Aphelios

Aphelios Build

the Weapon of the Faithful

Role: ADC Pick Rate: 4.4% Win Rate: 49.55%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q E W

Items

Start
Doran's Bow
Health Potion
Core
Hexoptics C44 Hexoptics C44
Berserker's Greaves Berserker's Greaves
Infinity Edge Infinity Edge
Late
Lord Dominik's Regards
Immortal Shieldbow
Bloodthirster

Runes

Most Played
Precision
Press the Attack
Press the Attack 74.9% · 51.5% WR
Triumph
Triumph 71.4% · 51.7% WR
Legend: Bloodline
Legend: Bloodline 86.3% · 50.7% WR
Cut Down
Cut Down 94.1% · 50.8% WR
Inspiration
Cash Back
Cash Back 0.1% · 53.4% WR
Triple Tonic
Triple Tonic
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Press the Attack
Press the Attack 74.9% · 51.5% WR
Triumph
Triumph 71.4% · 51.7% WR
Legend: Alacrity
Legend: Alacrity 13.2% · 51.4% WR
Cut Down
Cut Down 94.1% · 50.8% WR
Inspiration
Triple Tonic
Triple Tonic
Cash Back
Cash Back 0.1% · 53.4% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.74%
Bronze Bronze 47.37%
Silver Silver 48.95%
Gold Gold 49.54%
Platinum Platinum 49.62%
Emerald Emerald 50.51%
Diamond Diamond 50.66%
Master Master 52.05%
Grandmaster Grandmaster 53.75%
Challenger Challenger 56.10%
All Elos All Elos 50.74%

Best Counters and Matchups for Aphelios

See all counters for Aphelios

Top 5 Counters Against Aphelios

Aurelion Sol
Aurelion Sol Matchup detail
40.8% WR -6.1%
Vel'Koz
42.7% WR -2.9%
Swain
43.3% WR -1.9%
Nilah
44.0% WR -2.1%
Xerath
44.3% WR -1.1%

Top 5 Best Matchups for Aphelios

Kalista
57.6% WR +7.8%
Vayne
56.7% WR +8.1%
Kai'Sa
56.1% WR +6.6%
Sivir
55.3% WR +6.9%
Tristana
Tristana Matchup detail
54.4% WR +6.3%

