voicelines are audible to all players.
V14.12
  • Dirty Fighting Base damage changed to 15 / 40 / 80 / 150 (based on level) from 10 − 165 (based on level).
  • Heroic Swing Base damage per shot reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85. AD ratio per shot changed to Champions stunned with Pyromania (P)15% total AD from Champions stunned with Pyromania (P)17.5% bonus AD. Bug Fix: Now properly prioritizes targets affected by Dirty Fighting if the ability is learned after they were marked.
V14.9
  • Avengerang Non-champion damage reduced to 40 / 50 / 60 / 70 / 80% from 40 / 52.5 / 65 / 77.5 / 90%. Bonus movement speed reduced to 20% at all ranks from 20 / 25 / 30 / 35 / 40%.
  • Comeuppance Minimum base damage per bullet increased to 25 / 35 / 45 from 20 / 25 / 30. Minimum AD ratio per bullet increased to Champions stunned with Pyromania (P)15% AD from Champions stunned with Pyromania (P)10% AD. Bonus damage reduced to Champions killed with Comeuppance (R)0% − 200% (based on target's missing health) from 0% − 300%. Maximum base damage per bullet changed to 75 / 105 / 135 from 80 / 100 / 120. Maximum AD ratio per bullet increased to Champions stunned with Pyromania (P)45% AD from Champions stunned with Pyromania (P)40% AD.
V13.20
  • Avengerang Base bonus movement speed reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
  • Heroic Swing Base damage per shot reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
V13.17
  • Stats Health growth increased to 107 from 104. Armor growth increased to 4.7 from 4.2. Attack damage growth reduced to 3 from 3.5.
V13.15
  • Dirty Fighting Bug Fix: Now properly triggers the second shot when attacking Malzahar's Voidlings and Yorick's Mist Walkers.
V13.13
  • Comeuppance Bug Fix: Now properly grants true sight of the target.
V13.10
  • Dirty Fighting New Effect: Bonus damage now scales with 60% AP. Base shield reduced to 40 − 280 (based on level) from 40 − 280 (based on level). Uses level growth instead of linear interpolation.
  • Avengerang New Effect: Bonus movement speed now scales with 5% per 100 AP.
  • Heroic Swing Bug Fix: Avengerang and Going Rogue are now properly greyed out in the HUD interface during its cast. Bug Fix: Can no longer swing in place inside the pits for Baron Nashor and Dragon at specific locations. Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
V12.22
  • Stats Base mana regeneration increased to 8.2 from 8.175.
V12.20 - October 19th Hotfix
  • Heroic Swing Removed: Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires. Bug Fix: Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance. Bug Fix: Caster is no longer revealed for an extended period of time after they are killed during the second cast.
V12.20
  • Heroic Swing New Effect: Swing duration is now indefinite, rather than ending after 3 seconds. Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
V12.19
  • General Bug Fix: Icon in the HUD now properly displays the correct size and image.
V12.18
  • Heroic Swing Bug Fix: Shots are no longer fired during Comeuppance's channel under certain conditions.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.11
  • Comeuppance Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
V12.10
  • Stats Base health increased to 630 from 560. Health growth increased to 104 from 90. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Dirty Fighting Base shield reduced to 40 − 280 (based on level) from 40 − 300 (based on level). Shield bonus AD ratio reduced to Champions stunned with Pyromania (P)35% bonus AD from 40%.
V12.7
  • Dirty Fighting Bug Fix: Second shot no longer sometimes grants 2 stacks of Lethal Tempo.
V12.3
  • Dirty Fighting Base bonus movement speed reduced to 20 − 75 (based on level) from 35 − 75 (based on level). Base damage reduced to 10 − 165 (based on level) from 20 − 175 (based on level).
V12.2
  • Heroic Swing Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast. Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
V12.1
  • Going Rogue New Effect: Now lasts indefinitely while affected by Chemtech Fog. Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
V11.24
  • Going Rogue Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
V11.21
  • Heroic Swing Base damage per shot reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
V11.19
  • Heroic Swing Bug Fix: If cast and the hook fails to attach to terrain while Avengerang's missile was in flight, Avengerang can no longer be cast again immediately.
V11.18
  • Heroic Swing Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability. Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
V11.17
  • Dirty Fighting Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range. Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects. Bug Fix: A placeholder icon no longer appears under him after gaining a shield.
  • Going Rogue Removed: Can no longer claim Scoundrels if he is dead.
  • Heroic Swing Base damage per shot reduced to 30 / 50 / 70 / 90 / 110 from 30 / 55 / 80 / 105 / 130. Bonus AD ratio per shot increased to Champions stunned with Pyromania (P)17.5% bonus AD from 10%. Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle. Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy clone.
  • Comeuppance Cooldown when cancelled reduced to 5 seconds from 15. Bug Fix: Execute against minions now deals true damage instead of physical damage. Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Yorick's Maiden.
