Warwick

Warwick Build

the Uncaged Wrath of Zaun

Role: Jungle Pick Rate: 3.1% Win Rate: 54.23%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

W Q E

Items

Start
Gustwalker Hatchling
Core
Stridebreaker Stridebreaker
Plated Steelcaps Plated Steelcaps
Blade of The Ruined King Blade of The Ruined King
Late
Thornmail
Spirit Visage
Jak'Sho, The Protean

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 80.9% · 54.1% WR
Triumph
Triumph 98.3% · 54% WR
Legend: Alacrity
Legend: Alacrity 97.2% · 54% WR
Last Stand
Last Stand 91.5% · 54% WR
Sorcery
Celerity
Celerity 0.1% · 46.9% WR
Waterwalking
Waterwalking
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Lethal Tempo
Lethal Tempo 80.9% · 54.1% WR
Triumph
Triumph 98.3% · 54% WR
Legend: Alacrity
Legend: Alacrity 97.2% · 54% WR
Coup de Grace
Coup de Grace 6.4% · 54.3% WR
Sorcery
Waterwalking
Waterwalking
Celerity
Celerity 0.1% · 46.9% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.36%
Bronze Bronze 51.19%
Silver Silver 52.36%
Gold Gold 53.15%
Platinum Platinum 53.59%
Emerald Emerald 53.97%
Diamond Diamond 54.46%
Master Master 55.81%
Grandmaster Grandmaster 55.42%
Challenger Challenger 61.36%
All Elos All Elos 53.86%

Best Counters and Matchups for Warwick

See all counters for Warwick

Top 5 Counters Against Warwick

Nasus
45.7% WR +0.3%
Ivern
47.3% WR 0.0%
Jayce
48.8% WR -1.5%
Shyvana
50.3% WR +3.8%
Rammus
50.3% WR +4.9%

Top 5 Best Matchups for Warwick

Gwen
66.7% WR +16.5%
Rengar
60.9% WR +10.8%
Aatrox
60.3% WR +12.9%
Elise
58.8% WR +10.4%
Zed
57.9% WR +6.1%

