Bard

Bard Build

the Wandering Caretaker

Role: Support Pick Rate: 7.1% Win Rate: 53.06%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Bloodsong Bloodsong
Boots of Swiftness Boots of Swiftness
Dead Man's Plate Dead Man's Plate
Late
Locket of the Iron Solari
Redemption

Runes

Most Played
Domination
Electrocute
Electrocute 90.3% · 52.4% WR
Cheap Shot
Cheap Shot 87.2% · 52.4% WR
Deep Ward
Deep Ward 87.1% · 52.4% WR
Treasure Hunter
Treasure Hunter 45.6% · 52.4% WR
Inspiration
Magical Footwear
Magical Footwear 0.8% · 49.8% WR
Jack Of All Trades
Jack Of All Trades 0.2% · 50% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 90.3% · 52.4% WR
Cheap Shot
Cheap Shot 87.2% · 52.4% WR
Deep Ward
Deep Ward 87.1% · 52.4% WR
Treasure Hunter
Treasure Hunter 45.6% · 52.4% WR
Inspiration
Jack Of All Trades
Jack Of All Trades 0.2% · 50% WR
Magical Footwear
Magical Footwear 0.8% · 49.8% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.45%
Bronze Bronze 46.43%
Silver Silver 47.54%
Gold Gold 49.13%
Platinum Platinum 50.74%
Emerald Emerald 51.28%
Diamond Diamond 52.25%
Master Master 53.82%
Grandmaster Grandmaster 54.77%
Challenger Challenger 59.30%
All Elos All Elos 52.18%

Best Counters and Matchups for Bard

See all counters for Bard

Top 5 Counters Against Bard

Tahm Kench
Tahm Kench Matchup detail
47.2% WR -0.1%
Zac
47.8% WR +0.2%
Taric
48.0% WR +1.6%
Fiddlesticks
Fiddlesticks Matchup detail
48.5% WR +0.4%
Maokai
49.0% WR +2.0%

Top 5 Best Matchups for Bard

Ezreal
64.7% WR +7.4%
Twitch
62.1% WR +8.1%
Mel
61.6% WR +6.3%
Ashe
59.7% WR +6.1%
LeBlanc
58.5% WR +9.2%

