Zeri

Zeri Build

The Spark of Zaun

Role: ADC Pick Rate: 4.3% Win Rate: 51.73%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q E W

Items

Start
Doran's Bow
Health Potion
Core
Berserker's Greaves Berserker's Greaves
Stormrazor Stormrazor
Fiendhunter Bolts Fiendhunter Bolts
Late
Infinity Edge
Lord Dominik's Regards
Guardian Angel

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 90.5% · 51.7% WR
Triumph
Triumph 94.2% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 57.2% · 52.4% WR
Cut Down
Cut Down 75% · 51.4% WR
Inspiration
Cash Back
Cash Back 0.1% · 52.1% WR
Triple Tonic
Triple Tonic 0.1% · 47.7% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Conqueror
Conqueror 6.9% · 53.4% WR
Triumph
Triumph 94.2% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 57.2% · 52.4% WR
Last Stand
Last Stand 21.3% · 53.3% WR
Resolve
Conditioning
Conditioning
Overgrowth
Overgrowth
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.34%
Bronze Bronze 46.30%
Silver Silver 48.02%
Gold Gold 49.39%
Platinum Platinum 49.68%
Emerald Emerald 51.24%
Diamond Diamond 51.38%
Master Master 52.68%
Grandmaster Grandmaster 55.99%
Challenger Challenger 58.71%
All Elos All Elos 51.73%

Best Counters and Matchups for Zeri

See all counters for Zeri

Top 5 Counters Against Zeri

Hwei
45.1% WR -0.5%
Seraphine
Seraphine Matchup detail
46.1% WR +0.9%
Karthus
48.5% WR +3.6%
Kog'Maw
48.9% WR +3.1%
Swain
49.0% WR +3.8%

Top 5 Best Matchups for Zeri

Mel
58.5% WR +8.3%
Aurelion Sol
Aurelion Sol Matchup detail
56.6% WR +9.6%
Vladimir
Vladimir Matchup detail
56.6% WR +8.8%
Corki
55.4% WR +4.6%
Sivir
55.3% WR +6.9%

