Yone

Yone Build

the Unforgotten

Role: Top Pick Rate: 6.4% Win Rate: 52.09%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Bow
Health Potion
Core
Berserker's Greaves Berserker's Greaves
Blade of The Ruined King Blade of The Ruined King
Immortal Shieldbow Immortal Shieldbow
Late
Infinity Edge
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 93.8% · 51.8% WR
Absorb Life
Absorb Life 81.2% · 51.3% WR
Legend: Alacrity
Legend: Alacrity 98.4% · 51.6% WR
Last Stand
Last Stand 89.4% · 51.6% WR
Resolve
Overgrowth
Overgrowth 0.2% · 47.7% WR
Second Wind
Second Wind 0.1% · 45% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Lethal Tempo
Lethal Tempo 93.8% · 51.8% WR
Triumph
Triumph 18.4% · 53.1% WR
Legend: Alacrity
Legend: Alacrity 98.4% · 51.6% WR
Cut Down
Cut Down 7.2% · 52% WR
Resolve
Shield Bash
Shield Bash 0.2% · 44.2% WR
Unflinching
Unflinching
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.23%
Bronze Bronze 49.31%
Silver Silver 50.44%
Gold Gold 50.65%
Platinum Platinum 50.33%
Emerald Emerald 51.42%
Diamond Diamond 51.63%
Master Master 52.24%
Grandmaster Grandmaster 51.16%
Challenger Challenger 53.03%
All Elos All Elos 51.55%

Best Counters and Matchups for Yone

See all counters for Yone

Top 5 Counters Against Yone

Aurora
45.5% WR -3.7%
Zed
45.5% WR -1.1%
Twisted Fate
Twisted Fate Matchup detail
45.9% WR -5.2%
Kled
47.6% WR +0.8%
Warwick
47.7% WR +1.6%

Top 5 Best Matchups for Yone

Smolder
65.8% WR +10.9%
Lee Sin
63.3% WR +9.6%
Malzahar
Malzahar Matchup detail
59.1% WR +9.9%
Brand
58.7% WR +10.4%
Yorick
58.1% WR +9.8%

