Blitzcrank

Blitzcrank Build

the Great Steam Golem

Role: Support Pick Rate: 5.1% Win Rate: 52.88%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
World Atlas
Health Potion
Core
Celestial Opposition Celestial Opposition
Boots of Swiftness Boots of Swiftness
Locket of the Iron Solari Locket of the Iron Solari
Late
Zeke's Convergence
Bandlepipes
Shurelya's Battlesong

Runes

Most Played
Inspiration
Glacial Augment
Glacial Augment 63.8% · 52.1% WR
Hextech Flashtraption
Hextech Flashtraption 66% · 52.1% WR
Biscuit Delivery
Biscuit Delivery 67.1% · 52.1% WR
Cosmic Insight
Cosmic Insight 67.6% · 52.1% WR
Sorcery
Celerity
Celerity 0.3% · 50.2% WR
Nimbus Cloak
Nimbus Cloak 0.2% · 51.8% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 23.5% · 53% WR
Font of Life
Font of Life 7.1% · 54.7% WR
Bone Plating
Bone Plating 5.2% · 53.6% WR
Overgrowth
Overgrowth 20.5% · 52.8% WR
Inspiration
Hextech Flashtraption
Hextech Flashtraption 66% · 52.1% WR
Cosmic Insight
Cosmic Insight 67.6% · 52.1% WR
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.16%
Bronze Bronze 48.28%
Silver Silver 49.65%
Gold Gold 50.55%
Platinum Platinum 51.52%
Emerald Emerald 51.57%
Diamond Diamond 53.32%
Master Master 52.69%
Grandmaster Grandmaster 52.77%
Challenger Challenger 60.87%
All Elos All Elos 52.20%

Best Counters and Matchups for Blitzcrank

See all counters for Blitzcrank

Top 5 Counters Against Blitzcrank

Taric
44.0% WR -2.4%
Shen
47.1% WR -0.8%
Shaco
47.1% WR -2.2%
Galio
47.5% WR -1.1%
Leona
47.9% WR +1.2%

Top 5 Best Matchups for Blitzcrank

Ezreal
64.4% WR +7.1%
Zoe
62.0% WR +11.4%
Ashe
60.4% WR +6.8%
Mel
59.5% WR +4.1%
LeBlanc
59.4% WR +10.1%