Patch History

V14.18
  • Living Battery Charged attack base damage changed 75 − 160 (based on level) from 90 − 200 (based on level). Formula changed. Charged attack health ratio changed to Champions killed with Comeuppance (R)1% − 11% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 15% (based on level). Formula changed.
V14.8
  • Stats Base health reduced to 600 from 630.
V14.3
  • Stats Base attack damage increased to 56 from 53.
  • Lightning Crash Cooldown reduced to 80 / 75 / 70 seconds from 100 / 85 / 70.
V13.24
  • Stats Attack damage growth increased to 2 from 1.3.
  • Ultrashock Laser Base damage increased to 30 / 70 / 110 / 150 / 190 from 20 / 60 / 100 / 140 / 180.
V13.19
  • Stats Base movement speed reduced to 330 from 335.
V13.14
  • Burst Fire Bug Fix: Now deals the correct amount of damage against Shaco's Jack in the Box.
V13.12
  • Stats Base movement speed increased to 335 from 330.
  • Living Battery Tooltip now contains information about Zeri's basic attacks. Removed Innate: Zeri absorbs the energy of shields she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds. Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed for 2 seconds.
  • Burst Fire Removed: No longer triggers Spellblade.
  • Spark Surge Critical strike chance ratio increased to 0% − 85% (based on critical strike chance) from 0% − 65%.
V13.7
  • Stats Health growth reduced to 110 from 115.
  • Living Battery Shield steal reduced to 45% from 60%.
  • Lightning Crash Bonus AD ratio reduced to Champions stunned with Pyromania (P)85% bonus AD from 100%.
V13.1
  • Stats Attack damage growth reduced to 1.3 from 1.5.
  • Burst Fire Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27. Base damage per hit reduced to 2.14 / 2.43 / 2.71 / 3 / 3.29 from 2.14 / 2.57 / 3 / 3.43 / 3.86.
V12.23
  • Stats Base movement speed increased to 330 from 325. Base attack damage increased to 53 from 50. Base armor increased to 24 from 20. Base health increased to 630 from 600. Attack speed ratio increased to 0.625 from 0.568. Health growth increased to 115 from 109.
  • Basic Attack Charged AP ratio increased to 110% AP from 90% AP.
  • Living Battery Removed: Bonus movement speed is no longer multiplicative. Bonus movement speed duration reduced to 2 seconds from 3.
  • Burst Fire Cast range reduced to 750 units from 825. Bonus attack damage increased to Champions hit with Martial Cadence (P)70% excess bonus attack speed from 60%. Total base damage increased to 15 / 18 / 21 / 24 / 27 from 8 / 11 / 14 / 17 / 20. Base damage per hit increased to 2.14 / 2.57 / 3 / 3.43 / 3.86 from 1.14 / 1.57 / 2 / 2.43 / 2.86. Total AD ratio increased to Champions stunned with Pyromania (P)104 / 108 / 112 / 116 / 120% AD from Champions stunned with Pyromania (P)100 / 105 / 110 / 115 / 120% AD. AD ratio per hit increased to Champions stunned with Pyromania (P)14.86 / 15.43 / 16 / 16.57 / 17.14% AD from Champions stunned with Pyromania (P)14.29 / 15 / 15.71 / 16.43 / 17.14% AD.
  • Ultrashock Laser Damage type changed to physical from magic. Base damage increased to 20 / 60 / 100 / 140 / 180 from 20 / 55 / 90 / 125 / 160. AD ratio increased to Champions stunned with Pyromania (P)130% AD from Champions stunned with Pyromania (P)100% AD. AP ratio reduced to 25% AP from 40% AP. Cast time changed to Champions hit with Martial Cadence (P)0.55 − 0.3 (based on bonus attack speed) seconds from Champions hit with Martial Cadence (P)0.594 (at base attack speed). Cast winddown time removed. Missile speed increased to 2500 from 2200. Laser delay increased to 0.85 seconds from 0.75.
  • Spark Surge Mana cost changed to 90 / 85 / 80 / 75 / 70 from 80 at all ranks. Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 24 / 22.5 / 21 / 19.5 / 18. Removed: Effect no longer ends after 3 casts of Burst Fire. Duration reduced to 5 seconds from 6. New Effect: Now deals Champions stunned with Pyromania (P)20 / 22 / 24 / 26 / 28 Champions stunned with Pyromania (P)(+ 12% bonus AD) (+ 20% AP) bonus magic damage on-hit to the first enemy hit by Burst Fire while active. This damage is increased by Time champions spent slowed by Miasma (W)0% − 65% (based on critical strike chance). Burst Fire pierce damage increased to 80 / 85 / 90 / 95 / 100% from 60 / 70 / 80 / 90 / 100%. Self reveal distance increased to 1500 units from 850.
