Orianna

Orianna Build

the Lady of Clockwork

Role: Mid Pick Rate: 3.8% Win Rate: 49.21%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Void Staff

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 53.1% · 49.5% WR
Manaflow Band
Manaflow Band 97.8% · 49.1% WR
Transcendence
Transcendence 86.5% · 49% WR
Scorch
Scorch 93.1% · 49% WR
Precision
Presence of Mind
Presence of Mind 0.1% · 48.8% WR
Legend: Haste
Legend: Haste 0.1% · 42.4% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Arcane Comet
Arcane Comet 13.8% · 49.8% WR
Manaflow Band
Manaflow Band 97.8% · 49.1% WR
Celerity
Celerity 10.6% · 49.1% WR
Gathering Storm
Gathering Storm 5.7% · 51.1% WR
Sorcery
Unflinching
Unflinching
Bone Plating
Bone Plating
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.56%
Bronze Bronze 45.23%
Silver Silver 46.48%
Gold Gold 46.94%
Platinum Platinum 47.86%
Emerald Emerald 48.44%
Diamond Diamond 49.04%
Master Master 50.78%
Grandmaster Grandmaster 52.53%
Challenger Challenger 52.70%
All Elos All Elos 49.01%

Best Counters and Matchups for Orianna

See all counters for Orianna

Top 5 Counters Against Orianna

Gwen
40.6% WR -6.7%
Akshan
42.8% WR -5.3%
Aurelion Sol
Aurelion Sol Matchup detail
43.0% WR -5.2%
Katarina
Katarina Matchup detail
45.1% WR -1.8%
Cho'Gath
Cho'Gath Matchup detail
45.4% WR -3.1%

Top 5 Best Matchups for Orianna

Kayle
61.7% WR +14.4%
Ezreal
61.4% WR +6.4%
Smolder
55.8% WR +1.8%
Pantheon
Pantheon Matchup detail
54.3% WR +7.3%
Yone
53.3% WR +3.9%

