Fizz

Fizz Build

the Tidal Trickster

Role: Mid Pick Rate: 5.8% Win Rate: 53.46%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

E W Q

Items

Start
Doran's Ring
Health Potion
Core
Lich Bane Lich Bane
Sorcerer's Shoes Sorcerer's Shoes
Zhonya's Hourglass Zhonya's Hourglass
Late
Shadowflame
Rabadon's Deathcap

Runes

Most Played
Domination
Electrocute
Electrocute 95.7% · 53.5% WR
Sudden Impact
Sudden Impact 97.7% · 53.5% WR
Grisly Mementos
Grisly Mementos 91.5% · 53.5% WR
Treasure Hunter
Treasure Hunter 86.7% · 53.5% WR
Sorcery
Transcendence
Transcendence 0.3% · 48.9% WR
Scorch
Scorch 0.3% · 51.4% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 95.7% · 53.5% WR
Sudden Impact
Sudden Impact 97.7% · 53.5% WR
Sixth Sense
Sixth Sense 5.7% · 54.1% WR
Ultimate Hunter
Ultimate Hunter 7.3% · 53.7% WR
Precision
Coup de Grace
Coup de Grace 0.6% · 51% WR
Triumph
Triumph 0.8% · 50% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.09%
Bronze Bronze 50.00%
Silver Silver 51.27%
Gold Gold 52.27%
Platinum Platinum 53.03%
Emerald Emerald 53.23%
Diamond Diamond 54.09%
Master Master 53.27%
Grandmaster Grandmaster 52.39%
Challenger Challenger 55.93%
All Elos All Elos 53.42%

Best Counters and Matchups for Fizz

See all counters for Fizz

Top 5 Counters Against Fizz

Tryndamere
Tryndamere Matchup detail
37.7% WR -7.3%
Singed
38.2% WR -7.1%
Heimerdinger
Heimerdinger Matchup detail
45.6% WR +1.0%
Xin Zhao
Xin Zhao Matchup detail
46.5% WR +0.5%
Diana
47.4% WR +0.8%

Top 5 Best Matchups for Fizz

Mel
63.2% WR +10.8%
Morgana
63.0% WR +14.5%
Gwen
62.7% WR +15.5%
Ezreal
62.2% WR +7.2%
Azir
61.2% WR +8.9%

