Hecarim

Hecarim Build

the Shadow of War

Role: Jungle Pick Rate: 4.0% Win Rate: 51.14%

Recommended Build

Summoner Spells

Ghost Ghost
Smite Smite

Skill Priority

Q W E

Items

Start
Gustwalker Hatchling
Core
Ionian Boots of Lucidity Ionian Boots of Lucidity
Spear of Shojin Spear of Shojin
Black Cleaver Black Cleaver
Late
Death's Dance
Endless Hunger

Runes

Most Played
Sorcery
Stormraider's Surge
Stormraider's Surge 78.9% · 51.5% WR
Nimbus Cloak
Nimbus Cloak 78.5% · 51.4% WR
Celerity
Celerity 76.7% · 51.4% WR
Waterwalking
Waterwalking 78.3% · 51.4% WR
Precision
Legend: Haste
Legend: Haste 20.2% · 49.2% WR
Triumph
Triumph 20.6% · 49.1% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Stormraider's Surge
Stormraider's Surge 78.9% · 51.5% WR
Nimbus Cloak
Nimbus Cloak 78.5% · 51.4% WR
Celerity
Celerity 76.7% · 51.4% WR
Waterwalking
Waterwalking 78.3% · 51.4% WR
Precision
Triumph
Triumph 20.6% · 49.1% WR
Legend: Haste
Legend: Haste 20.2% · 49.2% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.35%
Bronze Bronze 44.11%
Silver Silver 45.77%
Gold Gold 46.97%
Platinum Platinum 48.67%
Emerald Emerald 49.50%
Diamond Diamond 51.15%
Master Master 53.58%
Grandmaster Grandmaster 56.80%
Challenger Challenger 57.50%
All Elos All Elos 50.87%

Best Counters and Matchups for Hecarim

See all counters for Hecarim

Top 5 Counters Against Hecarim

Shen
45.2% WR -2.6%
Nasus
45.7% WR +0.4%
Rek'Sai
46.5% WR +0.0%
Darius
46.9% WR -0.8%
Sylas
47.6% WR -1.8%

Top 5 Best Matchups for Hecarim

Zaahen
58.2% WR +10.8%
Naafiri
57.0% WR +9.2%
Zed
55.5% WR +3.7%
Karthus
55.0% WR +4.6%
Ambessa
54.7% WR +3.5%

