Samira

Samira Build

the Desert Rose

Role: ADC Pick Rate: 5.0% Win Rate: 51.52%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
The Collector The Collector
Gluttonous Greaves Gluttonous Greaves
Infinity Edge Infinity Edge
Late
Lord Dominik's Regards
Immortal Shieldbow
Bloodthirster

Runes

Most Played
Precision
Conqueror
Conqueror 99% · 52.2% WR
Triumph
Triumph 98.2% · 52.2% WR
Legend: Bloodline
Legend: Bloodline 97.8% · 52.2% WR
Last Stand
Last Stand 88.7% · 52.1% WR
Domination
Treasure Hunter
Treasure Hunter 0.4% · 46.4% WR
Taste of Blood
Taste of Blood 0.1% · 48.3% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 99% · 52.2% WR
Triumph
Triumph 98.2% · 52.2% WR
Legend: Bloodline
Legend: Bloodline 97.8% · 52.2% WR
Coup de Grace
Coup de Grace 5.1% · 52.5% WR
Inspiration
Cash Back
Cash Back
Biscuit Delivery
Biscuit Delivery
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.54%
Bronze Bronze 48.49%
Silver Silver 49.92%
Gold Gold 50.74%
Platinum Platinum 50.97%
Emerald Emerald 52.07%
Diamond Diamond 52.23%
Master Master 52.17%
Grandmaster Grandmaster 53.21%
Challenger Challenger 50.95%
All Elos All Elos 52.06%

Best Counters and Matchups for Samira

See all counters for Samira

Top 5 Counters Against Samira

Karthus
43.3% WR -1.6%
Lux
43.8% WR -2.2%
Xerath
45.9% WR +0.6%
Veigar
46.1% WR +1.0%
Swain
46.3% WR +1.1%

Top 5 Best Matchups for Samira

Teemo
59.5% WR +13.5%
Katarina
Katarina Matchup detail
57.4% WR +11.3%
Mel
56.2% WR +6.0%
Ezreal
55.3% WR +4.7%
Aphelios
Aphelios Matchup detail
55.1% WR +6.3%

