Noonquiver

Noonquiver

Epic 1,300 gold Sells for 910 gold

Stats

Crit Chance 20%
Attack Damage 15

Build Path

Built from

Upgrades into

Patch History

V14.19
  • New Recipe: Long Sword + Cloak of Agility + 350 = 1300. Old Recipe: Long Sword + Cloak of Agility + Long Sword + 100 = 1400.
  • Attack damage reduced to 15 from 20.
V14.12
  • New Recipe: Long Sword + Cloak of Agility + Long Sword + 100 = 1400. Old Recipe: Long Sword + Cloak of Agility + 450 = 1400.
  • Attack damage reduced to 20 from 25.
  • Now builds into Lord Dominik's Regards.
V14.10
  • New Recipe: Long Sword + Cloak of Agility + 450 = 1400. Old Recipe: Long Sword + Dagger + Long Sword + 300 = 1300.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 0% from 15%.
  • Critical strike chance increased to 20% from 0%.
  • Removed Unique Passive - Precision: Basic attacks deal Champions killed from outside standard Attack range20 bonus physical damage on-hit against minions and monsters.
  • Now builds into Immortal Shieldbow and Yun Tal Wildarrows.
  • No longer builds into Kraken Slayer, Statikk Shiv, Stormrazor.
V14.2
  • No longer builds into Experimental Hexplate.
V14.1
  • Now builds into Experimental Hexplate.
V13.10
  • No longer a Mythic component item.
  • Now builds into Statikk Shiv and Stormrazor.
  • No longer builds into Galeforce and Immortal Shieldbow.
V10.23 - Added
  • Recipe: Long Sword + Dagger + Long Sword + 300 = 1300.
  • Stats: 30 attack damage, 15% attack speed.
  • Unique Passive - Precision: Basic attacks deal Champions killed from outside standard Attack range20 bonus physical damage on-hit against minions and monsters.
  • Limited to 1 Mythic Component item.
  • Builds Into: Galeforce, Immortal Shieldbow, Kraken Slayer.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.