Kassadin

Kassadin Build

the Void Walker

Role: Mid Pick Rate: 2.9% Win Rate: 51.74%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

E W Q

Items

Start
Dark Seal
Refillable Potion
Core
Rod of Ages Rod of Ages
Sorcerer's Shoes Sorcerer's Shoes
Archangel's Staff Archangel's Staff
Late
Malignance
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Inspiration
First Strike
First Strike 44.6% · 51.7% WR
Cash Back
Cash Back 43% · 51.6% WR
Triple Tonic
Triple Tonic 43.6% · 51.7% WR
Cosmic Insight
Cosmic Insight 39.1% · 51.6% WR
Domination
Ultimate Hunter
Ultimate Hunter 37.8% · 50.9% WR
Sudden Impact
Sudden Impact 36.8% · 50.8% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 9.4% · 53.3% WR
Manaflow Band
Manaflow Band 6.2% · 54% WR
Transcendence
Transcendence 9.7% · 53.3% WR
Scorch
Scorch 7.3% · 54.1% WR
Domination
Ultimate Hunter
Ultimate Hunter 37.8% · 50.9% WR
Sudden Impact
Sudden Impact 36.8% · 50.8% WR
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.52%
Bronze Bronze 47.37%
Silver Silver 47.34%
Gold Gold 49.13%
Platinum Platinum 48.94%
Emerald Emerald 50.99%
Diamond Diamond 52.00%
Master Master 52.09%
Grandmaster Grandmaster 53.27%
Challenger Challenger 57.18%
All Elos All Elos 51.51%

Best Counters and Matchups for Kassadin

See all counters for Kassadin

Top 5 Counters Against Kassadin

Xin Zhao
Xin Zhao Matchup detail
42.3% WR -3.7%
Sion
45.5% WR -0.6%
Jayce
46.3% WR -2.2%
Akshan
46.5% WR -1.6%
Talon
46.6% WR -2.0%

Top 5 Best Matchups for Kassadin

Mel
61.2% WR +8.9%
Ziggs
58.3% WR +10.5%
Azir
57.0% WR +4.7%
Smolder
56.8% WR +2.8%
Brand
56.3% WR +8.2%