Patch History

V14.2
  • Urchin Strike AP ratio reduced to 45% AP from 50% AP.
  • Seastone Trident Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP. Total damage over time AP ratio reduced to 30% AP from 40% AP. New Effect: Damage is now applied to structures at 50% damage. Includes empowered attack, damage over time, and on-hit effects. Damage over time is not applied to inhibitors.
V14.1 - January 12th Hotfix
  • Urchin Strike AP ratio reduced to 50% AP from 55% AP.
  • Seastone Trident Active AP ratio reduced to 40% AP from 50% AP.
V14.1
  • Chum the Waters Bug Fix: Water VFX now shows for the player.
V13.5
  • Seastone Trident Mana restore increased to 30 / 40 / 50 / 60 / 70 from 20 / 28 / 36 / 44 / 52.
  • Playful Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270. Mana cost reduced to 75 / 80 / 85 / 90 / 95 from 90 / 95 / 100 / 105 / 110.
V13.4
  • Urchin Strike Bug Fix: Now properly applies spell effects even while Seastone Trident wasn't learned yet.
V12.19
  • Playful AP ratio increased to 90% AP from 75% AP.
V12.17
  • Playful Bug Fix: Range indicator is now properly shown.
V12.16
  • General Updated visual effects.
  • Original Fizz Complete overhaul.
  • Atlantean Fizz, Tundra Fizz, Fisherman Fizz Same as new base, but with new effects for Seastone Trident and Chum the Waters.
  • Void Fizz Complete overhaul.
  • Cottontail Fizz Complete overhaul.
  • Super Galaxy Fizz, Omega Squad Fizz, Fuzz Fizz, Prestige Fuzz Fizz, Little Devil Fizz New passive marker for Seastone Trident.
V12.11
  • Stats Health growth reduced to 106 from 112. Mana growth increased to 52 from 37.
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 112 from 98. Armor growth increased to 4.6 from 3.4. Magic resistance growth increased to 2.05 from 1.25.
V11.23
  • General Base voice lines have been remastered to sound clearer, cleaner, and smoother.
V11.19
  • Nimble Fighter Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
  • Seastone Trident On-hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
  • Playful Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
  • Chum the Waters Guppy base damage increased to 150 / 250 / 350 from 150 / 225 / 300. Chomper base damage increased to 225 / 325 / 425 from 200 / 275 / 350. Gigalodon base damage increased to 300 / 400 / 500 from 250 / 325 / 400. Guppy AP ratio increased to 80% AP from 70% AP. Chomper AP ratio increased to 100% AP from 85% AP. Gigalodon AP ratio increased to 120% AP from 100% AP.
V11.18
  • Nimble Fighter New Effect: Damage reduction against champion basic attack is increased to 8 (+ 2% AP).
  • Seastone Trident On-hit base damage increased to 20 / 25 / 30 / 35 / 40 from 10 / 15 / 20 / 25 / 30.
  • Chum the Waters Guppy base damage reduced to 150 / 225 / 300 from 150 / 250 / 350. Chomper base damage reduced to 200 / 275 / 350 from 225 / 325 / 425. Gigalodon base damage reduced to 250 / 325 / 400 from 300 / 400 / 500. Guppy AP ratio reduced to 70% AP from 80% AP. Chomper AP ratio reduced to 85% AP from 100% AP. Gigalodon AP ratio reduced to 100% AP from 120% AP.
V11.14
  • Nimble Fighter Bug Fix: Now properly ignores unit collision even after dying.
V11.10
  • Seastone Trident Bug Fix: Fixed a bug where he was unable to gain Tear of the Goddess stacks when killing minions.
V11.3 - February 3rd Hotfix
  • Playful Bug Fix: Fixed a bug where he was locked out of casting his other abilities until he casted Trickster.
V11.1
  • Stats Base attack damage reduced to 58 from 58.04. Base armor reduced to 22 from 22.412. Base magic resistance reduced to 32 from 32.1.
V10.25
  • Stats Mana growth reduced to 37 from 57.
V10.24
  • Seastone Trident Bug Fix: Can no longer trigger Tear of the Goddess' mana charge twice.
V10.23
  • Stats Mana growth increased to 57 from 37.
V10.22
  • Chum the Waters Bug Fix: SFX are no longer audible in Fog of War.
V9.22
  • Urchin Strike Bug Fix: Now properly breaks spell shields.
V9.15 - August 2nd Hotfix
  • Nimble Fighter Undocumented: Base damage reduction increased to 4 from 3.
V9.14 - July 22nd Hotfix
  • Nimble Fighter Undocumented: Base damage reduction reduced to 3 from 4.
V9.14 - July 19th Hotfix
  • Nimble Fighter Base damage reduction increased to 4 from 3.
V9.14 - July 18th Hotfix
  • Nimble Fighter Base damage reduction reduced to 3 from 4.
V9.14
  • Nimble Fighter Removed: No longer takes 4 − 14 (based on level) less physical damage from basic attacks, applied before other modifiers. New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
V8.16
  • Seastone Trident Active AP ratio reduced to 50% AP from 60% AP. On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
  • Chum the Waters Guppy AP ratio reduced to 80% AP from 90% AP. Chomper AP ratio reduced to 100% AP from 110% AP. Gigalodon AP ratio reduced to 120% AP from 130% AP.
V8.15
  • Seastone Trident Active base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 50 / 60 / 70 / 80. Active AP ratio increased to 60% AP from 40% AP. On-hit magic damage AP ratio increased to 40% AP from 30% AP.