Patch History

V14.20
  • Stats Base health increased to 600 from 580.
  • The Hitman and the Seer Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
V14.14
  • Onslaught Bonus AD ratio increased to Champions stunned with Pyromania (P)22% − 40% (based on level) bonus AD from Damage mitigated by Master-At-Arms (R)20% − 35% (based on level).
  • Binding Eclipse Base damage increased to 50 − 140 (based on level) from 50 − 110 (based on level). Bonus AD ratio increased to Champions stunned with Pyromania (P)32% − 50% (based on level) bonus AD from Damage mitigated by Master-At-Arms (R)26% − 35% (based on level).
  • Sentry Base damage increased to 35 − 125 (based on level) from 31 − 100 (based on level). Bonus AD ratio increased to Champions stunned with Pyromania (P)42% − 60% (based on level) bonus AD from Damage mitigated by Master-At-Arms (R)40% − 60% (based on level).
V14.1 - January 12th Hotfix
  • Stats Attack damage growth reduced to 2.3 from 3.
V13.18
  • General Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
V13.14
  • Gravitum Bug Fix: Slow VFX now correctly rotates around the target.
V13.13
  • Gravitum Slow duration reduced to 2.5 seconds from 3.5.
  • Severum Basic attacks heal reduced to 2% − 7.1% (based on level) from 2.5% − 9% (based on level). Abilities heal reduced to 5% − 17.75% (based on level) from 8.33% − 30% (based on level).
  • Sentry Turret attack speed reduced to 0.64 from 0.8.
V13.11
  • The Hitman and the Seer Bonus attack damage reduced to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 5 / 10 / 15 / 20 / 25 / 30.
V13.4
  • The Hitman and the Seer Bonus attack speed increased to 9 / 18 / 27 / 36 / 45 / 54% from 7.5 / 15 / 22.5 / 30 / 37.5 / 45%.
V12.16
  • Binding Eclipse Bug Fix: Now is properly blocked by spell shields.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.11
  • The Hitman and the Seer Bonus attack speed increased to 7.5 / 15 / 22.5 / 30 / 37.5 / 45% from 6 / 12 / 18 / 24 / 30 / 36%. Lethality increased to 5.5 / 11 / 16.5 / 22 / 27.5 / 33 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
V12.10
  • Stats Base health increased to 580 from 510. Health growth increased to 102 from 88. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Severum Basic attacks heal reduced to 2.5% − 9% (based on level) from 3% − 10% (based on level). Abilities heal reduced to 8.33% − 30% (based on level) from 9% − 30% (based on level).
  • Moonlight Vigil Severum heal reduced to 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level).
V12.9
  • Phase Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
V12.5 - March 9th Hotfix
  • Stats Base armor reduced to 26 from 28. Base health reduced to 510 from 530.
V12.4
  • Phase Bug Fix: Cast bar near the HUD now properly animates upon cast.
V11.24
  • General Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
V11.18
  • Stats Base attack damage reduced to 55 from 57.
V11.13
  • The Hitman and the Seer Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4 / 8 / 12 / 16 / 20 / 24. Lethality increased to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 3.5 / 7 / 10.5 / 14 / 17.5 / 21.
  • Moonlight Vigil Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with Severum.
V11.12
  • Stats Base magic resistance increased to 30 from 26. Attack damage growth increased to 3 from 2.4.
  • Severum Healing from basic attacks reduced to 3% − 10% (based on level) from 3% − 20% (based on level). Healing from spells increased to 9% − 30% (based on level) from 3% − 20% (based on level).
  • Onslaught Attack speed ratio reduced to Champions hit with Martial Cadence (P)2 per 100% bonus attack speed from 3. Base damage increased to 10 − 40 (based on level) from 10 − 30 (based on level). Bonus AD ratio changed to Champions stunned with Pyromania (P)20% − 35% (based on level) bonus AD from Damage mitigated by Master-At-Arms (R)21% − 30% (based on level).
  • Crescendum Bonus damage reduced to Champions stunned with Pyromania (P)0% − 160% (based on number of Chakrams) AD from Champions stunned with Pyromania (P)0% − 164% (based on number of Chakrams) AD.
  • Sentry Base damage increased to 31 − 100 (based on level) from 25 − 85 (based on level). Bonus AD ratio increased to Champions stunned with Pyromania (P)40% − 60% (based on level) bonus AD) from Damage mitigated by Master-At-Arms (R)35% − 50% (based on level).
V11.8 - April 14th Hotfix
  • Infernum Bug Fix: Missile and splash missiles can once again critically strike on collision with enemy and miss against the primary target.
V11.8
  • The Hitman and the Seer Lethality increased to 3.5 / 7 / 10.5 / 14 / 17.5 / 21 from 3 / 6 / 9 / 12 / 15 / 18.
