Evelynn

Evelynn Build

Agony's Embrace

Role: Jungle Pick Rate: 2.7% Win Rate: 53.35%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Health Potion
Core
Lich Bane Lich Bane
Sorcerer's Shoes Sorcerer's Shoes
Rabadon's Deathcap Rabadon's Deathcap
Late
Shadowflame
Void Staff

Runes

Most Played
Domination
Electrocute
Electrocute 86.5% · 52.8% WR
Sudden Impact
Sudden Impact 94.6% · 52.6% WR
Grisly Mementos
Grisly Mementos 71.6% · 52.3% WR
Relentless Hunter
Relentless Hunter 83.5% · 52.6% WR
Sorcery
Gathering Storm
Gathering Storm 0.7% · 54.5% WR
Absolute Focus
Absolute Focus 0.7% · 53.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 86.5% · 52.8% WR
Sudden Impact
Sudden Impact 94.6% · 52.6% WR
Sixth Sense
Sixth Sense 20.6% · 53.1% WR
Ultimate Hunter
Ultimate Hunter 10.3% · 52.8% WR
Precision
Triumph
Triumph 1.8% · 49.3% WR
Coup de Grace
Coup de Grace 1.6% · 48.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.90%
Bronze Bronze 46.79%
Silver Silver 48.73%
Gold Gold 49.31%
Platinum Platinum 50.97%
Emerald Emerald 52.12%
Diamond Diamond 52.96%
Master Master 53.13%
Grandmaster Grandmaster 53.93%
Challenger Challenger 64.96%
All Elos All Elos 52.48%

Best Counters and Matchups for Evelynn

See all counters for Evelynn

Top 5 Counters Against Evelynn

Elise
46.4% WR -2.0%
Rammus
47.4% WR +2.0%
Jayce
48.0% WR -2.3%
Fiddlesticks
Fiddlesticks Matchup detail
48.7% WR +1.1%
Rek'Sai
48.9% WR +2.5%

Top 5 Best Matchups for Evelynn

Gwen
61.9% WR +11.8%
Darius
59.8% WR +12.2%
Teemo
59.8% WR +10.3%
Volibear
Volibear Matchup detail
59.7% WR +11.8%
Taliyah
59.3% WR +11.4%