Patch History

V14.18
  • Flair AD ratio increased to Champions stunned with Pyromania (P)95 / 102.5 / 110 / 117.5 / 125% AD from Champions stunned with Pyromania (P)85 / 95 / 105 / 115 / 125% AD.
V14.12
  • Soul Fighter Samira Bug Fix: Pentakill celebration is no longer partially missing confetti and spotlight VFX.
V14.10 - May 16th Hotfix
  • Stats Attack damage growth reduced to 3 from 3.3.
  • Blade Whirl Bonus AD ratio per hit reduced to Champions stunned with Pyromania (P)60% bonus AD from Champions stunned with Pyromania (P)80% bonus AD. Maximum bonus AD ratio reduced to Champions stunned with Pyromania (P)120% bonus AD from Champions stunned with Pyromania (P)160% bonus AD.
  • Inferno Trigger AD ratio per hit reduced to Champions stunned with Pyromania (P)45% AD from Champions stunned with Pyromania (P)50% AD. Maximum AD ratio reduced to Champions stunned with Pyromania (P)450% AD from Champions stunned with Pyromania (P)500% AD.
V13.23
  • General Removed: No longer replaces Aftershock with Grasp of the Undying. Removed: No longer replaces Glacial Augment with First Strike.
V13.17
  • Stats Base health increased to 630 from 600.
V13.14
  • Taunt Bug Fix: Now properly grants a Style stack when the coin hits an enemy champion.
  • Flair Bug Fix: Can no longer cast the ability again despite being on cooldown after launching the empowered attack from Daredevil Impulse.
V13.9
  • Daredevil Impulse Bug Fix: Empowered attack no longer knocks up epic monsters.
  • Inferno Trigger Bug Fix: Animation can no longer be cancelled unintentionally.
V13.5
  • Daredevil Impulse Bonus movement speed per stack changed to 2 / 2.5 / 3 / 3.5% (based on level) from 1 / 2 / 3 / 4% (based on level). Maximum bonus movement speed changed to 12 / 15 / 18 / 21% (based on level) from 6 / 12 / 18 / 24% (based on level).
V13.4
  • Daredevil Impulse Bonus movement speed per stack changed to 1 / 2 / 3 / 4% (based on level) from 3.5% at all levels. Maximum bonus movement speed changed to 6 / 12 / 18 / 24% (based on level) from 21% at all levels.
  • Inferno Trigger Life steal effectiveness reduced to 50% from 66.6%.
V12.23
  • Flair Bug Fix: Casting it during Wild Rush now properly counts as two instances of damage for effects such as Conqueror and Electrocute.
V12.22
  • Stats Base mana increased to 349 from 348.88. Base mana regeneration increased to 8.2 from 8.18.
V12.13
  • Wild Rush Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
V12.11
  • Stats Attack damage growth increased to 3.3 from 3.
  • Flair AD ratio increased to Champions stunned with Pyromania (P)85 / 95 / 105 / 115 / 125% AD from Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD.
V12.10
  • Stats Base health increased to 600 from 530. Health growth increased to 108 from 94. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.5
  • Stats Health growth increased to 94 from 88. Armor growth increased to 3.5 from 3.
  • Inferno Trigger Static cooldown reduced to 5 seconds from 8.
V12.3
  • Daredevil Impulse Bug Fix: No longer grants an additional Style stack from executing an enemy champion with The Collector's Death and Taxes.
V12.2
  • Inferno Trigger Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20. Maximum base damage increased to 50 / 150 / 250 from 0 / 100 / 200.
V11.24
  • Inferno Trigger Mana cost reduced to 0 at all ranks from 100 / 50 / 0.
V11.18
  • Flair Bug Fix: Fixed a bug where it did not apply life steal when cast during Wild Rush.
V11.6
  • Blade Whirl Bug Fix: Second slash now properly always deals damage.
V11.5
  • Stats Attack damage growth increased to 3 from 2.3.
  • Flair AD ratio increased to Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD from Champions stunned with Pyromania (P)80 / 87.5 / 95 / 102.5 / 110% AD.
  • Inferno Trigger Bug Fix: Now properly triggers Ravenous Hydra's Cleave.
V11.4
  • Daredevil Impulse AD ratio changed to Champions stunned with Pyromania (P)3.5% − 10.5% (based on level) AD from Champions stunned with Pyromania (P)7.5% AD.
  • Flair AD ratio changed to Champions stunned with Pyromania (P)80 / 87.5 / 95 / 102.5 / 110% AD from Champions stunned with Pyromania (P)100% AD at all ranks.
  • Blade Whirl Duration reduced to 0.75 seconds from 1.25.
  • Wild Rush Dash speed reduced to 1600 from 2050. New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures. Damage is not applied against structures. Removed: Can no longer be cast on allies.
  • Inferno Trigger Cooldown increased to 8 seconds from 3.
V11.1
  • Daredevil Impulse Undocumented: Prowler's Claw no longer counts as a unique spell cast towards stacking Style.
V10.25
  • Daredevil Impulse New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized. Empowered attack still applies the knock up to immobilized monsters. Undocumented: Empowered attack now only applies the knock up if the target is still immobilized/airborne upon being hit, rather than applying regardless.
  • Flair Life steal effectiveness reduced to 66.6% from 100%. Bug Fix: Critically striking now deals the proper bonus damage.
  • Inferno Trigger Life steal effectiveness reduced to 66.6% from 100%.
V10.24
  • Daredevil Impulse AD ratio reduced to Champions stunned with Pyromania (P)7.5% AD from Champions stunned with Pyromania (P)10% AD. Dash range reduced to 650 / 727.5 / 805 / 882.5 / 960 (based on level) units from 800 / 850 / 900 / 950 / 1000.
V10.23
  • Daredevil Impulse Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
V10.22
  • Stats Base attack damage reduced to 57 from 59. Base armor reduced 26 from 28.
V10.21
  • Wild Rush Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11. Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
V10.20
  • Undocumented: Samira's Taunt no longer triggers on-cast effects.
V10.19 - September 22nd Hotfix
  • Stats Base health reduced to 530 from 600.
  • Inferno Trigger Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30. AD ratio per shot reduced to Champions stunned with Pyromania (P)50% AD from Champions stunned with Pyromania (P)60% AD.
V10.19 - Added
  • Daredevil Impulse (Innate) Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units. Samira gains Champions stunned with Pyromania (P)0% − 21% (based on Style grade) bonus movement speed. Innate: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal Champions stunned with Pyromania (P)2 − 19 (based on level) Champions stunned with Pyromania (P)(+ 10% AD) bonus magic damage, increased by Champions killed with Comeuppance (R)0% − 100% (based on target's missing health). Additionally, Samira's basic attacks against immobilized enemies deal the Successful resurrections with Rebirth (P)attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This effect cannot occur on the same target more than once every 10 seconds. The empowered attack can critically strike. On-hit effects are only applied once.
  • Flair (Q) Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 Champions stunned with Pyromania (P)(+ 100% AD) Champions killed from outside standard Attack rangephysical damage to the first enemy it hits. If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone. Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger. Both the shot and slash can critically strike for Champions killed from outside standard Attack range(25% + 25%) bonus physical damage and apply life steal at full effectiveness. Mana Cost: 30. Cooldown: 6 / 5 / 4 / 3 / 2 seconds. Width: 120 / 130. Cast Time: 0.25 seconds. Speed: 2600.
  • Blade Whirl (W) Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 Champions stunned with Pyromania (P)(+ 80% bonus AD) Champions killed from outside standard Attack rangephysical damage to nearby enemies. Samira destroys all hostile non- turret projectiles that enter or are in her vicinity during this time. Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash. Mana Cost: 60. Cooldown: 30 / 28 / 26 / 24 / 22 seconds. Cast Time: None.
  • Wild Rush (E) Active: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 Champions stunned with Pyromania (P)(+ 20% bonus AD) Damage mitigated with Shifting Sands (E)magic damage and gaining 30 / 35 / 40 / 45 / 50% Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds. Takedowns on enemy champions reset Wild Rush's cooldown. Mana Cost: 40. Cooldown: 15 / 14 / 13 / 12 / 11 seconds. Target Range: 600 / 650. Width: 100. Cast Time: None. Speed: 2050.
  • Inferno Trigger (R) Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing 10 / 20 / 30 Champions stunned with Pyromania (P)(+ 60% AD) Champions killed from outside standard Attack rangephysical damage with each shot, reduced by 75% against minions. Each shot can critically strike for Champions killed from outside standard Attack range(100% + 25%) bonus physical damage and applies life steal at full effectiveness. Inferno Trigger cannot be cast unless the Style cost is satisfied, and will reset the grade back to 0 stacks when the effect ends. Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupting crowd control. Cost: 100 / 50 / 0 mana + 6 Style. Static Cooldown: 3 seconds. Cast Time: None.
  • Taunt (Ctrl + 2) Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1, the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 from Samira. If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one. This spell counts as an ability for Daredevil Impulse. Target Range: 950. Width: 120. Width: 1400.

Recommended build

What players actually run on Samira on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Samira's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Samira struggles against the most, and the five it beats most often, on the current patch.

Percentages are Samira's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Samira, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.