Patch History

V14.13
  • Overdrive Cooldown reduced to 10 seconds from 15.
V14.12
  • Stats Base health reduced to 600 from 650.
  • Mana Barrier Shield duration increased to 10 seconds from 4.
V14.9
  • Stats Selection radius reduced to 140 units from 165.
  • Mana Barrier Shield duration reduced to 4 seconds from 10.
  • Overdrive Initial bonus movement speed reduced to 60 / 65 / 70 / 75 / 80% from 70 / 75 / 80 / 85 / 90%.
V14.4
  • Static Field Removed: No longer destroys shields against monsters.
V14.2
  • Stats Base armor reduced to 37 from 40.
  • Power Fist AD ratio reduced to Champions stunned with Pyromania (P)80% AD from Champions stunned with Pyromania (P)100% AD.
V13.18
  • General Updated ability icons.
V13.17
  • Stats Base health increased to 650 from 633. Base magic resistance increased to 32 from 28. Base attack speed reduced to 0.625 from 0.65. Attack speed ratio reduced to 0.625 from 0.7.
  • Mana Barrier Shield strength changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range30% maximum mana at all levels from 15% − 45% (based on level).
  • Overdrive Mana cost reduced to 75 from 85. Bonus attack speed reduced to 30 / 40 / 50 / 60 / 70% from 30 / 43 / 56 / 69 / 82%. Removed: No longer deals Champions killed with Comeuppance (R)1% of target's maximum health Damage mitigated with Shifting Sands (E)magic damage on-hit while active, increased by 60 − 220 (based on level) against non-champions.
  • Power Fist Mana cost reduced to 25 from 40. AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)75% AD. Removed: Damage is no longer increased by Champions stunned with Pyromania (P)175% AD (+ 125% AP) against non-champions.
  • Static Field New Effect: On-hit damage now scales with Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% maximum mana.
V13.9
  • Power Fist Bug Fix: No longer causes Glacial Augment's ice zones to last longer than intended.
V12.22
  • Mana Barrier Bug Fix: Tooltip now properly displays the shield's mana and level scaling.
V12.21
  • Stats Base health reduced to 633 from 653. Base magic resistance reduced to 28 from 32.
  • Overdrive Bonus attack speed reduced to 30 / 43 / 56 / 69 / 82% from 40 / 53 / 66 / 79 / 92%.
V12.20
  • Mana Barrier Shield strength changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range15% − 45% (based on level) maximum mana from 30% at all levels.
  • Rocket Grab Base damage reduced to 105 / 150 / 195 / 240 / 285 from 105 / 155 / 205 / 255 / 305.
  • Overdrive Bonus non-champion damage increased to 60 − 220 (based on level) from 60 − 180 (based on level).
  • Power Fist AD ratio reduced to Champions stunned with Pyromania (P)75% AD from Champions stunned with Pyromania (P)100% AD. Non-champion AD ratio increased to Champions stunned with Pyromania (P)175% AD from Champions stunned with Pyromania (P)150% AD. New Effect: Now occasionally knocks up minions and monsters to space if it overkills them.
V12.19
  • Stats Base attack speed increased to 0.65 from 0.625. Attack speed ratio increased to 0.7 from 0.625.
  • Overdrive Bonus attack speed increased to 40 / 53 / 66 / 79 / 92% from 30 / 38 / 46 / 54 / 62%. Mana cost increased to 85 from 75. New Effect: Basic attacks now deal Champions killed with Comeuppance (R)1% of the target's maximum health Damage mitigated with Shifting Sands (E)bonus magic damage on-hit while active, increased by 60 − 180 (based on level) against minions and monsters. Bug Fix: The movement speed boost's decay is now linear instead of decaying by 20% of the current value every update tick (exponential). The boost no longer decays on the first update tick after the buff is gained.
  • Power Fist Knock up duration increased to 1 second from 0.9. Mana cost increased to 40 from 25. New Effect: Damage now scales with 25% AP. New Effect: Now deals an additional Champions stunned with Pyromania (P)150% AD (+ 125% AP) Champions killed from outside standard Attack rangebonus physical damage against minions and monsters. New Effect: Critical strikes now increase the bonus damage as well.
  • Static Field Removed: Passive is no longer capped at 3 stacks per target. Passive damage AP ratio increased to 30 / 40 / 50% AP from 30% AP at all ranks.
V12.12
  • Rocket Grab Base damage increased to 105 / 155 / 205 / 255 / 305 from 90 / 140 / 190 / 240 / 290.
  • Static Field Active base damage increased to 275 / 400 / 525 from 250 / 375 / 500.
V12.10
  • Stats Base health increased to 653 from 583. Health growth increased to 109 from 95. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
V12.4
  • Stats Base health regeneration reduced to 7.5 from 8.5.
V11.21
  • Power Fist New Effect: Now trigger spell effects when dealing damage.
V11.15
  • Stats Base armor increased to 40 from 37.
  • Rocket Grab Base damage increased to 90 / 140 / 190 / 240 / 290 from 70 / 120 / 170 / 220 / 270. AP ratio increased to 120% AP from 100% AP.
V11.1
  • Stats Base health increased to 583 from 582.6. Base attack damage increased to 62 from 61.54. Base magic resistance reduced to 32 from 32.1.
V10.16
  • Rocket Grab Bug Fix: Now properly grants a stack of Electrocute and Phase Rush and two stacks of Conqueror from the basic attack following after.
V10.6
  • General Recommended items updated.
V10.5