  • Lightning Crash New: Zeri discharges a nova of electricity around her that deals 175 / 275 / 375 Champions stunned with Pyromania (P)(+ 100% bonus AD) (+ 110% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 5 seconds. Damaging an enemy increases the duration by 1.5 seconds, up to its original duration. Overcharge: Zeri gains Champions hit with Martial Cadence (P)30% bonus attack speed and Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed. Burst Fire is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed. These attacks chain to the nearest visible enemy within 650-units of the target, up to 4 subsequent targets, dealing Champions stunned with Pyromania (P)25% AD Champions killed from outside standard Attack rangephysical damage, which can critically strike for Champions stunned with Pyromania (P)(18.75% + 8.75%) AD Champions killed from outside standard Attack rangebonus physical damage. Additionally, Zeri generates stacks from hitting enemy champions, gaining Champions killed 5s before or after using Chronobreak (R)0.5% bonus movement speed per stack for 1.5 seconds. She generates 1 stack for each one she hits with a charged basic attack or ability, increased to 3 on abilities that critically strike. Burst Fire grants stacks only against the first target hit. Old: Zeri discharges a nova of electricity around her that deals 150 / 250 / 350 Champions stunned with Pyromania (P)(+ 80% bonus AD) (+ 80% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds. Overcharge: Zeri gains Champions hit with Martial Cadence (P)30% bonus attack speed. Burst Fire is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and deal 5 / 10 / 15 (+ 15% AP) Damage mitigated with Shifting Sands (E)bonus magic damage to the first enemy hit and the nearest visible enemy within 450-units of the target, chaining up to 4 subsequent targets. Secondary targets are dealt Champions stunned with Pyromania (P)25% AD Champions killed from outside standard Attack rangephysical damage, which can critically strike for Champions stunned with Pyromania (P)(18.75% + 8.75%) AD Champions killed from outside standard Attack rangebonus physical damage. The Damage mitigated with Shifting Sands (E)bonus magic damage is affected by critical strike modifiers. Additionally, Zeri generates stacks of Overcharge from hitting enemy champions, gaining Champions killed 5s before or after using Chronobreak (R)0.5% bonus movement speed per stack. She generates 1 stack for each one she hits with a charged basic attack or ability, increased to 3 on abilities that critically strike and 8 on Lightning Crash. Burst Fire grants stacks only against the first target hit. Overcharge's duration is extended by 2 seconds whenever Zeri generates a stack, up to its original duration.
V12.18
  • Ultrashock Laser Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
V12.17
  • Burst Fire Bug Fix: Animation no longer leaves vision for longer than intended when it killed minions.
V12.16
  • Burst Fire Total AD ratio reduced to Champions stunned with Pyromania (P)100 / 105 / 110 / 115 / 120% AD from Champions stunned with Pyromania (P)105 / 110 / 115 / 120 / 125% AD. AD ratio per hit reduced to Champions stunned with Pyromania (P)14.29 / 15 / 15.71 / 16.43 / 17.14% AD from Champions stunned with Pyromania (P)15 / 15.71 / 16.43 / 17.14 / 17.86% AD.
  • Ultrashock Laser AD ratio reduced to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)130% AD. AP ratio reduced to 40% AP from 60% AP.
V12.14
  • Basic Attack Removed: Uncharged basic attacks no longer deal 600% damage against targets below Champions killed with Comeuppance (R)35% maximum health. Damage at 600% was equivalent to 60 − 150 (based on level) (+ 18% AP). New Effect: Uncharged basic attacks now execute targets below 60 − 150 (based on level) (+ 18% AP) health. Does not execute if the target is shielded or invulnerable.
  • Lightning Crash Chain lightning base damage reduced to 5 / 10 / 15 from 10 / 15 / 20.
V12.12 - June 30th Hotfix
  • Lightning Crash Bonus movement speed per stack reduced to 0.5% from 1%.
V12.12
  • Stats Health regeneration growth increased to 0.7 from 0.55.
  • Ultrashock Laser Base damage increased to 20 / 55 / 90 / 125 / 160 from 10 / 45 / 80 / 115 / 150. AD ratio reduced to Champions stunned with Pyromania (P)130% AD from Champions stunned with Pyromania (P)150% AD. AP ratio reduced to 60% AP from 70% AP.
