Lux

Lux Build

the Lady of Luminosity

Role: Support Pick Rate: 6.5% Win Rate: 52.22%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

E Q W

Items

Start
World Atlas
Health Potion
Core
Zaz'Zak's Realmspike Zaz'Zak's Realmspike
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Late
Stormsurge
Shadowflame
Rabadon's Deathcap

Runes

Most Played
Sorcery
Arcane Comet
Arcane Comet 79.3% · 51.1% WR
Manaflow Band
Manaflow Band 76.5% · 51% WR
Transcendence
Transcendence 76% · 51% WR
Scorch
Scorch 75.9% · 51% WR
Domination
Cheap Shot
Cheap Shot 16.4% · 50.6% WR
Ultimate Hunter
Ultimate Hunter 16% · 50.6% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Arcane Comet
Arcane Comet 79.3% · 51.1% WR
Manaflow Band
Manaflow Band 76.5% · 51% WR
Transcendence
Transcendence 76% · 51% WR
Gathering Storm
Gathering Storm 5.4% · 51.6% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.6% · 49.1% WR
Magical Footwear
Magical Footwear 0.4% · 51.1% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.85%
Bronze Bronze 49.49%
Silver Silver 50.20%
Gold Gold 50.87%
Platinum Platinum 50.65%
Emerald Emerald 51.23%
Diamond Diamond 50.33%
Master Master 50.04%
Grandmaster Grandmaster 53.45%
Challenger Challenger 55.13%
All Elos All Elos 50.86%

Best Counters and Matchups for Lux

See all counters for Lux

Top 5 Counters Against Lux

Elise
45.1% WR -2.9%
Nidalee
46.2% WR -3.5%
LeBlanc
46.4% WR -2.9%
Zac
46.7% WR -0.8%
Sona
47.3% WR +0.4%

Top 5 Best Matchups for Lux

Lee Sin
64.5% WR +10.0%
Ezreal
64.1% WR +6.8%
Miss Fortune
Miss Fortune Matchup detail
62.5% WR +5.1%
Teemo
60.4% WR +10.9%
Malphite
Malphite Matchup detail
59.8% WR +6.2%

