Rek’Sai

Rek’Sai Build

the Void Burrower

Role: Jungle Pick Rate: 2.3% Win Rate: 53.39%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Scorchclaw Pup
Health Potion
Core
Stridebreaker Stridebreaker
Plated Steelcaps Plated Steelcaps
Spear of Shojin Spear of Shojin
Late
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 72.7% · 53.1% WR
Triumph
Triumph 75.9% · 53.2% WR
Legend: Alacrity
Legend: Alacrity 72.2% · 53% WR
Coup de Grace
Coup de Grace 72.5% · 53.2% WR
Inspiration
Cosmic Insight
Cosmic Insight
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 23% · 53.6% WR
Sudden Impact
Sudden Impact 21.4% · 53.3% WR
Sixth Sense
Sixth Sense 9.1% · 54% WR
Treasure Hunter
Treasure Hunter 9.1% · 55.5% WR
Precision
Coup de Grace
Coup de Grace 72.5% · 53.2% WR
Triumph
Triumph 75.9% · 53.2% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.16%
Bronze Bronze 45.14%
Silver Silver 46.01%
Gold Gold 48.03%
Platinum Platinum 50.10%
Emerald Emerald 51.90%
Diamond Diamond 53.56%
Master Master 55.16%
Grandmaster Grandmaster 57.29%
Challenger Challenger 61.43%
All Elos All Elos 53.19%

Best Counters and Matchups for Rek’Sai

See all counters for Rek’Sai

Top 5 Counters Against Rek’Sai

Sejuani
47.7% WR +0.1%
Bel'Veth
Bel'Veth Matchup detail
50.2% WR +4.0%
Aatrox
50.3% WR +2.9%
Zyra
50.6% WR +2.9%
Zac
50.7% WR +2.3%

Top 5 Best Matchups for Rek’Sai

Gragas
61.4% WR +12.5%
Volibear
Volibear Matchup detail
58.2% WR +10.3%
Amumu
57.7% WR +9.7%
Trundle
57.4% WR +9.4%
Sylas
57.0% WR +7.8%

