Amumu

Amumu Build

the Sad Mummy

Role: Jungle Pick Rate: 1.9% Win Rate: 52.44%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

E Q W

Items

Start
Mosstomper Seedling
Health Potion
Core
Liandry's Torment Liandry's Torment
Plated Steelcaps Plated Steelcaps
Sunfire Aegis Sunfire Aegis
Late
Abyssal Mask
Jak'Sho, The Protean

Runes

Most Played
Precision
Conqueror
Conqueror 78.8% · 52.2% WR
Triumph
Triumph 78.3% · 52.2% WR
Legend: Haste
Legend: Haste 77.6% · 52.2% WR
Last Stand
Last Stand 73.7% · 52.1% WR
Domination
Ultimate Hunter
Ultimate Hunter 2% · 47.4% WR
Cheap Shot
Cheap Shot 1.3% · 50.7% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 78.8% · 52.2% WR
Triumph
Triumph 78.3% · 52.2% WR
Legend: Haste
Legend: Haste 77.6% · 52.2% WR
Last Stand
Last Stand 73.7% · 52.1% WR
Resolve
Conditioning
Conditioning 2.3% · 49.7% WR
Overgrowth
Overgrowth 2.1% · 48.3% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 47.45%
Bronze Bronze 51.59%
Silver Silver 51.92%
Gold Gold 52.58%
Platinum Platinum 52.37%
Emerald Emerald 51.85%
Diamond Diamond 51.16%
Master Master 49.32%
Grandmaster Grandmaster 52.38%
Challenger Challenger 46.67%
All Elos All Elos 51.48%

Best Counters and Matchups for Amumu

See all counters for Amumu

Top 5 Counters Against Amumu

Shaco
47.6% WR +0.2%
Nidalee
47.6% WR -0.4%
Rek'Sai
48.2% WR +1.7%
Ivern
48.2% WR +0.9%
Elise
48.5% WR +1.6%

Top 5 Best Matchups for Amumu

Pantheon
Pantheon Matchup detail
59.6% WR +9.5%
Skarner
58.3% WR +9.8%
Jayce
58.1% WR +7.8%
Qiyana
57.4% WR +6.0%
Evelynn
57.1% WR +10.1%