Patch History

V14.20
  • Mortal Steel Critical strike AD ratio increased to Champions stunned with Pyromania (P)157.5% AD from Champions stunned with Pyromania (P)147% AD.
V14.17
  • Mortal Steel Bug Fix: Fixed an issue that caused it to fire in the wrong direction when Clamp Casting was enabled.
V14.15
  • Mortal Steel Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
  • Fate Sealed Cooldown increased to 120 / 100 / 80 seconds from 120 / 90 / 60.
V14.12
  • Stats Base armor increased to 33 from 30.
V14.10
  • Way of the Hunter Critical strike chance multiplier reduced to 2 from 2.5. Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
V14.9
  • Stats Selection radius increased to 120 units from 75.
  • Mortal Steel Bug Fix: No longer incorrectly gains a stack if the sole target [or all targets] within its area used spell shield against it.
V14.7
  • Fate Sealed Bug Fix: Knockup debuff is no longer applied prematurely on an enemy and lingers even if they successfully used an instant blink (e.g. Flash) to position themselves outside of its area of effect within a frame of Fate Sealed's cast time completing.
V13.24 - December 12th Hotfix
  • Spirit Cleave Base shield changed to 40 − 90 (based on level) from 60 − 80 (based on level).
V13.19
  • Soul Unbound Bug Fix: Now properly resists the application of the stasis effect from Bard's Tempered Fate during the displacement immunity in the cast time.
V13.15
  • Spirit Cleave Base shield increased to 60 − 80 (based on level) from 45 − 65 (based on level).
V13.14
  • Way of the Hunter Bug Fix: Rageknife no longer disables the critical strike chance conversion.
V13.12
  • Spirit Cleave Bug Fix: Cast indicator now properly moves and follows in the direction of the cursor.
V13.10 - May 18th Hotfix
  • Stats Base armor increased 30 from 28. Health growth increased to 105 from 99.
  • Spirit Cleave Cooldown reduced to Champions hit with Martial Cadence (P)14 − 6 (based on bonus attack speed) seconds from Champions hit with Martial Cadence (P)16 − 6 (based on bonus attack speed). Base shield increased to 45 − 65 (based on level) from 35 − 55 (based on level). Bonus AD ratio increased to Champions stunned with Pyromania (P)65% bonus AD from 55%.
V13.1
  • General Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
V12.15
  • Soul Unbound Bug Fix: Fixed a bug where he could activate abilities while in his Spirit Form while locked in the Blast Cone knockback.
V12.14
  • Mortal Steel Bug Fix: VFX while at 2 stacks of Gathering Storm no longer disappears earlier than intended.
  • Soul Unbound Bug Fix: Recast can no longer be buffered with other abilities while it is being delayed by either Camille's The Hextech Ultimatum or Mordekaiser's Realm of Death. The recast is still disabled while affected by either of them.
V12.12
  • General Adjusted splash artwork for Ocean Song Yone.
V12.10
  • Stats Base health increased to 620 from 550. Health growth increased to 99 from 85. Armor growth increased to 4.6 from 3.4. Magic resistance growth increased to 2.05 from 1.25.
  • Spirit Cleave Base shield reduced to 35 − 55 (based on level) from 40 − 60 (based on level). Shield bonus AD ratio reduced to Champions stunned with Pyromania (P)55% bonus AD from 60%.
V12.7
  • Fate Sealed Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
V12.2
  • Mortal Steel AD ratio increased to Champions stunned with Pyromania (P)105% AD from Champions stunned with Pyromania (P)100% AD. Critical strike AD ratio increased to Champions stunned with Pyromania (P)147% AD from Champions stunned with Pyromania (P)140% AD.
  • Soul Unbound Bug Fix: Fixed a bug where he could sometimes cast Unleashed Teleport while his Soul Unbound was active.
V11.18
  • Spirit Cleave Bonus shield per subsequent champion hit increased to 50% from 25%.
V11.10
  • Mortal Steel Bug Fix: Navori Quickblades' Deft Strikes now properly trigger on Yasuo's Steel Tempest's spin (if used while casting Sweeping Blade) and Yone's Mortal Steel's third cast (whirlwind).
V11.7
  • Battle Academia Yone Undocumented/Bug Fix: Yone's icon on the in-game scoreboard no longer uses the skin's portrait.
  • Fate Sealed Undocumented/Bug Fix: Spell shield now fully blocks the effect, instead of either the initial stun or the damage, pull, and knock up. Can still block the damage, pull, and knock up on their own, if the spell shield is gained in the delay after the stun is applied.
V11.4
  • Soul Unbound Undocumented: Now automatically recasts the ability upon entering resurrection during Spirit Form.
V11.1
  • Stats Attack damage growth reduced to 2 from 3.
  • Way of the Hunter Bonus critical strike chance increased to 150% from 100%. Bonus attack damage per excess critical strike chance reduced to Champions hit with Bandage Toss (Q) at greater than 75% of max range0.4 bonus attack damage from 0.5.
V10.25
  • Stats Attack speed growth increased to 3.5% from 2.5%.
V10.24
  • Way of the Hunter New Effect: Way of the Hunter's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
  • Mortal Steel Bug Fix: Can no longer critically strike with Guinsoo's Rageblade if the dash is cast in melee range.
V10.23
