Jinx

Jinx Build

the Loose Cannon

Role: ADC Pick Rate: 12.1% Win Rate: 52.73%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q W E

Items

Start
Doran's Bow
Health Potion
Core
Hexoptics C44 Hexoptics C44
Berserker's Greaves Berserker's Greaves
Phantom Dancer Phantom Dancer
Late
Infinity Edge
Lord Dominik's Regards
Guardian Angel

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 98.1% · 53.6% WR
Presence of Mind
Presence of Mind 95.7% · 53.5% WR
Legend: Bloodline
Legend: Bloodline 87.8% · 53.5% WR
Cut Down
Cut Down 62.1% · 53.4% WR
Inspiration
Cash Back
Cash Back
Triple Tonic
Triple Tonic
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Lethal Tempo
Lethal Tempo 98.1% · 53.6% WR
Presence of Mind
Presence of Mind 95.7% · 53.5% WR
Legend: Alacrity
Legend: Alacrity 11.9% · 53.8% WR
Coup de Grace
Coup de Grace 37.2% · 53.8% WR
Sorcery
Gathering Storm
Gathering Storm 0.1% · 54.8% WR
Absolute Focus
Absolute Focus
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.89%
Bronze Bronze 48.40%
Silver Silver 50.09%
Gold Gold 51.58%
Platinum Platinum 52.31%
Emerald Emerald 53.34%
Diamond Diamond 53.42%
Master Master 54.39%
Grandmaster Grandmaster 57.11%
Challenger Challenger 57.80%
All Elos All Elos 53.47%

Best Counters and Matchups for Jinx

See all counters for Jinx

Top 5 Counters Against Jinx

Heimerdinger
Heimerdinger Matchup detail
43.1% WR -2.1%
Tahm Kench
Tahm Kench Matchup detail
45.8% WR +2.2%
Vel'Koz
46.1% WR +0.5%
Seraphine
Seraphine Matchup detail
47.0% WR +1.7%
Karthus
48.2% WR +3.3%

Top 5 Best Matchups for Jinx

Twisted Fate
Twisted Fate Matchup detail
64.0% WR +11.4%
Malzahar
Malzahar Matchup detail
58.9% WR +10.2%
Corki
58.6% WR +7.8%
Kai'Sa
56.1% WR +6.6%
Teemo
55.9% WR +9.8%

