Poppy

Poppy Build

Keeper of the Hammer

Role: Support Pick Rate: 1.7% Win Rate: 52.32%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
World Atlas
Health Potion
Core
Bloodsong Bloodsong
Boots of Swiftness Boots of Swiftness
Dead Man's Plate Dead Man's Plate
Late
Locket of the Iron Solari
Thornmail
Protoplasm Harness

Runes

Most Played
?
Hail of Blades
Hail of Blades 50.3% · 52.4% WR
Sudden Impact
Sudden Impact 53.4% · 52.5% WR
Sixth Sense
Sixth Sense 44.7% · 52.5% WR
Treasure Hunter
Treasure Hunter 42% · 52.1% WR
Inspiration
Cosmic Insight
Cosmic Insight 3.6% · 52.9% WR
Hextech Flashtraption
Hextech Flashtraption 2.7% · 52.6% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 50.3% · 52.4% WR
Sudden Impact
Sudden Impact 53.4% · 52.5% WR
Sixth Sense
Sixth Sense 44.7% · 52.5% WR
Relentless Hunter
Relentless Hunter 12.2% · 53.6% WR
Precision
Coup de Grace
Coup de Grace 0.1% · 56.3% WR
Triumph
Triumph 0.1% · 56.7% WR
Attack Speed
Attack Speed
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.58%
Bronze Bronze 48.78%
Silver Silver 50.40%
Gold Gold 50.75%
Platinum Platinum 50.44%
Emerald Emerald 52.16%
Diamond Diamond 52.39%
Master Master 52.45%
Grandmaster Grandmaster 56.08%
Challenger Challenger 62.28%
All Elos All Elos 52.29%

Best Counters and Matchups for Poppy

See all counters for Poppy

Top 5 Counters Against Poppy

Maokai
43.8% WR -3.3%
Tahm Kench
Tahm Kench Matchup detail
47.6% WR +0.4%
Braum
48.0% WR +0.6%
Lulu
48.5% WR -0.2%
Zyra
48.8% WR +0.7%

Top 5 Best Matchups for Poppy

Mel
63.4% WR +8.1%
Sylas
58.4% WR +7.9%
Yuumi
57.2% WR +6.0%
Pantheon
Pantheon Matchup detail
56.2% WR +6.3%
Shaco
55.7% WR +6.3%

