Naafiri

Naafiri Build

the Hound of a Hundred Bites

Role: Jungle Pick Rate: 5.8% Win Rate: 52.52%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Scorchclaw Pup
Health Potion
Core
Voltaic Cyclosword Voltaic Cyclosword
Ionian Boots of Lucidity Ionian Boots of Lucidity
Axiom Arc Axiom Arc
Late
Serylda's Grudge
Edge of Night
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 88.9% · 51.9% WR
Triumph
Triumph 88.9% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 71.4% · 51.8% WR
Coup de Grace
Coup de Grace 78.6% · 51.8% WR
Inspiration
Cosmic Insight
Cosmic Insight 1% · 55.2% WR
Magical Footwear
Magical Footwear 0.3% · 56.4% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 88.9% · 51.9% WR
Triumph
Triumph 88.9% · 51.8% WR
Legend: Haste
Legend: Haste 17.4% · 52.1% WR
Coup de Grace
Coup de Grace 78.6% · 51.8% WR
Inspiration
Cash Back
Cash Back 0.8% · 55% WR
Triple Tonic
Triple Tonic 1% · 55.6% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.13%
Bronze Bronze 50.03%
Silver Silver 51.81%
Gold Gold 50.27%
Platinum Platinum 50.94%
Emerald Emerald 51.58%
Diamond Diamond 51.75%
Master Master 52.20%
Grandmaster Grandmaster 53.16%
Challenger Challenger 53.89%
All Elos All Elos 51.67%

Best Counters and Matchups for Naafiri

See all counters for Naafiri

Top 5 Counters Against Naafiri

Bel'Veth
Bel'Veth Matchup detail
45.1% WR -1.1%
Zyra
45.3% WR -2.5%
Nunu & Willump
Nunu & Willump Matchup detail
45.7% WR -1.8%
Nocturne
Nocturne Matchup detail
46.6% WR 0.0%
Udyr
46.8% WR +0.2%

Top 5 Best Matchups for Naafiri

Brand
65.6% WR +16.0%
Trundle
62.1% WR +14.1%
Zaahen
61.3% WR +14.0%
Ivern
60.0% WR +12.6%
Kha'Zix
59.2% WR +10.2%

