Nocturne

Nocturne Build

the Eternal Nightmare

Role: Jungle Pick Rate: 8.2% Win Rate: 53.65%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Scorchclaw Pup
Health Potion
Core
Experimental Hexplate Experimental Hexplate
Plated Steelcaps Plated Steelcaps
Stridebreaker Stridebreaker
Late
Black Cleaver
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 52.6% · 52.7% WR
Triumph
Triumph 79.1% · 52.8% WR
Legend: Alacrity
Legend: Alacrity 78.6% · 52.8% WR
Last Stand
Last Stand 59.9% · 52.7% WR
Domination
Ultimate Hunter
Ultimate Hunter 19.2% · 54.5% WR
Grisly Mementos
Grisly Mementos 15.4% · 54.9% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 16.8% · 54.7% WR
Sudden Impact
Sudden Impact 18.7% · 54.5% WR
Grisly Mementos
Grisly Mementos 15.4% · 54.9% WR
Ultimate Hunter
Ultimate Hunter 19.2% · 54.5% WR
Precision
Triumph
Triumph 79.1% · 52.8% WR
Legend: Alacrity
Legend: Alacrity 78.6% · 52.8% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.68%
Bronze Bronze 49.49%
Silver Silver 51.14%
Gold Gold 52.36%
Platinum Platinum 53.02%
Emerald Emerald 53.09%
Diamond Diamond 53.20%
Master Master 53.08%
Grandmaster Grandmaster 57.43%
Challenger Challenger 54.30%
All Elos All Elos 53.08%

Best Counters and Matchups for Nocturne

See all counters for Nocturne

Top 5 Counters Against Nocturne

Maokai
48.2% WR +1.8%
Udyr
48.4% WR +1.8%
Olaf
48.9% WR +1.3%
Bel'Veth
Bel'Veth Matchup detail
49.6% WR +3.4%
Cho'Gath
Cho'Gath Matchup detail
49.7% WR +2.9%

Top 5 Best Matchups for Nocturne

Poppy
63.0% WR +13.3%
Teemo
62.1% WR +12.5%
Brand
57.5% WR +7.9%
Quinn
57.1% WR +6.5%
Naafiri
56.9% WR +9.0%