  • Chum the Waters Guppy AP ratio increased to 90% AP from 60% AP. Chomper AP ratio increased to 110% AP from 90% AP. Gigalodon AP ratio increased to 130% AP from 120% AP.
V8.14
  • Urchin Strike Removed: No longer applies Seastone Trident's bleed effect to units it passes through. Still applies the bleed to its main target.
  • Seastone Trident Active base damage increased to 40 / 50 / 60 / 70 / 80 from 20 / 30 / 40 / 50 / 60. Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8. Mana refund increased to 20 / 28 / 36 / 44 / 52 from 20 / 28 / 36 / 42 / 50. Removed: Basic attacks no longer marks the target for 6 seconds. Removed: Active no longer deals triple damage when hitting a mark-primed target. New Effect: If the active doesn't kill its target, Fizz gains 10 / 15 / 20 / 25 / 30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
  • Chum the Waters Removed: No longer applies Seastone Trident's bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
V8.3
  • Stats Base health regeneration reduced to 8 from 8.176.
V7.22
  • Stats Base health increased to 570 from 558.48. Health growth increased to 98 from 86.
V7.18
  • Chum the Waters Bug Fix: No longer attaches to spell-shielded champions at max range.
V7.16
  • Playful / Trickster Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
V7.10
  • Seastone Trident Passive AP ratio increased to 40% AP from 33.3% AP. Active AP ratio increased to 40% AP from 33.3% AP. Charged active AP ratio increased to 120% AP from 100% AP. Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85. Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
V7.9
  • Seastone Trident New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Teemo's Toxic Shot).
V7.6
  • Chum the Waters Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
V7.5
  • General Bug Fix: Intermediate bot now has a keystone mastery.
  • Urchin Strike AP ratio increased to 55% AP from 35% AP.
  • Seastone Trident Bleed duration reduced to 3 seconds from 4. Mark duration increased to 6 seconds from 4.
  • Chum the Waters When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous. Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
V7.1
  • Chum the Waters Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
V6.24
  • Seastone Trident Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. Karthus, Sion).
  • Chum the Waters Whiffed fishes now display their attachment radius to enemies. Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them. Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
V6.23
  • Playful / Trickster Bug Fix: Damage no longer fires if Fizz dies while on top of his pole.
V6.22
  • General New ability icons.
  • Urchin Strike Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6. Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70. Bug Fix: Sheen now properly activates when used on targets right next to Fizz.
  • Seastone Trident Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks. Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks. Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60. AP ratio reduced to 33% AP from 45% AP. Bleed duration increased to 4 seconds from 3. Removed: Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed. Removed: Active empowering Fizz's basic attacks for 6 seconds. New Effect: Now resets basic attack timer and empowers the next basic attack. Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30. Active AP ratio increased 33% AP from 30% AP. New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP). New Effect: If the empowered attack kills a unit, Seastone Trident refunds Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second. New Effect: Active now grants 50 additional attack range. New Effect: Passive bleed is applied to all enemies Fizz passes through during Urchin Strike and to the enemy Chum the Waters sticks to.
  • Playful New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands. Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130. Bug Fix: Zhonya's Hourglass now properly delays Playful / Trickster's damage.
  • Chum the Waters Delay before the shark pops out increased to 2 seconds from 1.5. Base slow reduced to 40% at all ranks from 50 / 60 / 70%. New Effect: The fish attach radius scales with distance. New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350. Base damage reduced to 150 / 250 / 350 from 200 / 325 / 450. AP ratio reduced to 60% AP from 100% AP. Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance. Removed: Increased magic damage. Removed: Placing the fish inside of terrain.

Recommended build

What players actually run on Fizz on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Fizz's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Fizz struggles against the most, and the five it beats most often, on the current patch.

Percentages are Fizz's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Fizz, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.