Janna

Janna Build

the Storm's Fury

Role: Support Pick Rate: 3.6% Win Rate: 53.66%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

W E Q

Items

Start
World Atlas
Health Potion
Core
Dream Maker Dream Maker
Boots of Swiftness Boots of Swiftness
Moonstone Renewer Moonstone Renewer
Late
Redemption
Dawncore

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 78% · 52.4% WR
Manaflow Band
Manaflow Band 89.3% · 52.3% WR
Celerity
Celerity 88.9% · 52.3% WR
Gathering Storm
Gathering Storm 49% · 52.5% WR
Resolve
Revitalize
Revitalize 1.3% · 52.4% WR
Font of Life
Font of Life 1.3% · 53.4% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 78% · 52.4% WR
Manaflow Band
Manaflow Band 89.3% · 52.3% WR
Celerity
Celerity 88.9% · 52.3% WR
Gathering Storm
Gathering Storm 49% · 52.5% WR
Resolve
Bone Plating
Bone Plating 1% · 52.1% WR
Revitalize
Revitalize 1.3% · 52.4% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.55%
Bronze Bronze 48.19%
Silver Silver 48.82%
Gold Gold 50.46%
Platinum Platinum 51.22%
Emerald Emerald 52.06%
Diamond Diamond 51.11%
Master Master 53.71%
Grandmaster Grandmaster 53.70%
Challenger Challenger 58.28%
All Elos All Elos 52.15%

Best Counters and Matchups for Janna

See all counters for Janna

Top 5 Counters Against Janna

Taric
47.8% WR +1.5%
Bard
49.2% WR +1.7%
Sona
49.9% WR +2.9%
Senna
50.1% WR +3.7%
Brand
50.5% WR +2.8%

Top 5 Best Matchups for Janna

Shaco
60.5% WR +11.2%
Pantheon
Pantheon Matchup detail
60.4% WR +10.5%
Anivia
59.0% WR +8.9%
Galio
58.6% WR +10.1%
Camille
58.3% WR +7.8%

