Graves

Graves Build

the Outlaw

Role: Jungle Pick Rate: 11.7% Win Rate: 51.27%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Scorchclaw Pup
Health Potion
Core
Hubris Hubris
The Collector The Collector
Lord Dominik's Regards Lord Dominik's Regards
Late
Mortal Reminder
Infinity Edge

Runes

Most Played
Domination
Dark Harvest
Dark Harvest 71.4% · 50.8% WR
Sudden Impact
Sudden Impact 71.3% · 50.8% WR
Grisly Mementos
Grisly Mementos 62% · 50.7% WR
Treasure Hunter
Treasure Hunter 69.3% · 50.9% WR
Precision
Legend: Alacrity
Legend: Alacrity 27.1% · 51.5% WR
Triumph
Triumph 27.6% · 51.5% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Fleet Footwork
Fleet Footwork 27.3% · 51.6% WR
Triumph
Triumph 27.6% · 51.5% WR
Legend: Alacrity
Legend: Alacrity 27.1% · 51.5% WR
Coup de Grace
Coup de Grace 23.8% · 51.4% WR
Inspiration
Magical Footwear
Magical Footwear
Triple Tonic
Triple Tonic 0.2% · 53.5% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.15%
Bronze Bronze 47.27%
Silver Silver 48.57%
Gold Gold 49.55%
Platinum Platinum 49.78%
Emerald Emerald 50.70%
Diamond Diamond 50.93%
Master Master 51.74%
Grandmaster Grandmaster 54.54%
Challenger Challenger 55.29%
All Elos All Elos 50.95%

Best Counters and Matchups for Graves

See all counters for Graves

Top 5 Counters Against Graves

Gwen
45.5% WR -4.6%
Dr. Mundo
Dr. Mundo Matchup detail
45.5% WR -3.0%
Poppy
45.7% WR -4.1%
Nidalee
46.1% WR -1.9%
Riven
46.5% WR -3.2%

Top 5 Best Matchups for Graves

Vayne
60.6% WR +8.3%
Quinn
57.0% WR +6.3%
Volibear
Volibear Matchup detail
56.5% WR +8.6%
Tryndamere
Tryndamere Matchup detail
56.0% WR +7.0%
Maokai
55.9% WR +7.8%

