Galio

Galio Build

the Colossus

Role: Mid Pick Rate: 4.1% Win Rate: 50.94%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Hollow Radiance Hollow Radiance
Mercury's Treads Mercury's Treads
Riftmaker Riftmaker
Late
Zhonya's Hourglass

Runes

Most Played
Sorcery
Stormraider's Surge
Stormraider's Surge 45.8% · 50.9% WR
Manaflow Band
Manaflow Band 42.8% · 50.6% WR
Transcendence
Transcendence 44.6% · 50.7% WR
Scorch
Scorch 45.4% · 50.7% WR
Resolve
Second Wind
Second Wind 6.3% · 52.5% WR
Unflinching
Unflinching 2.5% · 51.6% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health
Best WR
Domination
Electrocute
Electrocute 14.5% · 51.7% WR
Sudden Impact
Sudden Impact 15.4% · 52% WR
Grisly Mementos
Grisly Mementos 14.4% · 51.8% WR
Treasure Hunter
Treasure Hunter 12.3% · 51.7% WR
Sorcery
Manaflow Band
Manaflow Band 42.8% · 50.6% WR
Gathering Storm
Gathering Storm 2% · 53.9% WR
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.01%
Bronze Bronze 48.51%
Silver Silver 48.88%
Gold Gold 49.92%
Platinum Platinum 49.52%
Emerald Emerald 50.70%
Diamond Diamond 50.98%
Master Master 52.50%
Grandmaster Grandmaster 54.83%
Challenger Challenger 59.09%
All Elos All Elos 51.12%

Best Counters and Matchups for Galio

See all counters for Galio

Top 5 Counters Against Galio

Gangplank
Gangplank Matchup detail
39.8% WR -8.8%
Kayle
42.3% WR -5.0%
Pantheon
Pantheon Matchup detail
44.8% WR -2.2%
Riven
45.4% WR -0.4%
Garen
45.7% WR -0.3%

Top 5 Best Matchups for Galio

Ezreal
61.5% WR +6.5%
Irelia
55.7% WR +7.3%
Tristana
Tristana Matchup detail
55.6% WR +2.8%
Neeko
55.6% WR +9.5%
Varus
55.5% WR +5.9%

