Kindred

Kindred Build

The Eternal Hunters

Role: Jungle Pick Rate: 2.4% Win Rate: 51.69%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q W E

Items

Start
Scorchclaw Pup
Health Potion
Core
Kraken Slayer Kraken Slayer
Plated Steelcaps Plated Steelcaps
The Collector The Collector
Late
Lord Dominik's Regards
Infinity Edge
Guardian Angel

Runes

Most Played
Precision
Press the Attack
Press the Attack 68.8% · 51.1% WR
Triumph
Triumph 99% · 51.4% WR
Legend: Alacrity
Legend: Alacrity 97.2% · 51.4% WR
Coup de Grace
Coup de Grace 89.2% · 51.2% WR
Domination
Sudden Impact
Sudden Impact 0.6% · 55.2% WR
Treasure Hunter
Treasure Hunter 0.5% · 56.5% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Lethal Tempo
Lethal Tempo 8% · 52.7% WR
Triumph
Triumph 99% · 51.4% WR
Legend: Alacrity
Legend: Alacrity 97.2% · 51.4% WR
Last Stand
Last Stand 3.6% · 52.4% WR
Domination
Relentless Hunter
Relentless Hunter 0.1% · 51.2% WR
Sudden Impact
Sudden Impact 0.6% · 55.2% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.42%
Bronze Bronze 44.78%
Silver Silver 46.70%
Gold Gold 48.07%
Platinum Platinum 48.72%
Emerald Emerald 50.11%
Diamond Diamond 52.07%
Master Master 53.92%
Grandmaster Grandmaster 54.08%
Challenger Challenger 51.70%
All Elos All Elos 51.33%

Best Counters and Matchups for Kindred

See all counters for Kindred

Top 5 Counters Against Kindred

Zyra
43.5% WR -4.2%
Taliyah
43.7% WR -4.1%
Nidalee
46.0% WR -2.1%
Udyr
46.6% WR +5.4%
Elise
46.8% WR -1.6%

Top 5 Best Matchups for Kindred

Zed
57.3% WR +5.5%
Quinn
57.1% WR +6.5%
Jayce
56.4% WR +6.1%
Volibear
Volibear Matchup detail
56.4% WR +8.5%
Jax
56.4% WR +8.2%

