Camille

Camille Build

the Steel Shadow

Role: Top Pick Rate: 2.7% Win Rate: 51.03%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Trinity Force Trinity Force
Plated Steelcaps Plated Steelcaps
Ravenous Hydra Ravenous Hydra
Late
Death's Dance
Guardian Angel

Runes

Most Played
Resolve
Grasp of the Undying
Grasp of the Undying 73.8% · 51.6% WR
Shield Bash
Shield Bash 72.6% · 51.7% WR
Bone Plating
Bone Plating 51.7% · 50.6% WR
Unflinching
Unflinching 45.9% · 50.4% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 0.1% · 34.5% WR
Magical Footwear
Magical Footwear 0.1% · 55.2% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 73.8% · 51.6% WR
Shield Bash
Shield Bash 72.6% · 51.7% WR
Second Wind
Second Wind 21.3% · 53.8% WR
Overgrowth
Overgrowth 24.8% · 54% WR
Inspiration
Magical Footwear
Magical Footwear 0.1% · 55.2% WR
Biscuit Delivery
Biscuit Delivery 0.1% · 34.5% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 38.97%
Bronze Bronze 44.42%
Silver Silver 45.69%
Gold Gold 48.30%
Platinum Platinum 49.02%
Emerald Emerald 50.72%
Diamond Diamond 51.60%
Master Master 52.65%
Grandmaster Grandmaster 53.11%
Challenger Challenger 53.96%
All Elos All Elos 51.28%

Best Counters and Matchups for Camille

See all counters for Camille

Top 5 Counters Against Camille

Varus
42.1% WR -7.2%
Poppy
44.9% WR -2.7%
Vayne
46.2% WR -2.6%
Dr. Mundo
Dr. Mundo Matchup detail
46.3% WR -0.7%
Teemo
47.4% WR +0.1%

Top 5 Best Matchups for Camille

Trundle
60.1% WR +10.9%
Master Yi
Master Yi Matchup detail
56.2% WR +6.7%
Ambessa
56.0% WR +6.5%
Jayce
55.3% WR +5.1%
Cho'Gath
Cho'Gath Matchup detail
54.9% WR +7.1%

