Mordekaiser

Mordekaiser Build

the Iron Revenant

Role: Top Pick Rate: 4.9% Win Rate: 51.03%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Rylai's Crystal Scepter Rylai's Crystal Scepter
Plated Steelcaps Plated Steelcaps
Riftmaker Riftmaker
Late
Liandry's Torment
Spirit Visage

Runes

Most Played
Precision
Conqueror
Conqueror 97.9% · 50.8% WR
Triumph
Triumph 97.5% · 50.7% WR
Legend: Haste
Legend: Haste 81.3% · 50.6% WR
Last Stand
Last Stand 94.9% · 50.8% WR
Resolve
Revitalize
Revitalize 0.3% · 56.6% WR
Bone Plating
Bone Plating 0.3% · 50.8% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 97.9% · 50.8% WR
Triumph
Triumph 97.5% · 50.7% WR
Legend: Alacrity
Legend: Alacrity 16.8% · 51.4% WR
Last Stand
Last Stand 94.9% · 50.8% WR
Resolve
Shield Bash
Shield Bash 0.4% · 54.4% WR
Second Wind
Second Wind 0.2% · 55.3% WR
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.33%
Bronze Bronze 49.09%
Silver Silver 50.53%
Gold Gold 51.40%
Platinum Platinum 51.58%
Emerald Emerald 50.86%
Diamond Diamond 50.29%
Master Master 51.37%
Grandmaster Grandmaster 50.56%
Challenger Challenger 47.62%
All Elos All Elos 50.71%

Best Counters and Matchups for Mordekaiser

See all counters for Mordekaiser

Top 5 Counters Against Mordekaiser

Naafiri
39.8% WR -8.0%
Zed
42.9% WR -3.7%
Warwick
43.4% WR -2.7%
Brand
44.5% WR -3.8%
Heimerdinger
Heimerdinger Matchup detail
44.7% WR -2.6%

Top 5 Best Matchups for Mordekaiser

Maokai
57.0% WR +8.4%
Kennen
56.6% WR +7.6%
Smolder
56.5% WR +1.3%
Cho'Gath
Cho'Gath Matchup detail
56.2% WR +8.4%
Trundle
55.8% WR +6.6%