Patch History

V14.12
  • Queen's Wrath Bonus attack speed reduced to 35% from 45%.
  • Unburrow Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
V14.7
  • Fury of the Xer'Sai Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%. Fury generated against minions, wards, and jungle plants reduced to 5 from 12.5. Maximum heal reduced to Champions killed with Comeuppance (R)10% − 20% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)12% − 20% (based on level).
  • Queen's Wrath Bug Fix: Now properly generates rune and item stacks (such as Conqueror, Eclipse, etc).
V14.6
  • Void Rush Rescripted to no longer utilize a cast wrapper that would potentially be interruptible. Bug Fix: Casting no longer fails if Rek'Sai was stunned on the very next frame after casting Void Rush.
V14.5 - March 6th Hotfix
  • Unburrow Bug Fix: Knockup no longer fails if the target moves outside of effect range fast enough when she issues an attack.
V14.5
  • Stats Attack windup reduced to 20% from 26.6667%. Critical strike attack windup reduced to 20% from 20.8333%. Attack windup modifier changed to 0.6 from 1.
  • Queen's Wrath New Effect: Empowered attacks now have an uncancellable windup. Bug Fix: Now properly stacks Spear of Shojin's Focused Will.
  • Unburrow New Effect: Can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow. Bug Fix: Now properly knocks up large monsters if they were not the primary target. Bug Fix: No longer sometimes locks her out of declaring basic attacks for some time after unburrowing.
  • Furious Bite Health ratio increased to Champions killed with Comeuppance (R)8 / 9.5 / 11 / 12.5 / 14% of target's maximum health from 6 / 8 / 10 / 12 / 14%. Monster damage cap increased to 75 − 400 (based on level) from 60 − 400 (based on level).
  • Tunnel Bug Fix: Potentially fixed movement through terrain failing upon entering a Tunnel created by casting this ability.
  • Void Rush Base damage increased to 150 / 300 / 450 from 100 / 250 / 400. Health ratio increased to Champions killed with Comeuppance (R)25 / 30 / 35% of target's missing health from 20 / 25 / 30%. Undocumented: The initial movement spell now has a 1-frame / 0.033 seconds-second cast time in order to be properly buffered with other attacks and spells, and not result in unexpectedly canceling the movement and damaging effects upon emerging.
V14.4 - Mid-scope Update
  • Stats Base health regeneration reduced to 2.5 from 7.5. Health regeneration growth reduced to 0.5 from 0.65. Base movement speed increased to 340 from 335.
  • Fury of the Xer'Sai Maximum heal health ratio increased to Champions killed with Comeuppance (R)12% − 20% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)2% − 10% (based on level). Removed: No longer has a maximum base heal of 10. New Effect: Fury generation is now reduced by 50% against minions, wards, and jungle plants.
  • Queen's Wrath Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time. Removed: No longer has a 0.25-second cast time for each empowered attack. New Effect: Now grants Champions hit with Martial Cadence (P)45% bonus attack speed while active. Made cast animations smoother at high attack speeds.
  • Prey Seeker Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10. Damage type changed to magic from physical. Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200. Bonus AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from 50%.
  • Burrow Bonus movement speed changed to 5 / 10 / 15 / 20 / 25 from 5 / 10 / 15 (based on level). Vision radius increased to 385 from 250. Removed: No longer reduces her attack range to 75.
  • Unburrow Damage type changed to magic from physical. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190. Removed: Damage no longer scales with Champions stunned with Pyromania (P)80% bonus AD. New Effect: Damage now scales with 80% AP. New Effect: Now knocks up all targets hit, instead of only knocking up the primary target and knocking back all secondary targets. The 10-second per-target immunity will apply to all targets hit. Removed: No longer slows targets by 40% for 0.5 seconds after knocking them up.
  • Furious Bite Cooldown reduced to 10 seconds from 12. Removed: No longer has a base damage of 5 / 10 / 15 / 20 / 25. AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)70% AD. Removed: At maximum Fury, no longer deals double damage and converts it to true damage. New Effect: At maximum Fury, now deals Champions killed with Comeuppance (R)6 / 8 / 10 / 12 / 14% of target's maximum health Champions killed from outside standard Attack rangebonus physical damage, capped at 60 − 400 (based on level) against monsters.
  • Tunnel Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 26 / 24 / 22 / 20 / 18 seconds. Tunnel cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 10 / 8 / 6 / 4 / 2 seconds. Manual cast dash speed reduced to 500 from 550. New Effect: Manual cast dash speed now scales with total movement speed instead of movement speed from boots. Movement speed while burrowing and unburrowing slightly increased. Bug Fix: Dash speed while in the Tunnel is now properly 850 (matching the movement command/re-use speed) instead of 550, if the Tunnel is created by casting this ability. Bug Fix: No longer has a 0.05-second delay when entering a Tunnel after its creation by casting this ability.
  • Void Rush Bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from 175%.
V13.19
  • Fury of the Xer'Sai Maximum base heal reduced to 10 from 15 − 125 (based on level). Maximum heal health ratio reduced to Champions killed with Comeuppance (R)2% − 10% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)2% − 12% (based on level).
  • Queen's Wrath AD ratio reduced to Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD from Champions stunned with Pyromania (P)34 / 38 / 42 / 46 / 50% AD.
  • Burrow Bonus movement speed reduced to 5 / 10 / 15 (based on level) from 15 / 20 / 25 / 30 (based on level).
  • Unburrow Base damage increased to 50 / 85 / 120 / 155 / 190 from 50 / 65 / 80 / 95 / 110.