Patch History

V14.9
  • Stats Gameplay radius increased to 65 units from 55. Selection radius increased to 120 units from 111.11109924316406.
V13.24 - December 12th Hotfix
  • Jaws of the Beast Monster health damage cap increased to 150 / 165 / 180 / 195 / 210 from 100 / 125 / 150 / 175 / 200.
  • Blood Hunt Cooldown reduced to 100 / 85 / 70 / 55 / 40 seconds from 120 / 105 / 90 / 75 / 60. Bonus movement speed increased to 35 / 42.5 / 50 / 57.5 / 65% from 35 / 40 / 45 / 50 / 55%.
V13.9
  • Jaws of the Beast Bug Fix: Recurve Bow's Steeltipped no longer causes Warwick to gain more healing than intended.
V12.22
  • Stats Base mana regeneration reduced to 7.45 from 7.47. Mana regeneration growth increased to 0.6 from 0.58.
V12.10
  • Stats Base health increased to 620 from 550. Health growth increased to 99 from 85. Armor growth increased to 4.4 from 3.2. Magic resistance growth increased to 2.05 from 1.25.
  • Jaws of the Beast Heal reduced to 25 / 37.5 / 50 / 62.5 / 75% from 30 / 45 / 60 / 75 / 90%.
V12.7
  • Jaws of the Beast Bug Fix: Now is properly placed on cooldown when it kills the target.
V11.21
  • Blood Hunt Bug Fix: Now properly senses low health enemies who took damage while he was dead.
V11.20
  • Eternal Hunger Bug Fix: No longer heals from attacking wards, trinkets, or champion-generated objects. Correction: This mechanic was never observed before, however, note that a possible explanation is that the damage of on-hit effects are reduced to 0 against these types of units, meaning that Eternal Hunger's damage-based healing was practically 0 too. The fix might have removed the mechanical trigger of the healing, ultimately not changing the practical result.
  • Blood Hunt Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.
V11.16
  • Infinite Duress Bug Fix: Dash no longer ends abruptly when a unit blinks in front of the caster.
V11.8
  • General Updated chroma assets for Grey Warwick.
V11.6
  • Infinite Duress New Effect: Each instance of damage dealt now counts as a separate hit for effects such as Electrocute and Eclipse.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25
  • Eternal Hunger Base damage increased to 12 − 46 (based on level) from 10 − 44 (based on level). New Effect: Bonus damage now scales with Champions stunned with Pyromania (P)15% bonus AD and 10% AP. Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 − 42 (based on level) instead of 10 − 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
V10.23
  • Stats Base mana regeneration reduced to 7.465 from 7.646.
V10.10
  • Jaws of the Beast Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
V10.9
  • Jaws of the Beast Bug Fix: Casting it on a Sion that is about to respawn during his Glory in Death no longer always transports to the respawned Sion in the enemy fountain.
V10.6
  • General Recommended items updated.
V10.3
  • Jaws of the Beast Now correctly triggers on-attack effects.
  • Infinite Duress Now correctly triggers on-attack effects.
V10.1
  • Jaws of the Beast Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
V9.21
  • Jaws of the Beast Health ratio increased to Champions killed with Comeuppance (R)6 / 7 / 8 / 9 / 10% of the target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
  • Blood Hunt Bonus attack speed increased to 70 / 80 / 90 / 100 / 110% from 50 / 65 / 80 / 95 / 110%.
V9.18
  • Blood Hunt Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
V9.12
  • Jaws of the Beast Bug Fix: Tooltip now lists the correct AP ratio.
V9.11
  • Jaws of the Beast Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
V8.24b
  • Stats Base attack damage increased to 65 from 63.
V8.24
  • Urfwick Bug Fix: Empowered recall no longer ignores forced facing/orientation.
V8.9
  • Stats Base attack damage reduced to 63 from 66.
  • Jaws of the Beast Target's health ratio reduced to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
V8.8
  • Jaws of the Beast Bug Fix: Fixed another way where it could double-cast.
V8.7
  • Jaws of the Beast Bug Fix: Fixed a bug where sometimes it would deal damage twice.
V8.3
  • Stats Base health regeneration increased to 4 from 3.75.
  • Lunar Guardian Warwick Bug Fix: Gem glow on his gauntlet is no longer misplaced.
V7.22
  • Stats Base attack damage increased to 66 from 58. Base armor increased to 33 from 24.04.
  • Tundra Hunter Warwick, Grey Warwick, Hyena Warwick, and Marauder Warwick Bug Fix: No longer has classic green idle VFX on his back.
V7.17
  • Blood Hunt Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and Blood Hunt.
V7.9 May 5th Hotfix
  • General Bug Fix: Fixed a crash issue Warwick was causing.
V7.3
  • Jaws of the Beast Bug Fix: No longer displaces enemy champions and epic monsters.
V7.2 - Rework
  • Full Relaunch
  • General Title changed to the Uncaged Wrath of Zaun from the Blood Hunter. Complete visual upgrade across all skins. New splash artwork for Original Warwick, Grey Warwick, Urf the Manatee, Big Bad Warwick, Tundra Hunter Warwick, Feral Warwick Firefang Warwick and Hyena Warwick. Adjusted splash artwork for Marauder Warwick. New voice over. New lore.
  • Eternal Hunger Renamed from Eternal Thirst. Removed: Stacking effect. Bonus magic damage per basic attack increased to 10 − 44 (based on level) from 3 − 16 (based on level). Now heals for 10 − 44 (based on level) per basic attack only while Champions killed with Comeuppance (R)under 50% maximum health. New Effect: Heal now triples to 30 − 132 (based on level) while Champions killed with Comeuppance (R)under 25% maximum health.
  • Jaws of the Beast Renamed from Hungering Strike. New Effect: Dash effect. Damage changed to Champions stunned with Pyromania (P)120% AD (+ 90% AP) Champions killed with Comeuppance (R)(+ 6 / 7 / 8 / 9 / 10% of target's maximum health) from the highest between 75 / 125 / 175 / 225 / 275 (+ 100% AP) or Champions killed with Comeuppance (R)8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP). Healing percentage reduced to 30 / 40 / 50 / 60 / 70% from 80% at all ranks. New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 110. Cooldown reduced to 6 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
  • Blood Hunt - New W Passive: Passively grants 50 / 65 / 80 / 95 / 110% attack speed against all enemies Champions killed with Comeuppance (R)below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions Champions killed with Comeuppance (R)below 20% maximum health. Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their Champions killed with Comeuppance (R)current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting. Cost: 70 Mana Cooldown: 120 / 105 / 90 / 75 / 60 Range: Global
  • Primal Howl - New E Active: Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Cost: 40 Mana Cooldown: 15 / 14 / 13 / 12 / 11
  • Infinite Duress New Effect: Leap effect. Suppression duration reduced to 1.5 seconds from 1.8. Base damage increased to 175 / 350 / 525 from 150 / 250 / 350. AD ratio reduced to Champions stunned with Pyromania (P)(+ 167.5% bonus AD) from Champions stunned with Pyromania (P)(+ 200% bonus AD) Healing percentage increased to 100% from (30% life steal) On-hit effects strikes reduced to 3 from 5. New Effect: Can now be interrupted during the channel. Mana cost reduced to 100 at all ranks from 100 / 125 / 150. Range changed to (250% current movement speed) from 700.

Recommended build

What players actually run on Warwick on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Warwick's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Warwick struggles against the most, and the five it beats most often, on the current patch.

Percentages are Warwick's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Warwick, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.