Patch History

V14.17
  • End of the Line Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 13 / 11.5 / 10 / 8.5 / 7. Initial base damage increased to 45 / 65 / 85 / 105 / 125 from 45 / 60 / 75 / 90 / 105.
V14.13
  • Quickdraw Bonus armor per stack increased to 4 / 7 / 10 / 13 / 16 from 2 / 5 / 8 / 11 / 14. Maximum bonus armor increased to 32 / 56 / 80 / 104 / 128 from 16 / 40 / 64 / 88 / 112.
V14.9
  • New Destiny Bug Fix: Sundered Sky's Lightshield Strike is no longer consumed with no effect, and now properly triggers the critical attack.
V14.8 - April 18th Hotfix
  • Stats Attack speed growth increased to 3% from 2.6%.
  • New Destiny The previous change for this ability's attack speed scaling has been reverted due to unintentionally losing its intended purpose of reducing reload time at certain amounts of bonus attack speed.
V14.8
  • New Destiny Increased non-growth attack speed scaling for decreasing reload time by 35%. Pellet critical strike bonus damage increased to 45% from 40%. Bonus damage per pellet critical strike increased to (33.75% + 22.5%) from (30% + 20%). Relative bonus damage of critical attacks where all pellets hit increased to Lethal damage prevented with healing from Bountiful Harvest (W)78.3% (+ 30%) from Lethal damage prevented with healing from Bountiful Harvest (W)73.3% (+ 26.7%). Maximum critical strike damage increased to Damage mitigated by Master-At-Arms (R)249.52% − 356.48% (based on level) Champions stunned with Pyromania (P)(+ 41.98% − 59.97% (based on level)) AD from Damage mitigated by Master-At-Arms (R)242.52% − 346.48% (based on level) Champions stunned with Pyromania (P)(+ 37.31% − 53.3% (based on level)) AD.
V14.7
  • Collateral Damage Bug Fix: Can once again be cast while grounded. New Effect: Grounding and root effects now prevent the dash after casting.
V14.2 - January 24th Hotfix
  • Smoke Screen Bug Fix: No longer grants an immensely large and recursive amount of adaptive force and hybrid resistances to champions who simultaneously have spells that echo consistent statistic updates and have the Unflinching rune equipped.[1]
V13.22
  • Quickdraw Bonus armor per stack reduced to 2 / 5 / 8 / 11 / 14 from 4 / 7 / 10 / 13 / 16.
V13.18
  • General Updated ability icons.
V13.7
  • New Destiny Critical strike bonus pellet damage increased to 30% from 20%. Critical strike damage modifier increased to 40% from 26.667%. Bonus damage on critical strike increased to 73.3% (+ 18.66%) from 59.98% (+ 12.44%).
  • Collateral Damage Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
V12.17
  • End of the Line Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds from 12 / 11 / 10 / 9 / 8.
  • Collateral Damage Base direct damage increased to 275 / 425 / 575 from 250 / 400 / 550.
V12.11
  • General Bug Fix: Glacial Augment is now properly swapped out with First Strike.
V12.10
  • Stats Base health increased to 625 from 555. Health growth increased to 106 from 92. Armor growth increased to 4.6 from 3.4. Magic resistance growth increased to 2.05 from 1.25.
V11.23
  • New Destiny Bug Fix: Fixed a bug where he would receive full Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target. Previously, the invisible attack missile that manages interactions such as damaging wards naturally brought along the Energized proc on-attack. Now works like Gangplank's Parrrley or Ezreal's Mystic Shot; When the attack applies on-hit effects and Graves has 100 stacks, it'll apply the effect. This happens even if maximum stacks were reached after the attack was fired or by the attack being fired.
V11.22
  • New Destiny Critical strike bonus pellet damage reduced to 20% from 30%. Crit attacks where all pellets hit now deal 59.98% of the basic attacks where all pellets hit, reduced from 73.33%. Critical damage amp reduced to +0.3555% per percent bonus critical damage from +0.5333% per percent bonus critical damage. Reduction to the bonus critical damage (now 66.6%) is stronger than the base crit damage change (now 81.8%) due to having the same factor but different influence on the final damage.
V11.21
  • Quickdraw Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18. Maximum bonus armor reduced to 32 / 56 / 80 / 104 / 128 from 48 / 72 / 96 / 120 / 144.
V11.17
  • General New splash artwork for Crime City Graves.
  • End of the Line Mana cost increased to 80 from 60.
V11.14
  • Stats Base attack damage increased to 68 from 66.
V11.11
  • Stats Attack damage growth increased to 4 from 3.
V11.5 - March 8th Hotfix
  • Smoke Screen Bug Fix: Fixed a bug where it would block abilities when cast on top of Graves.
V11.1 - January 6th Hotfix
  • Stats Base attack damage reduced to 66 from 68.
V10.21
  • Quickdraw Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20. Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
V10.18
  • Quickdraw Bug Fix: Using it after a basic attack now properly triggers Sheen or Kleptomancy.
V10.13
  • Crime City Graves Skin renamed to Crime City Graves from Mafia Graves.
V10.11
  • End of the Line Initial bonus AD ratio reduced to Champions stunned with Pyromania (P)80% bonus AD from 100%.
V10.6
  • New Destiny Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Firecannon).
V10.5
  • Stats Base magic resistance increased to 32 from 30. Magic resistance growth increased to 1.25 from 1.
  • End of the Line Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80. Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
V9.24b
  • Quickdraw Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
V9.19
  • Stats Base attack damage increased to 68 from 66. Base health increased to 555 from 551.12. Base mana increased to 325 from 322.2. Base mana regeneration increased to 8 from 7.9.
V9.17
  • Collateral Damage Bug Fix: Is now properly disabled when grounded.
V9.15
  • Quickdraw Bonus armor per stack increased to 8 / 11 / 14 / 17 / 20 from 5 / 7.5 / 10 / 12.5 / 15.
V9.10
  • End of the Line Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
V9.5
  • Stats Base attack damage increased to 66 from 63.
V8.24
  • Praetorian Graves Bug Fix: Minimized clipping during his run animation.
V8.20
  • Stats Base attack damage reduced to 63 from 66.
V8.11
  • Stats Base attack damage reduced to 66 from 69.
  • Collateral Damage Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
V8.8
  • Stats Health growth increased to 92 from 84.
  • Collateral Damage Cooldown reduced to 110 / 85 / 60 seconds from 120 / 100 / 80.
  • Pool Party Graves Bug Fix: Seams have been minimized on him and all of his chromas when on lower graphics settings.
  • Snow Day Graves Bug Fix: Eyes now properly follow his head's movement during all animations.
V8.7
  • Snow Day Graves Smoke Screen Bug Fix: On-ground indicator now properly renders over elevation change.
  • Riot Graves Bug Fix: Visor is now fully opaque.
V8.6
  • Stats Attack damage growth increased to 3 from 2.41. Magic resistance growth increased to 1 from 0.5.