Patch History

V14.12
  • We Are More Packmate base attack damage increased to 12 − 32 (based on level) from 6 − 30 (based on level). Packmate bonus AD ratio increased to Champions stunned with Pyromania (P)5% bonus AD from 4.5%.
  • Darkin Daggers Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7. New Effect: Heal now triggers against large and epic monsters. New Effect: Execute can now also trigger against lesser monsters. Bug Fix: Tooltip now includes information about its minion execution effect.
V14.9
  • Stats Gameplay radius increased to 65 units from 55. Selection radius increased to 120 units from 111.11109924316406.
V14.1 - January 12th Hotfix
  • Stats Base movement speed increased to 340 from 335.
  • We Are More Packmate base attack damage increased to 6 − 30 (based on level) from 5 − 25 (based on level). Cooldown reduced to 30 / 25 / 20 / 15 / 10 (based on level) seconds from 30 / 25 / 20 / 15 (based on level).
V13.24 - December 12th Hotfix
  • Eviscerate Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 11 / 10.5 / 10 / 9.5 / 9.
V13.23
  • We Are More Packmate base attack damage reduced to 5 − 25 (based on level) from 6 − 29.8 (based on level).
  • Eviscerate Flurry base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
V13.19
  • We Are More Bug Fix: Packmates no longer ignore certain crowd control effects.
V13.18
  • Hounds' Pursuit Bug Fix: No longer able to target Little Legend units on ARAM.
V13.17
  • Stats Base health reduced to 635 from 650.
  • We Are More Cooldown increased to 30 / 25 / 20 / 15 (based on level) seconds from 25 / 20 / 15 / 10 (based on level). New Effect: Packmates now take double damage from melee champion basic attacks.
  • Darkin Daggers Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 35 / 50 / 65 / 80 / 95. Minimum bonus AD ratio reduced to Champions stunned with Pyromania (P)40% bonus AD from 70%. Base heal reduced to 45 / 60 / 75 / 90 / 105 from 45 / 65 / 85 / 105 / 125.
  • Eviscerate Dash bonus AD ratio reduced to Champions stunned with Pyromania (P)50% bonus AD from 60%. Flurry bonus AD ratio reduced to Champions stunned with Pyromania (P)80% bonus AD from 90%.
V13.16
  • Stats Base attack damage reduced to 55 from 57. Base armor reduced to 30 from 32. Base attack speed reduced to 0.663 from 0.688.
  • We Are More Bug Fix: Packmates now properly copy her movement speed values. Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control. Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
  • Darkin Daggers Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit. Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during Hounds' Pursuit.
  • Hounds' Pursuit Bug Fix: No longer plays her backflip animation if the ability hits at close range.
V13.15
  • General Bug Fix: Animations when using several abilities now play more smoothly.
  • We Are More Bug Fix: Packmates are now properly affected by the teleport cheat in Practice Tool.
  • Hounds' Pursuit Bug Fix: Casting the ability at a very specific distance and range to the target no longer causes her to incorrectly collide with spells and traps past the target. Bug Fix: Packmates now properly dash to the target even if they became untargetable during the channel.
  • Soul Fighter Naafiri Bug Fix: On-hit VFX for Packmates now properly appear while using a chroma for the skin.
V13.14 - July 21st Hotfix
  • Stats Base movement speed reduced to 335 from 340.
  • Darkin Daggers Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17. Total bleed base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170. Minion damage reduced to 60% from 70%.
  • Eviscerate Dash base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115. Dash bonus AD ratio reduced to Champions stunned with Pyromania (P)60% bonus AD from 70%. Flurry base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225. Flurry bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from 100%.
  • The Call of the Pack Base bonus attack damage reduced to 5 / 15 / 25 from 10 / 20 / 30. AD ratio reduced to Champions stunned with Pyromania (P)8 / 16 / 24% AD from Champions stunned with Pyromania (P)15 / 20 / 25% AD.
V13.14 - Added
  • We Are More (Innate) Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 (based on level) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning. Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second. Static Cooldown: 25 / 20 / 15 / 10 (based on level) seconds.
  • Darkin Daggers (Q) Active: Naafiri hurls a dagger in the target direction that deals 35 / 45 / 55 / 65 / 75 Champions stunned with Pyromania (P)(+ 20% bonus AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and inflicts them with a inheritbleed for 5 seconds, which deals 3 / 6.5 / 10 / 13.5 / 17 Champions stunned with Pyromania (P)(+ 8% bonus AD) Champions killed from outside standard Attack rangebonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost. If a target is already inheritbleeding, they are instead dealt the remaining inheritbleed damage plus 35 / 50 / 65 / 80 / 95 Champions stunned with Pyromania (P)(+ 70% bonus AD) Champions stunned with Pyromania (P)additional bonus physical damage which is increased by Champions killed with Comeuppance (R)0% − 100% (based on target's missing health). If that target is also a champion, Naafiri heals herself for 45 / 65 / 85 / 105 / 125 Champions stunned with Pyromania (P)(+ 40% bonus AD). Recast: Naafiri mimics the first cast's effects. Darkin Daggers deals 70% damage against minions. Mana Cost: 55 / 60 / 65 / 70 / 75. Cooldown: 11 / 10 / 9 / 8 / 7 seconds. Cast Time: 0.25 seconds, Target Range: 900, Width: 50.
  • Hounds' Pursuit (W) Active: Naafiri channels for 0.75 seconds to single out the target enemy champion. Upon completion, the target is revealed for 1.5 seconds and Naafiri and her Packmates dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30 / 70 / 110 / 150 / 190 Champions stunned with Pyromania (P)(+ 80% bonus AD) Champions killed from outside standard Attack rangephysical damage and slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets. Packmates become untargetable during their windup and dash, and can individually damage targets. Hounds' Pursuit refunds 50% of its cooldown if the channel is cancelled. Mana Cost: 70 / 60 / 50 / 40 / 30. Cooldown: 22 / 20 / 18 / 16 / 14 seconds. Cast Time: None, Target Range: 700 / 780 / 860 / 940 (based on The Call of The Pack's rank).
  • Eviscerate (E) Active: Naafiri dashes in the target direction and deals 35 / 55 / 75 / 95 / 115 Champions stunned with Pyromania (P)(+ 70% bonus AD) Champions killed from outside standard Attack rangephysical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65 / 105 / 145 / 185 / 225 Champions stunned with Pyromania (P)(+ 100% bonus AD) Champions killed from outside standard Attack rangephysical damage to nearby enemies. Packmates vanish during the dash and reappear near Naafiri on her arrival. They are also healed to full health. Mana Cost: 35. Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds. Cast Time: None, Target Range: 350, Collision Radius: 50, Effect Radius: 210.
  • The Call of the Pack (R) Passive: Hounds' Pursuit gains 80 / 160 / 240 bonus cast range. Active: Naafiri prepares her grand hunt, immediately despawning all active Packmates then summoning the maximum number of new ones along with 2 / 3 / 4 extra Packmates. She grants herself and all Packmates 35 / 42.5 / 50% Champions killed 5s before or after using Chronobreak (R)bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants sight of the surrounding area for 2 seconds, and reveals nearby enemy champions for 4 seconds. Naafiri goes on the hunt for 15 seconds, during which she gains 10 / 20 / 30 Champions stunned with Pyromania (P)(+ 15 / 20 / 25% AD) Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage, increases the Champions killed with Comeuppance (R)maximum health of all her Packmates by 25%, and reduces the total cooldown of We Are More by 50%. Her first basic attack or ability hit against a champion will grant her a shield for 125 / 325 / 525 Champions stunned with Pyromania (P)(+ 50% bonus AD) for 3 seconds. Naafiri's first champion takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health. Cooldown: 120 / 110 / 100 seconds. Cast Time: 0.75 seconds, Effect Radius: 2100 / 2100.

Recommended build

What players actually run on Naafiri on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Naafiri's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Naafiri struggles against the most, and the five it beats most often, on the current patch.

Percentages are Naafiri's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Naafiri, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.