Phage

Phage

Component 1,100 gold Sells for 770 gold

Stats

Health 200
Attack Damage 15

Build Path

Built from

Upgrades into

Patch History

V14.19
  • Now builds into Experimental Hexplate.
V14.1
  • New Unique Passive - Rage: Basic attacks on-hit grant Champions killed 5s before or after using Chronobreak (R)( 20 / 10) bonus movement speed for 2 seconds.
  • Removed Unique Passive - Sturdy: After dealing Champions killed from outside standard Attack rangephysical damage to an enemy champion, heal for Champions killed with Comeuppance (R)( 1.6% / 0.8%) of maximum health over 6 seconds.
  • No longer builds into Goredrinker, Hullbreaker, Sterak's Gage.
  • Now builds into Black Cleaver, Stridebreaker, Trinity Force.
V13.17
  • Now builds into Goredrinker.
V12.10
  • Heal health ratio reduced to Champions killed with Comeuppance (R)( 1.6% / 0.8%) maximum health from inherit( 2% / 1%).
V12.3
  • No longer builds into Divine Sunderer and Goredrinker.
V11.13
  • Now builds into Hullbreaker.
V10.23
  • Updated icon.
  • New: Recipe: Ruby Crystal + Long Sword + 350 = 1100. Stats: 15 attack damage, 200 health. Unique Passive - Sturdy: After dealing Champions killed from outside standard Attack rangephysical damage to an enemy champion, heal Champions killed with Comeuppance (R)( 2% / 1%) of maximum health over 6 seconds. Builds Into: Divine Sunderer, Goredrinker, Sterak's Gage.
  • Old: Recipe: Ruby Crystal + Long Sword + 500 = 1250. Stats: 15 attack damage, 200 health. Unique Passive - Rage: Basic attacks (on-hit) grant Champions killed 5s before or after using Chronobreak (R)+( 20 / 10) flat movement speed for 2 seconds. Killing a unit grants Champions killed 5s before or after using Chronobreak (R)+( 60 / 30) flat movement speed instead. Builds Into: Black Cleaver, Trinity Force.
V5.22
  • Combine cost reduced to 500 from 565. Total cost reduced to 1250 from 1325.
  • Attack damage reduced to 15 from 20.
V5.8
  • Added to item recipe for The Black Cleaver.
V4.3
  • Combine cost increased to 565 from 490.
V3.14
  • Combine cost increased to 490 from 475.
  • Item cost decreased to 1325 from 1350.
V3.12
  • Unique Passive – Rage: movement speed bonus now halved for ranged champions.
  • Item cost increased to 1350 from 1250.
  • Combine cost increased to 475 from 375.
V3.10a
  • UNIQUE Passive - Icy removed.
  • New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Combine cost reduced to 375 from 590.
  • Total cost reduced to 1250 from 1465.
V1.0.0.152
  • Health reduced to 200 from 225.
  • Attack damage increased to 20 from 18.
  • Item cost increased to 1465 from 1315.
  • Combine cost increased to 590 from 425.
V1.0.0.150
  • Slow duration reduced to 2 seconds from 2.5.
  • Slow for ranged attacks reduced to 20% from 30%.
V1.0.0.75
  • Slow reduced to 30% from 40%.
  • Fixed a bug in which Phage was slowing for too much on the initial hit.
V0.9.25.34
  • Slows from Items ( Phage, Frozen Mallet, Rylai's Crystal Scepter) will no longer stack. The largest slow will take effect until duration wears then next largest slow will take effect if it’s still active.
V0.9.22.16
  • Removed the -Armor Component.
  • No longer stacks with Frozen Mallet's slow.
  • Increased combine cost to 425 from 400.
V0.9.22.7
  • Slow duration reduced to 2.5 from 3.
  • Combine cost increased to 400 from 300.
  • Combine cost increased to 600 from 200.
  • Attack damage reduced to 18 from 20.
  • Chance on-hit to slow the target increased to 25% from 18%.
  • Slow amount increased to 40% from 25%.
  • Armor reduction duration reduced to 3 seconds from 5.
  • Chance on-hit to reduce the target's armor increased to 18% from 10%.
  • Armor reduction reduced to 15 from 20.
  • Movement speed reduction reduced to 25% from 30%.
  • Recipe: Ruby Crystal + Long Sword + 200 = 1315
  • Passive – Icy: Basic attacks against enemy champion have a 10% chance of reducing the target's armor by 20 for 5 seconds and slowing them by 30% for 3 seconds.
  • +200 health.
  • +20 attack damage.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.