Ashe

Ashe Build

the Frost Archer

Role: ADC Pick Rate: 14.0% Win Rate: 50.56%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

W Q E

Items

Start
Doran's Bow
Health Potion
Core
Berserker's Greaves Berserker's Greaves
Hexoptics C44 Hexoptics C44
Phantom Dancer Phantom Dancer
Late
Infinity Edge
Lord Dominik's Regards
Guardian Angel

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 96.7% · 52.7% WR
Presence of Mind
Presence of Mind 92.3% · 52.6% WR
Legend: Alacrity
Legend: Alacrity 81.3% · 52.4% WR
Cut Down
Cut Down 92.3% · 52.6% WR
Resolve
Approach Velocity
Approach Velocity
Biscuit Delivery
Biscuit Delivery
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Lethal Tempo
Lethal Tempo 96.7% · 52.7% WR
Triumph
Triumph 6.6% · 53.9% WR
Legend: Bloodline
Legend: Bloodline 17.8% · 53.9% WR
Coup de Grace
Coup de Grace 6.5% · 53.2% WR
Inspiration
Cash Back
Cash Back
Approach Velocity
Approach Velocity
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.91%
Bronze Bronze 48.22%
Silver Silver 49.41%
Gold Gold 50.59%
Platinum Platinum 51.35%
Emerald Emerald 52.29%
Diamond Diamond 52.87%
Master Master 53.33%
Grandmaster Grandmaster 55.72%
Challenger Challenger 57.28%
All Elos All Elos 52.56%

Best Counters and Matchups for Ashe

See all counters for Ashe

Top 5 Counters Against Ashe

Karthus
42.5% WR -2.4%
Tahm Kench
Tahm Kench Matchup detail
44.2% WR +0.7%
Xerath
45.5% WR +0.2%
Cassiopeia
Cassiopeia Matchup detail
45.9% WR -1.6%
Swain
46.0% WR +0.9%

Top 5 Best Matchups for Ashe

Corki
55.6% WR +4.8%
Sivir
55.5% WR +7.0%
Aphelios
Aphelios Matchup detail
55.3% WR +6.5%
Vayne
55.1% WR +6.5%
Caitlyn
54.7% WR +5.9%