Patch History

V14.9
  • Stats Attack damage increased to 57 from 53. Base armor increased to 33 from 30.
V13.11
  • Despair Base damage per tick reduced to 7 from 10.
V13.9
  • Despair Base damage per tick changed to 10 at all ranks from 6 / 8 / 10 / 12 / 14. Health ratio per tick increased to Champions killed with Comeuppance (R)0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
V13.4
  • Stats Health growth reduced to 94 from 100. Armor growth reduced to 4 from 4.2.
  • Despair Health ratio per tick reduced to Champions killed with Comeuppance (R)0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
V13.3
  • Bandage Toss Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
  • Tantrum Base damage changed to 65 / 100 / 135 / 170 / 205 from 80 / 110 / 140 / 170 / 200.
V13.1
  • Tantrum Bug Fix: Now properly displays in the death recap the amount the cooldown is reduced by from enemy basic attacks.
V12.23
  • Stats Health growth increased to 100 from 89.
  • Bandage Toss Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
  • Despair Health ratio per tick increased to Champions killed with Comeuppance (R)0.5 / 0.625 / 0.75 / 0.875 / 1% maximum health from 0.5 / 0.575 / 0.65 / 0.725 / 0.8%.
  • Tantrum Base damage increased to 80 / 110 / 140 / 170 / 200 from 85 / 110 / 135 / 160 / 185.
V12.22 - November 17th Hotfix
  • Tantrum Base damage increased to 85 / 110 / 135 / 160 / 185 from 75 / 100 / 125 / 150 / 175. Cooldown reduction from attacks increased to 0.75 seconds from 0.5.
V12.22
  • Stats Base mana regeneration increased to 7.4 from 7.38. Mana regeneration growth increased to 0.55 from 0.53.
V12.16
  • General Adjusted splash artwork for Surprise Party Amumu.
V12.12
  • Bandage Toss Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 70 at all ranks.
  • Curse of the Sad Mummy Base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
V12.10
  • Stats Base health increased to 685 from 615. Health growth increased to 89 from 75. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
V12.4
  • Tantrum Base damage reduction increased to 5 / 7 / 9 / 11 / 13 from 2 / 4 / 6 / 8 / 10.
V12.3
  • General Base voice lines have been remastered to sound clearer, cleaner, and smoother.
  • Stats Armor growth reduced to 3 from 3.5.
  • Tantrum New Effect: Damage reduction is now capped at 50% of the damage instance.
V11.20
  • Bandage Toss Base damage reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190. Mana cost increased to 70 at all ranks from 30 / 35 / 40 / 45 / 50.
V11.17
  • Stats Health growth reduced to 75 from 80. Armor growth reduced to 3.5 from 3.8.
  • Bandage Toss New Effect: Now uses a 2 charge system with a recharge time of 16 / 15.5 / 15 / 14.5 / 14 seconds, affected by ability haste. Cooldown reduced to 3 seconds between casts at all ranks, from 10 / 9.5 / 9 / 8.5 / 8. Cooldown between casts is unaffected by ability haste. Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 130 / 180 / 230 / 280. AP ratio increased to 85% AP from 70% AP.
  • Despair Base damage per tick increased to 6 / 8 / 10 / 12 / 14 from 4 / 6 / 8 / 10 / 12. Health ratio per tick reduced to Champions killed with Comeuppance (R)0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
  • Curse of the Sad Mummy Stun duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2.
V11.7
  • Bandage Toss Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
  • Tantrum Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
V11.4
  • Stats Base health increased to 615 from 613.
  • Tantrum Base damage increased to 75 / 100 / 125 / 150 / 175 from 75 / 95 / 115 / 135 / 155.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base attack damage reduced to 53 from 53.38. Base health reduced to 613 from 615.
V10.24 - November 25th Hotfix
  • Stats Mana growth reduced to 40 from 60.
  • Tantrum Base damage reduced to 75 / 95 / 115 / 135 / 155 from 75 / 100 / 125 / 150 / 175.
  • Curse of the Sad Mummy Stun duration reduced to 1.5 / 1.75 / 2 seconds from 2 at all ranks.
V10.24
  • Despair Base damage per tick reduced to 4 / 6 / 8 / 10 / 12 from 5 / 7.5 / 10 / 12.5 / 15. AP ratio per tick reduced to 0.25% per 100 AP from 0.5% per 100 AP. Bug Fix: Damage no longer occasionally fires at a slightly increased pace.
V10.23
  • Stats Base health increased to 615 from 613.12. Health growth reduced to 80 from 84. Base armor reduced 30 from 33. Base mana reduced to 285 from 287.2. Mana growth increased to 60 from 40.
V10.22
  • Curse of the Sad Mummy New Effect: Now stuns enemies for 2 seconds. Removed: No longer disarms and roots enemies for 2 seconds.
V10.21
  • Cursed Touch Bug Fix: Fixed a bug where it would not apply through AoE damage abilities.
V10.16
  • Bandage Toss Bug Fix: Now properly grants a stack of Electrocute and Phase Rush and two stacks of Conqueror from the basic attack following after.
V10.5