Patch History

V14.9
  • Zephyr Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195. AP ratio reduced to 50% AP from 60% AP.
  • Eye of the Storm Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
V14.1
  • Tailwind Bug Fix: Allies can no longer receive the bonus movement speed while she is dead.
V13.23
  • Tailwind Damage bonus movement speed ratio changed to 30% at all levels from 20 / 25 / 30 / 35% (based on level).
  • Zephyr Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7. Cast range reduced to 550 units from 675. Cast range type changed to center from edge.
  • Monsoon Cooldown reduced to 130 / 115 / 100 seconds from 150 / 135 / 120.
V13.22
  • Stats Health growth increased to 90 from 84. Base mana increased to 360 from 350. Mana growth reduced to 50 from 64. Base attack damage reduced to 47 from 52. Attack damage growth reduced to 2.5 from 3. Armor growth reduced to 4.5 from 5. Attack range increased to 550 units from 500. Attack windup reduced to 20% from 22%.
  • Tailwind Removed: Janna no longer gains 6% bonus movement while moving towards allies. Allied bonus movement speed unchanged. New Effect: Her basic attacks and Zephyr now deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed 5s before or after using Chronobreak (R)20 / 25 / 30 / 35% (based on level) of her bonus movement speed.
  • Howling Gale Minimum base damage changed to 55 / 90 / 125 / 160 / 195 from 60 / 85 / 110 / 135 / 160. Base damage per second reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35. Minimum AP ratio increased to 50% AP from 35% AP. Cooldown increased to 14 seconds from 12. Mana cost increased to 90 / 95 / 100 / 105 / 110 from 60 / 70 / 80 / 90 / 100. New Effect: Minimum range of the missile is now shown in the indicator.
  • Zephyr Removed: Bonus movement speed is no longer lost while the ability is on cooldown. Base damage reduced to 55 / 90 / 125 / 160 / 195 from 80 / 110 / 140 / 170 / 200. Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 12 at all ranks. Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90. Slow duration reduced to 2 seconds from 3. Bug Fix: Tooltip no longer displays incorrect information.
  • Eye of the Storm Removed: Slowing or knocking up an enemy champion with an ability no longer grants her 15% heal and shield power for 4 seconds. New Effect: Slowing or knocking up an enemy champion with an ability now refunds 20% of Eye of the Storm's cooldown. This can only trigger once per cast. Base shield increased to 80 / 115 / 150 / 185 / 220 from 75 / 100 / 125 / 150 / 175. Shield duration reduced to 4 seconds from 5. Removed: Shield strength no longer decays after 2.5 seconds. Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 13.5 / 12 / 10.5 / 9. Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
V13.18
  • General Updated ability icons.
V13.12
  • Tailwind Bug Fix: Movement speed buff is no longer kept after teleporting far away (e.g. Recalling) while facing an allied champion.
V13.8
  • Zephyr Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190. Damage AP ratio increased to 60% AP from 50% AP.
  • Eye of the Storm Decay delay increased to 2.5 seconds from 1.25.
V13.4
  • Zephyr Bug Fix: Restored VFX overlay on enemy hit for Star Guardian Janna.
V12.23 - December 14th Hotfix
  • Tailwind Bonus movement speed reduced to 6% from 8%.
  • Eye of the Storm Base bonus attack damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 17.5 / 25 / 32.5 / 40.
V12.19
  • General Updated visual effects
  • Original Janna Complete overhaul.
  • Tempest Janna Same as new base.
  • Hextech Janna Complete overhaul.
  • Frost Queen Janna Complete overhaul.
  • Victorious Janna Complete overhaul.
  • Forecast Janna Complete overhaul.
  • Fnatic Janna Same as new base, but with new effects for Zephyr.
  • Star Guardian Janna, Sacred Sword Janna, Bewitching Janna, Guardian of the Sands Janna, Battle Queen Janna, Crystal Rose Janna, Cyber Halo Janna, Prestige Cyber Halo Janna New impact effect for Howling Gale and healing effect for Monsoon.
V12.14
  • Eye of the Storm Base shield increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165. Heal and shield power reduced to 15% from 20%.
  • Monsoon Base heal per tick increased to 25 / 37.5 / 50 from 22.5 / 36.25 / 50. Total heal increased to 300 / 450 / 600 from 270 / 435 / 600. Heal AP ratio per tick increased to 12.5% AP from 11.25% AP. Total heal AP ratio increased to 150% AP from 135% AP.
V12.12
  • Zephyr Base bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 6 / 7.5 / 9 / 10.5 / 12%. Base slow reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
  • Eye of the Storm Base shield reduced to 65 / 90 / 115 / 140 / 165 from 75 / 100 / 125 / 150 / 175. Shield AP ratio reduced to 55% AP from 60% AP.
V12.10
  • Stats Base health increased to 570 from 500. Health growth increased to 84 from 70. Armor growth increased to 5 from 3.8. Magic resistance growth increased to 1.3 from 0.5.
  • Eye of the Storm Base shield reduced to 75 / 100 / 125 / 150 / 175 from 80 / 110 / 140 / 170 / 200. Shield AP ratio reduced to 60% AP from 65% AP.