V11.16 - August 13th Hotfix
  • Heroic Swing Bug Fix: No longer causes him to stay invisible for longer than intended when cast right after killing an enemy with Duskblade of Draktharr.
V11.16
  • Heroic Swing Undocumented/New Effect: All summoner spells (excluding Flash) and item actives are now disabled while the hook is attached or in flight. Undocumented/New Effect: Using the active for Stopwatch / Zhonya's Hourglass now ends the swing prematurely.
V11.15 - July 28th Hotfix
  • Stats Attack speed growth increased to 4% from 2.5%.
  • Avengerang Damage against non-champions increased to 40 / 52.5 / 65 / 77.5 / 90% from 40 / 47.5 / 55 / 62.5 / 70%.
V11.15 - July 23rd Hotfix
  • Stats Base attack damage increased to 52 from 50. Base health increased to 560 from 530.
  • Avengerang Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V11.15 - Added
  • Dirty Fighting (Innate) Innate: Whenever Akshan uses a basic attack, he fires an additional shot, which deals Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage, increased to Champions stunned with Pyromania (P)100% AD against minions. If Akshan cancels the second shot, he gains Damage mitigated by Master-At-Arms (R)35 − 75 (based on level) Champions hit with Martial Cadence (P)(+ 100% bonus attack speed) Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 1 second. The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness. Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal Damage mitigated with Shifting Sands (E)20 − 175 (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 − 300 (based on level) Champions stunned with Pyromania (P)(+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds. Static Cooldown: 16 / 12 / 8 / 4 (based on level) seconds.
  • Avengerang (Q) Active: Akshan hurls a boomerang in the target direction, dealing 5 / 25 / 45 / 65 / 85 Champions stunned with Pyromania (P)(+ 80% AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains Champions killed 5s before or after using Chronobreak (R)40% bonus movement speed decaying over 1 second. Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass. Avengerang's deals 40 / 47.5 / 55 / 62.5 / 70% damage against non-champions. Mana Cost: 60 / 65 / 70 / 75 / 80. Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
  • Going Rogue (W) Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies. Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration. Attacking or casting abilities ends Going Rogue immediately. While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 / 90 / 100 / 110 / 120 Champions killed 5s before or after using Chronobreak (R)bonus movement speed and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangebonus mana regeneration equal to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12% of his missing mana. He can also see trails leading towards Scoundrels. Recast: Akshan ends Going Rogue. Mana Cost: 40 / 30 / 20 / 10 / 0. Cooldown: 18 / 14 / 10 / 6 / 2 seconds. Detection Radius: 800, Cast time: 0.5 seconds. ARAM: Scoundrel duration reduced to 25 seconds.
  • Heroic Swing (E) Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts. First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached. If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely. Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 / 55 / 80 / 105 / 130 Champions stunned with Pyromania (P)(+ 10% bonus AD) Champions hit with Martial Cadence (P)(+ 30% bonus attack speed) Champions killed from outside standard Attack rangephysical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds. Akshan will be knocked down by any immobilizing crowd control during the dash. Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy. Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting, will not fire if he is channeling Comeuppance, and reveals himself during Heroic Swing. Mana Cost: 70. Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds. Speed: 2500 / 1200, Cast time: None.
  • Comeuppance (R) Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 / 6 / 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration. Comeuppance is placed on a 15-second cooldown if its channel is canceled. Recast: Akshan fires all stored bullets at the target, each dealing 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 10% AD) Champions killed from outside standard Attack rangephysical damage to the first enemy hit, including structures and increased by Champions killed with Comeuppance (R)0% − 300% (based on target's missing health). Each bullet's damage is also increased by 0.5% per Time champions spent slowed by Miasma (W)1% critical strike chance and Damage mitigated with Pale Cascade (W)critical damage bonuses at 50% effectiveness, applies life steal at 80% effectiveness, and executes minions. Akshan may still move and cast Heroic Swing while channeling Comeuppance. Mana Cost: 100. Cooldown: 100 / 85 / 70 seconds. Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.

Recommended build

What players actually run on Akshan on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Akshan's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Akshan struggles against the most, and the five it beats most often, on the current patch.

Percentages are Akshan's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Akshan, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.