  • Smoke Screen Wind-up duration reduced to 0.15 seconds from 0.25. New Effect: Vision reduction now applies more quickly.
V8.1
  • End of the Line Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 90 / 90 / 100. Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Smoke Screen Slow increased to 50% at all ranks from 15 / 20 / 25 / 30 / 35%. Slow duration reduced to 0.5 seconds from 1.5.
V7.24
  • Victorious Graves Bug Fix: Chromas now have gem and model adjustments on his gun, like the non-chroma skin.
V7.23
  • Victorious Graves End of the Line Bug Fix: No longer uses classic VFX.
  • Cutthroat Graves Bug Fix: Left hand no longer clips through his weapon during several animations.
V7.22
  • Stats Base attack damage increased to 69 from 60.83. Base armor increased to 33 from 24.376.
  • End of the Line Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100. Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
V7.20
  • Stats Base health regeneration increased to 8 from 6.676.
  • End of the Line Initial damage AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from Champions stunned with Pyromania (P)80% bonus AD.
V7.19
  • Hired Gun Graves Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
V7.10
  • End of the Line First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115. First hit bonus AD ratio increased to Champions stunned with Pyromania (P)80% bonus AD from Champions stunned with Pyromania (P)75% bonus AD. Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260. Second hit bonus AD ratio increased to Champions stunned with Pyromania (P)40 / 70 / 100 / 130 / 160% bonus AD from Champions stunned with Pyromania (P)40 / 60 / 80 / 100 / 120% bonus AD.
  • Collateral Damage Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V7.9
  • General Splash artwork now has an alternate variant with his cigar for censorship purposes.
  • General Removed: Queue multiple spells during his basic attack animation.
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Quickdraw Removed: Granting Champions that have been made a Vessel by Test of Spirit (E)5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
V7.2
  • Quickdraw Bug Fix: True Grit's duration is refreshed by Graves's basic attacks and spells against non-minions.
V6.24
  • Smoke Screen Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
V6.21
  • Quickdraw Stack limit increased to 8 from 4. New Effect: Now grants 2 stacks if you dash toward an enemy champion. Resistances per stack reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
V6.16
  • General Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of The Black Cleaver.
V6.15
  • General Bug Fix: Cancelling Graves's basic attack no longer fails to reset his basic attack timer.
V6.14
  • General Bug Fix: Fixed a bug where Elise's Spiderlings sometimes took no damage from Graves's basic attacks.
  • Smoke Screen Bug Fix: No longer fizzles if cast immediately before Graves fires his second basic attack charge.
  • Collateral Damage Bug Fix: Graves is no longer briefly stunned if an enemy tries to displace him as he casts Collateral Damage.
V6.8
  • New Destiny First pellet damage reduced to Champions stunned with Pyromania (P)70-100% AD from Champions stunned with Pyromania (P)75-110% AD. Subsequent pellets damage reduced to Champions stunned with Pyromania (P)23-33% AD from Champions stunned with Pyromania (P)24-36% AD. Critical strike pellets reduced to 6 from 8. Critical strike pellets spread angle reduced to 15° from 18°. Removed: Bonus critical damage grants additional pellets. New Effect: Critical strike pellets deal Champions stunned with Pyromania (P)40% × (1 + bonus critical damage) AD bonus damage.
V6.3
  • New Destiny Removed: Buckshot knocking back Rift Scuttler. Removed: Double Barrel's 0.25 seconds recoil after attacking being interrupted by End of the Line and Collateral Damage.
  • End of the Line Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325. New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
  • Quickdraw Bug Fix: Quickdraw interrupted Graves' reload animation. New Effect: Graves will continue his last issued command before Quickdraw.
V6.2
  • Quickdraw Bug Fix: Fixed a bug where leveling up caused Quickdraw's armor and magic resistance bonus to become inconsistent until refreshed.
V5.22 November 17th Hotfix
  • Stats Movement speed reduced to 340 from 345.
  • End of the Line Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140. Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350. Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
V5.22 - Gameplay Update
  • Stats Base attack damage increased to 60.83 from 54.21. Attack damage growth reduced to 2.41 from 3.1. Armor growth increased to 3.4 from 3.2. Base attack speed reduced to 0.481 from 0.625 Attack delay increased to 0.3 from 0. Graves' delay between attacks scales with attack speed better than convention. Movement speed increased to 345 from 330. Attack range reduced to 425 from 525.
  • New Destiny - New Innate. True Grit repurposed into Quickdraw. Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target. Enemies hit take Champions stunned with Pyromania (P)75% - 110% AD damage plus Champions stunned with Pyromania (P)25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative). critical strikes fire 4 additional pellets (+2 more with Infinity Edge). Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra's plants and Noxious Traps. Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks. Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are knocked back. One-use on-hit effects like Sheen are applied to the first enemy hit, as with Rat-Ta-Tat-Tat. Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw will interrupt Graves' reloading.
  • End of the Line - New Q. Buckshot repurposed into New Destiny. Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 Champions stunned with Pyromania (P)(+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 Champions stunned with Pyromania (P)(+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16. Removed: Persistent slow. Now only slows on impact. Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw On-hit CDR reduced to 0.5 seconds from 1. Removed: Attack speed bonus. New Effect: On-hit CDR can be triggered by each pellet - i.e. up to 4 / 8 / 10 times per attack. New Effect: Instantly loads 1 Shell. New Effect: Resets Graves' attack timer. New Effect: Now grants Graves a stack of True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage New Effect: Graves now recoils 400 units on-cast.
  • ↑ Riot Phreak on Unflinching + Smoke Screen

Recommended build

What players actually run on Graves on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Graves's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Graves struggles against the most, and the five it beats most often, on the current patch.

Percentages are Graves's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Graves, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.