  • Monsoon Base heal per second reduced to 90 / 145 / 200 from 100 / 150 / 200. Heal AP ratio per second reduced to 45% AP from 50% AP.
V12.9
  • Howling Gale Bug Fix: Base AP ratio has been restored, restoring the total AP ratio to 35% − 65% (based on seconds charged) from 0% − 30% (based on seconds charged).
V12.6
  • Zephyr Bug Fix: Cast type restored to centered range from edge range. Bug Fix: Range indicator now displays the correct radius.
V12.4
  • Eye of the Storm Bug Fix: Heal and shield power bonus is no longer gained from knocking up or slowing enemy champions while the ability hasn't even been learned yet.
V12.3 - February 4th Hotfix
  • Stats Base movement speed reduced to 325 from 330.
  • Zephyr Bonus movement speed reduced to 6 / 7.5 / 9 / 10.5 / 12% from 8 / 9 / 10 / 11 / 12%.
  • Eye of the Storm Heal and shield power duration reduced to 4 seconds from 5.
V12.2 - January 26th Hotfix
  • Monsoon Bug Fix: Glacial Augment's slow no longer lingers longer than intended.
V12.2 - Gameplay Update
  • Stats Base movement speed increased to 330 from 315. Base attack damage increased to 52 from 46. Attack damage growth increased to 3 from 1.5. Attack speed growth increased to 3% from 2.95%. Base attack range reduced to 500 from 550.
  • Tailwind New Effect: While moving towards allied champions, Janna gains Champions killed 5s before or after using Chronobreak (R)8% bonus movement speed. Nearby allied champions moving towards her gain Champions killed 5s before or after using Chronobreak (R)8% bonus movement speed. Old Effect: Janna gains Champions killed 5s before or after using Chronobreak (R)8% bonus movement speed and grants the same amount to nearby allied champions moving towards her. Janna's basic attacks on-hit and Zephyr deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed 5s before or after using Chronobreak (R)25 / 35% (based on level) of her bonus movement speed.
  • Howling Gale Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140. Minimum range increased to 1100 units from 1000. Maximum range increased to 1760 units from 1750. Travel time reduced to 1.25 seconds from 1.5.
  • Zephyr Cast range increased to 650 units from 550. Targeting changed to center to center from edge to edge. Slow duration increased to 3 seconds from 2. Cooldown increased to 12 seconds at all ranks from 8 / 7.5 / 7 / 6.5 / 6. Base damage increased to 70 / 100 / 130 / 160 / 190 from 55 / 85 / 115 / 145 / 175. Base bonus movement speed increased to 8 / 9 / 10 / 11 / 12% from 6 / 7 / 8 / 9 / 10%.
  • Eye of the Storm Cooldown reduced to 15 / 13.5 / 12 / 10.5 / 9 seconds from 16 / 15 / 14 / 13 / 12. Shield decay delay increased to 1.25 seconds from 0.75. Base shield reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220. Shield AP ratio reduced to 65% AP from 70% AP. Removed: Whenever Janna's abilities slow or knock up at least one enemy champion, Eye of the Storm's cooldown is no longer reduced by 20%. This could occur only once per cast. New Effect: Whenever Janna's abilities slow or knock up at least one enemy champion, gain 20% heal and shield power for 5 seconds.
  • Monsoon Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick. Total healing unchanged.
V11.18 - September 9th Hotfix
  • Zephyr Bug Fix: Fixed a bug where her passive would not return to her after casting twice.
V10.11
  • Zephyr Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
V10.8
  • Howling Gale Indicator added to show recast ability timer.
V9.11
  • Zephyr Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks. Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
  • Eye of the Storm New Effect: Each ability that slows or knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast. Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10. Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
V8.19
  • Tailwind Bonus movement speed ratio increased to Damage mitigated by Master-At-Arms (R)25% / 35% (based on level) from Damage mitigated by Master-At-Arms (R)15% / 25% / 35% (based on level).
V8.12
  • Eye of the Storm New Effect: After 0.75 seconds, the shield now decays over its remaining duration.
V8.9
  • Forecast Janna Bug Fix: Umbrella no longer gets burnt before the lightning strikes her during her joke animation.
V8.8
  • Stats Base movement speed reduced to 315 from 320.
  • Zephyr Base damage reduced to 55 / 100 / 145 / 190 / 235 from 60 / 105 / 150 / 195 / 240.
V8.5
  • Forecast Janna Bug Fix: "I'm live at the scene and it's just... cats and dogs here" VO line once again plays at the beginning of the match if conditions are met.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Zephyr New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Monsoon Bug Fix: No longer incorrectly knocks back champions who are protected by spell shields.
V7.22
  • Stats Base armor increased to 28 from 19.384.
V7.19 September 28th Hotfix
  • Tailwind Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% (based on level) from 35%.
  • Eye of the Storm Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
V7.19 September 27th Hotfix