Patch History

V14.20
  • Obliterate Single target bonus damage decreased to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%.
V14.15
  • Realm of Death Bug Fix: Aurora's Between Worlds' rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it. Bug Fix: Aurora's Between Worlds' rift VFX are no longer visible across dimensions.
V14.14
  • Realm of Death Bug Fix: Background textures from Seraphine's Encore no longer incorrectly override Death Realm on-ground VFX.
V14.11
  • Darkness Rise Base damage per second reduced to 5 at all levels from 5 − 15.2 (based on level). Damage cap against monsters increased to 40 − 200 (based on level) from 28 − 164 (based on level).
  • Obliterate Base damage increased to 80 / 110 / 140 / 170 / 200 from 75 / 95 / 115 / 135 / 155. Base damage per level reduced to 0 − 45 (based on level) from 5 − 139 (based on level).
  • Realm of Death Bug Fix: Cast now properly consumes Malzahar's Void Shift's spell shield.
V14.8
  • Darkness Rise Bug Fix: No longer gains a stack for attacks that are dodged.
  • Obliterate Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
  • Death's Grasp Base damage reduced to 70 / 85 / 100 / 115 / 130 from 80 / 95 / 110 / 125 / 140.
  • Realm of Death Removed: No longer dispelled if the target uses an applicable cleansing effect. Removal interaction had parity with the removal interactions of suppression; cleanses that would remove suppression now no longer dispel the Realm of Death. Crowd control immunities will still resist banishment.
V14.4
  • PROJECT: Mordekaiser Bug Fix: Homeguard run VFX no longer appears more intense than intended.
V14.1
  • Realm of Death Bug Fix: No longer brings Akali's shroud with her through dimensions.
V13.24
  • Obliterate AP ratio increased to 70% AP from 60% AP.
  • Realm of Death New Effect: Now reveals the target for the duration of the cast.
V13.21
  • General Adjusted splash artwork for Old God Mordekaiser.
V13.12
  • Realm of Death Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
V13.10
  • Realm of Death Bug Fix: No longer causes Aurelion Sol's abilities to not function properly.
V13.4
  • Realm of Death Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
V13.3
  • Indestructible Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
V13.1b
  • Indestructible Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.(bug)
V12.23 - December 14th Hotfix
  • Darkness Rise Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
V12.23
  • Darkness Rise Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks. Damage cap against monsters reduced to 28 − 164 (based on level) from 180 at all levels.
V12.21
  • Death's Grasp Bug Fix: VFX no longer sometimes plays twice per cast.
V12.10
  • Stats Base health increased to 645 from 575. Health growth increased to 104 from 90. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Indestructible Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
V12.8
  • Darkness Rise Bonus movement speed increased to 3 / 6 / 9% (based on level) from 3% at all levels.
V12.7
  • Realm of Death Bug Fix: Targets affected by Tahm Kench's Devour no longer become stuck in the Death Realm as the caster was Regurgitating them out.
V11.19
  • Death's Grasp Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
V11.17
  • Realm of Death Bug Fix: When he uses it on Graves, Smoke Screen now properly remains in the realm that it was cast in.
V11.15
  • Indestructible Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10. Damage dealt stored increased to 45% from 35%. Damage dealt stored to non-champions increased to 11.25% from 8.75%.
V11.10
  • Lord Mordekaiser Updated visual effects.
V11.8
  • Darkness Rise Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level). New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
V11.7
  • Obliterate Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
V11.3
  • Death's Grasp Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
V10.25
  • Obliterate Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
V10.12
  • Realm of Death Bug Fix: No longer locks out his enemies' Unsealed Spellbook-granted Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
V10.9
  • Realm of Death Bug Fix: Rift Scuttler's speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
V10.8
  • Realm of Death Bug Fix: Can no longer cast Teleport while being in his Realm of Death.
V10.6
  • General Recommended items updated.
  • Realm of Death Bug Fix: No longer deals an additional Champions killed with Comeuppance (R)10% of the target's maximum health in damage when cast on a target at full health.
V10.5
  • Darkness Rise Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
V10.4
  • Darkness Rise Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
V10.3
  • Darkness Rise Bug Fix: Now properly deals damage to enemies only when the ability is active.
  • Realm of Death Bug Fix: Sett's The Show Stopper is no longer able to suppress Mordekaiser as he casts Realm of Death. Bug Fix: Yuumi no longer gets stuck in her ally Realm of Death when she casts You and Me! towards him as he is reviving via Zilean's Chronoshift.
V10.1
  • Darkness Rise Duration reduced to 4 seconds from 5. Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
V9.19
  • Indestructible Damage dealt stored increased to 35% from 30%.
  • Realm of Death New Effect: Spectators can now see who is inside Realm of Death. Undocumented: No longer goes on cooldown if the target becomes untargetable during the cast time.
V9.17
  • Realm of Death Bug Fix: Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it. Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
V9.15 - August 8th Hotfix
  • Realm of Death Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
V9.15
  • Realm of Death Bug Fix: Draven's unempowered basic attacks now properly deal damage in Realm of Death. Bug Fix: Katarina's Shunpo is usable in Realm of Death.
V9.14
  • Darkness Rise Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level). Bug Fix: No longer activates on his corpse if it procs via Death's Grasp hitting 3 enemies after he dies.
  • Death's Grasp Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
V9.13
  • Darkness Rise Bug Fix: Tooltip now notes it works on large monsters.
  • Realm of Death Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time. Undocumented: Ally tethers (i.e Test of Spirit) are now correctly broken as well.
V9.12 - June 13th Hotfix
  • Stats Base attack damage reduced to 61 from 65. Base armor reduced to 37 from 39. Magic resistance growth reduced to 1.25 from 1.5. Armor growth reduced to 3 from 4.
  • Darkness Rise Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level). Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level). Health ratio reduced to Champions killed with Comeuppance (R)1% − 5% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 6.1% (based on level).
V9.12 - Full Relaunch
  • General Complete visual upgrade across all skins. New artwork for Original Mordekaiser, Infernal Mordekaiser, Lord Mordekaiser, and Dragon Knight Mordekaiser. Adjusted artwork for King of Clubs Mordekaiser and Pentakill Mordekaiser. New voice over. New lore.
  • Stats Base movement speed increased to 335 from 325. Base attack speed increased to 0.625 from 0.601. Base attack damage increased to 65 from 61. Base armor increased to 39 from 25. Base magic resistance reduced to 32 from 32.1. Base health increased to 575 from 530. Attack speed growth reduced to 1% from 2.2%. Attack damage growth reduced to 4 from 5. Armor growth increased to 4 from 3.75. Magic resistance growth increased to 1.5 from 1.25. Health growth increased to 90 from 78. Health regeneration growth increased to 0.75 from 0.3.
  • Darkness Rise (Innate) Innate: Mordekaiser's basic attacks deal 40% AP Damage mitigated with Shifting Sands (E)bonus magic damage on-hit. After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration. Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) Champions killed with Comeuppance (R)(+ 1% − 6.1% (based on level) of target's maximum health) Damage mitigated with Shifting Sands (E)magic damage per second to all nearby enemies and gains Champions killed 5s before or after using Chronobreak (R)5% − 10% (based on level) bonus movement speed.
  • Obliterate (Q) Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy. Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
  • Indestructible (W) Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to Champions killed with Comeuppance (R)30% of his maximum health. The Potential Shield bar has a minimum of Champions killed with Comeuppance (R)5% of his maximum health. Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability. Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield. Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Death's Grasp (E) Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration. Active: After a small delay, Mordekaiser pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage. Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
  • Realm of Death (R) Active: Mordekaiser slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they cannot leave. Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end. For the same duration Mordekaiser also steals 10% of the target's current size, armor, Champions that have been made a Vessel by Test of Spirit (E)magic resist, Champions killed with Comeuppance (R)health, Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage, Damage to champions with Center of the Universe (P)ability power and Champions hit with Martial Cadence (P)attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn. If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration. Target Range: 650. Effect Radius: 1200. Cooldown: 140 / 130 / 120 / 110 / 100 seconds.

Recommended build

What players actually run on Mordekaiser on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Mordekaiser's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Mordekaiser struggles against the most, and the five it beats most often, on the current patch.

Percentages are Mordekaiser's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Mordekaiser, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.