V12.11 - June 9th Hotfix
  • Basic Attack Charged health ratio reduced to Champions killed with Comeuppance (R)1% − 15% (based on level) of target's maximum health (quadratic growth formula) from Damage mitigated by Master-At-Arms (R)3% − 15% (based on level) (linear, reaching the maximum value before level 18).
  • Burst Fire Total AD ratio reduced to Champions stunned with Pyromania (P)105 / 110 / 115 / 120 / 125% AD from Champions stunned with Pyromania (P)110 / 115 / 120 / 125 / 130% AD. AD ratio per hit reduced to Champions stunned with Pyromania (P)15 / 15.71 / 16.43 / 17.14 / 17.86% AD from Champions stunned with Pyromania (P)15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD.
  • Spark Surge Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
V12.11
  • Basic Attack Health ratio increased to Champions killed with Comeuppance (R)3% − 15% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 10% (based on level). Charged AP ratio increased to 90% AP from 80% AP. Removed: Charged attack no longer slows by 18 / 26 / 34 / 42 / 50% (based on Burst Fire's rank) for 1 second.
  • Burst Fire Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15. Base damage per hit increased to 1.14 / 1.57 / 2 / 2.43 / 2.86 from 1 / 1.29 / 1.57 / 1.86 / 2.14. Total AD ratio increased to Champions stunned with Pyromania (P)110 / 115 / 120 / 125 / 130% AD from Champions stunned with Pyromania (P)110 / 112.5 / 115 / 117.5 / 120% AD. AD ratio per hit increased to Champions stunned with Pyromania (P)15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD from Champions stunned with Pyromania (P)15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD.
  • Ultrashock Laser New Effect: Now critically strikes for (75% + 35%) bonus damage against champions and monsters if it collides with terrain. Reduces Spark Surge's cooldown by 1.5 seconds and grants 3 stacks of Lightning Crash. AD ratio increased to Champions stunned with Pyromania (P)150% AD from Champions stunned with Pyromania (P)140% AD. Slow reduced to 30 / 35 / 40 / 45 / 50% from 30 / 40 / 50 / 60 / 70%. Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
  • Spark Surge Cooldown reduced to 22 / 20.5 / 19 / 17.5 / 16 seconds from 26 / 24.5 / 23 / 21.5 / 20. Cooldown reduction reduced to 0.5 seconds from 1. Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
  • Lightning Crash New Effect: Stacks are now capped at 100000 stacks. Stack per champion hit increased to 8 from 4. Bonus movement speed per stack reduced to 1% from 1.5%. Cooldown reduced to 100 / 85 / 70 seconds from 120 / 95 / 70.
V12.10
  • Stats Base health increased to 600 from 530. Health growth increased to 109 from 95. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
V12.7 - April 14th Hotfix
  • Stats Base health increased to 530 from 500.
  • Ultrashock Laser Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2. AD ratio increased to Champions stunned with Pyromania (P)140% AD from Champions stunned with Pyromania (P)120% AD.
  • Spark Surge Cooldown reduced to 26 / 24.5 / 23 / 21.5 / 20 seconds from 28 / 26.5 / 25 / 23.5 / 22. Cooldown reduction per Burst Fire critical strike increased to 2 seconds from 1.
  • Lightning Crash Stack per Burst Fire critical strike increased to 2 from 1.
V12.7
  • Stats Base armor reduced to 20 from 22. Base attack damage reduced to 50 from 53. Attack damage growth reduced to 1.5 from 2. Health growth increased to 95 from 90.
  • Burst Fire Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30. Base damage per hit reduced to 1 / 1.29 / 1.57 / 1.86 / 2.14 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29. Total AD ratio increased to Champions stunned with Pyromania (P)110 / 112.5 / 115 / 117.5 / 120% AD from Champions stunned with Pyromania (P)110% AD at all ranks. AD ratio per hit increased to Champions stunned with Pyromania (P)15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD from Champions stunned with Pyromania (P)15.71% AD at all ranks. New Effect: Now only applies on-hit effects once per cast. Now only reduces Spark Surge's cooldown and stacks Lightning Crash once per cast.
  • Ultrashock Laser Base damage reduced to 10 / 45 / 80 / 115 / 150 from 40 / 75 / 110 / 145 / 180. AD ratio increased to Champions stunned with Pyromania (P)120% AD from Champions stunned with Pyromania (P)100% AD. AP ratio increased to 70% AP from 60% AP.