Patch History

V15.06
  • Super Mega Death Rocket! Damage reduced to Template:Ad from Template:Ad.
V14.18
  • Stats Attack speed growth increased to 1.4% from 1%.
V14.11
  • Stats Attack damage growth reduced to 2.9 from 3.15.
V14.9
  • Super Mega Death Rocket! Cooldown increased to 85 / 65 / 45 seconds from 70 / 55 / 40.
V13.21
  • Get Excited! New Effect: Now capped at 5 stacks. Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
V13.20
  • Stats Health growth increased to 105 from 100.
  • Get Excited! New Effect: Bonus attack speed now stacks upon takedowns.
  • Super Mega Death Rocket! Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55. Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60. Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600. Minimum bonus AD ratio increased to Champions stunned with Pyromania (P)16.5% bonus AD from 15%. Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)165% bonus AD from 150%.
V13.11
  • Stats Attack speed growth reduced to 1% from 1.36%.
V13.9
  • Stats Attack damage growth reduced to 3.15 from 3.4.
V13.5
  • Stats Attack speed growth increased to 1.36% from 1%.
  • Zap! Slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%. Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
  • Super Mega Death Rocket! Damage cap against monsters increased to 1200 from 800.
V13.1b
  • Stats Base mana increased to 260 from 245. Mana growth increased to 50 from 45.
  • Zap! Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
V12.19
  • Stats Base attack damage increased to 59 from 57.
  • Super Mega Death Rocket! Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500. Minimum base damage increased to 30 / 45 / 60 from 25 / 37.5 / 50.
V12.18
  • Zap! Winddown time reduced to 0 seconds from 1.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.10
  • Stats Base health increased to 630 from 560. Health growth increased to 100 from 86. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Stats Base health reduced to 560 from 610.
V12.6
  • Super Mega Death Rocket! Bug Fix: Tooltip now properly displays the correct base damage.
V12.5 - March 9th Hotfix
  • Switcheroo! Fishbones mana cost increased to 20 at all ranks from 16 / 17 / 18 / 19 / 20. Fisbones bonus attack ranged reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
V12.4
  • PROJECT: Jinx General Bug Fix: Critical strike hit SFX has been restored.
V11.22
  • General Updated sound and visual effects. Basic attack added glows to machine gun missiles. New rocket trails and explosions. New Recall SFX.
  • Zap! Modernized ground telegraph, missile, and hit VFX
  • Flame Chompers! Modernized telegraph visuals.
  • Super Mega Death Rocket! New missile and explosion. Modernized rocket animations to emphasize its movement boost.
V11.21
  • Get Excited! Total attack speed increased to 25% from 15%.
  • Flame Chompers! Cast range increased to 925 from 900.
  • Super Mega Death Rocket! Cooldown reduced to 75 / 65 / 55 seconds from 90 / 75 / 60.
V11.18
  • Switcheroo! Fishbones mana cost reduced to 16 / 17 / 18 / 19 / 20 from 20 at all ranks.
V11.13
  • Star Guardian Jinx Bug Fix: Individual item purchase voice lines have been restored. Statikk Shiv's purchase lines now play for buying Stormrazor.
V11.10
  • Stats Base armor reduced to 26 from 28.
  • Super Mega Death Rocket! New Effect: Damage based on Champions killed with Comeuppance (R)missing health is now capped at 1000 against monsters, reduced to 800 for AoE damage.
V11.9
  • Switcheroo! Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
V11.4
  • Stats Base health increased to 610 from 550.
V11.3
  • Stats Base health reduced to 550 from 610.
  • Switcheroo! Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175. Fishbones attack speed reduction reduced to 10% from 25%.
  • Flame Chompers! Mana cost increased to 90 from 70. Arm time reduced to 0.5 seconds from 0.7. New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
V10.25
  • Super Mega Death Rocket! Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(note)
V10.22
  • Flame Chompers! New Effect: Now deals its damage instantly instead of over 1.5 seconds.
V10.16
  • Super Mega Death Rocket! Bug Fix: Damage is no longer capped at 375.
V10.13
  • Crime City Jinx Skin renamed to Crime City Jinx from Mafia Jinx.
V10.11
  • Stats Base health increased to 610 from 581. Health growth increased to 86 from 84.
V10.4
  • Switcheroo! Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
V10.3
  • PROJECT: Jinx Bug Fix: SFX are no longer louder than her other skins' SFX.
V10.2
  • Get Excited! New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
V9.18
  • Flame Chompers! Bug Fix: Now properly prevent Akali from moving when she uses Perfect Execution through them.
V9.16
  • General Adjusted splash artwork for Zombie Slayer Jinx.
  • Zombie Slayer Jinx Slayer Jinx renamed to Zombie Slayer Jinx.
V9.7
  • Star Guardian Jinx Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.1
  • Zap! Cast time reduced to 0.6 − 0.4 (based on bonus attack speed) seconds from 0.6.
V8.17
  • General Adjusted splash artwork for Zombie Slayer Jinx.
V8.14
  • Stats Base health increased to 581 from 531. Health growth reduced to 84 from 88.
V8.13
  • Switcheroo! New Effect: The Champions stunned with Pyromania (P)10% AD bonus damage from Fishbones can now critically strike.
  • Zap! AD ratio increased to Champions stunned with Pyromania (P)160% AD from Champions stunned with Pyromania (P)140% AD.
V8.11