Patch History

V14.19
  • Tactical Sweep Bug Fix: Fixed an issue that prevented her from getting the heal if damage was done to shields.
V14.15
  • Precision Protocol Bug Fix: True damage is no longer mitigated by some effects.
V14.11
  • Precision Protocol Bonus movement speed reduced to 25 / 30 / 35 / 40 / 45% from 30 / 35 / 40 / 45 / 50%.
  • The Hextech Ultimatum Base damage reduced to 5 / 10 / 15 from 20 / 30 / 40.
V14.7
  • Precision Protocol Bonus movement speed increased to 30 / 35 / 40 / 45 / 50% from 30 / 32.5 / 35 / 37.5 / 40%. Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
  • Tactical Sweep Outer cone base damage increased to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
  • Wall Dive Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
V14.2
  • Stats Base health increased to 670 from 646.
  • Adaptive Defenses Cooldown reduced to 18 / 14 / 10 (based on level) from 20 / 15 / 10 (based on level).
  • Precision Protocol Movement speed increased to 30 / 32.5 / 35 / 37.5 / 40% from 20 / 25 / 30 / 35 / 40%.
V13.17
  • Adaptive Defenses Bug Fix: Shield type indicator now uses the correct color for an enemy Neeko disguised as a champion that uses a different damage type from hers.
V13.15
  • Stats Attack damage growth increased to 3.8 from 3.5.
  • The Hextech Ultimatum Base damage increased to 20 / 30 / 40 from 5 / 10 / 15.
V12.23
  • Program Camille Bug Fix: Voice lines will no longer be played globally for allies and enemies as long as she was visible to them.
V12.22
  • Stats Base magic resistance reduced to 32 from 32.1.
V12.17
  • Adaptive Defenses Shield health ratio increased to Champions killed with Comeuppance (R)20% maximum health from 17%.
  • Wall Dive Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 95 / 130 / 165 / 200. Bonus AD ratio increased to Champions stunned with Pyromania (P)90% bonus AD from 75%.
V12.10
  • Stats Base health increased to 646 from 576. Health growth increased to 99 from 85. Armor growth increased to 5 from 3.8. Magic resistance growth increased to 2.05 from 1.25.
  • Adaptive Defenses Shield health ratio reduced to Champions killed with Comeuppance (R)17% maximum health from 20%.
V11.24
  • Tactical Sweep Outer cone base damage reduced to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% maximum health from 6 / 6.5 / 7 / 7.5 / 8%. Outer cone bonus AD ratio reduced to Champions stunned with Pyromania (P)2.5% per 100 bonus AD from 3.3%.
  • Hookshot Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
V11.21
  • Precision Protocol New Effect: Now trigger spell effects when dealing damage.
V11.18
  • Adaptive Defenses Cooldown increased to 20 / 15 / 10 (based on level) seconds from 16 / 13 / 10 (based on level).
  • Hookshot Bug Fix: Fixed a bug where it would get cancelled upon using any consumables.
V11.5
  • Tactical Sweep Bug Fix: Heal now properly takes into account her outer cone bonus damage, not the inner cone damage.
V11.4
  • Tactical Sweep Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 15 / 13.5 / 12 / 10.5 / 9.
V11.1
  • Stats Base health increased to 576 from 575.6. Not functional: Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats Mana growth increased to 52 from 32.
V10.21
  • Wall Dive Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
V10.8
  • Hookshot Indicator added to show recast ability timer. Indicator added to show empowerment timer.
  • The Hextech Ultimatum Indicator added to show empowerment timer.
V9.17
  • Hookshot Bug Fix: Is now properly disabled when grounded. Can still be cast while rooted. Undocumented: Camille can now start moving if grounded while attached to a wall. She may still re-cast from her current location once the grounding finishes.
V9.14 - July 22nd Hotfix
  • Precision Protocol Bug Fix: Now properly converts Sheen's bonus damage to true damage.
V9.8
  • Stats Base attack speed increased to 0.644 from 0.625.
V9.3
  • Hookshot Removed: No longer collides with minions or monsters, stunning them for 0.75 seconds.
V8.24
  • Stats Base attack speed reduced to 0.625 from 0.644.
V8.13
  • Hookshot Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 120 / 175 / 210 / 255.
V7.24
  • Adaptive Defenses Shield duration increased to 2 seconds from 1.5.
  • Precision Protocol Time to use second cast increased to 3.5 seconds from 3. New Effect: Timer displays on icon showing second cast availability.
V7.22
  • Stats Base attack damage increased to 68 from 60. Base armor increased to 35 from 26.
  • Tactical Sweep Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 95 / 125 / 155 / 185.
  • Hookshot Base damage increased to 75 / 120 / 175 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
V7.12
  • Adaptive Defenses Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 20 / 15 / 10 (based on level).
  • Precision Protocol Empowered second attack bonus damage increased to 100% from 80%.
V7.7
  • Tactical Sweep Removed: Outer half healing against minions and monsters. Now only heals against enemy champions.
  • The Hextech Ultimatum Duration reduced to 2.5 / 3.25 / 4 seconds from 4 at all ranks.
V7.4
  • Hookshot Bug Fix: Fixed a bug where the second cast of Hookshot wasn't granting attack speed on hitting an enemy champion if she buffered her The Hextech Ultimatum.
V7.3
  • Precision Protocol Bonus damage on second hit reduced to 80% from 100%.
  • Tactical Sweep New Effect: Now decays fully to 0% over the duration. Slow reduced to 80% from 90%.
  • Hookshot Mana cost increased to 70 from 50. Stun duration reduced to 0.75 seconds from 1. New Effect: Now only grants Champions hit with Martial Cadence (P)attack speed if she hits an enemy champion.
  • The Hextech Ultimatum Removed: No longer persists for its full remaining duration after Camille dies. New Effect: Now dissipates within 1 second after Camille dies.
V7.2
  • Precision Protocol Bug Fix: Second cast now correctly damages wards at level 16 and higher.
V7.1
  • Stats Health growth reduced to 85 from 95
  • Adaptive Defenses Duration reduced to 1.5 seconds from 1.5 / 2 / 2.5 (based on level).
  • Hookshot Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
  • The Hextech Ultimatum Knockaway speed increased to 1000 from 600. Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration. Bug Fix: Border no longer disappears under elevated terrain. Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
V6.24 December 14th Hotfix
  • Stats Base attack damage reduced to 60 from 62.
  • Precision Protocol Second hit true damage conversion reduced to 40 − 100 (based on level)% from 55 − 100 (based on level)%.
V6.24 Added
  • Adaptive Defenses - Innate Camille's next basic attack against enemy champions is periodically enhanced to shield her for Champions killed with Comeuppance (R)20% maximum health against the target's most lethal damage type. If the target is liable to inflict more magic damage than physical damage against Camille, the shield exclusively blocks magic damage, otherwise, the shield exclusively blocks physical damage. Static Cooldown: 20 / 15 / 10 (based on level)
  • Precision Protocol - Q spell Camille's next basic attack deals Champions stunned with Pyromania (P)20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 55 − 100 (based on level)% of the damage is dealt as true damage. Both casts of Precision Protocol reset Camille's auto attack timer. Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 Cost: 25
  • Tactical Sweep - W spell After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 Champions stunned with Pyromania (P)(+ 60% bonus AD) physical damage all enemies in a cone in front of her. Enemies hit by the outer half of the cone are slowed by 90%, decaying over 2 seconds, and take Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% Champions stunned with Pyromania (P)(+ 3% per 100 bonus AD) of target's maximum health bonus physical damage, healing Camille for the same amount, capped at Champions killed with Comeuppance (R)10% of her maximum health against non-champions. Non-epic monsters take 50% reduced damage from Tactical Sweep. Cooldown: 15 / 13.5 / 12 / 10.5 / 9 Cost: 50 / 55 / 60 / 65 / 70
  • Hookshot - E spell First Cast: Camille fires a hookshot in the target direction that attaches to terrain, causing her to dash to it and enabling the second cast. Second Cast - Wall Dive: Camille dashes to the target location, range doubled if she is leaping toward an enemy champion. Upon colliding with the first enemy struck or finishing the dash, Camille deals 70 / 115 / 160 / 205 / 250 Champions stunned with Pyromania (P)(+ 75% bonus AD) physical damage to all nearby enemies and stuns them for 1 second. If Camille strikes an enemy on the second cast of Hookshot, she gains Champions hit with Martial Cadence (P)40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds. Cooldown: 16 / 14.5 / 13 / 11.5 / 10 Cost: 50
  • The Hextech Ultimatum - R spell Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 4 seconds, knocking away all other nearby enemies on impact. The target can move freely inside the zone, but cannot escape it through any means. While within the zone, Camille's basic attacks deal 5 / 10 / 15 Champions killed with Comeuppance (R)(+ 4 / 6 / 8% of target's current health) bonus magic damage. The Hextech Ultimatum's effects end automatically if Camille leaves the area. Cooldown: 140 / 115 / 90 Cost: 100

Recommended build

What players actually run on Camille on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Camille's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Camille struggles against the most, and the five it beats most often, on the current patch.

Percentages are Camille's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Camille, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.