Patch History

V14.17
  • Dance of Arrows Base bonus attack speed increased to 35% from 30%.
  • Mounting Dread Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 14 / 13 / 12 / 11 / 10. Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160. Bonus AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from 80%.
V14.14
  • Stats Base health reduced to 595 from 610.
  • Dance of Arrows Base bonus attack speed reduced to 30% from 35%.
V14.10
  • General Bug Fix: Restored idle VO quotes.
V14.7
  • Lamb's Respite Bug Fix: Champions within that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
V14.3
  • Mark of the Kindred Bug Fix: No longer sometimes marks enemies' Hubris statues.
V13.17
  • Mounting Dread Base slow reduced to 30% from 50%. Health ratio reduced to Champions killed with Comeuppance (R)5% of target's missing health from 8%.
V13.16
  • Mounting Dread Bug Fix: VFX now properly renders above impassable terrain.
V13.14
  • Stats Base health increased to 610 from 580. Base armor increased to 29 from 26.
  • Mark of the Kindred Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
  • Dance of Arrows Cooldown increased to 9 seconds from 8. Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
V13.13
  • Stats Base armor reduced to 26 from 29. Base health reduced to 580 from 610.
V13.12
  • DRX Kindred Mark of the Kindred Bug Fix: Attack projectiles now properly have different VFX compared to 1 mark stack from 0.
V13.10 - May 18th Hotfix
  • Stats Attack damage growth increased to 3.25 from 2.5. Health growth increased to 104 from 99.
  • Mounting Dread Critical strike threshold increased to Champions killed with Comeuppance (R)25% − 75% (based on critical strike chance) of target's maximum health from Time champions spent slowed by Miasma (W)15% − 65% (based on critical strike chance).
V13.10
  • Wolf's Frenzy New Effect: Damage now scales with 20% AP.
  • Mounting Dread New Effect: Slow now scales with 5% per 100 AP.
V13.5
  • General Bug Fix: Now properly plays their voice lines for buying jungle items.
V13.1b
  • Dance of Arrows Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
V12.22 - November 17th Hotfix
  • Dance of Arrows Base bonus attack speed increased to 35% from 25%.
V12.22
  • Mark of the Kindred Bug Fix: Mark passive is no longer audible through the fog of war.
V12.10
  • Stats Base health increased to 610 from 540. Health growth increased to 99 from 85. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
  • Wolf's Frenzy Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
  • Lamb's Respite Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
V12.1
  • Lamb's Respite Bug Fix: Fixed a bug where it would heal champions more than it was supposed to.
V11.24
  • Mark of the Kindred Bug Fix: Now is properly able to mark Chemtech Drake and Hextech Drake.
V11.21
  • General Bug Fix: Wolf has been fixed to animate with Lamb while emoting.
V11.9
  • Dance of Arrows Cooldown reduced to 8 seconds from 9. Base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
V11.8
  • Wolf's Frenzy Bug Fix: Fixed a bug where it would not attack the Rift Scuttler if the ability was cast prior to it entering the respective ability area.
V11.7
  • Dance of Arrows Bonus AD ratio increased to Champions stunned with Pyromania (P)75% bonus AD from 65%.
  • Mounting Dread Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V11.6 - Estimated
  • Mounting Dread Undocumented: When the additional damage critically strikes on low health targets, it now amplifies only the portion of damage based on the Champions killed with Comeuppance (R)target's missing health, instead of the entire additional damage. Undocumented: Bonus damage from additional sources of critical damage reduced to a proportion of 100% from 150%. (base critical damage unchanged at 50%)
V10.23
  • Mark of the Kindred Bug Fix: Tooltip no longer shows zeroes in place of the actual values.
V10.22
  • Mark of the Kindred Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
V10.15
  • General Bug Fix: No longer provides vision to her team while dead.
V10.6
  • General Recommended items updated.
  • Stats Attack damage growth increased to 2.5 from 2.26. Base mana regeneration increased to 7 from 6.972.
  • Wolf's Frenzy Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
  • Lamb's Respite Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
V9.24b
  • Lamb's Respite Bug Fix: VO now properly plays when casting it.
V9.21
  • Wolf's Frenzy Bug Fix: When casting it, Wolf now properly attacks enemies in range when she is not attacking anything.
V9.18
  • Wolf's Frenzy Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
V9.9
  • Mark of the Kindred First mark increased to 3:15 from 2:05.
V8.24
  • Shadowfire Kindred and Super Galaxy Kindred Bug Fix: Model no longer use classic skin textures upon death.
V8.15
  • Wolf's Frenzy Wolf's attack speed scaling reduced to Champions hit with Martial Cadence (P)25% of Kindred's bonus attack speed from 50%.
  • Lamb's Respite Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
V8.13
  • Wolf's Frenzy Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Champions killed with Comeuppance (R)Kindred's missing health. Removed: No longer reduces monster attack speed by 50% for 2 seconds. Bug Fix: Wolf's attack speed now appropriately scales with items. Bug Fix: No longer gets two marks for assisting on epic monster kills.
V8.12
  • Stats Attack speed growth increased to 3.5% from 2.5%.
  • Dance of Arrows Bonus attack speed increased to 25% from 10%.
  • Mounting Dread Base damage increased to 80 / 100 / 120 / 140 / 160 from 65 / 85 / 105 / 125 / 145.
V8.11
  • Mark of the Kindred Mark respawn time reduced to 40 seconds from 50. First mark spawn reduced to 2:05 from 2:20. Bug Fix: Assists on Rift Scuttler now appropriately collect marks.
V8.10
  • Mark of the Kindred New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
V7.22
  • Stats Base attack damage increased to 65 from 57. Base armor increased to 29 from 20.
  • Dance of Arrows Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
  • Mounting Dread Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
V7.15
  • Dance of Arrows Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of Mounting Dread would be permanently increased.
V7.14
  • Mounting Dread Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Mark of the Kindred Number of marks required for attack range increase after the first four is reduced to 3 from 4. Maximum 250 bonus range reached at 25 marks from 32.