Patch History

V14.20
  • Iron Ambassador Cooldown increased to 16 / 12 / 8 (based on level) from 13 / 10 / 7 (based on level).
  • Hammer Shock Health damage cap against monsters increased to 50 / 80 / 110 / 140 / 170 from 30 / 60 / 90 / 120 / 150.
  • Heroic Charge Base damage reduced to 50 / 70 / 90 / 110 / 130 from 60 / 80 / 100 / 120 / 140.
V14.9
  • Stats Selection radius increased to 100 units from 95.
V14.2
  • Iron Ambassador New Effect: Buckler now bounces back to her even if the target dies while the missile is in flight.
V13.8
  • Hammer Shock Health ratio increased to Champions killed with Comeuppance (R)9% of target's maximum health from 8%.
  • Steadfast Presence Increased resistances increased to 12% from 10%.
V13.4
  • General Bug Fix: Restored proper animation speeds for Fast Run and Homeguard for Bewitching Poppy.
  • Keeper's Verdict Bug Fix: Knock up duration is no longer shorter than intended.
V12.16
  • Hammer Shock Health damage cap against monsters reduced to 30 / 60 / 90 / 120 / 150 from 50 / 80 / 110 / 140 / 170.
V12.10
  • Stats Base health increased to 610 from 540. Health growth increased to 104 from 90. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
  • Iron Ambassador Shield health ratio reduced to Champions killed with Comeuppance (R)13 / 15.5 / 18% (based on level) of her maximum health from Damage mitigated by Master-At-Arms (R)15 / 17.5 / 20% (based on level).
V12.8
  • Steadfast Presence Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 22 / 20 / 18 / 16.
  • Keeper's Verdict Knock up duration increased to 1 second from 0.75. Missile speed increased to 2500 from 2000. Knock back distance increased to 3400 units from 2400. Cooldown upon being cancelled reduced to 15 seconds from 30.
V11.19
  • Iron Ambassador Cooldown reduced to 13 / 10 / 7 (based on level) from 16 / 12 / 8 (based on level).
V11.12
  • Steadfast Presence Bug Fix: Now properly works against Stridebreaker's Halting Slash active.
V10.5
  • Hammer Shock Maximum damage against non-champions increased to 50 / 80 / 110 / 140 / 170 from 40 / 60 / 80 / 100 / 120.
V10.4 - February 21st Hotfix
  • Iron Ambassador Bug Fix: Fixed a bug that allowed to trigger Tiamat's and Ravenous Hydra's active from range.
V9.23
  • Heroic Charge Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
V9.16
  • Heroic Charge Bug Fix: Phase Rush and Electrocute activates properly when she casts Heroic Charge in specific combos.
V9.15
  • Steadfast Presence Bonus movement speed increased to 40% from 35%.
V9.14
  • Steadfast Presence New Effect: If Poppy stops a movement ability, the enemy is grounded and slowed by 25% for 2 seconds. Duration reduced to 2 seconds from 2.5. Bonus movement speed increased to 35% from 30%.
V9.8
  • Heroic Charge Bug Fix: Range/cast indicator now appears correctly.
V8.14
  • Star Guardian Poppy Iron Ambassador Bug Fix: No longer display base skin VFX when an enemy destroys the buckler.
V8.12
  • Iron Ambassador Cooldown reduced to 16 / 12 / 8 (based on level) seconds from 16 / 13 / 10 (based on level).
  • Hammer Shock Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5. Bonus AD ratio increased to Champions stunned with Pyromania (P)90% bonus AD from 80%.
V8.10
  • Stats Base movement speed increased to 345 from 340.
V8.9
  • Stats Base movement speed reduced to 340 from 345.
  • Iron Ambassador Buckler bonus range increased to 350 from 300.
  • Steadfast Presence Bonus movement speed reduced to 30% at all ranks from 32 / 34 / 36 / 38 / 40%. Increased armor ratio reduced to 10% total armor from 15%. Increased magic resistance ratio reduced to Champions that have been made a Vessel by Test of Spirit (E)10% total magic resistance from 15%.
  • Heroic Charge Range increased to 475 from 425.
  • Keeper's Verdict New Effect: Uncharged attack now makes the enemies targetable. Uncharged attack knockup duration reduced to 0.75 seconds from 1. Base damage reduced to 200 / 300 / 400 from 210 / 310 / 410. Charged missile speed increased to 2000 from 1600.
V8.8
  • Snow Fawn Poppy Bug Fix: Recall and spell SFX have been restored and no longer use base SFX.
V8.4
  • Iron Ambassador Base damage increased to 20 − 180 (based on level) from 10 − 180 (based on level).
  • Heroic Charge Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
V8.2
  • Heroic Charge New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base attack damage increased to 64 from 56. Base armor increased to 38 from 29.
  • Hammer Shock Base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
  • Heroic Charge Base damage increased to 55 / 75 / 95 / 115 / 135 from 50 / 70 / 90 / 110 / 130.
  • Keeper's Verdict Base damage increased to 210 / 310 / 410 from 200 / 300 / 400.
V7.17
  • Star Guardian Poppy Bug Fix: No longer play her initial spawn song during her first respawn.
V7.14
  • Heroic Charge Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Hammer Shock Target's maximum health ratio increased to Champions killed with Comeuppance (R)8% of target's maximum health from 7%.
V7.1
  • Iron Ambassador Shield duration reduced to 3 seconds from 5.
  • Keeper's Verdict New Effect: Uncharged spell now deals 50% reduced damage. Uncharged spell damage reduced to 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 45% bonus AD) from 200 / 300 / 400 Champions stunned with Pyromania (P)(+ 90% bonus AD).
V6.21