Patch History

V14.8
  • Stats Base movement speed increased to 340 from 335.
  • Winds of War Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 10.75 / 9.5 / 8.25 / 7.
V14.7
  • Colossal Smash AP ratio increased to 45% AP from 40% AP.
  • Shield of Durand Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%. Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%.
  • Justice Punch Base damage increased to 90 / 130 / 170 / 210 / 250 from 75 / 115 / 155 / 195 / 235.
V14.6
  • Colossal Smash Removed: Cooldown is no longer affected by ability haste. New Effect: Cooldown is now reduced by 3 seconds upon hitting an enemy champion or epic monster with an ability, once per cast. Base damage reduced to 15 − 115 (based on level) from 15 − 200 (based on level). AP ratio reduced to 40% AP from 50% AP. New Effect: Empowered attack now gains Champions hit with Martial Cadence (P)40% bonus attack speed during its windup. Bug Fix: Now properly executes minions when using the support item with charges.
  • Winds of War Cooldown reduced to 12 / 10.75 / 9.5 / 8.25 / 7 seconds from 12 / 11 / 10 / 9 / 8. Initial hit AP ratio reduced to 70% AP from 75% AP.
  • Shield of Durand Minimum base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80. Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240. Base magic damage reduction reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%. Physical damage reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 12.5 / 15 / 17.5 / 20 / 22.5%. Magic damage reduction AP ratio reduced to 4% per 100 AP from 5% per 100 AP. Physical damage reduction AP ratio reduced to 1.5% per 100 AP from 2.5% per 100 AP. Magic damage reduction magic resistance ratio reduced to Champions that have been made a Vessel by Test of Spirit (E)8% per 100 bonus magic resistance from 12%. Physical damage reduction magic resistance ratio reduced to Champions that have been made a Vessel by Test of Spirit (E)4% per 100 bonus magic resistance from 6%. New Effect: Magic damage reduction now scales with Champions killed with Comeuppance (R)1% per 100 bonus health. New Effect: Physical damage reduction now scales with Champions killed with Comeuppance (R)0.5% per 100 bonus health.
  • Justice Punch Base damage reduced to 75 / 115 / 155 / 195 / 235 from 90 / 130 / 170 / 210 / 250. Non-champion damage increased to 80% from 50%.
V13.24
  • Winds of War Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
V13.20
  • Shield of Durand Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 / 17.5 / 17 / 16.5 / 16. Shield timer reduced to 12 / 10 / 8 (based on level) seconds from 12 at all ranks.
V13.19
  • Hero's Entrance Cooldown reduced to 180 / 160 / 140 seconds from 200 / 180 / 160.
V13.6
  • Shield of Durand Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%. Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%. Magic damage reduction magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)12% per 100 bonus magic resistance from 8%. Physical damage reduction magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)6% per 100 bonus magic resistance from 4%.
  • Justice Punch Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
V13.4
  • Hero's Entrance Bug Fix: Decal visibility in the river for Mythmaker Galio has been improved.
V13.3
  • Colossal Smash Bug Fix: When used against a minion, no longer causes Spoils of War items to prioritize executing nearby lower health minions instead of the primary target minion.
V12.13
  • Winds of War Tornado base damage per tick increased to Champions killed with Comeuppance (R)2.5% of target's maximum health from 2%. Total tornado base damage increased to Champions killed with Comeuppance (R)10% of target's maximum health from 8%. Tornado AP ratio per tick increased to 1% per 100 AP from 0.66% per 100 AP. Total tornado AP ratio increased to 4% per 100 AP from 2.64% per 100 AP.
V12.10
  • Stats Base health increased to 632 from 562. Health growth increased to 126 from 112. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
  • Shield of Durand Shield health ratio reduced to Champions killed with Comeuppance (R)7.5 / 9 / 10.5 / 12 / 13.5% maximum health from 8 / 9.75 / 11.5 / 13.25 / 15%.
V11.24
  • Gatekeeper Galio Bug Fix: Voice lines now play more consistently and accurately.
V11.23
  • General Bug Fix: Death animation VFX has been restored.
V11.22
  • Justice Punch Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
V11.20
  • Justice Punch Undocumented: No longer locks out movement spells, excluding Hexflash, during the cast time and dash.
V11.19
  • Shield of Durand Cooldown reduced to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 at all ranks.
V11.14
  • Shield of Durand Bug Fix: Recasting it right before Flash comes off cooldown while having Hexflash no longer unlocks the ability to cast Flash during the channel.
V11.10
  • Shield of Durand Cooldown increased to 18 seconds at all ranks from 18 / 17.5 / 17 / 16.5 / 16. Shield health ratio reduced to Champions killed with Comeuppance (R)8 / 9.75 / 11.5 / 13.25 / 15% maximum health from 8 / 11 / 14 / 17 / 20%.
V10.25 - December 15th Hotfix
  • Shield of Durand Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 16 / 15 / 14 / 13 / 12.
V10.24
  • Colossal Smash Bug Fix: Now properly scales with ability haste.
V10.22
  • Justice Punch New Effect: Now has a minimum 250 dash distance (starting from E origination, not the dashback).
V10.18
  • Winds of War Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
V10.10
  • Shield of Durand New Effect: Passive now has new visual and sound effects.
V10.7
  • Hero's Entrance New Effect: On cast, now grants Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.
V10.3 - February 6th Hotfix
  • Gatekeeper Galio Winds of War Bug Fix: Visual effects no longer time out before the damage ticks stop.