  • Wolf's Frenzy Target's current health ratio per mark increased to Champions killed with Comeuppance (R)1% of the target's current health from 0.5%.
  • Mounting Dread Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
V7.12
  • Stats Base attack damage increased to 57 from 54.
  • Wolf's Frenzy Wolf dash speed increased to 1400 from 1200. New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows during Wolf's travel time will still grant the reduced cooldown.
  • Mounting Dread Mana cost reduced to 50 from 70.
V7.11
  • Stats Attack damage growth increased to 2.26 from 1.7.
  • Mark of the Kindred Removed: Granting Champions killed with Comeuppance (R)1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack. New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows and Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25. New Effect: Every mark now also amplifies all of Kindred's basic abilities: Dance of Arrows: Increases Champions hit with Martial Cadence (P)bonus attack speed by 5% per stack. Wolf's Frenzy: Champions killed with Comeuppance (R)+ 0.5% of target's current health per stack. Mounting Dread: Champions killed with Comeuppance (R)+ 0.5% of target's missing health per stack.
  • Dance of Arrows New Effect: Now grants Champions hit with Martial Cadence (P)10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark. Removed: Gaining +5 base damage per mark. AD ratio changed to Champions stunned with Pyromania (P)65% bonus AD from Champions stunned with Pyromania (P)20% AD. Dash speed increased to 500 from 400.
  • Wolf's Frenzy New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred stacks. New Effect: Wolf now also deals Champions killed with Comeuppance (R)1.5% of target's current health damage, increased by 0.5% for every mark. AD ratio changed to Champions stunned with Pyromania (P)20% bonus AD from Champions stunned with Pyromania (P)40% AD. Wolf damage type changed to magic from physical.
  • Mounting Dread Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180. AD ratio changed to Champions stunned with Pyromania (P)80% bonus AD from Champions stunned with Pyromania (P)20% AD. Projectile speed increased to 2000 from 1600. Target's health ratio changed to Champions killed with Comeuppance (R)8% of target's missing health from Champions killed with Comeuppance (R)5% of target's maximum health. New Effect: Every mark now also increases damage by Champions killed with Comeuppance (R)0.5% of target's missing health. New Effect: Jaws of Death: Wolf's mount will critical strike for 50% Damage mitigated with Pale Cascade (W)(+ 0.5% × bonus critical damage) bonus damage against targets below Champions killed with Comeuppance (R)Multiple (2+) champion hits with Feral Scream (W)15% − 65% (based on critical chance) of their maximum health.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.5
  • Mark of the Kindred Mark time out reduced to 3 minutes from 5. Mark respawn time reduced to 50 seconds from 70. Old mark tier system: 0 – 2 marks: Rift Scuttler or Crimson Raptor 3 – 4 marks: Ancient Krug, Crimson Raptor, Gromp, or Greater Murk Wolf 5 – 7 marks: Blue Sentinel, Red Brambleback, Rift Herald, or Dragon 7 + marks: Baron Nashor or Elder Dragon New mark tier system: 0 mark: Rift Scuttler 1 – 3 marks: Rift Scuttler, Crimson Raptor, or Gromp 4 – 7 marks: Greater Murk Wolf, Ancient Krug, Blue Sentinel, or Red Brambleback 8 + marks: Rift Herald, Baron Nashor, Dragon, or Elder Dragon
V6.24
  • General Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
V6.13
  • Stats Armor reduced to 20 from 27. Armor growth increased to 3.5 from 3.25.
  • Wolf's Frenzy Removed: On-hit heal with 100 Hunter's Vigor stacks. New Effect: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds.
V6.12
  • Shadowfire Kindred Basic attack particles updated for visibility. Bug Fix: Everyone but Kindred seeing Wolf as two copies of himself stacked on top of each other.
V6.11
  • Mark of the Kindred Champion-mark cooldown reduced to 75 seconds from 90. Neutral monster marking changed to based on current stacks from random before 6: 0 – 2: Rift Scuttler or Crimson Raptor 3 – 4: Ancient Krug, Crimson Raptor, Gromp, or Greater Murk Wolf 5 – 7: Blue Sentinel, Red Brambleback, Rift Herald, or Dragon 7 + : Baron Nashor or Elder Dragon
  • Dance of Arrows Base damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180. New Effect: Gains + 5 damage per Mark of the Kindred stack.
  • Wolf's Frenzy Bug Fix: Wolf occasionally stopping damaging targets that got in range while active.
  • Mounting Dread Base damage changed to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180. Slow reduced to 50% from 70%.
V6.9
  • Dance of Arrows Reduced cooldown increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks
  • Wolf's Frenzy New Effect: Hunter's Vigor stacks are generated on-attack Hunter's Vigor stacks from movement reduced Duration increased to 8.5 seconds from 8 New Effect: Wolf deals 50% bonus damage to neutral monsters
V6.7
  • Wolf's Frenzy Heal changed to 34 − 102 (based on level) from 43 − 94 (based on level)
  • Lamb's Respite Targeting changed to self-cast from targeting allies.
V6.4
  • Mark of the Kindred Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
V6.2
  • Dance of Arrows Mana cost increased to 35 from 30.
  • Mounting Dread Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
V5.24
  • Wolf's Frenzy Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
  • Lamb's Respite Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
V5.22
  • Stats Base attack damage increased to 54 from 49. Attack damage growth reduced to 1.7 from 2.2. Base health regen reduced to 7 from 10.
  • Mark of the Kindred New Effect: Baron Nashor and Rift Herald will be marked after obtaining 6 stacks (restriction on other neutral monsters unchanged). New Effect: Damage to monsters capped at 75 (+ 10 per stack). Removed: Displaying a stack on buff bar when having none.
  • Mounting Dread Bug Fix: Sound sometimes not playing.
V5.21
  • Mark of the Kindred Bug Fix: Occasional incorrect coloring for allied and enemy mark indicators (instead of the intended blue for allies and red for enemies). Bug Fix: Stacks occasionally being gained from unmarked neutral monsters.
V5.20
  • Added

Recommended build

What players actually run on Kindred on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Kindred's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Kindred struggles against the most, and the five it beats most often, on the current patch.

Percentages are Kindred's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Kindred, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.