Lord Dominik’s Regards

Lord Dominik’s Regards

Legendary 3,300 gold Sells for 2,310 gold

Stats

Crit Chance 25%
Attack Damage 35

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 ADC 62.9% 30.9%
2 ADC 62.4% 40.1%
3 ADC 61.7% 28.5%
4 ADC 60.6% 47.5%
5 ADC 60.5% 27.2%
6 ADC 60.3% 5.1%
7 ADC 60.2% 34.4%
8 Jungle 59.9% 29.5%
9 ADC 59.9% 25.8%
10 Jungle 59.9% 10.2%
11 ADC 59.8% 7.3%
12 ADC 59.7% 40.3%
13 ADC 59.7% 32.0%
14 ADC 59.7% 24.4%
15 Top 59.6% 12.2%
16 Mid 59.3% 40.2%
17 ADC 59.1% 16.5%
18 Jungle 58.8% 32.6%
19 Jungle 58.7% 5.5%
20
Zed Zed
Mid 58.0% 7.6%

Patch History

V14.19
  • Combine cost increased to 250 from 150. Total cost unchanged.
  • Attack damage reduced to 35 from 45.
V14.15
  • Armor penetration reduced to 35% from 40%
V14.12
  • New Recipe: Last Whisper + Noonquiver + 150 = 3000. Old Recipe: Last Whisper + Cloak of Agility + 950 = 3000.
V14.10
  • Attack damage increased to 45 from 40.
  • Armor penetration increased to 40% from 35%.
  • Critical strike chance increased to 25% from 20%.
  • Removed Unique Passive - Giant Slayer: Deal 0% − 15% (based on maximum health difference) bonus damage against enemy champions with greater Champions killed with Comeuppance (R)maximum health than you.
V14.6
  • Armor penetration increased to 35% from 30%.
V14.1
  • Attack damage increased to 40 from 35.
  • Giant Slayer bonus damage reduced to 0% − 15% (based on maximum health difference) from 0% − 22% (based on maximum health difference).
  • No longer limits the user to 1 Last Whisper item.
  • Now limits the user to 1 Fatality item.
V13.20
  • Bonus damage reduced to 0% − 22% (based on maximum health difference) from 0% − 25%.
  • Bug Fix: Now properly amplifies damage dealt even if it was mitigated by shields.
  • Bug Fix: Life steal now properly benefits from the bonus damage.
V13.10
  • New Effect: Giant Slayer now deals 0% − 25% (based on maximum health difference) bonus damage against enemy champions with greater Champions killed with Comeuppance (R)maximum health than you, instead of just Champions killed from outside standard Attack rangephysical damage.
V13.1b
  • Attack damage increased to 35 from 30.
V12.23 - December 14th Hotfix
  • Bonus damage increased to 0% − 25% (based on health difference) (maximum reached at 2500 health difference) from 0% − 15% (based on health difference) (maximum reached at 2000 health difference).
V12.22
  • Updated icon.
V12.10
  • Armor penetration reduced to 30% from 35%.
V11.23
  • Bug Fix: Giant Slayer no longer affects non-champions.
  • New Effect: Tooltip now tracks bonus damage from Giant's Slayer.
V11.7
  • Total cost increased to 3000 from 2900. Combine cost increased to 950 from 850.
  • Attack damage reduced to 30 from 35.
V11.3
  • Armor penetration increased to 35% from 25%.
V10.25
  • Attack damage increased to 35 from 30.
V10.23
  • Updated icon.
  • New: Recipe: Last Whisper + Cloak of Agility + 850 = 2900. Stats: 30 attack damage, 20% critical strike chance, 25% armor penetration. Unique Passive - Giant Slayer: Deal 0% − 15% (based on health difference) Champions killed from outside standard Attack rangebonus physical damage against enemy champions. Limited to 1 Last Whisper item.
  • Old: Recipe: Last Whisper + Pickaxe + 475 = 2800. Stats: 45 attack damage. Unique Passive - Last Whisper: +35% total armor penetration.
V9.3
  • Combine cost reduced to 475 from 625. Total cost unchanged.
  • Attack damage increased to 45 from 40.
V8.11
  • New Recipe: Last Whisper + Pickaxe + 625 = 2800. Old Recipe: Giant Slayer + Last Whisper + 300 = 2600.
  • Attack damage reduced to 40 from 50.
  • Armor penetration changed to 35% total armor from 35% bonus armor.
  • Removed Unique Passive - Giant Slayer: Grants Champions killed with Comeuppance (R)0% − 20% (based on health difference) bonus physical damage against enemy champions with Champions killed with Comeuppance (R)greater maximum health than you.
V7.24b
  • Giant Slayer passive reduced to +2% damage per 200 health difference from +2% damage per 100 health difference. Reaches +20% bonus damage at 2000 health difference from 1000.
V7.9
  • Total cost reduced to 2600 from 2700. Combine cost reduced to 300 from 400.
  • Bonus armor penetration reduced to 35% from 45%.
  • Giant Slayer bonus damage increased to +2% damage per Champions killed with Comeuppance (R)100 health difference (+20% maximum) from +1.5% damage per Champions killed with Comeuppance (R)100 health difference (+15% maximum).
V7.4
  • Giant Slayer passive reduced to +1.5% damage per 100 health difference from +1.5% damage per 50 health difference. Reaches +15% bonus damage at 1000 health difference from 500.
V6.12
  • Attack damage increased to 50 from 40.
V6.1
  • Bonus armor penetration increased to 45% from 40%.
V5.22 Added
  • Recipe: Giant Slayer + Last Whisper + 400 = 2700.
  • Stats: 40 attack damage.
  • Unique Passive – Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum health than you (+1.5% damage per Champions killed with Comeuppance (R)50 health difference, maxing at Champions killed with Comeuppance (R)500 health difference).
  • Unique Passive – Last Whisper: +40% bonus armor penetration.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.