Patch History

V14.10
  • General Bug Fix: Restored Recall winddown animation for all skins. Bug Fix: Restored Respawn animation for all skins.
V14.9
  • Lucent Singularity Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
V14.7
  • Illumination AP ratio increased to 30% AP from 25% AP.
  • Light Binding AP ratio increased to 65% AP from 60% AP.
V14.2
  • Light Binding Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already. Width of the extra dummy VFX missile is now identical to the functionally relevant one.
V14.1 - January 12th Hotfix
  • Stats Base health increased to 580 from 560. Base armor increased to 21 from 19. Attack speed growth increased to 3% from 2%.
  • Prismatic Barrier AP ratio per hit increased to 40% AP from 35% AP.
V13.17
  • Stats Base mana regeneration reduced to 7 from 8.
  • Illumination Base damage increased to 30 − 200 (based on level) from 20 − 190 (based on level). AP ratio increased to 25% AP from 20% AP.
  • Light Binding Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 at all ranks.
  • Lucent Singularity Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
V13.14
  • Dark Cosmic Lux and Cosmic Lux Bug Fix: Staff no longer resets position while using the Taunt emote in a loop transition.
  • Elementalist Lux Light Binding Bug Fix: Orb no longer renders behind a turret. Prismatic Barrier Bug Fix: VFX trail no longer renders behind environment objects.
V12.23 - December 14th Hotfix
  • Lucent Singularity AP ratio increased to 80% AP from 70% AP.
  • Final Spark AP ratio increased to 120% AP from 100% AP.
V12.14
  • Light Binding Root buff renamed to Light Binding from Prismatic Seal.
  • Prismatic Barrier Shield buff renamed to Prismatic Barrier from Stardust Barrier.
V12.10
  • Stats Base health increased to 560 from 490. Health growth increased to 99 from 85. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.3 from 0.5.
  • Prismatic Barrier Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
V12.6
  • Lucent Singularity Bug Fix: Missile is no longer blocked by spell shields.
V11.24 - December 15th Hotfix
  • Light Binding Cooldown increased to 11 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9. Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
V11.21
  • Stats Attack speed growth increased to 2% from 1%.
  • Illumination New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds. New Effect: Casting Final Spark refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
  • Lucent Singularity Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260. AP ratio increased to 70% AP from 65% AP.
  • Final Spark Cooldown reduced to 60 / 50 / 40 seconds from 80 / 60 / 40.
V11.11
  • Final Spark Bug Fix: VO once again plays.
V11.10
  • Lucent Singularity Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240. AP ratio increased to 65% AP from 60% AP.
V11.7
  • Lucent Singularity Bug Fix: Fixed a bug where she would trigger Moonstone Renewer's Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
V11.1
  • Stats Base armor increased to 19 from 18.72. Base attack damage increased to 54 from 53.54.
V10.20
  • Lucent Singularity Bug Fix: Can no longer slow her enemies for a longer period than intended when she reactivates it mid-air.
V10.18
  • Prismatic Barrier Bug Fix: Now properly applies the shield at max two times.
V10.17
  • Prismatic Barrier Base shield reduced to 45 / 65 / 85 / 105 / 125 from 50 / 75 / 100 / 125 / 150. AP ratio increased to 35% AP from 30% AP. Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks. Bug Fix: No longer grants bonus shielding at the edge.
V10.11 - May 27th Hotfix
  • Lucent Singularity Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
V10.11
  • Lucent Singularity Slow linger duration increased to 1 second from 0.25. New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
V10.9
  • Final Spark Bug Fix: No longer goes on full cooldown when she dies during its cast.
V10.8
  • Lucent Singularity Indicator added to show recast ability timer.
V10.4
  • Light Binding Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250. AP ratio reduced to 60% AP from 70% AP. Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
  • Final Spark New Effect: Can now cast Flash while casting. Undocumented: Now goes on cooldown if Lux dies while casting.
V10.3
  • Lucent Singularity Bug Fix: Now also grants fog of war and brush vision if the abilty's edges are inside it.
V10.2
  • Lucent Singularity Bug Fix: Now grants fog of war and brush vision only if the ability's center is inside it, from always granting it.
V9.24
  • General New visual effects. Basic attacks cleaned up the missile and impact. Cleaned up and improved the staff effects when she is idle. All skins cleaned up and made to match the base kit changes.
  • Illumination Cleaned up.
  • Light Binding Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
  • Prismatic Barrier Cleaned up and added a subtle missile width indicator for when it goes out.
  • Lucent Singularity Completely revamped and cleaned up the charge and explosion effects.
  • Final Spark Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
  • Steel Legion Lux Light Binding Cleaned up the lightning effects on the missile. Lucent Singularity Cleaned up the lightning effects on the explosion. Final Spark Cleaned up the lightning effects on the beam.
V9.20
  • Illumination Bug Fix: Is now properly tagged as a single target ability.
V9.16
  • Prismatic Barrier Shield strength increased to 50 / 75 / 100 / 125 / 150 from 50 / 65 / 80 / 95 / 110.
V9.15
  • Final Spark Bug Fix: Cooldown timer now properly appears when she dies during cast.
V9.14 - July 17th Hotfix
  • Illumination Bug Fix: No longer gains additional Keystone Runes stacks when triggering Illumination on a target.
V9.14
  • Light Binding Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks. Mana cost changed to 50 at all ranks from 40 / 45 / 50 / 55 / 60.
  • Prismatic Barrier Removed: No longer doubles shield strength upon return. Shield AP ratio increased to 30% AP from 20% AP. Shield duration reduced to 2.5 seconds from 3.
  • Final Spark Removed: No longer refunds 30 / 40 / 50% of cooldown if Final Spark hits at least one enemy champion that dies within 1.75 seconds. Cooldown reduced to 80 / 60 / 40 seconds from 80 / 65 / 50. AP ratio increased to 100% AP from 75% AP.
V9.5
  • Lunar Empress Lux Bug Fix: Textures no longer becomes corrupted upon death.
V9.4
  • General Base run animation updated.
V9.2
  • Prismatic Barrier Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
  • Final Spark Removed: No longer uses minimap targeting.
V9.1
  • Lucent Singularity New Effect: Ability icon border now shows the remaining time to recast the ability.
  • Final Spark New Effect: Can now ping whether the ability is within range or not.
V8.9
  • Stats Health growth reduced to 85 from 91. Base mana increased to 480 from 384. Mana growth reduced to 23.5 from 47. Base mana regeneration increased to 8 from 6. New: Now has 7% bonus attack speed at level 1. Attack speed growth reduced to 1% from 1.36%.
  • Light Binding Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250. Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11. Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
  • Prismatic Barrier Returning wand now always shields for twice as much, instead of needing to hit an ally first. Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
  • Lucent Singularity Missile speed reduced to 1200 from 1300. Radius reduced to 310 from 350. Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130. Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V8.8