  • Curse of the Sad Mummy Cooldown increased to 150 / 125 / 100 seconds from 130 / 115 / 100.
V10.4
  • Bandage Toss Dash speed increased to 1800 from 1350.
  • Curse of the Sad Mummy Cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110. New Effect: Now stops enemies in the middle of their dashes.
V9.24
  • Bandage Toss Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
V9.12
  • General New visual effects. New basic attack hit effects. All skins cleaned up to match the new effects on the base skin.
  • Cursed Touch Cleaned up existing effects.
  • Bandage Toss Added a subtle effect to show the width of his missile and brightened the tip of it.
  • Despair Now displays a reflection and has a better representation of the hitbox. New, more condensed impact effect.
  • Tantrum New AoE, now with sand, and a better representation of the hitbox.
  • Curse of the Sad Mummy More sand and actual Shuriman runes.
  • Sad Robot Amumu New, robot-y effects across all his abilities.
V9.11
  • Cursed Touch Bonus true damage reduced to 10% from 13%.
V9.8
  • Cursed Touch Bonus true damage increased to 13% from 10%.
  • Bandage Toss Cooldown to reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8. New Effect: Now follows his target for up to 2000 units from where he cast Bandage Toss, in case targets get out of the stun before he arrives.
V8.24
  • Infernal Amumu Bug Fix: Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
  • Sad Robot Amumu Despair Bug Fix: Particles no longer separate and clip through elevated terrain.
V8.16
  • Tantrum New Effect: Reduced physical damage now scales with 3% bonus armor and Champions that have been made a Vessel by Test of Spirit (E)3% bonus magic resistance.
V8.9
  • Bandage Toss Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 90 / 100 / 110 / 120.
V8.4
  • Despair Bug Fix: Now correctly deactivates when he runs out of mana.
V8.3
  • Stats Base health regeneration increased to 9 from 8.878.
V7.24
  • General New ability icons.
V7.22
  • Stats New: Now has +15% bonus attack speed at level 1. Base armor increased to 33 from 23.544.
  • Surprise Party Amumu Curse of the Sad Mummy Bug Fix: Can no longer be heard in Fog of War.
V7.14
  • Bandage Toss Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.9
  • Curse of the Sad Mummy Bug Fix: VFX no longer appear in the wrong place if he flashes during its cast time. Bug Fix: VFX no longer stay on the map forever if he dies while casting it.
V7.8
  • Cursed Touch Bonus true damage reduced to 10% from 15%. New Effect: Bonus true damage is no longer reduced by magic resistance.
  • Despair Health ratio per tick reduced to Champions killed with Comeuppance (R)0.5 / 0.625 / 0.75 / 0.875 / 1% of target's maximum health from 0.5 / 0.75 / 1 / 1.25 / 1.5%.
V7.7
  • Cursed Touch Removed: Basic attacks reduces target's magic resistance by 15 / 20 / 25 (based on level) for 3 seconds. New Effect: Basic attacks apply inheritCurse on target for 3 seconds. inheritCursed target receive Skillshots dodged with Void Surge (Q) 15% bonus true damage from all incoming magic damage.
  • Despair Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24. New Effect: Damage now applies every half second instead of every second. New Effect: Now refreshes inheritCurse on targets.
  • Curse of the Sad Mummy New Effect: Now applies inheritCurse on targets.
V7.2
  • Despair Bug Fix: Sad Robot Amumu's Despair puddle no longer spins around as Amumu changes which way he's facing.
  • Curse of the Sad Mummy Bug Fix: Emumu's bandage particles during Curse of the Sad Mummy are once again appropriately emo.
V6.7
  • General Splash artwork for Vancouver Amumu, Emumu, Re-Gifted Amumu and Almost-Prom King Amumu updated to the Chinese art.
V5.16
  • Stats Armor growth increased to 3.8 from 3.3
V5.6
  • Despair Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
V4.20
  • General Base armor reduced to 23.544 from 27.544
  • Despair Damage changed to Champions killed with Comeuppance (R)1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from Champions killed with Comeuppance (R)1.5 / 1.8 / 2.1 / 2.4 / 2.7% of enemies' maximum health.
V4.16
  • General New lore
V4.5
  • Stats Base armor increased to 22 from 18.
V3.03
  • Bandage Toss Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320.
  • Curse of the Sad Mummy Radius reduced to 550 from 600.
V1.0.0.154
  • Cursed Touch Magic resistance reduction reduced to 15 / 20 / 25 from 15 / 25 / 35.
V1.0.0.152
  • Stats Movement speed increased to 335 from 310.
V1.0.0.144
  • Cursed Touch Debuff duration reduced to 3 seconds from 4.
  • Tantrum Mana cost reduced to 35 from 50.
  • Bandage Toss AP ratio reduced to 70% AP from 100% AP.
  • Curse of the Sad Mummy AP ratio reduced to 80% AP from 100% AP.
V1.0.0.143
  • Despair Now displays a range indicator when hovered over.
V1.0.0.141