V10.3
  • Winds of War Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3. Tornado maximum damage increased to Champions killed with Comeuppance (R)8% (+ 2.66% per 100 AP) of target's maximum health from 6% (+ 2% per 100 AP). Damage per tick unchanged.
V9.17
  • Stats Base mana regeneration increased to 9.5 from 9.335.
  • Winds of War Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Shield of Durand Minimum base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 20 / 30 / 40 / 50. Maximum base damage increased to 60 / 105 / 150 / 195 / 240 from 30 / 60 / 90 / 120 / 150.
V9.15
  • Colossal Smash New Effect: Cooldown now scales with cooldown reduction. Base damage increased to 15 − 200 (based on level) from 15 − 180 (based on level).
  • Justice Punch Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
V9.14 - July 18th Hotfix
  • Colossal Smash Base damage increased to 15 − 180 (based on level) from 15 − 160 (based on level).
  • Winds of War Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
V9.14
  • Stats Mana growth increased to 40 from 20.
  • Colossal Smash Removed: Cooldown is no longer reduced by 4 seconds every time Galio hits a unique enemy champion with an ability. Static cooldown reduced to 5 seconds from 8. Base damage increased to 15 − 160 (based on level) from 12 − 80 (based on level). Bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)60% bonus magic resistance from 40%.
  • Winds of War Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9.5 / 9 / 8.5 / 8. Gust base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210. Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
  • Shield of Durand Removed: Can no longer Flash while charging. New Effect: Charge can now be interrupted by hard crowd controls. Self slow reduced to 15% from 30%.
  • Justice Punch Bug Fix: No longer remains in the realm it was cast in when entering/existing Mordekaiser's Realm of Death.
V9.11
  • Shield of Durand Minimum base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60. Minimum AP ratio increased to 30% AP from 20% AP. Maximum base damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180. Maximum AP ratio increased to 90% AP from 60% AP.
  • Justice Punch Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 135 / 170 / 205 / 240.
V9.2 - January 25th Hotfix
  • Justice Punch Base damage increased to 100 / 135 / 170 / 205 / 240 from 80 / 115 / 150 / 185 / 220.
V9.2
  • Winds of War Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 75 / 80 / 85 / 90. Gust base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230. Gust AP ratio reduced to 75% AP from 90% AP. Tornado AP ratio reduced to 0.66% AP from 1.33% AP.
  • Justice Punch Base damage reduced to 80 / 115 / 150 / 185 / 220 from 100 / 130 / 160 / 190 / 220.
V9.1
  • Hero's Entrance New Effect: Can now ping whether the ability is within range or not.
V8.24
  • Winds of War Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 85 / 100 / 115 / 130. Gust base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 80 / 110 / 140 / 170. Gust AP ratio increased to 90% AP from 80% AP. Total tornado damage changed to Champions killed with Comeuppance (R)6% (+ 4% per 100 AP) of target's maximum health from 30 / 40 / 50 / 60 / 70 (+ 60% AP) Champions killed with Comeuppance (R)(+ 3% per 100 AP of target's maximum health).
  • Justice Punch Windup before dash reduced to 0.4 seconds from 0.45. Dash speed increased to 2300 from 1900. New Effect: Now deals 50% reduced damage to non-champions.
  • Hero's Entrance Removed: The targeted ally no longer gains 20 / 25 / 30% Champions that have been made a Vessel by Test of Spirit (E)(+ 8% per 100 bonus magic resistance) damage reduction. Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
V8.9
  • Stats Base mana increased to 500 from 400. Mana growth reduced to 20 from 40. Base mana regeneration increased to 9.335 from 7.
  • Birdio Bug Fix: Is no longer incorrectly listed as a Mythic skin.
V8.8
  • Hero's Entrance Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
V8.7
  • Birdio Winds of War Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change. Justice Punch Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
V8.5
  • Winds of War Mana cost increased to 70 / 85 / 100 / 115 / 130 from 70 / 75 / 80 / 85 / 90. Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V8.2
  • Shield of Durand Bug Fix: Shield now correctly returns out of combat after falling off.
V8.1
  • Shield of Durand Bug Fix: Fixed a bug where his shield would expire, rather than refresh 12 seconds after taking damage.
V7.24
  • Colossal Smash AP ratio reduced to 50% AP from 70% AP.
  • Shield of Durand New Effect: Deals between 20 / 30 / 40 / 50 / 60 (+ 20% AP) and 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage, based on charge time. Deals 100% − 300% (based on charge time) damage. Bug Fix: Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended.
  • Justice Punch Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
V7.22
  • Stats Base health increased to 562 from 550. Health growth increased to 112 from 100.
V7.21 October 26th Hotfix
  • Winds of War AP ratio on gusts reduced to 80% AP from 90% AP. Tornado maximum health ratio reduced to 1% per 100 AP Champions killed with Comeuppance (R)of target's maximum health from 3% per 100 AP Champions killed with Comeuppance (R)of target's maximum health.
V7.21
  • Colossal Smash AP ratio increased to 70% AP from 40% AP.
  • Winds of War Base damage on gusts reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200. AP ratio on gusts increased to 90% AP from 75% AP. Tornado maximum health ratio changed to 「 1% per 33 AP Champions killed with Comeuppance (R)of target's maximum health) 」「 3% per 100 AP Champions killed with Comeuppance (R)of target's maximum health) 」 from Champions killed with Comeuppance (R)2% of target's maximum health.