  • Elementalist Lux Light Binding Bug Fix: No longer fade out prematurely when compared to other Lux skins.
V8.7
  • General Bug Fix: Once again has her shiny staff VFX.
  • Final Spark Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%. New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
  • Spellthief Lux, Sorceress Lux, Commando Lux, and Imperial Lux Bug Fix: Once again have their shiny staff VFX.
  • Lunar Empress Lux Bug Fix: Once again has her light VFX on death.
V8.5
  • Light Binding Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.4.
V8.2
  • Star Guardian Lux Bug Fix: Staff is no longer missing its glow.
V8.1
  • Elementalist Lux Final Spark Bug Fix: Water form VFX have been restored. Light Binding Bug Fix: Fire form VFX have been restored.
V7.23
  • Stats Base attack damage reduced to 53.54 from 53.544. Base health regeneration reduced to 5.4 from 5.424.
V7.22
  • Stats Base health increased to 490 from 477.72. Health growth increased to 91 from 79.
V7.15
  • Light Binding Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
  • Prismatic Barrier New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back. Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
V7.13
  • Elementalist Lux Bug Fix: Can now click the same element in both transform phases.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Final Spark New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
V7.6
  • General New voice over.
V7.3
  • Elementalist Lux Lucent Singularity Bug Fix: Fixed a bug where it had no particles for its inner orb.
V7.1
  • General Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
  • Prismatic Barrier Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise. Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
  • Lucent Singularity Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
  • Final Spark Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
V6.24
  • General Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client. Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders. Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu. Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
  • Prismatic Barrier Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
V6.23
  • Final Spark Clarity: Cast indicator line has been widened to be easier to read.
V6.18
  • Lucent Singularity Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
V6.16
  • Final Spark Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
V6.15
  • General New splash artwork for Spellthief Lux.
V6.14
  • Illumination Base damage increased to 20 − 190 (based on level) from 18 − 154 (based on level)
  • Light Binding Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
V6.12
  • Final Spark Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
V6.7
  • Prismatic Barrier Projectile speed updated to be slightly slower as it goes out but much faster on return.
V6.6
  • Prismatic Barrier Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180. AP ratio reduced to 20% AP from 35% AP. New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 40% AP maximum shield. New Effect: Projectile decelerates on the way out and accelerates on the way back.
V6.3
  • General New ability icons.
V5.17
  • Light Binding Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90. Removed: Reduced damage and reduced root duration for secondary target.
V5.12
  • Prismatic Barrier New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
  • Lucent Singularity Slow zone radius increased to 350 from 300. New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
V5.6
  • Final Spark Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
V4.13
  • General Splash artwork for Sorceress Lux updated to the Chinese art.
  • Illumination Base damage reduced to 18 − 154 (based on level) from 20 − 190 (based on level). New: 20% AP scaling.
V4.5
  • Stats Base armor increased to 12 from 8.
V4.4
  • Final Spark New Effect: Maximum range indicator added to map when Highlighting the ability icon.
V4.1
  • Final Spark Cooldown start changed to after cast time from on-cast. Removed: No longer goes on cooldown if Lux dies while casting.
V3.8
  • Lucent Singularity Slow refresh rate reduced to 0.25 seconds. New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
V3.5 (Balance update)
  • Stats Movement speed reduced to 330 from 340.
  • Final Spark Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
V1.0.0.152
  • Stats Movement speed increased to 340 from 315.
V1.0.0.151
  • Final Spark Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
V1.0.0.148
  • General New splash artwork for Original Lux.
V1.0.0.145
  • Final Spark Renamed from Infinite Light.
V1.0.0.144
  • Infinite Light Renamed from Finales Funkeln.
V1.0.0.142
  • Stats Base mana regen per 5 seconds increased to 6.6 from 5.6.
  • Light Binding Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
  • Finales Funkeln Mana cost reduced to 100 at all ranks from 100 / 150 / 200. New Effect: Cast range now displays on the minimap.
V1.0.0.138
  • Lucent Singularity Bug Fix: Fixed a bug where its cooldown was 11 seconds instead of 10.
V1.0.0.135
  • Lucent Singularity New Effect: Grants vision while in flight. Cooldown start changed to on-cast from upon detonation. Cooldown increased to 10 seconds from 9. New Effect: Buff displaying duration remaining till automatic detonation.
  • Finales Funkeln New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards. Lux can no longer Flash while casting Finales Funkeln.
V1.0.0.131
  • Prismatic Barrier Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160. Missile speed increased to 1400 from 1200.
  • Lucent Singularity Cooldown reduced to 9 seconds from 10.
V1.0.0.125
  • Illumination Bug Fix: Now properly displays numbers in its tooltip as it updates.
V1.0.0.123
  • Stats Basic attack updated to be more responsive. Basic attack missile speed increased.
  • Light Binding Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
V1.0.0.113
  • Prismatic Barrier Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
  • Finales Funkeln AP ratio reduced to 75% AP from 85% AP.
V1.0.0.109
  • Stats Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
V1.0.0.105
  • Prismatic Barrier AP ratio increased to 35% AP from 30% AP. Mana cost reduced to 60 from 75. Missile width increased by 22%. Bug Fix: AP ratio being lower than stated in tooltip.
  • Lucent Singularity Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%. Detonation radius increased to 350 from 300. Bug Fix: Tooltip displaying incorrect values.
  • Finales Funkeln New Effect: Detonates and reapplies Illumination.
V1.0.0.104
  • General PVP.net tags and character ratings updated. Recommended items updated.
  • Finales Funkeln AP ratio increased to 85% AP from 75% AP.
V1.0.0.103
  • Illumination (Innate) Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
  • Light Binding (Q) Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
  • Prismatic Barrier (W) Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
  • Lucent Singularity (E) Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
  • Finales Funkeln (Ultimate) After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.

Recommended build

What players actually run on Lux on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Lux's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Lux struggles against the most, and the five it beats most often, on the current patch.

Percentages are Lux's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Lux, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.