Patch History

V14.9
  • Umbra Blades Bug Fix: The VFX that indicates it is active no longer persists through use if the ability's cooldown ended while under the effects of polymorph.
V14.4
  • Unspeakable Horror Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
V14.2
  • Duskbringer New Effect: Now checks for and hits targets 25 units outside of the missile's maximum range. New Effect: Large monsters hit now leave behind a Dusk Trail when they move.
V13.15
  • Paranoia Bug Fix: No longer applies the nearsight debuff to Neeko while she is disguised as a non-champion with Inherent Glamour.
V12.18
  • Stats Attack damage growth reduced to 2.6 from 3.1.
V12.17
  • Stats Attack speed ratio increased to 0.721 from 0.668.
  • Umbra Blades Cooldown reduced to 13 seconds from 14.
V12.14
  • Umbra Blades Removed: No longer deals 50% reduced damage against minions that are the primary target.
V12.10
  • Stats Base health increased to 655 from 585. Health growth increased to 109 from 95. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.55 from 0.75.
  • Umbra Blades Base heal reduced to 13 − 30 (based on level) from 15 − 40 (based on level). Heal AP ratio increased to 30% AP from 15% AP.
V12.9
  • Paranoia Bug Fix: Voice line that plays to all players is no longer louder than intended if they had visibility of more than 1 champion affected by the nearsight debuff.
V12.8
  • Paranoia Bug Fix: Voice line that is played to all players when the ability is activated is no longer louder than intended.
V12.2
  • Stats Health growth increased to 95 from 85.
  • Duskbringer Bonus AD ratio increased to Champions stunned with Pyromania (P)85% bonus AD from 75%.
V11.16
  • Old God Nocturne Renamed to Old God Nocturne from Elderwood Nocturne.
V11.15
  • Umbra Blades Bug Fix: Now correctly heals for the full amount against pets.
V11.14
  • Umbra Blades New Effect: Damage and healing are now reduced by 50% against minions.
V11.2
  • Duskbringer Cooldown reduced to 8 seconds from 10.
  • Paranoia Cooldown reduced to 140 / 115 / 90 from 150 / 125 / 100.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.18
  • General Updated visual effects. New basic attacks swipes and target effects.
  • Umbra Blades New effect to clearly show the area of effect. His blades now glow when his passive is ready.
  • Duskbringer Updated missile effects and rebalanced darkness trail.
  • Shroud of Darkness More thematic spell shield and new attack speed buff effect.
  • Unspeakable Horror Updated beam and shadow effects to show the timing more clearly.
  • Paranoia New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
  • Frozen Terror Nocturne All VFX updated with a winter thematic.
  • Haunting Nocturne All VFX updated with a spooky thematic.
  • Eternum Nocturne All VFX updated with a sci-fi thematic.
V10.16
  • Umbra Blades Cooldown increased to 14 seconds from 10. Cooldown reduction against champions and monsters increased to 3 seconds from 2.
V10.13 - June 24th Hotfix
  • Duskbringer Bug Fix: Fixed a bug where Dusk Trail would display incorrectly after he died, showing up two steps ahead of Nocturne and not buff him appropriately for the rest of the game.
  • Shroud of Darkness Bug Fix: Fixed a bug that made Nocturne unable to gain attack speed from his passive for the rest of the game.
V10.13
  • Umbra Blades New Effect: Cooldown reduction is now doubled against monsters. Bug Fix: Fixed a bug where the cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.
V10.8
  • Paranoia Indicator added to show recast ability timer.
V10.7
  • Stats Base health regeneration reduced to 7 from 8.5. Magic resistance growth reduced to 0.75 from 1.25.
V9.16
  • Stats Base armor increased to 38 from 36. Base health increased to 585 from 582.8. Base mana increased to 275 from 273.8. Base mana regeneration increased to 7 from 6.756.
  • Shroud of Darkness Bonus attack speed increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
V9.5
  • General Adjusted splash artwork for Cursed Revenant Nocturne.
V9.1
  • Paranoia New Effect: Can now ping whether the ability is within range or not.
V8.15
  • Unspeakable Horror Bug Fix: Fearing a champion with Unspeakable Horror no longer interrupts his attacks.
V8.13 - July 3rd Hotfix
  • Stats Base attack reduced to 62 from 65.
  • Paranoia Bonus AD ratio reduced to Champions stunned with Pyromania (P)120% bonus AD from 150%.
V8.11
  • Stats Base attack damage reduced to 65 from 67.21. New: Now has 8% bonus attack speed at level 1.
V8.7
  • Duskbringer Trail bonus attack damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
V8.6
  • Shroud of Darkness New Effect: Tooltip now mentions that it remains active during Paranoia's flight.
  • Paranoia Base damage increased to 150 / 275 / 400 from 150 / 250 / 350. Bonus AD ratio increased to Champions stunned with Pyromania (P)150% bonus AD from 120%.
V8.5