Patch History

V14.15
  • General Bug Fix: Abilities SFX are no longer audible through the Fog of War.
V14.9
  • Stats Selection radius increased to 130 units from 88.8889007568359.
V14.4
  • Stats Armor growth reduced to 5 from 5.2. Base attack speed increased to 0.658 from 0.625. Attack speed ratio increased to 0.658 from 0.625.
  • Traveler's Call Damage per 5 chimes reduced to 10 from 14. AP ratio increased to 40% AP from 30% AP.
  • Cosmic Binding Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260. AP ratio increased to 80% AP from 65% AP.
V14.2
  • Caretaker's Shrine Bug Fix: Preparation time of the shrine is now properly synced with the VFX of the ability. This also means the animation is no longer partially skipped when transitioning to the fully charged version. Bug Fix: Can no longer be cast without going on cooldown.
V13.19
  • Tempered Fate Bug Fix: Stasis effect now properly disables Dragons' ability to move.
V13.18 - September 14th Hotfix
  • Caretaker's Shrine Bug Fix: No longer loses a charge if he casts it outside of range and cancels the ability.
V13.18
  • Traveler's Call Movement speed duration increased to 20 seconds from 7. Maximum number of stacks increased to 10 from 5.
  • Caretaker's Shrine New Effect: Now stores 2 charges of the ability with an 18 second recharge timer. Bonus movement speed reduced to 20 / 22.5 / 25 / 27.5 / 30% from 30% at all ranks. New Effect: Bonus movement speed now scales with 5% per 100 AP. Shrine charge timer reduced to 5 seconds from 10. Cooldown reduced to 0 seconds from 14.
V13.15 - August 3rd Hotfix
  • Caretaker's Shrine Bug Fix: Fixed a bug causing it to heal either the maximum or minimum amount.
V13.15 - August 2nd Hotfix
  • Caretaker's Shrine Bug Fix: Now properly heals allies.
V13.14
  • Traveler's Call Bug Fix: Enemies now properly can see chimes through the fog of war.
V13.3
  • Traveler's Call Bug Fix: Location of chimes on the mini-map are not visible to all other players once more.
V13.1
  • Caretaker's Shrine Bug Fix: Can no longer cast the spell twice in a row when targeting an ally and a location each in quick succession.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.10
  • Stats Base health increased to 630 from 560. Health growth increased to 103 from 89. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.3 from 0.5.
  • Caretaker's Shrine Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150. Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
V12.8
  • Traveler's Call Base damage increased to 35 from 30. Damage per 5 chimes increased to 14 from 12.
  • Caretaker's Shrine Maximum base heal increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
V12.1
  • Traveler's Call Bug Fix: Fixed a bug where the Meeps would become targetable after he traveled through Hexgates.
  • Tempered Fate Bug Fix: Fixed a bug where it did not interact with Glacial Augment correctly. Enemies put into stasis are now simultaneously stunned for the same duration. This stun is affected by Tenacity, including negative Tenacity.
V11.21
  • Traveler's Call Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger Ravenous Hydra's and Muramana's effects.
V11.10
  • Traveler's Call Base damage reduced to 30 from 40.
V10.25
  • Traveler's Call Bug Fix: Attacking a target multiple times with Meeps now properly reapplies Imperial Mandate.
V10.16
  • Stats Base health reduced to 560 from 575.
  • Caretaker's Shrine Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
V10.12
  • Traveler's Call Bug Fix: Name and description are no longer missing in Death Recap.
V10.9
  • Caretaker's Shrine Bonus movement speed reduced to 30% from 50%. Cooldown increased to 14 seconds from 12.
  • Magical Journey Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
V10.5
  • Traveler's Call Damage per 5 chimes reduced to 12 from 15.
V9.18
  • Traveler's Call Bug Fix: Meep cone attacks now properly break spell shields.
V9.14
  • Stats Base health increased to 575 from 535. Base health regeneration reduced to 5.5 from 7.5.
  • Magical Journey Travel speed increased to 900 from 800. Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
V8.17
  • Tempered Fate Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
V8.10
  • Cosmic Binding Bug Fix: Can no longer stun units against Gangplank's Powder Keg with his Cosmic Binding.
  • Caretaker's Shrine Mana cost reduced to 70 from 90.
V8.7
  • General Bug Fix: No longer T-poses when laughing.
  • Magical Journey Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
  • Snow Day Bard and Elderwood Bard Caretaker's Shrine Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
  • Bard Bard Magical Journey Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
V7.24
  • Stats Base health regeneration increased to 7.5 from 5.4.
  • Traveler's Call Meep base damage increased to 40 from 30.
V7.22
  • Stats Base armor increased to 34 from 25.
V7.15
  • Snow Day Bard General Bug Fix: Reattached a penguin's leg in recall and joke. Caretaker's Shrine Bug Fix: No longer has a higher volume level compared to his classic skin.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Traveler's Call Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter). Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%. Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes. Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes. Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes). Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
V7.4
  • Traveler's Call Base movement speed bonus when picking up chimes increased to 24% from 18%. Movement speed bonus per stack when picking up chimes increased to 14% from 12%. Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
V7.1
  • Cosmic Binding Bug Fix: Fixed a bug causing stun to last slightly longer than intended. Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
V6.24
  • Snow Day Bard Bug Fix: Singing VO during his dance animation is no longer delayed.
V6.14
  • Magical Journey Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
V6.12
  • Howling Abyss only: Traveler's Call Chime spawn rate changed to every 40 seconds instead of 50 seconds. (initial spawn unchanged)
V6.7
  • Magical Journey Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
V6.1
  • Traveler's Call New Effect: The 「 25 Chimes milestone 」「 area of effect damage improvement 」 now also makes the Meeps strike in a 150-unit-radius area around the target in addition to the cone behind them.
V5.24
  • Traveler's Call Meeps basic recharge timer reduced to 8 seconds from 10.
  • Caretaker's Shrine Uncharged shrine AP ratio increased to 30% AP from 20% AP Fully-charged shrine AP ratio increased to 60% AP from 45% AP
V5.17
  • Caretaker's Shrine Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
  • Magical Journey Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
V5.16
  • Stats Health growth increased to 89 from 85.
V5.8
  • Traveler's Call Ancient Chimes No longer spawn in the enemy team's jungle before the 5 minute mark. New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
  • Caretaker's Shrine Tooltip now displays the current amount of active shrines.
V5.7
  • Stats Attack damage increased to 52 from 46. Armor increased to 25 from 21.
  • Traveler's Call Ancient Chimes Mana restoration changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(12% max mana) from 15 Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 8% of missing mana). Meeps Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Cosmic Binding Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240. AP ratio increased to (+ 65% AP) from (+ 50% AP).
V5.6
  • Cosmic Binding Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 100 / 145 / 180 / 215. No longer can it tether to unusual units such as Demacian Standard, Dark Sphere, Acceleration Gate, and wards.
  • Magical Journey Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18. Clicking on a Magical Journey portal is now more forgiving. Bard will now score an assist if allies who use the portal score a kill shortly thereafter. Clones (such as those created by Shaco, LeBlanc, Mordekaiser, and Yorick) can now be commanded to use the portal.
  • Tempered Fate Neutral monsters will no longer have their health reset while in stasis.
V5.5
  • Added

Recommended build

What players actually run on Bard on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Bard's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Bard struggles against the most, and the five it beats most often, on the current patch.

Percentages are Bard's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Bard, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.