  • Stats Base movement speed reduced to 320 from 335. Base health reduced to 500 from 525. Base mana reduced to 350 from 409.52.
  • Zephyr Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
V7.19
  • Stats Base attack range increased to 550 from 475. Base attack damage reduced to 46 from 51.956. Attack damage growth reduced to 1.5 from 2.95. Attack speed growth increased to 2.95% from 2.61%. Basic attack missile speed increased to 1600 from 1200. Base health increased to 525 from 487.04. Health growth reduced to 70 from 78. Attack delay reduced to 0.08 from 0.1.
  • Tailwind New Effect: Janna also benefits from Tailwind. New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
  • Howling Gale Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150. Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10. Minimum range increased to 1000 from 850. Maximum range increased to 1750 from 1742.5. New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
  • Zephyr Cooldown reduced to 8 seconds at all ranks from 12. Slow duration reduced to 2 seconds from 3. Bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 9 / 11 / 13 / 15 / 17%. Range changed to 550 er from 600 cr.
  • Eye of the Storm Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
V7.11
  • Forecast Janna Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
V7.9 May 4th Hotfix
  • General New Effect: Attack animations have received non-gameplay impacting adjustments. New Effect: Basic attack visual and sound effects have been adjusted.
  • Eye of the Storm New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.4
  • General Adjusted splash artwork for Fnatic Janna.
V6.23
  • General Bug Fix: Forecast Janna no longer sometimes plays her joke VO and base Janna's joke VO on top of each other.
V6.22
  • Eye of the Storm Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
V6.21
  • Howling Gale Bug Fix: Fixed a bug causing Forecast Janna's Howling Gale to not play audio if released after reaching max charge.
V6.7
  • General Splash artwork for Tempest Janna and Hextech Janna updated to the Chinese art.
V6.6
  • Eye of the Storm Bonus AD reduced to 10 / 17.5 / 25 / 32.5 / 40 from 14 / 23 / 32 / 41 / 50.
  • Monsoon Knockback's stun duration reduced to 0.5 seconds from 0.75.
V5.22
  • Stats Mana regen increased to 11.5 from 9.
V5.17
  • Tailwind Refresh rate increased. Allies moving into or out of the area will now gain/lose the effects more abruptly.
  • Howling Gale Range reduced to 850 from 1100. Bonus range per second increased to 35% from 20. Maximum range remains roughly the same.
  • Monsoon Heal per second AP ratio reduced to 50% AP from 60% AP. Total AP ratio reduced to 150% AP from 180% AP.
V5.4
  • Tailwind Allied movement speed bonus changed to while moving towards Janna from being in her range. Bonus movemement speed increased to 8% from 5. Range increased to 1250 from 1000.
  • Zephyr Passive movement speed increased to 9 / 11 / 13 / 15 / 17% from 4 / 6 / 8 / 10 / 12%.
V5.1
  • Howling Gale Projectile width reduced to 120 from 150.
V4.19
  • General New splash artwork for Original Janna.
  • Howling Gale Fixed a bug where casting wouldn't go in the cursor's direction when not in cast range.
  • Zephyr Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
V4.13
  • Tailwind Range increased to 1000 from 800.
  • Howling Gale Tooltip updated. Maximum knockup duration increased to 1.25 seconds from 1. Cooldown now begins on first cast.
V4.5
  • Stats Base armor increased to 13 from 9.
V4.1
  • Monsoon Removed: 0.25 seconds delay before channel start. Total duration reduced to 3 seconds from 4. Base heal increased to 100 / 150 / 200 per second from 70 / 110 / 150. Heal AP scaling increased to 60% AP per second from 35% AP. Total heal increased to 300 / 450 / 600 180% AP) from 280 / 440 / 600 140% AP
V3.15
  • Monsoon Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.14
  • Tailwind Range reduced to 800 from global. Bonus movement speed increased to 5% from 3%.
  • Howling Gale AP ratio reduced to (+35% AP) from (+75% AP) Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
  • Zephyr Base passive bonus movement speed increased to 4 / 6 / 8 / 10 / 12% from 4 / 7 / 10 / 13 / 16%. New Effect: Bonus movement speed increases at 2% per 100 AP Base slow amount reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%. New Effect: Slow has a 6% per 100 AP ratio capped at 80% total slow. AP ratio reduced to 50% AP from 60% AP.
  • Eye of the Storm New Effect: Bonus AD has a 10% AP ratio. Shield AP ratio reduced to 70% AP from 90% AP.
V3.04
  • Howling Gale Fixed a bug where the knockup duration was not increasing based on charge time. Fully charged knockup duration increased to 1 second from 0.75
V3.03
  • Monsoon Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
V3.02
  • General Basic attack is now more responsive.
  • Stats Movement speed increased to 335 from 310.
V1.0.0.144
  • Zephyr AP ratio reduced to (+60% AP) from (+80% AP) Fixed a bug where even on cooldown Janna would sometimes retain the passive movement speed.
V1.0.0.142
  • General Ability tooltips updated