V13.16
  • Queen's Wrath Removed: No longer has a base damage of 21 / 27 / 33 / 39 / 45. AD ratio changed to Champions stunned with Pyromania (P)34 / 38 / 42 / 46 / 50% total AD from Champions stunned with Pyromania (P)50% bonus AD at all ranks.
V13.14
  • Unburrow Base damage reduced to 50 / 65 / 80 / 95 / 110 from 55 / 70 / 85 / 100 / 115.
  • Furious Bite Base damage reduced to 5 / 10 / 15 / 20 / 25 from 55 / 60 / 65 / 70 / 75. AD ratio changed to Champions stunned with Pyromania (P)70% total AD from Champions stunned with Pyromania (P)85% bonus AD.
  • Void Rush Bug Fix: Now properly counts as an ability cast for triggering Spellblade effects.
V13.13
  • Stats Base attack damage reduced to 58 from 61. Base health reduced to 600 from 640.
V13.11
  • Fury of the Xer'Sai Maximum base heal reduced to 15 − 125 (based on level) from 20 − 190 (based on level). New Effect: Now heals up to Champions killed with Comeuppance (R)2% − 12% (based on level) maximum health at maximum fury.
  • Queen's Wrath Duration reduced to 3 seconds from 5. Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 4 at all ranks. New Effect: Basic attacks now refresh the buff duration of the empowered attack. Removed: Empowered attack's buff no longer ends prematurely if she is Burrowed for more than 1.5 seconds.
  • Prey Seeker Reveal duration increased to 5 seconds from 2.5.
  • Burrow Tremor Sense tick rate interval reduced to 1 second per tick from 1.5.
  • Unburrow Targeted range increased to match untargeted range.
V13.7
  • Burrow Bug Fix: Tremor Sense no longer detects untargetable units like jungle companions.
V12.19
  • Stats Base attack damage reduced to 61 from 64.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
  • Void Rush Bug Fix: Casting it on a Vessel created by Illaoi's Test of Spirit no longer causes the caster's model to stop rendering.
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 99 from 85. Armor growth increased to 4.95 from 3.75. Magic resistance growth increased to 2.05 from 1.25.
V12.5
  • Queen's Wrath Bug Fix: Cast bar HUD now displays correctly.
V12.4 - February 17th Hotfix
  • Queen's Wrath Bug Fix: Fixed a bug where it was not reducing the cast time on her empowered basic attacks.
V12.1
  • Furious Bite Base damage changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
  • Tunnel Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 26 / 23 / 20 / 17 / 14.
V11.17
  • Unburrow Bug Fix: Fixed a bug where Nunu would be knocked up to a very high height when hit by Unburrow while channeling Biggest Snowball Ever!.
V11.14
  • Queen's Wrath Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40. Maximum base damage increased to 63 / 81 / 99 / 117 / 135 from 60 / 75 / 90 / 105 / 120.
  • Prey Seeker Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
V11.12
  • General Adjusted splash artwork for Pool Party Rek'Sai.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.19 - September 21st Hotfix
  • Burrow Bug Fix: Fix a bug where the movement speed was doubled when casted.
V10.19 - September 16th Hotfix
  • Queen's Wrath Bug Fix: Cooldown now properly starts while burrowed.
  • Furious Bite Bug Fix: Cooldown now properly starts while burrowed.
V10.16
  • Queen's Wrath Bug Fix: Empowered attacks no longer fizzle if used on an enemy shortly after casting Void Rush.
V10.6
  • Void Rush Bug Fix: No longer gains crowd control immunity after leaping on clones for 3 seconds.
V9.22
  • Void Rush Bug Fix: Refund now properly and consistently works when enemy champions die during the cast and dash of the ability.
V9.19
  • Stats Base armor increased to 36 from 33.
  • Queen's Wrath New Effect: Bonus damage now works against turrets.
V9.17
  • Void Rush Bug Fix: No longer gains a short "Can't Be Displaced" buff if her target dies as she starts Void Rush.
V9.9
  • Stats Base attack damage reduced to 64 from 65.5. Attack damage growth reduced to 3 from 3.35.
  • Prey Seeker Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 11 / 10 / 9 / 8 / 7.
  • Furious Bite Base damage reduced to 50 / 60 / 70 / 80 / 90 from 55 / 65 / 75 / 85 / 95.
V9.6 - March 21st Hotfix
  • Void Rush Bug Fix: No longer crashes the server if it hits unpassable terrain.
V9.6
  • Void Rush Cooldown increased to 100 / 90 / 80 seconds from 100 / 80 / 60. Bonus AD ratio reduced to Champions stunned with Pyromania (P)175% bonus AD from 200%.
V9.4 - February 25th Hotfix
  • Void Rush Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.
V9.4
  • Fury of the Xer'Sai New Effect: Fury bar now changes from yellow to red when full.
  • Queen's Wrath New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
  • Prey Seeker New Effect: Now generates 25 Fury if it hits an unit.
  • Burrow Tracking visuals for nearby enemies brightened. New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
  • Void Rush New Effect: Can now only be dodged if target moves 1000 units away.
V9.2
  • Queen's Wrath Bug Fix: Attacks now interact properly with Hail of Blades.
V8.24
  • Pool Party Rek'Sai Bug Fix: Recall ground water VFX no longer clip through elevated terrain.
V8.14
  • Queen's Wrath Bonus AD ratio increased to Champions stunned with Pyromania (P)50% bonus AD from 40%.
  • Prey Seeker Bonus AD ratio increased to Champions stunned with Pyromania (P)50% bonus AD from 40%.
  • Void Rush Bonus AD ratio increased to Champions stunned with Pyromania (P)200% bonus AD from 185%.
V8.9
  • Pool Party Rek'Sai Tunnel Bug Fix: Tunnels now properly use the correct textures and base tunnels can no longer be seen through the deflated tunnels.
V8.8
  • Fury of the Xer'Sai Bug Fix: Fury no longer decays from being out of combat while she is consuming it for burrowed regeneration. Bug Fix: Out of combat fury decay now begins precisely at 8 seconds (as opposed to 8-9 seconds).
V8.3
  • Stats Base health regeneration increased to 7.5 from 7.342.
V7.22
  • Stats Base attack damage increased to 66 from 57.5. Base armor increased to 33 from 24.
  • Queen's Wrath Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