Patch History

V14.14
  • Stats Health growth increased to 106 from 99.
  • Spirit of Dread Healing increased to 25% from 20%. Healing from ally damage increased to 12.5% from 10%. Duration reduced to 4 seconds from 5. Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
  • Devastating Charge Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
V14.1
  • Devastating Charge Bug Fix: No longer sometimes critically strikes with 0% critical strike chance.
V13.21
  • Stats Attack damage growth increased to 3.7 from 3.2.
  • Spirit of Dread Duration increased to 5 seconds from 4.
V13.17
  • Stats Base mana increased to 280 from 277. Mana growth reduced to 40 from 60. Base mana regeneration increased to 7 from 6.5. Mana regeneration growth increased to 0.8 from 0.6.
  • Rampage Mana cost reduced to 28 / 26 / 24 / 22 / 20 from 30 at all ranks.
  • Spirit of Dread Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90. Base heal reduced to 20% from 25%. Removed: Healing no longer scales with Champions stunned with Pyromania (P)2% per 100 bonus AD.
V13.14
  • Spirit of Dread Base bonus resistances reduced to 5 / 10 / 15 / 20 / 25 from 15 / 20 / 25 / 30 / 35.
V13.6
  • General New splash artwork for Original Hecarim.
V12.23 - December 14th Hotfix
  • Rampage Base damage amplification per stack reduced to 3% from 4%. Maximum base damage amplification reduced to 9% from 12%. Damage amplification bonus AD ratio per stack reduced to Champions stunned with Pyromania (P)4% per 100 bonus AD from 5%. Maximum damage amplification bonus AD ratio reduced to Champions stunned with Pyromania (P)12% per 100 bonus AD from 15%.
V12.18
  • Stats Base health reduced to 625 from 650.
  • Rampage Damage bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from 95%. Damage amplification bonus AD ratio per stack reduced to Champions stunned with Pyromania (P)5% per 100 bonus AD from 6%. Maximum damage amplification bonus AD ratio reduced to Champions stunned with Pyromania (P)15% per 100 bonus AD from 18%. Winddown time reduced to 0 seconds from 1.
  • Spirit of Dread Base heal reduced to 25% from 30% Heal bonus AD ratio reduced to Champions stunned with Pyromania (P)2% per 100 bonus AD from 2.5%.
V12.17
  • Stats Base armor reduced to 32 from 35. Health growth reduced to 99 from 104.
  • Rampage Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180. Damage bonus AD ratio increased to Champions stunned with Pyromania (P)95% bonus AD from 90%. Number of stacks increased to 3 from 2. Cooldown reduction per stack reduced to 0.75 seconds from 1. Maximum cooldown reduction increased to 2.25 seconds from 2. Base damage amplification per stack increased to 4% from 2%. Maximum base damage amplification increased to 12% from 4%. Damage amplification bonus AD ratio per stack increased to Champions stunned with Pyromania (P)6% per 100 bonus AD from 3%. Maximum damage amplification bonus AD ratio increased to Champions stunned with Pyromania (P)18% per 100 bonus AD from 6%. Mana cost changed to 30 at all ranks from 28 / 31 / 34 / 37 / 40. Undocumented: Stack duration increased to 8 seconds from 6. New Effect: Stacks now expire by one every 1 second instead of all at once upon expiration.
  • Spirit of Dread Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks. New Effect: Now grants him 15 / 20 / 25 / 30 / 35 bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance while active.
  • Devastating Charge Minimum bonus AD ratio reduced to Champions stunned with Pyromania (P)50% bonus AD from 55%. Maximum bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from 110%. Knock back distance reduced to 150 − 350 (based on distance traveled) units from 250 − 450 (based on distance traveled). Cooldown changed to 18 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
  • Onslaught of Shadows Fear duration reduced to 0.75 − 1.5 (based on distance traveled) seconds from 0.75 − 2 (based on distance traveled).
V12.10
  • Stats Base health increased to 650 from 580. Health growth increased to 104 from 90. Armor growth increased to 5.45 from 4.25. Magic resistance growth increased to 2.05 from 1.25.
V12.9
  • Rampage Damage bonus AD ratio increased to Champions stunned with Pyromania (P)90% bonus AD from 85%.
  • Spirit of Dread Cooldown reduced to 14 seconds from 18.
V12.6
  • Rampage Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 97 / 134 / 171 / 208.
  • Devastating Charge Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110. Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
V11.21
  • Devastating Charge New Effect: Now trigger spell effects when dealing damage.
V11.20
  • Spirit of Dread Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18. Healing cap increased to 120 / 150 / 180 / 210 / 240 from 90 / 120 / 150 / 180 / 210.
V11.12
  • Stats Base armor increased to 35 from 32.
  • Rampage Damage bonus AD ratio increased to Champions stunned with Pyromania (P)85% bonus AD from 75%.
V11.11
  • Rampage Damage bonus AD ratio increased to Champions stunned with Pyromania (P)75% bonus AD from 70%.
  • Devastating Charge Minimum bonus AD ratio increased to Champions stunned with Pyromania (P)55% bonus AD from 50%. Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)110% bonus AD from 100%.
V11.9
  • Stats Base armor reduced to 32 from 36. Armor growth increased to 4.25 from 4.
  • Rampage Damage amplification per stack reduced to 2% from 5%. New Effect: Damage amplification per stack now scales with Champions stunned with Pyromania (P)3% per 100 bonus AD.
  • Spirit of Dread New Effect: Healing now scales with Champions stunned with Pyromania (P)2.5% per 100 bonus AD. Healing from ally damage reduced to 15% from 30%. New Effect: Healing from ally damage now scales with Champions stunned with Pyromania (P)1.25% per 100 bonus AD.
  • Devastating Charge Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155. Maximum base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 130 / 190 / 250 / 310.
V11.7
  • Devastating Charge Bonus movement speed reduced to 25% − 65% (based on time active) from 25% − 75% (based on time active).
V11.6
  • Rampage Base damage reduced to 60 / 97 / 134 / 171 / 208 from 60 / 102 / 144 / 186 / 228.
V11.5
  • General Updated visual effects.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.24
  • Warpath Movement speed conversion reduced to 12% − 24% (based on level) from 15% − 30%.
  • Devastating Charge Bonus movement speed reduced to 25% − 75% (based on time active) from 25% − 85%. Bug Fix: No longer gains more than 25% movement speed immediately after immediately casting.
V10.23
  • Stats Mana growth increased to 60 from 40.
V10.21
  • Devastating Charge Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165. Maximum base damage reduced to 70 / 130 / 190 / 250 / 310 from 90 / 150 / 210 / 270 / 330.
