Umbral Glaive

Umbral Glaive

Legendary 2,800 gold Sells for 1,960 gold

Stats

Attack Damage 60

Build Path

Built from

Best win rate champions

Top 7 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 54.5% 19.7%
2 Jungle 53.1% 60.9%
3 Jungle 52.0% 71.1%
4 Mid 51.5% 6.4%
5 Support 51.4% 75.8%
6 Jungle 50.8% 73.7%
7 Top 49.5% 40.3%

Patch History

V14.19
  • Combine cost increased to 550 from 500. Total cost unchanged.
  • Ability haste reduced to 10 from 15.
V14.1
  • New Recipe: Serrated Dirk + Caulfield's Warhammer + 500 = 2600. Old Recipe: Long Sword + Serrated Dirk + Long Sword + 500 = 2300.
  • Lethality increased to 15 from 13.
V13.16
  • Lethality increased to 13 from 10.
V13.3
  • Blackout cooldown increased to 50 seconds from 40.
  • Blackout bonus damage for ranged champions reduced to 1 from 2.
  • Removed: Blackout no longer instantly kills traps.
V12.21
  • Updated icon.
V12.13
  • Now tracks the number of wards killed with the passive effect.
V12.11
  • Blackout cooldown increased to 40 seconds from 35.
V12.7
  • Total cost reduced to 2300 from 2400. Combine cost reduced to 500 from 600.
  • Blackout cooldown reduced to 35 seconds from 45.
V11.18
  • Total cost reduced to 2400 from 2600. Combine cost reduced to 600 from 800.
  • Lethality reduced to 10 from 12.
V11.16
  • Bug Fix: Passive can no longer deal bonus damage to invulnerable wards (ones that are being Teleported to).
V11.2
  • New Recipe: Long Sword + Serrated Dirk + Long Sword + 800 = 2600. Old Recipe: Serrated Dirk + Caulfield's Warhammer + 600 = 2800.
  • Attack damage reduced to 50 from 55.
  • Description has been updated in the Collection tab.
V10.24
  • Updated icon.
V10.23
  • New: Recipe: Serrated Dirk + Caulfield's Warhammer + 600 = 2800. Stats: 55 attack damage, 15 ability haste, 12 lethality. Unique Passive - Blackout: When spotted by enemy wards or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as expose and reveal stealthed wards and traps. The effects linger for 2 seconds after you walk away. Unique Passive: Your basic attacks instantly kill revealed traps and deal triple damage to wards. Limited to 1 Umbral Glaive.
  • Old: Recipe: Serrated Dirk + Long Sword + Long Sword + 600 = 2400. Stats: 50 attack damage, 10% cooldown reduction. Unique: +12 lethality. Unique Passive - Blackout: When spotted by enemy wards or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as expose and reveal stealthed wards and traps. The effects linger for 2 seconds after you walk away. Unique Passive: Your basic attacks instantly kill revealed traps and deal triple damage to wards.
  • Bug Fix: Fixed a bug where destroyed jungle plants would not respawn for the remainder of the game.
V10.13
  • Bug Fix: Now properly deals extra damage to revealed traps.
V9.23 - Added
  • Recipe: Serrated Dirk + Long Sword + Long Sword + 600 = 2400.
  • Stats: 50 attack damage, 10% cooldown reduction.
  • Unique Passive: 12 lethality.
  • Unique Passive - Blackout: When spotted by an enemy ward or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as exposing stealthed wards and traps. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.