  • Moonlight Vigil Calibrum mark damage increased to 50 / 80 / 110 (based on level) from 40 / 70 / 100 (based on level). Severum heal increased to 275 / 400 / 525 (based on level) from 250 / 375 / 500 (based on level). Gravitum empowered root duration increased to 1.35 seconds from 1.25. Infernum splash damage increased to 90% from 85%. Crescendum bonus chakrams increased to 5 from 4. Total chakrams generated increased to 6 from 5.
V11.6
  • Onslaught Undocumented: On-hit damage (including Kraken Slayer) now properly reduced on hits with Gravitum or Infernum.
V11.2
  • Onslaught Bug Fix: Now properly modifies damage dealt by Kraken Slayer's Bring It Down.
V11.1
  • Phase Bug Fix: No longer consumes charges of Tear of the Goddess when he swaps his weapons.
V10.22
  • Sentry Bug Fix: Sentry turrets are no longer pushed towards their facing direction by Sion's Roar of the Slayer.
V10.21
  • The Hitman and the Seer Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
  • Moonlight Vigil Calibrum mark damage increased to 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level). Severum heal increased to 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level). New Effect: Now increases Binding Eclipse's root duration to 1.25 seconds if slowed while empowered by Gravitum. Infernum splash damage increased to 85% from 75%. Bonus Crescendum chakrams increased to 4 from 3.
V10.19
  • Stats Attack damage growth increased to 2.4 from 2.
V10.15
  • Sentry Turret attack range reduced to 500 units from 575. Turret arm time increased to 0.35 seconds from 0.25. Bug Fix: Now properly applies Manaflow Band.
  • Infernum Removed: Runaan's Hurricane bolts no longer damage enemies they pass through. Critical strike splash missiles reduced to 6 from 8. Runaan's Hurricane splash missiles reduced to 3 from 4. Critical strike Runaan's Hurricane splash missiles reduced to 5 from 8. New Effect: Runaan's Hurricane splash missile lengths are now reduced by 100 units.
  • Moonlight Vigil Bug Fix: No longer deals damage without going on cooldown if killed when casting.
V10.14
  • Moonlight Vigil Bug Fix: Bonus critical strike damage increased to Champions stunned with Pyromania (P)(20% + 25%) AD from Champions stunned with Pyromania (P)(20% + 18.75%) AD.
V10.13
  • Stats Attack damage growth reduced to 2 from 2.2.
  • Crescendum Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
  • Sentry Turret range indicators no longer show in Spectator mode.
  • Moonlight Vigil Bonus critical strike damage reduced to Champions stunned with Pyromania (P)(20% + 18.75%) AD from Champions stunned with Pyromania (P)(50% + 18.75%) AD.
V10.11
  • Stats Base health increased to 530 from 500. Health growth increased to 88 from 86.
V10.8
  • The Hitman and the Seer Removed: No longer grants Champion skillshot and targetted missiles evaded with Hallowed Mist (W)3 / 6 / 9 / 12 / 15 / 18% bonus-armor penetration. New Effect: Now grants Champions damaged by Smoke Screen (W)2 / 4 / 6 / 8 / 10 / 12 lethality.
  • Moonshot Base damage reduced to 60 − 160 (based on level) from 60 / 85 / 110 / 135 / 160 (based on level). Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)42% − 60% (based on level) bonus AD from 60% at all levels.
  • Onslaught Base damage reduced to 10 − 30 (based on level) from 10 / 15 / 20 / 25 / 30 (based on level). Cooldown increased to 10 − 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)21% − 30% (based on level) bonus AD from 30% at all levels.
  • Binding Eclipse Base damage reduced to 50 − 110 (based on level) from 50 / 65 / 80 / 95 / 110 (based on level). Cooldown increased to 12 − 10 (based on level) seconds from 12 / 11.5 / 11 / 10.5 / 10 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)26% − 35% (based on level) bonus AD from 35% at all levels.
  • Duskwave Base damage reduced to 25 − 65 (based on level) from 25 / 35 / 45 / 55 / 65 (based on level). Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)56% − 80% (based on level) bonus AD from 80% at all levels.
  • Sentry Base damage reduced to 25 − 85 (based on level) from 25 / 40 / 55 / 70 / 85 (based on level). Cooldown increased to 9 − 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)35% − 50% (based on level) bonus AD from 50% at all levels.
V10.6
  • Severum Healing reduced to 3% − 20% (based on level) from 8% − 25% (based on level).
  • Infernum Secondary damage to minions reduced to Champions stunned with Pyromania (P)23 / 30% (based on level) AD from Champions stunned with Pyromania (P)34 / 45% (based on level) AD.
  • Crescendum Bonus damage reduced to Champions stunned with Pyromania (P)0% − 164% (based on number of Chakrams) AD from Champions stunned with Pyromania (P)0% − 173% (based on number of Chakrams) AD.
V10.4
  • Weapons of the Faithful New Effect: Players can now see both guns he is holding next to his health bar.