  • Unburrow Base damage increased to 55 / 70 / 85 / 100 / 115 from 50 / 65 / 80 / 95 / 110.
  • Furious Bite Base damage increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
V7.17
  • Tunnel Bug Fix: No longer becomes permanent if they are destroyed as she exits them.
V7.14
  • Void Rush Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed. Bug Fix: Now properly marks targets even when the damage is completely blocked by a shield.
V7.13
  • Queen's Wrath Spells queued while attacking are handled better.
  • Unburrow New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds). Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
  • Void Rush AD ratio increased to Champions stunned with Pyromania (P)185% bonus AD from 160%. Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range. Bug Fix: Cooldown availability now displays accurately for allies in the HUD. Bug Fix: Prey marks no longer show up for spectators.
V7.12
  • Stats Base attack damage increased to 57.5 from 55.628. Armor growth increased to 3.75 from 3.4.
  • Unburrow Bonus AD ratio increased to Champions stunned with Pyromania (P)80% bonus AD from Champions stunned with Pyromania (P)40% bonus AD.
  • Void Rush New Effect: Is now much harder to dodge. Rek'Sai's target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
V7.11
  • Stats Health growth reduced to 85 from 90.
  • Fury of the Xer'Sai Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per Unburrow ability, and 2.5 per extra enemy hit. Health restore duration reduced to 3 seconds from 5. Maximum health restored reduced to 20 − 190 (based on level) from 25 − 450 (based on level).
  • Queen's Wrath Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55. AD ratio increased to Champions stunned with Pyromania (P)40% bonus AD from Champions stunned with Pyromania (P)20% bonus AD.
  • Prey Seeker New Effect: Damage now scales with Champions stunned with Pyromania (P)40% bonus AD. Damage type changed to physical from magic.
  • Unburrow Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200. Knock up duration increased to 1 second from 0.5 - 1. Knock up targeting changed to closest single target from area of effect targets. New Effect: Now knocks back other units 250 range away from Rek'Sai. New Effect: The knocked up target is granted immunity from further knock-ups. Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8. New Effect: Can now interact with plants by attacking them while burrowed.
  • Furious Bite Damage changed to 50 / 60 / 70 / 80 / 90 Champions stunned with Pyromania (P)(+ 85% bonus AD) from Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD. Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as Skillshots dodged with Void Surge (Q) true damage at maximum Fury.
  • Tunnel Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18. On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
  • Void Rush New Passive: Dealing damage to enemy champions marks them for the next 5 seconds. New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 Champions stunned with Pyromania (P)(+ 160% bonus AD) Champions killed with Comeuppance (R)(+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap. Cooldown: 100 / 80 / 60 seconds Range: 1500 Removed Passive: Passively gains Champions hit with Martial Cadence (P)20 / 40 / 60% bonus attack speed. Removed Active: After channeling for 1.5 seconds, Rek'Sai burrows into the ground and dashes to the target Tunnel entrance without shutting it down, becoming untargetable for the duration. Cooldown: 180 / 140 / 100 seconds Range: Global
V7.4
  • General Adjusted splash artwork for Pool Party Rek'Sai.
V6.18
  • Stats Base armor reduced to 24 from 28.3. Armor growth reduced to 3.4 from 3.75.
V6.17
  • Tunnel Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
  • Void Rush Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
V6.14
  • Burrow Tremor Sense refresh rate per target increased to 1.5 seconds from 0.75. New Effect: Tremor Sense does not alert Rek'Sai if the enemy is minorly moving to change their facing direction.
V6.3
  • Tunnel Bug Fix: Rek'Sai occasionally failing to go through a tunnel when trying to use a second one as she exits the first.
V5.17
  • Fury of the Xer'Sai Removed: Granting 15 bonus Fury upon using Unburrow.
V5.13
  • Unburrow Displacement radius reduced to 160 from 200.
V5.10
  • General Base health reduced to 570 from 611.2.
V5.7
  • Queen's Wrath AD ratio per hit reduced to Champions stunned with Pyromania (P)(+ 20% bonus AD) from Champions stunned with Pyromania (P)(+ 30% bonus AD) Total AD ratio reduced to Champions stunned with Pyromania (P)(+ 60% bonus AD) from Champions stunned with Pyromania (P)(+ 90% bonus AD)
  • Tunnel Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks. Bug Fix: Duration error in tooltip.
V5.5
  • Tunnel New Effect: Uses the ward spawning UI (counter for existing vs. maximum as well as displaying to-be-destroyed ones upon reaching the limit)
V5.2
  • Queen's Wrath Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
  • Unburrow Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260. On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V5.1
  • Queen's Wrath Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95. AD ratio reduced to Champions stunned with Pyromania (P)(+ 30% bonus AD) from Champions stunned with Pyromania (P)(+ 40% bonus AD)
  • Prey Seeker AP ratio reduced to (+ 70% AP) from (+ 100% AP)
  • Unburrow AD ratio reduced to Champions stunned with Pyromania (P)(+ 40% bonus AD) from Champions stunned with Pyromania (P)(+ 50% bonus AD)
V4.21
  • Added

Recommended build

What players actually run on Rek’Sai on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Rek’Sai's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Rek’Sai struggles against the most, and the five it beats most often, on the current patch.

Percentages are Rek’Sai's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Rek’Sai, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.