Patch History

V14.19
  • Null Sphere Bug Fix: Fixed an issue that caused it to go on cooldown if it was cast on a target exiting vision without the spell effect occurring.
V14.10
  • Null Sphere Bug Fix: No longer interrupts Sion's Unstoppable Onslaught.
V14.9
  • Force Pulse AP ratio reduced to 70% AP from 80% AP.
V14.2
  • Cosmic Reaver Kassadin Bug Fix: Parallax textures have been restored.
V13.22
  • Force Pulse AP ratio reduced to 80% AP from 85% AP.
  • Riftwalk AP ratio reduced to 50% AP from 60% AP.
V13.15
  • Riftwalk Undocumented: AP ratio increased to 60% AP from 40% AP.
V13.4
  • Force Pulse Bug Fix: SFX for when the ability is ready to cast now properly plays.
V13.3
  • Null Sphere Removed: No longer refunds its cooldown if it loses its target during the cast time.
  • Force Pulse Cooldown reduction reduced to 0.75 seconds from 1. Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180.
  • Riftwalk Base damage reduced to 70 / 90 / 110 from 80 / 100 / 120. Base damage per stack reduced to 35 / 45 / 55 from 40 / 50 / 60. Maximum base damage reduced to 210 / 270 / 330 from 240 / 300 / 360.
V13.1b
  • Force Pulse Cooldown increased to 21 / 20 / 19 / 18 / 17 seconds from 21 / 19 / 17 / 15 / 13.
V13.1
  • Force Pulse Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not Nether Blade. Bug Fix: Now properly plays the SFX indicating that its ready to cast.
V12.23
  • Null Sphere New Effect: Shield is now granted on cast instead of as soon as the missile is fired. Base shield increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180. Shield AP ratio reduced to 30% AP from 40% AP.
  • Force Pulse Removed: No longer requires 6 ability casts to cast. New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second. Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 5 at all ranks.
V12.17
  • Null Sphere Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9. Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
V12.11
  • Nether Blade Bug Fix: On-hit VFX is now displayed correctly.
V12.10
  • Stats Base health increased to 646 from 576. Health growth increased to 119 from 105. Armor growth increased to 4 from 2.8. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Null Sphere Base shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160. Shield AP ratio increased to 40% AP from 30% AP.
  • Force Pulse AP ratio increased to 85% AP from 80% AP.
V12.6
  • General Updated classic splash art.
V11.24 - December 15th Hotfix
  • Void Stone Magic damage reduction reduced to 10% from 15%.
  • Nether Blade Bonus base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 95 / 120 / 145 / 170.
V11.17
  • Force Pulse Bug Fix: Fixed a bug where he would sometimes be unable to cast it.
V11.14
  • Void Stone Bug Fix: Now properly ignores unit collision even after dying.
V11.11
  • Nether Blade Bug Fix: Can no longer trigger Electrocute's with just two hits. Undocumented/Bug Fix: Now always applies Muramana ability damage on cast.
V11.7
  • Nether Blade Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as spell damage.
V11.6
  • Nether Blade Bug Fix: Now properly grants a charge of Tear of the Goddess.
V11.1
  • Stats Base attack damage increased to 59 from 58.852.
V10.23 - November 12th Hotfix
  • Stats Health growth increased to 105 from 90.
  • Riftwalk Initial mana cost reduced to 40 from 50. Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
V10.23
  • Stats Mana growth increased to 87 from 67.
V10.21
  • Riftwalk Undocumented: 'Exit Rift' VFX at the target location now plays at the start of the cast time, instead of at the end of the cast time (shortly before Kassadin arrives).(note)
V10.20
  • Null Sphere Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
V10.6
  • General Recommended items updated.
V10.1
  • Stats Base movement speed reduced to 335 from 340.
  • Riftwalk New Effect: Mana debuff duration now displays on the icon's border.
V9.24
  • Null Sphere Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
  • Nether Blade Mana restored reduced to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%. Mana restored against champions reduced to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
V9.16
  • Nether Blade Increased bonus magic damage increased to 70 / 95 / 120 / 145 / 170 from 40 / 65 / 90 / 115 / 140.
V9.2
  • Stats Base armor reduced to 19 from 23.376. Armor growth reduced to 2.8 from 3.2.
V9.1
  • Nether Blade New Effect: Ability icon border now shows the remaining time for the empowered attack.
  • Riftwalk New Effect: Can now ping the time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks.
V8.24b
  • Stats Base health regeneration reduced to 6 from 8.
V8.17
  • Riftwalk Cooldown reduced to 5 / 3.5 / 2 seconds from 6 / 4 / 2.
V8.15
  • Nether Blade Bug Fix: On-hit SFX have been restored.
V8.13
  • Nether Blade New Effect: Now has a mana cost of 1. Active AP ratio increased to 80% AP from 70% AP.
  • Force Pulse AP ratio increased to 80% AP from 70% AP.
  • Riftwalk AP ratio increased to 40% AP from 30% AP.
V8.9
  • Null Sphere Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
V8.8
  • Cosmic Reaver Kassadin Nether Blade Bug Fix: Unique particles have been restored for his auto attack on-hits and Nether Blade.
V8.3
  • Stats Base health regeneration increased to 8 from 7.79.
V8.2