V10.17
  • Devastating Charge Bonus movement speed reduced to 25% − 85% (based on time active) from 25% − 100% (based on time active).
V10.16
  • Devastating Charge Bonus movement speed increased to 25% − 100% (based on time active) from 25% − 75% (based on time active).
V10.12
  • Rampage Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
V10.11
  • Rampage Base damage increased to 60 / 102 / 144 / 186 / 228 from 55 / 95 / 135 / 175 / 215. Minion damage reduced to 60% from 66.6%.
V10.6
  • Onslaught of Shadows Fear duration increased to 0.75 − 2 (based on distance traveled) seconds from 0.75 − 1.5 (based on distance traveled).
V9.9
  • Rampage Damage amplification per stack reduced to 5% from 10%.
  • Devastating Charge Minimum base damage reduced to 45 / 75 / 105 / 135 / 165 from 45 / 80 / 115 / 150 / 185. Maximum base damage reduced to 90 / 150 / 210 / 270 / 330 from 90 / 160 / 230 / 300 / 370.
V9.6
  • Rampage New Effect: Now deals 10% increased damage per stack.
  • Elderwood Hecarim Bug Fix: Recall no longer uses the base skin's recall audio.
V9.4
  • Rampage Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
  • Devastating Charge Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
V8.16
  • Rampage Base damage increased to 55 / 95 / 135 / 175 / 215 from 55 / 90 / 125 / 160 / 195. Bonus AD ratio increased to Champions stunned with Pyromania (P)70% bonus AD from 60%.
V8.7
  • Spirit of Dread Heal increased to 30% from 20%.
V7.22
  • Stats Base attack damage increased to 66 from 58. Base armor increased to 36 from 26.72.
  • Rampage Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
  • Devastating Charge Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
V7.17
  • Devastating Charge New Effect: Duration no longer ticks down during Onslaught of Shadows' charge.
  • Onslaught of Shadows Flee duration changed to 0.75 / 1.5 (based on distance traveled) from 1 second at all distances.
  • Arcade Hecarim Bug Fix: VO is now more audible.
  • Lancer Zero Hecarim Rampage Bug Fix: VFX no longer ends prematurely after receiving the second stack.
V7.11
  • Devastating Charge Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
V7.1
  • Devastating Charge Bug Fix: Can no longer critically strike structures.
V6.20
  • Devastating Charge Bug Fix: The basic attack component of Devastating Charge can now critically strike, in line with similar abilities such as Nasus' Siphoning Strike.
V6.15
  • Stats Base attack damage reduced to 58 from 61.37.
  • Rampage Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
V6.14
  • General Bug Fix: Headless Hecarim's smoke effects no longer stutter.
V6.12
  • Onslaught of Shadows Bug Fix: Headless Hecarim's spectral riders are once again visible. Still spooky, though.
V6.7
  • General Adjusted splash artwork for Original Hecarim.
V6.5
  • Devastating Charge Bonus movement speed stacking changed to multiplicative from additive. New Effect: Knock back distance increases with the distance traveled by Hecarim over the duration. Knockback distance changed to 250 - 450 from 300. New Effect: Buff bar displays knockback level and speed. Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
V6.2
  • General Bug Fix: Fixed a bug where Hecarim lost Devastating Charge's effects right after casting Onslaught of Shadows
V5.24
  • Stats Base health reduced to 580 from 599. Health growth reduced to 90 from 95.
  • Warpath Removed Passive: ghosting.
  • Devastating Charge New Effect: Hecarim is ghosted while active.
V5.23
  • Stats Base mana reduced to 277.2 from 327.2. Mana growth increased to 40 from 37.
V5.22
  • Stats Base mana increased to 327.2 from 277.2. Mana growth reduced to 37 from 40.
V5.11
  • Warpath Bonus attack damage value check frequency increased to every 0.25 seconds from every 1.
  • Devastating Charge Bonus movement speed stacking changed to additive from multiplicative.
V5.9
  • Rampage Damage to monsters increased to 100% from 66 Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
V5.7
  • Stats Base health regen reduced to 7 from 9.25. Base mana regen reduced to 6.5 from 7.5.
V5.1
  • Rampage Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
  • Spirit of Dread Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
V4.13
  • Warpath Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5%.
  • Rampage Mana cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40.
V4.5
  • Stats Base armor increased to 20 from 16.
V4.1
  • Spirit of Dread Bug Fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.
V3.9
  • Rampage Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks.
V3.8
  • Devastating Charge New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
  • Onslaught of Shadows Removed: Dealing 50 / 125 / 200 + 40% AP damage at end location. Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300 Spectral rider AP ratio increased to 100% AP from 40% AP.
V3.5 (Balance update)
  • Spirit of Dread Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
V3.03
  • Rampage Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
  • Spirit of Dread Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30. Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks. Bug Fix: Fixed a tooltip error that displayed more damage was actually dealt.
V1.0.0.152
  • Stats Movement speed increased to 345 from 320. Base attack damage increased to 59 from 56. Attack damage per level increased to 3.2 from 3.
V1.0.0.149
  • Devastating Charge Bug Fix: Fixed a bug where colliding with enemy turrets would take aggro.
V1.0.0.144
  • Devastating Charge Collision updated to be more responsive when hitting enemies. Initial bonus movement speed increased to 25% from 0%. Maximum bonus movement speed and distance required unchanged.
  • Onslaught of Shadows New Effect: Flee speed increases based on how close enemies are to Hecarim.
V1.0.0.140
  • Rampage Damage to minions increased to 66% from 50%.
  • Devastating Charge Travel distance for full charge reduced.
V1.0.0.138
  • Warpath (Innate) Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage (Q) Hecarim cleaves nearby enemies, dealing physical damage.
  • Spirit of Dread (W) Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge (E) Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.

Recommended build

What players actually run on Hecarim on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Hecarim's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Hecarim struggles against the most, and the five it beats most often, on the current patch.

Percentages are Hecarim's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Hecarim, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.