  • Spark Surge Cooldown changed to 28 / 26.5 / 25 / 23.5 / 22 seconds from 23 at all ranks. New Effect: Cooldown is now reduced by an extra second if Burst Fire critically strikes.
  • Lightning Crash Cooldown changed to 120 / 95 / 70 seconds from 100 / 90 / 80. New Effect: Now grants an extra stack if Burst Fire critically strikes.
V12.5 - March 9th Hotfix
  • Stats Base attack damage reduced to 53 from 58. Health growth increased to 90 from 85. Base armor reduced to 22 from 23. Armor growth reduced to 3 from 3.5.
  • Basic Attack Health ratio reduced to Champions killed with Comeuppance (R)1% − 10% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)3% − 15% (based on level).
  • Burst Fire Total base damage increased to 10 / 15 / 20 / 25 / 30 from 9 / 13 / 17 / 21 / 25. Base damage per hit increased to 1.43 / 2.14 / 2.86 / 3.57 / 4.29 from 1.29 / 1.86 / 2.43 / 3 / 3.57.
  • Spark Surge Cooldown increased to 23 seconds at all ranks from 23 / 22 / 21 / 20 / 19.
  • Lightning Crash Bonus movement speed per stack reduced to 1.5% from 2%. Stack per champion hit increased to 4 from 3.
V12.4
  • Basic Attack Uncharged base damage reduced to 10 − 25 (based on level) from 15 − 40 (based on level). Uncharged AP ratio reduced to 3% AP from 4% AP. Uncharged bonus damage factor against low health targets increased to 500% from 300%. Uncharged base damage against low health targets reduced to 60 − 150 (based on level) from 60 − 160 (based on level). Uncharged AP ratio against low health targets increased to 18% AP from 16% AP. Charged slow duration reduced to 1 second from 1.5. New Effect: Now stacks Tear of the Goddess' Mana Charge.
  • Burst Fire Basic Attack slow changed to 14 / 23 / 32 / 41 / 50% from 20 / 25 / 30 / 35 / 40%. Total base damage reduced to 9 / 13 / 17 / 21 / 25 from 10 / 15 / 20 / 25 / 30. Base damage per hit reduced to 1.29 / 1.86 / 2.43 / 3 / 3.57 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29. Bonus attack damage per excess attack speed increased to 0.6 from 0.5. Removed: Cooldown is no longer reduced by Navori Quickblades. Removed: No longer stacks Tear of the Goddess' Mana Charge. New Effect: Base damage is now factored into its critical strike damage.
  • Ultrashock Laser Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks. Slow reduced to 30 / 40 / 50 / 60 / 70% from 50 / 55 / 60 / 65 / 70%.
  • Spark Surge Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 23 / 21.5 / 20 / 18.5 / 17. Cooldown reduction reduced to 1 second from 1.5.
  • Lightning Crash Bonus attack speed reduced to 30% at all ranks from 30 / 35 / 40%.
V12.3
  • General Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
  • Stats Base movement speed reduced to 325 from 330.
  • Basic Attack Health ratio reduced to Champions killed with Comeuppance (R)3% − 15% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)3% − 20% (based on level)
  • Burst Fire Bug Fix: Runaan's Hurricane Winds Fury now triggers even if she is facing away from the target when the rounds hit.
  • Spark Surge Bug Fix: Now properly vaults over Anivia's Crystallize and Trundle's Pillar of Ice instead of dashing over them.
  • Lightning Crash Chain lightning base damage reduced to 10 / 15 / 20 from 10 / 20 / 30. New Effect: Chain lightning magic damage can now critically strike.
V12.2 - January 26th Hotfix
  • Lightning Crash New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
V12.2 - Added
  • Basic Attack Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning. Basic Attack: Zeri zaps her target, becoming non-projectile and applying spell effects as spell damage. Zeri's basic attacks cannot critically strike nor trigger on-hit and on-attack effects. While not at full charge, Zeri's attacks consume 10 charge to deal Damage mitigated by Master-At-Arms (R)15 − 40 (based on level) (+ 4% AP) Damage mitigated with Shifting Sands (E)magic damage. Against enemies Champions killed with Comeuppance (R)below 35% health, this is increased「 by 300%. 」「 to Damage mitigated by Master-At-Arms (R)60 − 160 (based on level) (+ 16% AP). 」She may still use an uncharged attack even while below 10 charge. At full charge, Zeri's next attack will consume all charge to deal Damage mitigated by Master-At-Arms (R)90 − 200 (based on level) (+ 80% AP) Champions killed with Comeuppance (R)(+ 3% − 20% (based on level) of target's maximum health) Damage mitigated with Shifting Sands (E)magic damage and slow the target by 20 / 25 / 30 / 35 / 40% (based on Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against monsters. Zeri's basic attacks have 500 attack range and are non-projectiles.