  • Umbra Blades Base heal changed to 15 − 40 (based on level) from 10 / 18 / 26 (based on level). New Effect: Basic attacks against enemy champion now instead reduces the cooldown by 2 seconds per hit.
  • Duskbringer Missile speed increased to 1600 from 1400.
  • Shroud of Darkness New Effect: If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target.
  • Paranoia Enemy nearsight and recast duration increased to 6 seconds from 4.
V8.3
  • Stats Base health regeneration increased to 8.5 from 8.26.
V8.2
  • Unspeakable Horror New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Paranoia New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base attack damage increased to 67 from 59.208. Base armor increased to 36 from 26.88.
  • Duskbringer Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
V7.19
  • Shroud of Darkness Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
V7.6
  • Paranoia Bug Fix: If a teammate becomes invisible or camouflaged while hidden from you by Paranoia, you now still properly gain vision of them if they enter your reduced vision radius before Paranoia ends.
V7.5
  • Unspeakable Horror New Effect: Added indicator (visible to Nocturne only) to show tether range.
  • Paranoia New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
V6.21
  • Shroud of Darkness Void Nocturne and Frozen Nocturne now use the base skin's particle for their spell shields.
V6.18
  • Unspeakable Horror Fear duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V6.10
  • Umbra Blades New Effect: Per-target heal has a (+ 15% AP) ratio.
V6.7
  • General Splash artwork for Frozen Terror Nocturne updated to the Chinese art.
V5.17
  • Paranoia Range increased to 2500 / 3250 / 4000 from 2000 / 2750 / 3500.
V5.9
  • Unspeakable Horror Base damage increased to 80 / 120 / 160 / 200 / 260 from 50 / 100 / 150 / 200 / 250. Bug Fix: Passive bonus movement speed interaction with allied fears.
V5.6
  • Paranoia Cooldown reduced to 150 / 125 / 100 seconds from 180 / 140 / 100.
V4.21
  • Unspeakable Horror New Effect: Nocturne passively gains bonus movement speed while moving toward feared enemies.
V4.18
  • General Texture update to Classic, Frozen, Haunting, Ravager, and Void.
V4.15
  • Duskbringer Removed: Dusk Trail visually obscuring other particle effects.
V4.13
  • General Splash artwork for Ravager Nocturne updated to the Chinese art.
V4.5
  • Stats Armor increased to 21 from 17.
V4.3 - February 28th Hotfix
  • Unspeakable Horror Movement speed reduction increased.
V4.3
  • Unspeakable Horror Removed: Feared targets run around randomly. New Effect: Feared targets flee away from Nocturne at reduced movement speed.
V3.14
  • Duskbringer Bug Fix: Trail bonus applying inconsistently.
V3.13
  • General New splash artwork for Original Nocturne.
V3.02
  • Paranoia Bug Fix: Nocturne not automatically chasing target.
V1.0.0.152
  • Stats Movement speed increased to 345 from 320.
V1.0.0.143
  • Umbra Blades Tooltip updated.
  • Shroud of Darkness Shield duration reduced to 1.5 seconds from 2.
  • Paranoia Cooldown increased to 180 / 140 / 100 seconds from 160 / 130 / 100.
V1.0.0.140b
  • Umbra Blades Per-target heal changed to 10 / 18 / 26 from 15 / 20 / 25.
V1.0.0.139
  • Ravager Nocturne Unspeakable Horror Bug Fix: Tether visual not displaying.
V1.0.0.135
  • Umbra Blades New Effect: Cooldown timer.
V1.0.0.129
  • Unspeakable Horror Cast range reduced to 425 from 475. Tether range reduced to 465 from 525.
V1.0.0.125
  • Unspeakable Horror Tether range reduced to 525 from 550.
V1.0.0.123
  • Paranoia New Effect: Nocturne will attempt to attack the target he dashes to. Removed: Scoring assists for reducing enemy sight.
V1.0.0.121
  • Paranoia New Effect: Minimap range indicator.
V1.0.0.118
  • Duskbringer Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
  • Paranoia Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450. Bug Fix: First use in-game causing a glitch.
V1.0.0.116
  • Paranoia Bug Fix: Following targets over variable distances depending on rank.
V1.0.0.115
  • Duskbringer Bonus attack damage reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
  • Unspeakable Horror Cast range reduced to 475 from 500. Tether range reduced to 550 from 600. Bug Fix: Target still being feared when tether is broken near the duration's end. Bug Fix: Fear being blocked by spell shields coming off cooldown while tether is active.
  • Paranoia Dash range reduced to 2000 / 2750 / 3500 from 2500 / 3250 / 4000.
V1.0.0.114
  • Shroud of Darkness Shield visual updated to be brighter and easier to see.
V1.0.0.113
  • Added

Recommended build

What players actually run on Nocturne on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Nocturne's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Nocturne struggles against the most, and the five it beats most often, on the current patch.

Percentages are Nocturne's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Nocturne, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.