Patch History

V14.17
  • Stats Base health reduced to 610 from 640.
V14.12
  • Frost Shot Bonus damage reduced to 115% from 120%.
V14.10
  • Enchanted Crystal Arrow Updated missile visual effect to more accurately match the hitbox for all skins. Trail VFX has been added to the ground below the arrow. Direction arrow has been moved slightly further.
  • Fae Dragon Ashe, Heartseeker Ashe, PROJECT: Ashe Enchanted Crystal Arrow Added more volume to the arrow trails and glow to better match the hitbox.
V14.5
  • Ranger's Focus Bug Fix: No longer prevents Kraken Slayer from gaining an additional stack on-hit when Guinsoo's Rageblade's Phantom Hit is triggered.
V13.20
  • Worlds 2017 Ashe Skin renamed to Worlds 2017 Ashe from Championship Ashe.
V13.12
  • Frost Shot Bonus damage increased to 120% from 115%.
  • Volley Base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 25 / 40 / 55 / 70.
  • Enchanted Crystal Arrow AP ratio increased to 120% AP from 100% AP.
V13.7
  • Hawkshot Bug Fix: No longer leaves critical strike VFX on enemies that are revealed.
V13.6
  • Frost Shot Bonus damage increased to 115% from 110%.
V13.5
  • Ranger's Focus Mana cost reduced to 30 from 50. Duration increased to 6 seconds from 4.
  • Volley Base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
  • Enchanted Crystal Arrow Cooldown increased to 100 / 80 / 60 seconds from 80 / 70 / 60.
V13.1b
  • Stats Mana growth increased to 35 from 32. Mana regeneration growth increased to 0.65 from 0.4.
V12.22
  • Stats Attack damage growth reduced to 2.95 from 2.96. Base mana regeneration increased to 7 from 6.97.
V12.18
  • Ranger's Focus Bonus attack speed increased to 25 / 32.5 / 40 / 47.5 / 55% from 20 / 25 / 30 / 35 / 40%.
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 101 from 87. Armor growth increased to 4.6 from 3.4. Magic resistance growth increased to 1.3 from 0.5.
V12.9
  • Volley Bug Fix: Sound effects no longer stop playing if it was leveled up to rank 2 on-cast.
V12.5 - March 9th Hotfix
  • Volley Mana cost changed to 75 / 70 / 65 / 60 / 55 from 70 at all ranks.
  • Enchanted Crystal Arrow Cooldown reduced to 80 / 70 / 60 seconds from 100 / 80 / 60.
V12.4
  • Enchanted Crystal Arrow Missile speed changed to 1500 / 1700 / 1900 / 2100 (based on travel time) from 1600.
V11.18
  • Volley Cooldown increased to 18 / 14.5 / 11 / 7.5 / 4 seconds from 14 / 11.5 / 9 / 6.5 / 4.
V11.7
  • Enchanted Crystal Arrow Cooldown reduced to 100 / 80 / 60 seconds from 100 / 90 / 80.
V10.25
  • Volley Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
V10.23 - November 12th Hotfix
  • Frost Shot New Effect: Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns Guinsoo's Rageblade or Rageknife.
V10.22
  • Volley Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
V10.18
  • Stats Base attack damage reduced to 59 from 61.
  • Ranger's Focus Bug Fix: Runaan's Hurricane's Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus.
  • Amethyst Ashe Ranger's Focus Bug Fix: Runaan's Hurricane's bolts now properly use the skin's VFX.
V10.16
  • Ranger's Focus Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
V10.11
  • Stats Base health increased to 570 from 539. Health growth increased to 87 from 85.
V10.8
  • Ranger's Focus Bonus attack speed increased to 20 / 30 / 40 / 50 / 60% from 20 / 25 / 30 / 35 / 40%.
V10.6
  • General Recommended items updated.
V9.22
  • Volley Mana cost increased to 70 from 50.
V9.21
  • Hawkshot Bug Fix: Enemies spotted by Hawkshot no longer have the vision Eyes above their heads until the end of the game.
V9.20
  • General New voice over.
V9.19
  • Frost Shot Slow increased to 20% − 30% (based on level) from 15% − 30% (based on level). Enhanced slow increased to 40% − 60% (based on level) from 30% − 60% (based on level).
  • Ranger's Focus New Effect: Now resets Ashe's basic attack timer, instead of reducing her next basic attack's delay to 40% if currently any higher.
V9.12
  • Volley Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
V9.9
  • General New visual effects. Basic attack made more frosty with an updated arrow model.
  • Frost Shot More frosty and cool.
  • Ranger's Focus More frosty and cool.
  • Volley Cleaned up unnecessary noise and created a sharper projectile.
  • Hawkshot Updated hawk model.
  • Enchanted Crystal Arrow Brand new arrow model that indicates a clearer hitbox.
V9.6
  • PROJECT: Ashe Enchanted Crystal Arrow Bug Fix: Fixed a bug where it was missing its VFX.
V9.1
  • Ranger's Focus New Effect: Ability icon border now flashes when the ability is castable at maximum stacks.
  • Hawkshot New Effect: Now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot.
V8.21
  • Frost Shot Base slow increased to 15% − 30% (based on level) from 10% − 20% (based on level). Critical strike slow changed to double the slow amount instead of triple.
  • Ranger's Focus Bug Fix: Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus invisible. Bug Fix: Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus search for targets the moment the individual bolt was fired rather than the moment the attack was declared.
  • Hawkshot New Effect: Now pings enemies it spots if your team didn't already have vision of them. Bug Fix: Vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged).
V8.11
  • Stats Base health increased to 539 from 527.72. Health growth increased to 85 from 79. Base armor reduced to 26 from 30. Base health regeneration reduced to 3.5 from 5.5. Base attack damage reduced to 61 from 65. Attack damage growth increased to 2.96 from 2.26.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Hawkshot Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
V8.1
  • Sherwood Forest Ashe and Woad Ashe Ranger's Focus Bug Fix: Now have appropriately themed bolts when using Runaan's Hurricane.
V7.23
  • PROJECT: Ashe Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
  • Heartseeker Ashe Bug Fix: The chair in her recall no longer rotates at the end of the animation.
V7.22
  • Stats Base attack damage increased to 65 from 56.508. Base armor increased to 30 from 21.212.
V7.14
  • Frost Shot Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.5
  • PROJECT: Ashe Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
V7.2
  • General Adjusted splash artwork for Marauder Ashe.
V6.21
  • Ranger's Focus Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
V6.20
  • Frost Shot Base slow changed to 10% − 20% (based on level) from 5% − 25% (based on level). Critical strikes slow increased to 30% − 60% (based on level) from 10% − 50% (based on level). New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
