Warmog’s Armor

Warmog’s Armor

Legendary 3,100 gold Sells for 2,170 gold

Stats

Health 1000

Build Path

Built from

Best win rate champions

Top 2 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 61.4% 8.0%
2 Top 54.6% 80.8%

Patch History

V14.19
  • Movement speed reduced to 4% from 5%.
  • Warmog's Heart bonus movement speed reduced to 4% from 5%.
V14.17
  • Total cost increased to 3300 from 3100. Combine cost increased to 800 from 600.
  • Warmog's Heart bonus movement speed reduced to 5% from 10%.
V14.14
  • Warmog's Heart health threshold increased to Champions killed with Comeuppance (R)1500 bonus health from 1300.
V14.10
  • Health increased to 1000 from 750.
  • Base health regeneration reduced to 100% from 200%.
V14.1
  • New: Recipe: Giant's Belt + Winged Moonplate + Crystalline Bracer + 600 = 3100 Stats: 750 health, 200% base health regeneration, 5% movement speed. Unique Passive - Warmog's Heart: This passive activates if you have at least Champions killed with Comeuppance (R)1300 bonus health. Regenerate「 Champions killed with Comeuppance (R)2.5% maximum health every 0.5 seconds 」「 Champions killed with Comeuppance (R)25% maximum health every 5 seconds 」and gain Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions). Limited to 1 Warmog's Armor.
  • Old: Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 500 = 3000. Stats: 800 health, 200% base health regeneration, 10 ability haste. Unique Passive - Warmog's Heart: This passive activates if you have at least Champions killed with Comeuppance (R)1100 bonus health. Regenerate「 Champions killed with Comeuppance (R)2.5% maximum health every 0.5 seconds 」「 Champions killed with Comeuppance (R)25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions). Limited to 1 Warmog's Armor.
V12.4
  • Combine cost reduced to 500 from 650. Total cost unchanged.
V11.13
  • ARAM champion damage cooldown increased to 8 seconds from 6.
  • ARAM non-champion damage cooldown increased to 4 seconds from 3.
V11.11
  • Warmog's Heart health threshold changed to Champions killed with Comeuppance (R)1100 bonus health from Champions killed with Comeuppance (R)3000 maximum health.
V10.24
  • Updated icon.
V10.23
  • Updated icon.
  • Howling Abyss only: Warmog's Heart healing per second changed to Champions killed with Comeuppance (R)5% of maximum health from Champions killed with Comeuppance (R)5% of missing health.
  • New: Recipe: Giant's Belt + Kindlegem + Crystalline Bracer + 650 = 3000. Stats: 800 health, 200% base health regeneration, 10 ability haste. Unique Passive - Warmog's Heart: If you have at least Champions killed with Comeuppance (R)3000 maximum health, regenerates Champions killed with Comeuppance (R)5% maximum health every second if you haven't taken damage from champions in 6 seconds (3 seconds for damage from non-champions). Limited to 1 Warmog's Armor.
  • Old: Recipe: Giant's Belt + Kindlegem + Crystalline Bracer + 400 = 2850. Stats: 800 health, 200% base health regeneration. Unique: +10% cooldown reduction. Passive: Grants Warmog's Heart if you have at least Champions killed with Comeuppance (R)3000 maximum health. Unique Passive - Warmog's Heart: Regenerate Champions killed with Comeuppance (R)2.5% maximum health every half-second if damage has not been taken in the last 6 seconds (3 seconds for damage from minions).
V8.12 - End of the Curse of the Drowned event (June 18th, 2018)
  • Now again available on the Howling Abyss.
V8.11 - Start of the Curse of the Drowned event
  • Removed from Howling Abyss.
V8.5
  • Warmog's Heart health threshold increased to 3000 from 2750.
V7.9
  • Warmog's Heart health requirement reduced to 2750 from 3000.
  • Warmog's Heart health regeneration per second increased to Champions killed with Comeuppance (R)5% maximum health from Champions killed with Comeuppance (R)3% maximum health.
  • Undamaged cooldown reduced to 6 seconds from 8.
  • New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
V6.14
  • Added to the Twisted Treeline.
V6.9
  • New Recipe: Giant's Belt + Kindlegem + Crystalline Bracer + 400 = 2850 Old Recipe: Crystalline Bracer + Giant's Belt + Crystalline Bracer + 550 = 2850
  • Health reduced to 800 from 850.
  • Now grants 10% cooldown reduction.
V5.22
  • Total cost increased to 2850 from 2750.
  • Health increased to 850 from 800.
V5.16
  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore Champions killed with Comeuppance (R)3% of your maximum health every second.
  • Item cost increased to 2750 from 2500.
  • Combine cost increased to 550 from 300.
V5.8
  • Available on Howling Abyss.
V4.20
  • Recipe changed: Giant's Belt + Crystalline Bracer + Crystalline Bracer + 300
  • Item cost reduced to 2500 from 2830
  • Health reduced to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
V4.3
  • Combine cost increased to 1070 from 995.
V3.6
  • Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).
V3.03
  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
V3.01
  • Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead + 995
  • Total cost increased to 2830 from 2650.
V1.0.0.152 Rework
  • Recipe: Giant's Belt + Ruby Crystal + Rejuvenation Bead
  • Item cost: 2650
  • Combine cost: 995
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.
  • Fixed a bug where Warmog's Armor would go beyond 350 bonus health on assists.
V1.0.0.131
  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
V1.0.0.129
  • No longer purchasable in the Dominion game mode.
V1.0.0.108
  • Tooltip will now show the current stats on its passive.
V1.0.0.103
  • Combine cost reduced to 980 from 1100.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
V0.9.25.21
  • Health reduced to 850 from 900.
V0.9.22.16
  • Recipe cost increased to 1100 from 1075.
  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.
  • Recipe cost increased to 1025 from 765
  • Total cost increased to 3000 from 2740
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.