  • Null Sphere New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base health increased to 576 from 564.04. Health growth increased to 90 from 78.
V7.10
  • Force Pulse New Effect: Now determines what it hits at the end of its cast time, rather than the start. Range increased to 600 from 585.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.8
  • Cosmic Reaver Kassadin Bug Fix: Fixed a bug where his particles would flicker when zooming in and out.
V7.7
  • Nether Blade Bug Fix: Attack is no longer cancelled if the target moved out of range.
  • Force Pulse Cooldown reduced to 5 seconds from 6.
  • Riftwalk AP ratio increased to 30% AP from 20% AP.
V6.15
  • Null Sphere Base damage changed to 65 / 95 / 125 / 155 / 185 from 70 / 95 / 120 / 145 / 170.
  • Nether Blade Bug Fix: Fixed a bug where Nether Blade's passive magic damage wasn't applying to turrets after activation.
  • Force Pulse Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
V6.1
  • Force Pulse Removed: No longer gains charges from Frost Queen's Claim's active ability.
V5.22
  • Stats Base mana increased to 397.6 from 347.6. Mana growth reduced to 67 from 70.
V5.21
  • Nether Blade Cooldown reduced to 7 seconds from 9 seconds. AP ratio increased to 70% AP from 60% AP.
V5.16
  • Riftwalk New Effect: AP ratio increased to 20% AP from 0%. New Effect: Damage per stack AP ratio increased to 10% AP from 0%.
V5.7
  • Riftwalk Stack duration reduced to 15 seconds from 20.
V5.5
  • Visual Update New models and textures for all skins New animations Visual effects slightly updated New ability icons
  • Riftwalk Cooldown reduced to 6 / 4 / 2 seconds from 7 / 5 / 3. Range increased to 500 from 450. Base mana cost reduced to 50 from 60.
V5.4
  • Riftwalk Range reduced to 450 from 700. Base mana cost reduced to 60 from 75.
V5.3
  • Null Sphere Base damage reduced to 70 / 95 / 120 / 145 / 170 from 80 / 105 / 130 / 155 / 180.
V4.14
  • Riftwalk Stack duration increased to 20 seconds from 12.
V4.12
  • Nether Blade Cooldown increased to 9 seconds from 6.
  • Force Pulse Slow duration reduced to 1 second from 3. Slow increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50.
V4.9
  • General Base movement speed reduced to 340 from 350.
  • Nether Blade Active base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180. Active AP scaling reduced to 60% AP from 70% AP.
V4.7
  • Null Sphere Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200. Shield AP scaling reduced to 30% AP from 80% AP.
  • Riftwalk (Dominion) Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
V4.6
  • Stats Movement speed increased to 350 from 340. Mana per level increased to 70 from 45.
  • Null Sphere Base shield strength increased to 40 / 80 / 120 / 160 / 200 from 40 / 70 / 100 / 130 / 160. Shield AP scaling increased to 80% AP from 30% AP. Bug Fix: Now correctly interrupts Glacial Storm, Gate, and Hyper-Kinetic Position Reverser
  • Nether Blade Active base damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140. Active AP scaling increased to 70% AP from 60% AP.
V4.5
  • Stats Base armor increased to 18 from 14.
V4.4
  • General New particle effects
  • Stats Attack range increased to 150 from 125.
  • Void Stone Removed: No longer converts the reduced damage into attack speed. New Effect: Kassadin perpetually ignores unit collision.
  • Null Sphere No longer silences, but will still interrupt channels and charges. Base damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200. New Effect: Kassadin gains a 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic shield for 1.5 seconds.
  • Nether Blade Removed: Basic attacks restoring mana per hit, on-hit bonus magic damage for 5 seconds upon activation. New Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit. New Effect: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. Stacks with passive damage. Mana cost reduced to 0 from 25. Cooldown reduced to 6 seconds from 12.
  • Force Pulse Base damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
  • Riftwalk Magic damage scaling changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% maximum mana from 80% AP. Maximum stacks reduced to 4 from 10. Stack duration increased to 12 seconds from 8 Base bonus damage reduced to 40 / 50 / 60 per stack from from 50 / 55 / 60. Bonus damage scaling changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+1% maximum mana) per stack from (+10% AP). Base mana cost reduced to 75 from 100. Mana cost increase changed to doubling with every stack from increasing by 100. Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5. Removed: Refunding 50% total mana cost when hitting an enemy champion.
V4.3
  • Null Sphere Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220. Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
  • Force Pulse Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
V3.13
  • Stats Base magic resistance reduced to 30 from 31.25. Magic resistance per level reduced to 0 from 1.25.
  • Null Sphere Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280. Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6. Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Riftwalk Base damage increased to 80 / 100 / 120 from 60 / 70 / 80. Base additional damage reduced to 50 / 55 / 60 per cast from 60 / 70 / 80. Additional damage AP scaling increased to 10% AP from 0. New Effect: Refunds 50% of mana cost when hitting enemy champions.