  • Star Guardian Poppy Iron Ambassador Bug Fix: Sound effects playing slightly before visual ones when Poppy picks up her buckler.
V6.17
  • Stats Movement speed increased to 345 from 340.
  • Steadfast Presence Bonus resistances increased to 15% from 12%.
V6.14
  • Iron Ambassador Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 18 / 14 / 10 (based on level). Bonus damage reduced to 10 − 180 (based on level) from 20 − 190 (based on level). Shield increased to Champions killed with Comeuppance (R)15 / 17.5 / 20 (based on level)% maximum health from 15%.
  • Steadfast Presence Bonus movement speed increased to 32 / 34 / 36 / 38 / 40% from 27 / 29 / 31 / 33 / 35.
V6.7
  • Iron Ambassador Bonus attack range reduced to 300 from 400.
  • Hammer Shock Base damage reduced to 「 35 / 55 / 75 / 95 / 115 」「 70 / 110 / 150 / 190 / 230 」 from 「 40 / 65 / 90 / 115 / 140 」「 80 / 130 / 180 / 230 / 280 」. Health ratio increased to 「 Champions killed with Comeuppance (R)(+ 7% of target's maximum health) 」「 Champions killed with Comeuppance (R)(+ 14% of target's maximum health) 」 from 「 6 」「 12 」.
  • Heroic Charge Range reduced to 425 from 525.
V6.4
  • Keeper's Verdict Bug Fix: Full charge damaging epic monsters twice.
V6.3
  • Hammer Shock Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160. AD ratio increased to Champions stunned with Pyromania (P)(+ 80% Bonus AD) from Champions stunned with Pyromania (P)(+ 70% Bonus AD). Removed: 80% reduced damage to minions.
  • Heroic Charge Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
  • Keeper's Verdict Instant-cast displacement duration reduced to 1 second from 1.5.
V6.2
  • Iron Ambassador New Effect: Buckler does not return to Poppy if target dies before reaching them. New Effect: Buckler returns to Poppy when Death Defied, Icathian Surprise, Glory in Death, Omen of Death, or Rise of the Thorns trigger. New Effect: Buckler begins to fade earlier when about to expire (duration unchanged).
  • Hammer Shock New Effect: Will only automatically aim towards Poppy's target if cursor does not move significantly after casting Heroic Charge.
V6.1
  • Hammer Shock New Effect: Automatically aims towards Poppy's target if cast during Heroic Charge.
V5.24 - Full Relaunch
  • General Title changed to Keeper of the Hammer from the Iron Ambassador. Complete visual upgrade across all skins. New splash artwork for Original Poppy, Noxus Poppy, Lollipoppy, Blacksmith Poppy, Ragdoll Poppy, Battle Regalia Poppy and Scarlet Hammer Poppy. New voiceover. New lore. Iron Ambassador (Innate) Every 18 / 14 / 10 (based on level) seconds, Poppy's next basic attack gains 「 400 bonus attack range 」「 525 total attack range 」, hurling her buckler at her target and dealing 20 − 190 (based on level) bonus magic damage. The buckler ricochets off the target to land on the floor nearby and Poppy can pick it up to shield herself for Champions killed with Comeuppance (R)15% maximum health for 5 seconds (enemies can step on the buckler to destroy it) If Iron Ambassador kills the target, the buckler does not fall to the ground but instead ricochets directly to Poppy. Hammer Shock (Q) Poppy slams the ground, dealing 40 / 70 / 100 / 130 / 160 Champions stunned with Pyromania (P)(+ 65% bonus AD) Champions killed with Comeuppance (R)(+ 6% target's maximum health) physical damage (80% against minions) and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again. Cooldown: 9 / 8 / 7 / 6 / 5. Cost: 35 / 40 / 45 / 50 / 55. Steadfast Presence (W) Passive: Poppy's total armor and total magic resistance are increased by 12%, doubled when she falls below Champions killed with Comeuppance (R)40% maximum health. Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates a zone around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area knocked down and take 70 / 110 / 150 / 190 / 230 (+ 70% AP) magic damage. Cooldown: 24 / 22 / 20 / 18 / 16. Cost: 50. Heroic Charge Damage changed to physical from magic. Initial damage changed to 50 / 70 / 90 / 110 / 130 Champions stunned with Pyromania (P)(+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP). Secondary damage changed to 50 / 70 / 90 / 110 / 130 Champions stunned with Pyromania (P)(+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+ 40% AP). Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks. Cost changed to 70 at all ranks from 60 / 65 / 70 / 75 / 80. Keeper's Verdict (R) First Cast: Poppy begins charging, slowing herself by 15% but increasing Keeper's Verdict's smash range and displacement distance over the next 2 seconds (Keeper's Verdict is canceled and the cooldown is refunded by 75% if Poppy doesn't cast again after 4 seconds). Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 Champions stunned with Pyromania (P)(+ 90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and knocking all enemy champions hit an enormous distance towards their Summoning Platform (enemy champions are untargetable while being displaced). Cooldown: 140 / 120 / 100. Cost: 100.

Recommended build

What players actually run on Poppy on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Poppy's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Poppy struggles against the most, and the five it beats most often, on the current patch.

Percentages are Poppy's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Poppy, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.