  • General Splash artwork for Original Amumu and Pharaoh Amumu updated to the Chinese art.
V1.0.0.140b
  • Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map.
V1.0.0.139
  • Stats Magic resistance per level increased to 1.25 from 0.
  • Curse of the Sad Mummy Cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120.
V1.0.0.133
  • Despair Fixed a bug where it was gaining less damage from ability power than intended.
V1.0.0.128
  • Stats Range increased to 125 from 100.
V1.0.0.123
  • Bandage Toss Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion.
V1.0.0.111
  • Stats Base attack damage increased to 47 from 45. Base armor increased to 18 from 15.
  • Tantrum Passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5.
  • Despair Mana cost per second reduced to 8 from 10 at all ranks. Now has a new particle to match the area of effect.
V1.0.0.105
  • Curse of the Sad Mummy Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450. Damage is now dealt immediately instead of over time. It is now consistent with other similar skills ( Dark Binding, Crescendo) and will deal damage to Black Shield. Fixed a bug where it was disabling enemies for too long.
V1.0.0.103
  • Bandage Toss Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
  • Curse of the Sad Mummy Duration reduced to 2 seconds from 2.5
V1.0.0.102
  • Cursed Touch Debuff duration reduced to 4 seconds from 5.
V1.0.0.100
  • Cursed Touch Magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40.
  • Bandage Toss Can no longer be cast while rooted.
  • Curse of the Sad Mummy Tooltip corrected to state that enemies are rooted and cannot attack or move.
V1.0.0.96
  • General Fixed an issue where Amumu's attack timing was too slow.
V1.0.0.87
  • Cursed Touch Updated the tooltip to include the duration of the magic resistance debuff.
V1.0.0.85
  • Stats Health per level increased to 84 from 76. Base damage increased to 45 from 40. Damage per level decreased to 3.6 from 3.8. Mana regen per level increased to 0.065 from 0.06.
  • Tantrum Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 9. Cooldown reduction upon being hit reduced to 0.5 seconds from 1.
  • Despair Increased the aura range to 350 at all ranks from 250 / 275 / 300 / 325 / 350. Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's maximum health. Champions killed with Comeuppance (R)Enemy health scaling decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%.
V1.0.0.79
  • Bandage Toss Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
V1.0.0.72
  • Bandage Toss Mana cost reduced to 90 / 100 / 110 / 120 / 130 from 130 at all ranks. New animation.
  • Curse of the Sad Mummy Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140.
V1.0.0.63
  • Despair Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's. Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.
V1.0.0.61
  • Bandage Toss Fixed a bug which caused it to deal too much damage.
  • Tantrum Base damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180.
V1.0.0.52
  • Tantrum Damage changed to 100 / 120 / 140 / 160 / 180 from 115 / 130 / 145 / 160 / 175.
  • Curse of the Sad Mummy Duration reduced to 2.5 seconds from 3.
V0.9.25.34
  • Tantrum Mana cost increased to 50 at all ranks from 50 / 45 / 40 / 35 / 30. Base damage changed to 115 / 130 / 145 / 160 / 175 from 155 at all ranks.
V0.9.25.21
  • Stats Base armor reduced to 18 from 21.
  • Bandage Toss Base damage reduced to 80 / 140 / 200 / 260 / 320 from 75 / 140 / 205 / 275 / 350.
  • Tantrum Cooldown changed to 21 / 18 / 15 / 12 / 9 seconds from 20 / 18 / 16 / 14 / 12. Cooldown reduction on being hit reduced to 1 second from 2.
V0.9.22.16
  • Bandage Toss Improved skillshot speed and ease of use.
  • Despair Health drain increased to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 from 2 / 2.25 / 2.5 / 2.75 / 3.
V0.9.22.15
  • Bandage Toss Base damage increased to 75 / 140 / 205 / 275 / 350 from 50 / 125 / 200 / 275 / 350.
V0.8.22.115
  • Cursed Touch Now properly shows up as a debuff.
  • Added Cursed Touch - I Amumu's physical attacks reduce his target's magic resistance. Bandage Toss - Q Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them. Despair - W Toggle: Enemies within a short range of Amumu lose x% of their life each second. Tantrum - E Passive: Permanently reduces physical damage dealt to Amumu. Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units. Curse of the Sad Mummy - R Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

Recommended build

What players actually run on Amumu on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Amumu's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Amumu struggles against the most, and the five it beats most often, on the current patch.

Percentages are Amumu's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Amumu, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.