  • Stats Base health increased to 531 from 515. Health growth increased to 88 from 82. Base armor reduced to 28 from 32. Base health regeneration reduced to 3.75 from 6. Base attack damage reduced to 57 from 61. Attack damage growth increased to 3.4 from 2.7.
V8.3
  • Stats Base health regeneration increased to 6 from 5.84.
V8.2
  • Stats Base health reduced to 515 from 517.76. Base mana reduced to 245 from 245.6. Base attack damage reduced to 61 from 66. Attack damage growth increased to 2.7 from 2.41. Base mana regeneration increased to 6.7 from 6.68.
  • Get Excited! Bonus attack speed no longer stacks. New Effect: Removes the attack speed cap for 6 seconds.
  • Switcheroo! Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%. Removed: Bonus attack speed scaling with her level (0% − 70% (based on level)). New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer. Rocket attack animations updated to be more dynamic.
  • Ambitious Elf Jinx Pow-Pow Bug Fix: Now uses skin-specific SFX, as opposed to base.
V8.1
  • Ambitious Elf Jinx General Bug Fix: Hair no longer stretches unnaturally during several animations. Zap! Bug Fix: Trail no longer appears in front of the candy projectile.
V7.23
  • Flame Chompers! New Effect: Rooted enemies are now also knocked down.
V7.22
  • Stats Base attack damage increased to 66 from 58.46. Base armor increased to 32 from 22.88.
V7.17
  • Star Guardian Jinx Bug Fix: No longer play her initial spawn song during her first respawn.
V7.15
  • Switcheroo! Bug Fix: Runaan's Hurricane bolts now properly deal Fishbones's bonus attack damage to their primary targets.
  • Zap! Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
  • Star Guardian Jinx Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations. Bug Fix: Hair no longer transitions improperly during her homeguard animation.
V7.13
  • General Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Flame Chompers! Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
V6.22
  • Switcheroo! Bug Fix: Can no longer queue up Switcheroo! during the cast time of Super Mega Death Rocket!. This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was. Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
V6.20
  • Flame Chompers! Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300. Mana cost increased to 70 from 50. New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
V6.17
  • Super Mega Death Rocket! Minimum AD ratio increased to Champions stunned with Pyromania (P)15% bonus AD from Champions stunned with Pyromania (P)10% bonus AD. Maximum AD ratio increased to Champions stunned with Pyromania (P)150% bonus AD from Champions stunned with Pyromania (P)100% bonus AD.
V6.10
  • Fishbones Attack speed reduction changed to Champions hit with Martial Cadence (P)25% bonus attack speed from Champions hit with Martial Cadence (P)15% total attack speed. Base attack speed at level one increased to 0.625 from 0.531.
V6.1
  • Get Excited! Bug Fix: Jinx getting more than one stack for destroying inhibitors. Bug Fix: Jinx receiving less attack speed than intended while using Fishbones.
  • Switcheroo! Bug Fix: Jinx was able to use Fishbones for free when out of mana. Removed: Switcheroo! can no longer be activated while disabled.
V5.24
  • Switcheroo! Fishbones basic attack cast delay reduced to 0.28 seconds from 0.32 (to match Pow-Pow). New Effect: Runaan's Hurricane's Wind's Fury fires miniature rockets while using Fishbones Bug Fix: Runaan's Hurricane's bolts were not critically striking while using Fishbones.
V5.22
  • Stats Base attack damage increased to 58.46 from 53.04. Attack damage growth reduced to 2.41 from 3.
  • Get Excited! New Effect: Increases Jinx's total attack speed by 15%. Duration increased to 6 seconds from 4.
  • Switcheroo! New Effect: Fishbones reduces total attack speed by 15% while active.
V5.10
  • Switcheroo! New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level. Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%. New Effect: Maximum mini-gun bonus attack speed by level increases as 0 − 70 (based on level)% attack speed.
V5.8
  • Super Mega Death Rocket! Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225. Base AD scaling reduced to Champions stunned with Pyromania (P)10% bonus AD from Champions stunned with Pyromania (P)50% bonus AD. Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
V4.21
  • Switcheroo! Icon display changed to current weapon from the one upon activation. New Effect: Icon flashes while toggled on ( Fishbones).
V4.13
  • Get Excited! New Effect: Activates when damaging and/or destroying inhibitors.
V4.5
  • Stats Base armor increased to 17 from 13.
  • Super Mega Death Rocket! Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
V4.1
  • Stats Base health reduced to 380 from 420. Health per level increased to 82 from 80.
  • Flame Chompers! Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300. Bug Fix: Dashing champions will now always trigger a chomper. Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
V3.13
  • Pow-Pow Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
  • Zap! Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210. Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85. Removed: No longer reveals stealthed units.
V3.12
  • Added

Recommended build

What players actually run on Jinx on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Jinx's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Jinx struggles against the most, and the five it beats most often, on the current patch.

Percentages are Jinx's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Jinx, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.