  • Calibrum Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
  • Sentry Range indicator is now red for enemies when inactive. Base attack speed reduced to 0.8 from 1. Turret damage taken from ranged attacks increased to 3 from 2. Turret damage taken from AoE abilities increased to 4 from 2. Bug Fix: No longer occasionally dies upon being activated.
  • Moonlight Vigil Visual effects adjusted to be clearer in game. Target range reduced to 1300 units from 1600.
V10.3
  • Calibrum New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
V10.2
  • Calibrum Mark base damage reduced to 15 at all levels from 20 / 25 / 30 / 35 / 40 (based on level). Mark bonus AD ratio reduced to Champions stunned with Pyromania (P)20% bonus AD from 30%.
  • Moonshot Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
  • Onslaught Bonus AD ratio reduced to Champions stunned with Pyromania (P)30% bonus AD from 35%.
  • Crescendum Bonus damage reduced to Champions stunned with Pyromania (P)0% − 173% (based on number of Chakrams) Champions stunned with Pyromania (P)AD from Champions stunned with Pyromania (P)0% − 224.25% (based on number of Chakrams) Champions stunned with Pyromania (P)AD.
V10.1 - January 8th Hotfix
  • Duskwave Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
V10.1
  • Stats Movement speed reduced to 325 from 330. Base health reduced to 500 from 530.
  • Moonlight Vigil Infernum splash damage reduced to 75% from 100%.
V9.24 - December 17th Hotfix
  • Calibrum Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time. Mark AD ratio reduced to Champions stunned with Pyromania (P)30% bonus AD from Champions stunned with Pyromania (P)40% bonus AD.
  • Moonshot Bug Fix: No longer applies on-hit effects.
  • Moonlight Vigil Infernum AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from Champions stunned with Pyromania (P)40% bonus AD. Infernum splash radius reduced to 400 units from 500.
V9.24 - Added
  • The Hitman and the Seer (Innate) Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand. Each weapon has a unique basic attack and passive effect. Aphelios begins the game with Calibrum as his main weapon and Severum in his Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand, with Gravitum, Infernum, and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage. Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve. Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to abilities at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage, Champions hit with Martial Cadence (P)bonus attack speed or Champion skillshot and targetted missiles evaded with Hallowed Mist (W)armor penetration. Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24. Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%. Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
  • Weapons of the Faithful (Q) The active effect of Aphelios' ability varies based on his current Marks of the Kindred (P) collectedmain hand weapon. The individual actives do not share a cooldown.
  • Calibrum (R1) Innate: Aphelios gains 100 bonus range while Calibrum is his main weapon. Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon and gains global range. This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) Champions stunned with Pyromania (P)(+ 40% bonus AD) Champions killed from outside standard Attack rangebonus physical damage per mark to the initial target. If Calibrum is the current Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon, the empowered attack uses the main weapon instead. Cost: 1 Moonlight per attack.
  • Moonshot (Q1) Calibrum - Active: Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (based on level) Champions stunned with Pyromania (P)(+ 60% bonus AD) (+ 100% AP) Champions killed from outside standard Attack rangephysical damage to the first enemy hit. Cost: 10 Moonlight + 60 mana. Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Severum (R2) Basic attacks with Severum don't use projectiles. Resurgent: Severum's attacks heal him for 8% − 25% (based on level) of damage dealt. maximum health is converted into a shield for an amount of up to 10 − 140 (based on level) Champions killed with Comeuppance (R)(+ 6% maximum health), lasting for up to 30 seconds. Cost: 1 Moonlight per attack.
  • Onslaught (Q2) Severum - Active: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed and autonomously performs up to 6 Champions hit with Martial Cadence (P)(+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions. Attacks alternate between Severum and his current Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) Champions stunned with Pyromania (P)(+ 35% bonus AD) Champions killed from outside standard Attack rangephysical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used. Cost: 10 Moonlight + 60 mana. Cooldown: 10 / 9 / 8 (based on level) seconds.