  • Stats Base armor reduced to 37 from 40.
V9.23
  • Mana Barrier Undocumented: Tooltip now correctly notes the threshold for activation as 30% instead of 20%.
V9.22
  • Rocket Grab Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
V9.20
  • Stats Base armor reduced to 40 from 44. Armor growth reduced to 3.5 from 4.
V9.19 - September 26th Hotfix
  • Rocket Grab Bug Fix: Lollipop now checks for the target's center rather than their edge, alike the missile. No longer gives an effective bonus range towards larger units.
V9.19
  • Rocket Grab Range increased to 1100 units from 1050. Now does a lollipop at the end of the missile for a bonus 50 units range.
  • Static Field Maximum mark stacks increased to 3 from 2.
V9.14 - July 19th Hotfix
  • Static Field Bug Fix: Passive damage is no longer 50 too high at all ranks.
V9.14
  • Static Field New Effect: Now destroys shields on affected enemies before applying the damage and silence.
V9.9 - May 2nd Hotfix
  • Static Field Bug Fix: Detonation damage increased to 250 / 375 / 500 from 150 / 275 / 400.
V9.9
  • General New visual effects. New basic attack hit effects.
  • Mana Barrier Shield strength changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range30% of his maximum mana from Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range50% of his current mana. Clean up shield effect.
  • Rocket Grab VFX updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect.
  • Overdrive VFX is now more sparky.
  • Power Fist VFX now has more of a static shock with an uppercut hit effect.
  • Static Field Detonation base damage reduced to 150 / 275 / 400 from 250 / 375 / 500. New Passive Effect: While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal 50 / 100 / 150 (+ 30% AP) magic damage to marked enemies. Removed Passive Effect: While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every 2.5 seconds, dealing 100 / 200 / 300 (+ 20% AP) magic damage. VFX updated to show the actual range and clean up the electricity on Blitzcrank's body.
  • Rusty Blitzcrank VFX updated to be more rusty.
  • Piltover Customs Blitzcrank Overdrive Recolored effects and cleaned up.
  • iBlitzcrank Rocket Grab VFX cleaned up. Overdrive Added jetpacks to his run animation.
  • Battle Boss Blitzcrank Static Field Added a hint of red.
  • Lancer Rogue Blitzcrank Static Field Cleaned up noise.
  • Lancer Paragon Blitzcrank Static Field Cleaned up noise.
V8.8
  • Lancer Paragon Blitzcrank and Lancer Rogue Blitzcrank Bug Fix: Recall is no longer missing lightning effects VFX.
V8.3
  • Stats Base health regeneration reduced to 8.5 from 8.51.
V7.23
  • Power Fist Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
  • Lancer Rogue Blitzcrank Bug Fix: Dance SFX are now synced with the animations. Bug Fix: Recall SFX is no longer too quiet.
  • Lancer Paragon Blitzcrank Bug Fix: Dance SFX are now synced with the animations.
V7.22
  • Stats Base armor increased to 44 from 24.38.
V7.3
  • Battle Boss Blitzcrank Bug Fix: Removed a frame his idle animation from the end of his recall animation.
  • Boom Boom Blitzcrank Static Field Bug Fix: Fixed a bug where his golden buckle was stretching severely during his death and Static Field animations.
V7.2
  • General Bug Fix: Fixed a bug where various buff visuals (ex. Banshee's Veil) weren't following Riot Blitzcrank around during his recall animation.
V6.13
  • Rocket Grab Now pulls enemies 75 units in front of Blitzcrank rather than directly on top of him.
  • Power Fist Duration reduced to 5 seconds from 10. Power Fist's empowered basic attack can no longer be canceled.
  • Static Field Cooldown changed to 60 / 40 / 20 seconds from 30 at all ranks. No longer hits monsters while Blitzcrank is out of combat.
V6.7
  • General Splash artwork for Boom Boom Blitzcrank updated to the Chinese art.
V5.22
  • Stats Base mana regeneration increased to 8.5 from 6.
V5.16
  • Stats Armor growth increased to 4 from 3.5.
V5.8
  • Overdrive Movement speed bonus now decays more slowly over 5 seconds and cannot decay below 10%.
V5.7
  • Overdrive New Effect: Blitzcrank is slowed by 30% for 1.5 seconds when the movement speed bonus ends (removed in V1.0.0.106) Duration reduced to 5 seconds from 8. Bonus movement speed increased to 70 / 75 / 80 / 85 / 90% from 16 / 20 / 24 / 28 / 32. Movement speed now decays over the duration.
V4.19
  • General New splash artwork for Original Blitzcrank.
V4.18
  • General Texture update to Classic, Rusty, Boom Boom, Definitely Not Blitzcrank, Goalkeeper, and Piltover.
V4.13
  • General Splash artwork for Rusty Blitzcrank and Goalkeeper Blitzcrank updated to the Chinese art.
V4.8
  • Rocket Grab Mana cost reduced to 100 from 120.
  • Static Field Mana cost reduced to 100 from 150.
V4.5
  • Stats Base armor increased to 18.5 from 14.5
V3.01
  • Stats Base mana reduced to 240 from 300.
  • Rocket Grab Mana cost increased to 120 from 110.
V1.0.0.154
  • Mana Barrier Cooldown increased to 90 seconds from 60.
  • Rocket Grab Now grants vision when it hits a target.
V1.0.0.152
  • Stats Movement speed increased to 325 from 300.
V1.0.0.150
  • Stats Health reduced to 518 from 568. Health per level reduced to 95 from 100.
V1.0.0.139
  • General Playing Against tips updated.
V1.0.0.136