  • Zephyr Passive movement speed reduced to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%. Slow duration reduced to 3 seconds from 4.
  • Monsoon Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
V1.0.0.138
  • Howling Gale Knockup distance increased to (80 + 10 per second channeling) from 100.
  • Monsoon Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350. Knockback distance reduced to 875 from 1000.
V1.0.0.136
  • Eye of the Storm Removed: Cyclone Strike remaining after shield's breaking.
V1.0.0.123
  • General New splash artwork for Original Janna.
V1.0.0.122
  • General New models and textures for Janna and Tempest Janna. New animations for all skins.
V1.0.0.120
  • Tailwind Removed: Allies retaining the bonus movement speed while Janna is dead.
V1.0.0.112
  • Monsoon No longer slows enemies who reenter the storm.
V1.0.0.106
  • Tailwind New Effect: Allies retain the bonus movement speed while Janna is dead.
  • Eye of the Storm Shield duration reduced to 5 seconds from 10.
  • Monsoon Heal per second reduced to 70 / 110 / 150 from 90 / 130 / 170. Slow reduced to 30% from 40%.
V1.0.0.102
  • General New voiceover.
V1.0.0.94(b)
  • Howling Gale Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 at all ranks.
V1.0.0.94
  • Howling Gale Knockup time reduced by 33%.
  • Eye of the Storm Fixed a bug where the particle would linger after the shield effect had been removed.
V1.0.0.87
  • Howling Gale Mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140.
  • Zephyr Tooltip updated to indicate that, while on cooldown, the passive movement speed is lost. Fixed a bug where rank up would only grant the additional movement speed after Janna refreshed the buff.
  • Eye of the Storm Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
V1.0.0.86
  • Stats Base attack damage increased to 49 from 46.
  • Howling Gale Fixed a bug that was causing inconsistent damage. Collision width reduced.
  • Eye of the Storm Base shield reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300. AP ratio increased to 90% AP from 80% AP. Bonus AD changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48.
V1.0.0.83
  • Howling Gale No longer sends H-28G Evolution Turret airborne.
V1.0.0.82
  • Stats Mana per level reduced to 64 from 78. Base armor increased to 9 from 7.4.
  • Howling Gale Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160. Cooldown reduced to 10 seconds at all ranks from 11. Damage per second scaling increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
  • Zephyr Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
  • Eye of the Storm Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130. Shield duration reduced to 10.5 seconds from 12. Cooldown reduced to 10.5 seconds from 12. New Effect: Cyclone Strike Bonus AD remains after the shield's breaking.
  • Monsoon Now slows enemy units for 40% that re-enter the storm after being pushed out.
V1.0.0.79
  • Eye of the Storm Fixed a bug where it was not adding the correct ability power ratio.
V1.0.0.70
  • Eye of the Storm Removed: Cast time.
V1.0.0.63
  • Howling Gale Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190. Cooldown reduced to 11 seconds from 12.
  • Zephyr Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Monsoon Knockback effect cleaned up to hit the correct area, increased knockback distance, and more consistent knockbacks. Duration reduced to 4 seconds from 6. Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140. AP ratio increased to (+35% AP) from (+25% AP)
V1.0.0.52
  • General Selection radius adjusted to match her size.
  • Eye of the Storm Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 70 / 90 / 110 / 130 / 150.
V0.9.25.24
  • General Changed title to the Storm's Fury from the Avatar of Air.
  • Zephyr Cast speed increased, Now properly labeled as a slow.
V0.9.25.21
  • General Ability order rearranged.
  • Stats Added missing health regen per level. Added missing mana regen per level.
  • Howling Gale Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130. Maximum charge duration reduced to 3 seconds from 4. Bonus damage increased to 20 / 25 / 30 / 35 / 40 per second charged from 15 / 20 / 25 / 30 / 35. AP ratio increased to 75% AP from 65% AP.
  • Eye of the Storm AP ratio reduced to 80% AP from 100% AP Shield duration increased to 12 seconds from 8.
  • Zephyr AP ratio reduced to 80% AP from 100% AP.
V0.9.22.16
  • Tailwind (Innate) Janna increases the movement speed of herself and allies by 3%.
  • Howling Gale (Q) Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
  • Zephyr (W) Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
  • Eye of the Storm (E) Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
  • Monsoon (Ultimate) Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Recommended build

What players actually run on Janna on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Janna's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Janna struggles against the most, and the five it beats most often, on the current patch.

Percentages are Janna's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Janna, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.