  • Ranger's Focus New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger's Focus brings that delay down to 0.4 seconds for the next attack. Active's damage per arrow reduced to Champions stunned with Pyromania (P)21 / 22 / 23 / 24 / 25% AD from Champions stunned with Pyromania (P)23 / 24 / 25 / 26 / 27% AD. Total damage per flurry reduced to Champions stunned with Pyromania (P)105 / 110 / 115 / 120 / 125% AD from Champions stunned with Pyromania (P)115 / 120 / 125 / 130 / 135% AD.
V6.18
  • Volley Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
  • Enchanted Crystal Arrow Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
V6.17
  • Ranger's Focus Duration reduced to 4 seconds from 5.
  • Enchanted Crystal Arrow Base damage reduced to 200 / 400 / 600 from 250 / 425 / 600.
V6.4
  • Ranger's Focus Flurry duration increased to 5 seconds from 4. New Effect: Stacks now decay one every 4 seconds, instead of all at once.
V5.24
  • Ranger's Focus Maximum stacks reduced to 4 from 5.
V5.23
  • Ranger's Focus Bug Fix: Critical strikes were only being calculated once per flurry instead of once per arrow. Bug Fix: Runaan's Hurricane was only triggering once per flurry New Effect: While consuming Focus stacks, Runaan's Hurricane will fire frost-colored bolts.
V5.22
  • Stats Base attack damage increased to 56.508 from 51.89 Attack damage growth reduced to 2.26 from 2.85 Base mana increased to 280 from 231.8 Mana growth reduced to 32 from 35.
  • Frost Shot Slow reduced to 5 − 25% (based on level) from 5 − 35% (based on level). Removed: On-crit effects against Frosted targets. New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's slow to 10 − 50% (based on level) and trigger On-crit effects. The slow decays to the standard amount over the duration. Volley will always trigger the enhanced slow versus champions.
  • Ranger's Focus removed: Cooldown removed: Casting at less than 5 Focus stacks. removed: Volley and Enchanted Crystal Arrow granting Focus stacks. Basic attacks only. removed: 20% increase of Frost Shot's Slow. Activation consumes all Focus stacks and Ashe will not generate stacks while the effect is active.
V5.12
  • Focus No longer generates multiple stacks per enemy hit by Volley / Enchanted Crystal Arrow - now only up to one per cast.
V5.11
  • General Recommended items updated.
  • Ranger's Focus The 5-stack flurry attack no longer triggers on attacks against turrets.
  • Volley Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot Vision radius while traveling reduced to 1000 from 1500. Hawks update their vision more frequently as they travel.
V5.9
  • Gameplay Update
  • Stats Basic attack projectile speed increased to 2500 from 2000. Attack speed growth reduced to 3.333% from 4%.
  • Frost Shots - Repurposed Ability New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 − 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 Champions stunned with Pyromania (P)10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 Champions stunned with Pyromania (P)10% AD bonus critical damage, plus an additional Champions stunned with Pyromania (P)1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike. Notes: Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it. Ashe's empowered attacks (even the base Champions stunned with Pyromania (P)10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor.[1] As such, it is also not applied by Runaan's Hurricane. Here are examples on the behaviour of Frost Shot's bonus damage.[2] None of the following considers the Champions stunned with Pyromania (P)100% AD base damage from basic attacks. Infinity Edge will deal Champions stunned with Pyromania (P)40% AD bonus damage (10 + (20 × (1 + 0.5)). Adding a Phantom Dancer increases the aforementioned to Champions stunned with Pyromania (P)92.5% AD bonus damage (10 + (55 × (1 + 0.5)). With 100% critical strike chance and Infinity Edge's bonus critical damage, you will deal Champions stunned with Pyromania (P)160% AD bonus damage (10 + (100 × (1 + 0.5)). Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
  • Ranger's Focus - New Ability Passive: Ashe gains a stack of Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown. Active: Ashe consumes all Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot's slow strength 「 by 20% 」「 to 25 − 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of Champions hit with Bandage Toss (Q) at greater than 75% of max range115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shots, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once. Cost: 50 mana Cooldown: 18 seconds Notes: The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks. Triggering On Attack Effects multiple times is intentional.[3] - namely, Runaan's Hurricane and Pix. Note that Pix's cannot attack more than twice per second. On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack. Runaan's splash damage is affected by the damage modifier - dealing 「 10 Champions stunned with Pyromania (P)(+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 Champions stunned with Pyromania (P)11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets. As with Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks. The multi-attack effect will work on structures - i.e. you will plink towers faster than Jinx.
  • Volley Arrows increased to 9 from 7. Radius is unaffected. Mana cost reduced to 50 mana from 60. Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4. New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
  • Hawkshot Passive gold generation removed. Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500. New Effect: Now works with a stock system, able to hold up to two charges. Static cooldown implemented at 5 seconds. Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
  • Enchanted Crystal Arrow No longer innately slows, but will apply Frost Shots' slow. Slow percentage effectively reduced to 5 − 35 (based on level) (+20% during Ranger's Focus)% from 50%. Slow duration effectively reduced to 2 from 3.
  • ↑ Frost Shot's damage clasification
  • ↑ The base 10% isn't affected by the crit modifies.
  • ↑ Ranger's Focus' interaction with Runaan's Hurricane

Recommended build

What players actually run on Ashe on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ashe's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ashe struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ashe's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ashe, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.