Patch History

V14.16
  • Command: Attack AP ratio increased to 55% AP from 50% AP.
V14.13
  • Stats Base attack damage increased to 44 from 40.
V14.3
  • Command: Shockwave Bug Fix: Cast VFX is now properly and consistently tracked in Fog of War, such as when cast on units that are moving very fast before entering vision.
V13.24 - December 12th Hotfix
  • Stats Base health reduced to 585 from 600.
  • Command: Dissonance Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
V13.22
  • Stats Basic attack missile speed increased to 1500 from 1450.
V13.19
  • Command: Shockwave Bug Fix: No longer is castable beyond its intended range.
V13.18
  • General Updated ability icons.
  • Clockwork Windup Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
V13.17
  • Stats Health growth increased to 110 from 105.
  • Command: Dissonance Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 105 / 150 / 195 / 240.
V13.12
  • Command: Shockwave Base damage increased to 250 / 400 / 550 from 250 / 350 / 450. AP ratio increased to 95% AP from 90% AP.
V13.4
  • Stats Base armor increased to 20 from 17.
  • Command: Dissonance Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Command: Shockwave Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the The Ball.
V13.3
  • Command: Shockwave Bug Fix: Visual effects now properly follow the movement of the unit that the The Ball is attached to and thereby properly indicate the spell's behaviour.
V13.1b
  • Clockwork Windup Base damage changed to 10 − 50 (based on level) (linear scaling) from 10 − 50 (based on level) (every 3 levels).
  • Command: Attack Damage against secondary targets changed to 70% for all enemies hit from 100% − 40% (based on enemies hit).
  • Command: Dissonance Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Command: Shockwave Base damage increased to 250 / 350 / 450 from 200 / 275 / 350. AP ratio increased to 90% AP from 80% AP.
V12.19 - October 10th Hotfix
  • Command: Shockwave Bug Fix: VFX of the ability are no longer improperly displayed on top of the caster if it was cast as The Ball attached to an ally with Command: Protect.
V12.10
  • Stats Base health increased to 600 from 530. Health growth increased to 105 from 91. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Command: Protect Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220. Shield AP ratio reduced to 45% AP from 50% AP.
V12.7
  • General Updated visual effects.
  • Command: Shockwave Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that The Ball is attached to.
  • Original Orianna Complete overhaul.
  • Gothic Orianna, Sewn Chaos Orianna, TPA Orianna Same as new base.
  • Bladecraft Orianna Recolored from base.
  • Winter Wonder Orianna Recolored from base.
  • Heartseeker Orianna Complete overhaul.
  • Dark Star Orianna Complete overhaul.
  • Victorious Orianna, Pool Party Orianna, Orbeeanna Updated to match new base.
V11.24
  • General Bug Fix: Base voice lines now play more consistently and accurately.
V11.12
  • General Adjusted splash artwork for TPA Orianna.
V11.8
  • Command: Protect Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30. Bug Fix: Fixed the tooltip which switched the damage and shield values.
V11.1
  • Stats Base attack damage reduced to 40 from 40.368. Base armor reduced to 17 from 17.04.
V10.20
  • Winter Wonder Orianna Command: Shockwave Bug Fix: Sparkles VFX no longer render over structures.
V10.8
  • Command: Dissonance Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
  • Command: Protect Shield AP ratio increased to 50% AP from 40% AP.
V9.19
  • Command: Shockwave Base damage increased to 200 / 275 / 350 from 150 / 225 / 300. AP ratio increased to 80% AP from 70% AP.
V9.16
  • Command: Protect Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
V9.8
  • Command: Protect Bug Fix: Range/cast indicator now appears correctly.
V8.20
  • General Adjusted splash artwork for TPA Orianna.
V8.17
  • General Adjusted splash artwork for TPA Orianna.
V8.16
  • Stats Base magic resistance reduced to 26 from 30.
V8.13
  • Command: Dissonance Cooldown reduced to 7 seconds from 9.
V8.12
  • Command: Protect Shield duration reduced to 2.5 seconds from 4.
V8.9
  • Stats Base mana increased to 418 from 334. Mana growth reduced to 25 from 50. Base mana regeneration increased to 8 from 6.
V8.3
  • Stats Base health regeneration increased to 7 from 6.874.
V7.23
  • Sewn Chaos Orianna and TPA Orianna Bug Fix: Is no longer missing SFX during her taunt animations.
V7.22
  • Stats Base health increased to 530 from 517.72. Health growth increased to 91 from 79.
V7.19
  • Command: Attack Missile speed increased to 1400 from 1200.
  • Command: Dissonance New Effect: If buffered, will fire at the destination when the ball has stopped moving.
  • Command: Shockwave New Effect: If buffered, will fire at the destination when the ball has stopped moving.
V7.18
  • Dark Star Orianna Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
V7.16 August 11th Hotfix
  • Command: Dissonance Bug Fix: Command: Dissonance and Command: Shockwave cast rules while The Ball is traveling now function exactly as they did prior to V7.16.
V7.16
  • Command: Dissonance Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250. While The Ball is moving from Command: Attack, queued-up Command: Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away. Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
  • Command: Protect Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
V7.15
  • Winter Wonder Orianna Bug Fix: Recall poros have been dusted off and now use updated textures.
V7.14
  • Heartseeker Orianna Bug Fix: Restored custom audio effects for her basic abilities.
  • Gothic Orianna Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.6
  • Command: Protect New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
V7.5
  • Winter Wonder Orianna Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
V6.23
  • Command: Dissonance Bug Fix: When cast during the travel time of Command: Attack, Command: Dissonance now waits to fire until the ball reaches its destination.
V6.17
  • Command: Shockwave Mana cost reduced to 100 at all ranks from 100 / 125 / 150. Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90.
V6.16
  • Command: Protect Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability).
V6.6
  • Command: Attack Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks. Bug Fix: Lower AP ratio when The Ball travels very short distances.
V6.1
  • Command: Protect Bug Fix: Passive bonus resistances not interacting with Windspeaker's Blessing.
V5.11
  • Command: Shockwave Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5.
V4.17
  • General Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft.
V4.16
  • General New splash artwork for Original Orianna.
V4.14
  • Stats Base attack damage reduced to 38 from 44.
V4.5
  • Stats Base armor increased to 12 from 8.
V3.9
  • Command: Protect New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion.
V1.0.0.152
  • Stats Movement speed increased to 325 from 300.
V1.0.0.143
  • Stats Attack range changed to 525 at all times.
  • Command: Attack AP ratio increased to (+ 50% AP) from (+ 40% AP).
  • Command: Shockwave New Effect: Stuns enemies during their movement abilities.
V1.0.0.142
  • Clockwork Windup Global cooldown reduced to 0.15 seconds from 0.5.
  • Clockwork Winding Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level). Stacks reduced to 2 from 3. Per-stack bonus damage increased to 20% from 15. AP ratio reduced to (+ 15% AP) from (+ 20% AP).
  • Command: Attack Projectile speed reduced to 1200 from 1275. Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220. AP ratio reduced to (+ 40% AP) from (+ 60% AP). Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4. Interaction with Command: Dissonance and Command: Shockwave updated to be more responsive.
  • Command: Dissonance AP ratio increased to (+ 70% AP) from (+ 50% AP).
  • Command: Protect Cast range increased by 100. New Effect: Ball leash range is increased by 100 when attached to an allied champion. Interaction with Command: Dissonance and Command: Shockwave updated to be more responsive.
  • Command: Shockwave Cast time increased to 0.5 seconds from 0.4 Removed: Stun duration being longer than displacement's. New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
V1.0.0.138
  • Command: Attack Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
V1.0.0.136
  • General Abilities targeting display updated.
V1.0.0.129
  • Stats Base mana regen increased to 7 from 4.5. Mana regen per level increased to 0.5 from 0.45.
  • Command: Attack Cast range increased to 825 from 800.
V1.0.0.127
  • Stats Attack range increased to 525 from 500.
V1.0.0.125
  • Stats Attack range reduced to 500 from 550.
  • Command: Attack Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60. Range reduced to 800 from 900.
V1.0.0.124
  • Command: Dissonance Damage changed to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
  • Command: Protect Shield AP ratio reduced to (+ 40% AP) from (+ 60% AP).
  • Command: Shockwave Bug Fix: Dealing extra damage at Ranks 2 and 3.
V1.0.0.122
  • Command: Dissonance AP ratio reduced to (+ 50% AP) from (+ 60% AP). Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45.
V1.0.0.120
  • Clockwork Windup Bug Fix: Tooltip display error Bug Fix: Stacking damage being lower than intended
  • Command: Protect Bug Fix: Shield particle not displaying Bug Fix: Interaction with clones and other movement-related effects
V1.0.0.119
  • Added

Recommended build

What players actually run on Orianna on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Orianna's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Orianna struggles against the most, and the five it beats most often, on the current patch.

Percentages are Orianna's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Orianna, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.