Patch History

V14.11
  • Hate Spike Bug Fix: SFX once again properly plays for Evelynn upon hitting a target at max range with the first spike.
V14.9
  • Allure Slow reduced to 45% from 65%.
  • Last Caress AP ratio reduced to 65% AP from 75% AP. Maximum AP ratio reduced to 156% AP from 180% AP.
V14.8
  • General Bug Fix: VO lines for first encounter with Brand and Dr. Mundo are no longer incorrectly swapped.
  • Last Caress Bug Fix: Now properly triggers her VO lines.
V14.5
  • Hate Spike Dart AP ratio reduced to 25% AP from 30% AP. Spike AP ratio reduced to 25% AP from 30% AP.
V14.2
  • Allure Removed: Can no longer target small monsters.
  • Last Caress Now checks if enemies are below the health threshold much more often.
V13.24
  • Hate Spike Bug Fix: SFX now properly plays even if the target is in close proximity.
V13.19
  • Hate Spike Bug Fix: Now properly plays its SFX even if it hits a target at maximum range.
V13.15
  • Demon Shade Bug Fix: No longer has a VFX issue after exiting stealth from either the innate itself or Last Caress.
V12.22
  • Stats Base magic resistance reduced to 32 from 32.1.
V12.20
  • Hate Spike Base damage per mark increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
  • Allure Charm duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V12.15
  • Demon Shade Bug Fix: Fixed a bug where the stealth would break after a target she killed entered a zombie form and then died again.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.13
  • Demon Shade Heal per second increased to 15 − 150 (based on level) from 15 − 75 (based on level).
  • Allure Magic resistance reduction increased to 35 / 37.5 / 40 / 42.5 / 45% from 25 / 27.5 / 30 / 32.5 / 35%.
  • Last Caress New Effect: Now sets Demon Shade's cooldown to 1.25 seconds upon casting.
V12.10
  • Stats Base health increased to 642 from 572. Health growth increased to 98 from 84. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
V11.23 - November 18th Hotfix
  • Demon Shade Bug Fix: Fixed a bug where she would appear translucent while stealthed.
V11.17
  • Last Caress Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
V11.5
  • General Undocumented: Restored proper split of laugh emote into a giggle and laugh, including their animations.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats Base mana reduced to 315 from 315.6. Base mana regeneration increased to 8.11 from 8.108.
  • Demon Shade Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Demon Shade.
  • Allure Bug Fix: Fixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed.
V10.20
  • Demon Shade Bug Fix: Corrected the cooldown tooltip from 2 seconds to 1.5 seconds.
V10.17
  • Hate Spike Dart base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50. Spike base damage reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
V10.16
  • Hate Spike Removed: Hitting a monster with the dart no longer refunds the cooldown by 50%. Cooldown reduced to 4 seconds from 8.
V10.12
  • Allure Bug Fix: Now properly functions when cast on Baron Nashor at all ability's levels and from any range.
V10.8
  • Hate Spike Base dart and spike damage increased to 30 / 35 / 40 / 45 / 50 from 25 / 30 / 35 / 40 / 45.
  • Allure Bug Fix: Now properly damages Baron Nashor at all levels from any range.
V9.24b
  • Demon Shade Bug Fix: Using Oracle Lens no longer breaks her camouflage.
V9.23
  • Demon Shade Bug Fix: Tooltip no longer displays zeros for every number.
V9.18
  • Last Caress Bonus damage against low-health targets increased to 140% from 100%.
V9.15
  • Hate Spike Monster cooldown refund reduced to 50% from 60%.
V9.3
  • Whiplash Bug Fix: Will always dash and apply damage and go on cooldown when targets flash away. Bug Fix: Fixed a bug where if a target moveblock exceeded a certain distance, Whiplash would not get consumed and go on cooldown. Now, Whiplash will still get consumed and apply the damage regardless of the distance they moved.
V9.2 - January 31st Hotfix
  • Allure Bug Fix: No longer gets locked out if used on a target that dies.
  • Empowered Whiplash Bug Fix: Once again applies on-hit effects.
V9.2
  • Hate Spike New Effect: Still prioritizes the last champion then the last non-champion Evelynn hit, but now prioritizes the lowest-health champion next (ahead of the lowest-health non-champion). New Effect: Recasts can now be buffered up to 0.5 seconds before becoming castable.
  • Allure Bug Fix: Cast no longer fizzles if she loses sight of her target mid-cast.
  • Whiplash Bug Fix: No longer occasionally drops her directly on top of her target.
  • Last Caress New Effect: Can now be buffered during Empowered Whiplash.
V8.24
  • Blood Moon Evelynn Bug Fix: Left lasher no longer shrinks at the end of her death animation.
V8.20
  • Whiplash Empowered base damage reduced to 75 / 100 / 125 / 150 / 175 from 95 / 115 / 135 / 155 / 175.
  • Last Caress Base damage reduced to 125 / 250 / 375 from 150 / 275 / 400.
V8.4
  • Whiplash Base damage increased to 55 / 70 / 85 / 100 / 115 from 40 / 55 / 70 / 85 / 100. Empowered base damage increased to 95 / 115 / 135 / 155 / 175 from 70 / 90 / 110 / 130 / 150.
V8.2
  • Whiplash Health ratio reduced to Champions killed with Comeuppance (R)3% (+ 1.5% per 100 AP) of target's maximum health from 4% (+ 2.5% per 100 AP). Empowered health ratio reduced to Champions killed with Comeuppance (R)4% (+ 2.5% per 100 AP) of target's maximum health from 6% (+ 3.5% per 100 AP). New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Whiplash Bug fix: No longer goes on cooldown if it fizzles due to her losing vision of her target during its cast time.
V7.24
  • General Recommended items have been updated.
  • Demon Shade Bug Fix: When camouflaged, she is now properly warned when she's revealed by a turret.
  • Allure New Effect: Magic resist shred now applies to the attack or ability that procs it.
V7.22
  • Stats Base armor increased to 37 from 28.
  • Demon Shade New Effect: Taking damage from champions or turrets puts Demon Shade on a 1.5 second cooldown, reduced from 4. Attacking or casting abilities still puts it on a 4 second cooldown.
  • Whiplash Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 45 / 60 / 75 / 90. Empowered base damage increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
V7.21
  • Whiplash New Effect: The percent health ratio now deals a minimum of 25 damage.
V7.20 - Rework
  • Full Relaunch
  • General Title changed to Agony's Embrace from the Widowmaker. Complete visual upgrade across all skins. New splash artwork for Original Evelynn, Shadow Evelynn, Masquerade Evelynn and Tango Evelynn. Tweaked splash artwork for Safecracker Evelynn. New voice over. New lore.
  • Stats Base health increased to 572 from 531.2. Health growth reduced to 84 from 90. Base health regeneration reduced to 8.5 from 9.824. Health regeneration growth increased to 0.75 from 0.55. Base attack damage increased to 61 from 53.88. Attack damage growth reduced to 3 from 3.5. Base attack speed increased to 0.667 from 0.625. Attack speed growth reduced to 2.1% from 3.6%. Base armor increased to 28 from 26.5. Armor growth reduced to 3.5 from 3.8. Base movement speed reduced to 335 from 340.
  • Demon Shade (Innate) Innate: Evelynn gains Demon Shade after being out of combat for 4 seconds. Demon Shade: While below 250 − 590 (based on level) (+ 250% AP) health, Evelynn restores 15 − 75 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage.
  • Hate Spike (Q) First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown. For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+ 25% AP) bonus magic damage from her next 3 basic attacks or abilities. Hate Spike may be reactivated up to 3 times until the ability comes off cooldown at no cost. Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+ 30% AP) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target. Mana Cost: 40 / 45 / 50 / 55 / 60 Cooldown: 8 seconds
  • Allure (W) Active: Evelynn curses the target champion or monster for 5 seconds. Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost if she triggers this before 2.5 seconds. If the target is cursed for at least 2.5 seconds, she charms the target, as well as applying additional effects based on the target type. Against champions reduces their Champions that have been made a Vessel by Test of Spirit (E)magic resistance by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage. Mana Cost: 60 / 70 / 80 / 90 / 100 Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Whiplash (E) Active: Evelynn whips the target enemy with her lashers, dealing 30 / 45 / 60 / 75 / 90 Champions killed with Comeuppance (R)(+ 4% (+ 3% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds. Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast. Empowered Active: Evelynn dashes toward the target enemy, dealing 60 / 80 / 100 / 120 / 140 Champions killed with Comeuppance (R)(+ 6% (+ 4% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Mana Cost: 40 / 45 / 50 / 55 / 60 Cooldown: 8 seconds
  • Last Caress (R) Active: Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units. Enemies caught in her reveal are devastated, taking 150 / 275 / 400 (+ 75% AP) magic damage, which is doubled versus enemies below Champions killed with Comeuppance (R)30% of their maximum health. Mana Cost: 100 Cooldown: 140 / 110 / 80 seconds

Recommended build

What players actually run on Evelynn on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Evelynn's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Evelynn struggles against the most, and the five it beats most often, on the current patch.

Percentages are Evelynn's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Evelynn, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.