  • Way of the Hunter New Effect: Now converts every 1% excess critical strike chance into Champions stunned with Pyromania (P)0.5 bonus AD.
V10.19
  • Fate Sealed Bug Fix: Allied party indicator no longer displays green when on cooldown.
V10.18
  • Mortal Steel Undocumented: Now properly applies a stack of Press the Attack.
  • Soul Unbound Undocumented: Improved readability on execute visual effect. Undocumented: Now cannot be automatically nor manually reactivated during Realm of Death or The Hextech Ultimatum if cast in or outside of them. Undocumented: Recasting now ends The Hextech Ultimatum early.
  • Spirit Blossom Yone Undocumented: More petals on his Azakana attack. Undocumented: Improved readability on Mortal Steel's visual effects.
V10.17
  • Mortal Steel Base damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 45 / 70 / 95 / 120.
  • Fate Sealed Removed: No longer benefits from lifesteal.
V10.16 - Added
  • Way of the Hunter (Innate) Innate - Intent: Yone doubles his Time champions spent slowed by Miasma (W)total critical strike chance from all other sources, but his critical strikes only deal Champions stunned with Pyromania (P)(80% + 22.5%) AD Champions killed from outside standard Attack rangebonus physical damage. Innate - Purpose: Yone's basic attacks alternate between using his Champions kicked toward your team with Dragon's Rage (R)Steel Sword and Champions hit with the center of Solar Flare (R)Azakana Sword on-attack. Yone begins attacking with his Champions kicked toward your team with Dragon's Rage (R)Steel Sword, and basic attacks with the Champions hit with the center of Solar Flare (R)Azakana Sword deal Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage and Champions stunned with Pyromania (P)50% AD Damage mitigated with Shifting Sands (E)magic damage.
  • Mortal Steel (Q) Active: Yone thrusts his Champions kicked toward your team with Dragon's Rage (R)Steel Sword in the target direction, dealing 20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 100% AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for Champions stunned with Pyromania (P)(60% + 20%) AD Champions killed from outside standard Attack rangebonus physical damage. If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack for 6 seconds. While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds. Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds. Target Range: 475 / 450 / 950. Effect Radius: 100. Width: 160. Speed: 1500. Cast Time: Champions hit with Martial Cadence (P)0.4 − 0.133 (based on bonus attack speed) seconds. Static Cooldown: Champions hit with Martial Cadence (P)4 − 1.33 (based on bonus attack speed) seconds.
  • Spirit Cleave (W) Active: Yone cleaves with his Champions hit with the center of Solar Flare (R)Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 Champions killed with Comeuppance (R)(+ 11 / 12 / 13 / 14 / 15% of target's maximum health) damage to enemies hit in a cone, with equal parts of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against minions and monsters. Yone shields himself for 40 − 60 (based on level) Champions stunned with Pyromania (P)(+ 60% AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% − 200% (based on number of enemy champions hit). Effect Radius: 600. Angle: 80°. Cast Time: Champions hit with Martial Cadence (P)0.5 − 0.19 (based on bonus attack speed) seconds. Static Cooldown: Champions hit with Martial Cadence (P)16 − 6 (based on bonus attack speed) seconds.
  • Soul Unbound (E) Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone a short distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound. Spirit Form: Yone's resets Way of the Hunter's state, gains Champions killed 5s before or after using Chronobreak (R)10% − 30% (based on time active) bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage that Yone deals to them with his basic attacks and abilities. Recast: Yone becomes displacement immune and, after the cast time, dashes back to his body, detonates the marks of each champion to deal Skillshots dodged with Void Surge (Q) true damage equal to the stored amount against them, and cleanses himself from all crowd control effects except disarm, ground, nearsight, silence, and slow. After the duration ends or upon dying, Soul Unbound will recast automatically. Target Range: 300. Effect Radius: Global. Speed: 1200. Cast Time: None / 0.25 seconds. Cooldown: 22 / 19 / 16 / 13 / 10 seconds.
  • Fate Sealed (R) Active: Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 Champions stunned with Pyromania (P)(+ 80% AD) damage, with equal parts of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds. Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range. Target Range: 1000 / 1000 / 200. Cast Time: 0.75 seconds. Cooldown: 120 / 100 / 80 seconds.

Recommended build

What players actually run on Yone on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Yone's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Yone struggles against the most, and the five it beats most often, on the current patch.

Percentages are Yone's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Yone, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.