  • Shield of Durand Damage reduction now splits into separate values for physical and magic damage. New Effect: Magic damage reduction now scales at 「 1% per 20 AP 」「 5% per 100 AP 」. New Effect: Physical damage reduction now scales at 「 1% per 40 AP 」「 2.5% per 100 AP 」. Base physical damage reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 20 / 25 / 30 / 35 / 40%. Physical damage reduction MR ratio reduced to Champions that have been made a Vessel by Test of Spirit (E)4% per 100 bonus magic resistance from 8%.
  • Justice Punch Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260. AP ratio increased to 90% AP from 70% AP.
V7.16
  • Hero's Entrance Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120. Ally damage reduction reduced to 20 / 25 / 30% from 20 / 30 / 40%.
V7.13
  • Stats Base armor reduced to 24 from 27.
  • Winds of War Tornado base damage reduced to 30 / 40 / 50 / 60 / 70 from 45 / 60 / 75 / 90 / 105. Tornado AP ratio increased to 60% AP from 45% AP.
  • Hero's Entrance Channel duration before jumping increased to 1.25 seconds from 1 second. Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
V7.8
  • Gatekeeper Galio Bug Fix: Recall particles no longer stretch back to the Spawning Pool.
  • Shield of Durand Bug Fix: Magic shield now properly recharges after he revives.
  • Hero's Entrance Bug Fix: Fixed a bug where disconnecting during the cast of Hero's Entrance could cause Galio to be unable to target units and structures.
V7.7
  • Colossal Smash Base damage reduced to 12 − 80 (based on level) from 15 − 100 (based on level).
  • Winds of War AP ratio increased to 75% AP from 60% AP. Tornado target maximum health ratio reduced to Champions killed with Comeuppance (R)6% target's maximum health from Champions killed with Comeuppance (R)9% target's maximum health.
  • Hero's Entrance Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
V7.6 - Rework
  • Full Relaunch
  • General Title changed to the Colossus from the Sentinel's Sorrow. Complete visual upgrade across all skins. New splash artwork for Original Galio, Enchanted Galio, Hextech Galio, Commando Galio, Gatekeeper Galio. Adjusted splash artwork for Debonair Galio. New voice over. New lore.
  • Stats Base attack range increased to 150 from 125. Base attack speed reduced to 0.625 from 0.638. Base attack damage reduced to 59 from 61.97. Base armor increased to 27 from 26.88. Base health reduced to 550 from 577.8. Base mana increased to 400 from 369. Base health regeneration reduced to 8 from 8.71. Base mana regeneration increased to 7 from 6. Attack speed growth increased to 1.5% from 1.2%. Attack damage growth increased to 3.5 from 3.375. Health growth increased to 100 from 85. Mana growth reduced to 40 from 47. Health regeneration growth increased to 0.8 from 0.75. Mana regeneration growth reduced to 0.7 from 0.8.
  • Colossal Smash - New I Innate: Every 8 seconds, Galio's next basic attack periodically deals 15 − 100 (based on level) Champions stunned with Pyromania (P)(+ 100% AD) (+ 40% AP) Champions that have been made a Vessel by Test of Spirit (E)(+ 40% bonus magic resistance) magic damage to his main target and all enemies around it. Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits an enemy champion with a new ability.
  • Winds of War - New Q Active: Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60 / 95 / 130 / 165 / 200 (+ 60% AP) magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15 / 20 / 25 / 30 / 35 (+ 13.3% AP) Champions killed with Comeuppance (R)(+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters. Mana cost: 70 / 75 / 80 / 85 / 90 Cooldown: 10 / 9 / 8 / 7 / 6 seconds Range: 825
  • Shield of Durand - New W Passive: Galio gains a shield that absorbs up to Champions killed with Comeuppance (R)8 − 23 (based on level)% maximum health magic damage, refreshing after not taking damage for 12 seconds. First cast: Galio begins to charge over 1.75 seconds, slowing himself by 30%, reducing incoming damage by 20 / 25 / 30 / 35 / 40% Champions that have been made a Vessel by Test of Spirit (E)(+ 8% per bonus magic resistance) and increasing Shield of Durand's taunt radius over the duration. Second cast: Galio taunts all nearby enemies for 0.5 seconds, with the duration increasing based on how long Shield of Durand was charged, up to 1.5 seconds, and refreshes its damage reduction for 2 seconds. Shield of Durand cannot be interrupted by crowd control. Shield of Durand's cooldown starts on cast. Mana cost: 50 Cooldown: 16 / 15 / 14 / 13 / 12 seconds
  • Justice Punch - New E Active: Galio briefly dashes backwards before charging forward, stopping upon hitting terrain or an enemy champion, dealing 100 / 140 / 180 / 220 / 260 (+ 70% AP) magic damage to all enemies hit and knocking them up for 0.75 seconds. Mana cost: 50 Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Hero's Entrance - New R Active: Galio designates the target allied champion's location at the time of cast as his landing spot, channeling for 1 seconds, and dashes to them, reducing the damage they take by 20 / 30 / 40% Champions that have been made a Vessel by Test of Spirit (E)(+ 8% per 100 bonus magic resistance) until he lands. Upon impact, Galio deals 150 / 250 / 350 (+ 70% AP) magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. Mana cost: 100 Cooldown: 160 / 140 / 120 seconds

Recommended build

What players actually run on Galio on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Galio's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Galio struggles against the most, and the five it beats most often, on the current patch.

Percentages are Galio's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Galio, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.