  • Rocket Grab Mana cost reduced to 110 from 140. Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 120 / 180 / 240 / 300. AP ratio increased to (+ 100% AP) from (+ 80% AP)
V1.0.0.123
  • Mana Barrier Fixed a bug where it could be bypassed if the damage taken would instantly kill Blitzcrank. Fixed a bug where it would activate when the cooldown expired even if not taking damage.
  • Power Fist Fixed a bug where it failed to grant life steal effects.
V1.0.0.121
  • Rocket Grab Animation improved.
V1.0.0.120
  • Rocket Grab Blitzcrank will now attempt to immediately attack successfully-grabbed champions.
V1.0.0.106
  • General Recommended items updated.
  • Stats Base attack speed increased to 0.625 from 0.596.
  • Overdrive Removed: Movement speed reduction when it ends.
  • Power Fist Fixed a bug where it was not breaking spell shields. Fixed a bug where it did not display the hit particle when it killed a unit.
  • Static Field Fixed a bug where it did not display the hit particle when it killed a unit.
V1.0.0.104
  • Stats Magic resistance per level increased to 1.25 from 0.
V1.0.0.103
  • Stats Mana per level increased to 40 from 36.
  • Mana Barrier No longer uses nor refunds Blitzcrank's mana when activated.
  • Overdrive Cooldown reduced to 15 seconds from 20. Mana cost reduced to 75 from 90. Now reduces movement speed by 75 instead of 25% Fixed an edge case bug as a result.
  • Static Field Cooldown reduced to 30 seconds from 40. No longer targets stealthed units.
V1.0.0.101
  • Power Fist Now resets Blitzcrank's auto attack timer.
V1.0.0.98
  • Rocket Grab Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 22 / 21 / 20 / 19 / 18.
  • Overdrive Cooldown reduced to 20 seconds from 22.
V1.0.0.97
  • Rocket Grab Fixed a bug that allowed blink spells like Flash to transport people out of a grab after it had already hit and they were in the process of being pulled.
V1.0.0.94
  • Mana Barrier Cooldown timer added
  • Power Fist No longer dodgeable.
  • Static Field New Effect: Silences for 0.5 seconds (previously removed in V0.9.25.24).
V1.0.0.87
  • Rusty Blitzcrank Fixed a bug where the hand projectile was showing up as the Classic color while using the skin. Texture updated with a new coat of rust.
  • Power Fist Fixed a bug where the cooldown was 12 / 10 / 8 / 6 / 4 seconds instead of 9 / 8 / 7 / 6 / 5.
V1.0.0.86
  • Power Fist Slow particle from the affected target removed.
  • Static Field Tooltip now shows the bonus damage based on Blitzcrank's ability power.
V1.0.0.70
  • Overdrive Now applies additive attack and movement speed boosts rather than multiplicative.
  • Rocket Grab Return speed increased.
V1.0.0.61
  • General Recommended items updated.
  • Rocket Grab Now it will fire directionally even if targeting a point outside of cast range.
V1.0.0.58
  • Rocket Grab
  • Fixed a bug where it could be interrupted by the Hold key.
V1.0.0.52
  • Static Field Base damage increased to 250 / 375 / 500 from 200 / 300 / 400.
V0.9.25.34
  • General Secondary/critical strike animations updated.
V0.9.25.24
  • Rocket Grab Projectile speed increased to 1800 from 1550.
  • Static Field Removed: Silence effect. Cooldown reduced to 40 seconds from 60.
V0.9.25.21
  • Stats Health per level reduced to 100 from 104. Critical strike chance per level reduced to 0.3 from 0.4.
  • Mana Barrier Activation changed to 20% of maximum health from 200 health.
  • Rocket Grab Projectile speed reduced to 1550 from 1700. Mana cost increased to 140 from 130.
  • Power Fist Stun duration reduced to 0.5 seconds from 0.75
  • Static Field Cooldown increased to 60 seconds from 45. Silence duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
V0.9.22.18
  • Rocket Grab Range increased to 1050 from 1000. Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16. AP ratio reduced to (+ 80% AP) from (+ 100% AP)
  • Overdrive Cooldown increased to 22 seconds from 20.
  • Power Fist Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
V0.9.22.16
  • Added Mana Barrier - I When Blitzcrank is lowered to 200 health a mana shield activates, absorbing damage equal to a maximum of 50% current mana. The shield lasts for 10 seconds and refunds any unspent mana. Has a cooldown of 60 seconds. Rocket Grab - Q Blitzcrank fires his right hand to grab a target on its path, dealing damage and pulling it to him. Overdrive - W Blitzcrank supercharges himself to increase movement speed and attack speed. When this effect ends his movement speed is decreased by 25% for 3 seconds. Power Fist - E Blitzcrank charges up his fist to make his next basic attack deal double damage and knock up his target. Static Field - R Passive: While on cooldown, Blitzcrank fires lightning bolts that hit a random enemy unit every 3.5 seconds. Active: Blitzcrank deals a large amount of magic damage and silences nearby enemy champions.

Recommended build

What players actually run on Blitzcrank on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Blitzcrank's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Blitzcrank struggles against the most, and the five it beats most often, on the current patch.

Percentages are Blitzcrank's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Blitzcrank, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.