  • Gravitum (R3) Innate - Binding: Gravitum applies a 30% slow that decays over 3.5 seconds. Cost: 1 Moonlight per attack.
  • Binding Eclipse (Q3) Gravitum - Active: Aphelios expunges all enemies affected by Gravitum's slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) Champions stunned with Pyromania (P)(+ 35% bonus AD) (+ 70% AP) Damage mitigated with Shifting Sands (E)magic damage and rooting them for 1 second. Cost: 10 Moonlight + 60 mana. Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds. Effect Radius: Global.
  • Infernum (R4) Innate - Incendiary: Infernum deals Champions stunned with Pyromania (P)110% AD Champions killed from outside standard Attack rangephysical damage to the target and spray four firebolts in a cone behind them, each dealing Champions stunned with Pyromania (P)75 / 100% (based on level) AD Champions killed from outside standard Attack rangephysical damage to enemies hit, reduced to Champions stunned with Pyromania (P)34 / 45% (based on level) AD Champions killed from outside standard Attack rangephysical damage against minions. Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage. Cost: 1 Moonlight per attack.
  • Duskwave (Q4) Infernum - Active: Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (based on level) Champions stunned with Pyromania (P)(+ 80% bonus AD) (+ 70% AP) Champions killed from outside standard Attack rangephysical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets. Cost: 10 Moonlight + 60 mana. Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
  • Crescendum (R5) Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught. Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams. Basic attacks with Crescendum deal Champions stunned with Pyromania (P)30 / X% AD (based on number of Chakrams) Champions killed from outside standard Attack rangebonus physical damage. The bonus damage from Chakrams can critically strike. Cost: 1 Moonlight per attack. Speed: 600 Champions hit with Martial Cadence (P)(+ 75 per 10% bonus attack speed).
  • Sentry (Q5) Crescendum - Active: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has Champions killed with Comeuppance (R)6 health, enemies can attack the sentry with basic attacks, dealing 2 damage per hit. The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) Champions stunned with Pyromania (P)(+ 50% bonus AD) (+ 50% AP) Champions killed from outside standard Attack rangephysical damage. The sentry can critically strike and benefits from Aphelios' Champions hit with Martial Cadence (P)attack speed and Time champions spent slowed by Miasma (W)critical strike chance. Cost: 10 Moonlight + 60 mana. Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
  • Phase (W) Active: Aphelios switches between his main weapon and Number of times Skaarl resummoned with Courage (P3) away from your baseoff-hand weapon. Static Cooldown: 0.8 seconds.
  • Weapon Queue System (E) The icon of this ability reflects the next weapon that is in reserve. Active: Alune verbally notifies which weapon she will create next.
  • Moonlight Vigil (R) Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) Champions stunned with Pyromania (P)(+ 20% bonus AD) (+ 100% AP) Champions killed from outside standard Attack rangephysical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for Champions stunned with Pyromania (P)(50% + 18.75%) AD Champions killed from outside standard Attack rangebonus physical damage. There is no range limit for locked-on targets. Calibrum: Applies an empowered mark that deals Champions stunned with Pyromania (P)20 / 45 / 70 (based on level) additional physical damage per mark. Severum: If at least one enemy is hit, Aphelios heals for Champions killed with Comeuppance (R)200 / 300 / 400 (based on level) health. Gravitum: Enemies are slowed by 99% for the same duration. Infernum: The initial blast deals an additional 50 / 100 / 150 (based on level) Champions stunned with Pyromania (P)(+ 40% bonus AD) Champions killed from outside standard Attack rangephysical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas. Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit. Mana Cost: 100 mana. Cooldown: 120 / 110 / 100 (based on level) seconds.

Recommended build

What players actually run on Aphelios on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Aphelios's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Aphelios struggles against the most, and the five it beats most often, on the current patch.

Percentages are Aphelios's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Aphelios, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.