V3.11 (Dominion)
  • Null Sphere Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
V3.9 (Dominion)
  • Riftwalk Cooldown increased to 9 / 8 / 7 seconds from 7 / 6 / 5. Range reduced to 600 from 700.
V3.03
  • Nether Blade Bug Fix: Basic attacks, while active, triggering Muramana's Shock damage more than once Removed: Active on-hit damage affecting structures other than turrets
V1.0.0.154
  • Force Pulse Bug Fix: Fixed an issue where Force Pulse would sometimes fire backward after using Riftwalk.
V1.0.0.152
  • Stats Movement speed increased to 340 from 315.
V1.0.0.151
  • Nether Blade AP ratio increased to 30% AP from 15% AP. Removed: Active on-hit damage no longer deals damage to inhibitors or the nexus.
V1.0.0.150
  • General New splash artwork for Original Kassadin.
V1.0.0.144
  • General Splash artwork for Festival Kassadin, Deep One Kassadin and Pre-Void Kassadin updated to the Chinese art.
V1.0.0.143
  • Riftwalk Base damage reduced to 60 / 70 / 80 from 60 / 90 / 120. AP ratio increased to 80% AP from 50% AP.
V1.0.0.131
  • Riftwalk Cooldown increased to 7 / 6 / 5 seconds from 6 / 5 / 4.
V1.0.0.130
  • Force Pulse Bug Fix: Fixed a bug which caused Force Pulse to cast backwards after performing Riftwalk.
V1.0.0.129
  • Null Sphere Cast range reduced to 650 from 700.
  • Force Pulse Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280.
V1.0.0.125
  • Void Stone Magic damage reduction increased to 15% from 10%.
  • Null Sphere Projectile speed increased to 1400 from 1150.
  • Nether Blade Active base on-hit damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
V1.0.0.120
  • Nether Blade Mana restore per attack increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20. Removed Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds. New Active: For 5 seconds, Kassadin's basic attacks deal 20 / 30 / 40 / 50 / 60 (+ 15% AP) bonus magic damage.
V1.0.0.119
  • General New splash artwork for Original Kassadin.
V1.0.0.118
  • Force Pulse New Effect: Added a gray version of the charging icon.
V1.0.0.115
  • Force Pulse Bug Fix: Visual occasionally not aligning with targeted direction.
V1.0.0.113
  • Void Stone Magic damage reduction reduced to 10% from 15%.
  • Force Pulse Base damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300. AP ratio reduced to 70% AP from 80% AP. Cooldown increased to 6 seconds from 5.
  • Riftwalk AP ratio increased to 50% AP from 40% AP.
V1.0.0.103
  • Nether Blade Cooldown reduced to 12 seconds from 15.
V1.0.0.101
  • Nether Blade Mana cost reduced to 25 at all ranks from 30 / 40 / 50 / 60 / 70.
  • Riftwalk Removed: No longer displays cast particles in fog of war. New Effect: Buff displaying extra-cost duration and per-cast damage.
V1.0.0.100
  • Riftwalk Removed: Cano no longer be cast while rooted.
  • Nether Blade Bug Fix: Rank-up tooltip now correctly displays increased cost.
V1.0.0.99
  • Stats Attack range increased to 125 from 120. Magic resistance per level increased to 1.25 from 0.
V1.0.0.96
  • Void Stone Attack speed bonus now stacks and renews instead of being replaced on spell impact. Duration reduced to 4 seconds from 5.
  • Null Sphere Projectile speed increased to 1150 from 900.
  • Nether Blade Removed: Kassadin draining Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum mana and restoring twice the amount when hitting them. New Passive: Kassadin's basic attacks passively restore 4 / 8 / 12 / 16 / 20 mana (tripled versus enemy champions). New Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds. Mana cost: 30 / 40 / 50 / 60 / 70 Cooldown: 15
V1.0.0.70
  • Void Stone Bonus attack speed changed to additive from multiplicative
V1.0.0.61
  • Force Pulse AP ratio reduced to 80% AP from 100% AP.
V0.9.22.16
  • Force Pulse Charges increased to 6 from 4.
  • Riftwalk Base mana cost reduced to 100 from 110.
V0.9.22.15
  • General Updated sound effects of Null Sphere, Force Pulse, and Riftwalk.
  • Stats Armor per level reduced to 3.2 from 3.5
  • Null Sphere AP ratio reduced to 70% AP from 80% AP
  • Force Pulse New Effect: Kassadin gains charges from enemy abilities
V0.9.22.9
  • Riftwalk Mana cost increased to 110 from 75. Cooldown increased to 6 / 5 / 4 seconds from 6 / 4.5 / 3. Extra-cost duration increased to 8 seconds from 7.
V0.9.22.7 added
  • Void Stone (Innate) Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed.
  • Null Sphere (Q) Kassadin fires a void bolt dealing Magic Damage and silencing his target.
  • Nether Blade (W) Kassadin's physical attacks steal a percent of his target's mana, and he gains twice the mana drained from these attacks.
  • Force Pulse (E) Kassadin draws energy each spell he casts. Upon reaching 4 charges Kassadin can use Force Pulse to deal Magic Damage and slow enemies in front of him for 3 seconds.
  • Riftwalk (Ultimate) Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks In a short period of time cause them to cost additional mana and deal additional damage.

Recommended build

What players actually run on Kassadin on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Kassadin's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Kassadin struggles against the most, and the five it beats most often, on the current patch.

Percentages are Kassadin's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Kassadin, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.