Diana

Diana Build

Scorn of the Moon

Role: Jungle Pick Rate: 6.9% Win Rate: 52.07%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q W E

Items

Start
Scorchclaw Pup
Core
Dusk and Dawn Dusk and Dawn
Sorcerer's Shoes Sorcerer's Shoes
Riftmaker Riftmaker
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Precision
Conqueror
Conqueror 90.8% · 52.1% WR
Triumph
Triumph 90.9% · 52% WR
Legend: Alacrity
Legend: Alacrity 86.2% · 52% WR
Coup de Grace
Coup de Grace 79.1% · 52% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.1% · 52.8% WR
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 90.8% · 52.1% WR
Triumph
Triumph 90.9% · 52% WR
Legend: Alacrity
Legend: Alacrity 86.2% · 52% WR
Coup de Grace
Coup de Grace 79.1% · 52% WR
Inspiration
Cash Back
Cash Back 0.1% · 52.9% WR
Cosmic Insight
Cosmic Insight 0.1% · 52.8% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.01%
Bronze Bronze 49.71%
Silver Silver 49.56%
Gold Gold 50.41%
Platinum Platinum 50.80%
Emerald Emerald 51.75%
Diamond Diamond 51.27%
Master Master 52.40%
Grandmaster Grandmaster 53.55%
Challenger Challenger 58.68%
All Elos All Elos 51.76%

Best Counters and Matchups for Diana

See all counters for Diana

Top 5 Counters Against Diana

Mordekaiser
Mordekaiser Matchup detail
41.2% WR -7.1%
Nasus
47.2% WR +1.9%
Cho'Gath
Cho'Gath Matchup detail
47.4% WR +0.6%
Volibear
Volibear Matchup detail
47.5% WR -0.4%
Xin Zhao
Xin Zhao Matchup detail
47.8% WR -0.2%

Top 5 Best Matchups for Diana

Shen
64.2% WR +16.4%
Brand
58.0% WR +8.4%
Zed
57.6% WR +5.8%
Fizz
57.2% WR +9.2%
Zyra
56.4% WR +8.8%

Patch History

V14.9
  • Stats Selection radius increased to 120 units from 75.
V14.7
  • Moonsilver Blade Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
V14.6
  • Stats Attack speed ratio increased to 0.694 from 0.625. Attack speed growth reduced to 2% from 2.25%.
  • Moonsilver Blade Bonus attack speed reduced to 15% − 35% (based on level) from 15% − 40% (based on level). Empowered bonus attack speed reduced to 45% − 105% (based on level) from 45% − 120% (based on level). Empowered bonus attack speed duration increased to 5 seconds from 3.
  • Pale Cascade Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
  • Lunar Rush Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
V14.5
  • Moonsilver Blade Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
  • Lunar Rush Cooldown reset upon consuming Moonlight reduced to 0.25 seconds from 0.5. Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming Moonlight once.
V14.4
  • Winterblessed Diana Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
V13.14
  • Pale Cascade Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100. Shield AP ratio increased to 30% AP from 25% AP. Damage AP ratio per orb increased 18% AP from 15% AP.
  • Lunar Rush AP ratio increased to 60% AP from 50% AP.
V13.8
  • Crescent Strike Bug Fix: Missile range is no longer shorter or longer than intended if Flash is used during the cast time.
V12.16
  • Moonsilver Blade Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).
  • Lunar Rush AP ratio increased to 50% AP from 45% AP.
V12.10 - May 25th Hotfix
  • Pale Cascade Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
  • Lunar Rush Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120. AP ratio increased to 45% AP from 40% AP.
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 109 from 95. Armor growth increased to 4.3 from 3.1. Magic resistance growth increased to 2.05 from 1.25.
  • Pale Cascade Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90. Shield AP ratio reduced to 25% AP from 30% AP. Shield health ratio reduced to Champions killed with Comeuppance (R)9% bonus health from 10%.
V12.1
  • Moonsilver Blade Cleave AP ratio increased to 50% AP from 40% AP. Damage against monsters increased to 300% from 250%.
V11.16
  • Moonsilver Blade Damage against monsters reduced to 250% from 300%.
V11.10
  • Moonsilver Blade Bug Fix: Muramana's Shock now triggers on secondary targets properly.
V11.9
  • Stats Armor growth reduced to 3.1 from 3.6. Base health regeneration reduced to 6.5 from 7.5.
  • Moonsilver Blade Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level). Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
V11.8
  • Moonsilver Blade Damage against monsters increased to 300% from 150%. Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level). Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
  • Dark Waters Diana Crescent Strike Bug Fix: VO now properly plays.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.14
  • Crescent Strike Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
  • Lunar Rush Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike is blocked by spell shields.
V10.10
  • Stats Base health reduced to 570 from 594. Base attack damage reduced to 57 from 57.04.
V10.4
  • Moonsilver Blade New Effect: Now deals 150% damage against non-epic monsters.
V10.3
  • Stats Base mana reduced to 375 from 420.
  • Pale Cascade Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
V9.24 - December 17th Hotfix
  • Lunar Rush Bug Fix: The basic attack after dashing now correctly stacks Conqueror.
V9.24 - Gameplay Update
  • General New visual and sound effects. Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive. Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats Base mana increased to 420 from 372. Mana growth increased to 25 from 20. Base attack damage increased to 57.04 from 53.04.
  • Moonsilver Blade New ability icon. New Innate: Diana permanently has Champions hit with Martial Cadence (P)10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds. Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
  • Crescent Strike New ability icon. Mana cost reduced to 50 from 55. Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
  • Pale Cascade New ability icon. Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks. Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100. Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100. AP ratio per orb reduced to 15% AP from 20% AP. Total damage AP ratio reduced to 45% AP from 60% AP. New Effect: Shield now scales with Champions killed with Comeuppance (R)10% bonus health.
  • Lunar Rush (Reworked E) Swapped with Moonfall. New ability icon. Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Moonlight. Cooldown: 22 / 20 / 18 / 16 / 14 seconds. Mana Cost: 40 / 45 / 50 / 55 / 60. Range: 825 units. Undocumented: Consuming one Moonlight from a Crescent Strike cast no longer disables successive Moonlight applications from the same cast. Undocumented: No longer gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
  • Moonfall (Reworked R) Swapped with Lunar Rush. New ability icon. Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first. Cooldown: 100 / 90 / 80 seconds. Mana Cost: 100. Pull Distance: 225 units. Effect Radius: 475 units.

Recommended build

What players actually run on Diana on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Diana's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Diana struggles against the most, and the five it beats most often, on the current patch.

Percentages are Diana's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Diana, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.