  • Living Battery (Innate) Innate: Zeri absorbs the energy of shields she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds. Innate: Whenever Zeri receives a shield, she gains Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed for 3 seconds.
  • Burst Fire (Q) Passive: Zeri's slow application from a charged basic attack has its strength increased to 20 / 25 / 30 / 35 / 40%. Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 / 15 / 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 110% AD) Champions killed from outside standard Attack rangephysical damage to the first enemy hit. Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals basic damage, can critically strike for Champions stunned with Pyromania (P)(82.5% + 38.5%) AD bonus damage and apply on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with Champions hit with Martial Cadence (P)attack speed, with the maximum of 1.5 attacks per second. 50% of Champions hit with Martial Cadence (P)attack speed in excess of the cap is converted into Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage. Cost: None Cooldown: (1/Zeri's Champions hit with Martial Cadence (P)attack speed) seconds. Range: 825, Width: 80, Speed: 2600 / 3400.
  • Ultrashock Laser (W) Active: Zeri fires an electric pulse in the target direction that deals 40 / 75 / 110 / 145 / 180 Champions stunned with Pyromania (P)(+ 100% AD) (+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and slows them by 50 / 55 / 60 / 65 / 70% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within. Mana Cost: 50 / 60 / 70 / 80 / 90. Cooldown: 10 seconds. Range: 1200 / 1500, Width: 80 / 200, Speed: 2200 / Instant.
  • Spark Surge (E) Active: Zeri dashes in the target direction. Afterwards, she empowers her next 3 casts of Burst Fire within 6 seconds, causing them to pierce through enemies, though dealing 80 / 85 / 90 / 95 / 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by critical strike modifiers. Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 800 units of her. Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with charged basic attacks or abilities. Spark Surge resets Zeri's basic attack timer and Burst Fire's cooldown. Zeri can cast Ultrashock Laser and Lightning Crash while dashing. Mana Cost: 80. Cooldown: 23 / 21.5 / 20 / 18.5 / 17 seconds. Range: 300, Speed: 600 + Champions killed 5s before or after using Chronobreak (R)100% movement speed, Cast Time: None.
  • Lightning Crash (R) Active: Zeri discharges a nova of electricity around her, dealing 150 / 250 / 350 Champions stunned with Pyromania (P)(+ 80% bonus AD) (+ 80% AP) Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies. If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her Champions killed 5s before or after using Chronobreak (R)2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a charged basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process. While Overcharged, Zeri gains Champions hit with Martial Cadence (P)30 / 35 / 40% bonus attack speed and deals 10 / 20 / 30 (+ 15% AP) bonus magic damage on-hit, and empowers Burst Fire to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the Damage mitigated with Shifting Sands (E)bonus magic damage to the target struck and the closest visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt Champions stunned with Pyromania (P)25% AD Champions killed from outside standard Attack rangephysical damage, which can critically strike for Champions stunned with Pyromania (P)(43.75% + 18.375%) AD Champions killed from outside standard Attack rangephysical damage. Mana Cost: 100. Cooldown: 100 / 90 / 80 seconds. Effect Radius: 825, Cast Time: 0.25 seconds.

Recommended build

What players actually run on Zeri on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Zeri's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Zeri struggles against the most, and the five it beats most often, on the current patch.

Percentages are Zeri's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Zeri, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.