Tiamat

Tiamat

Epic 1,200 gold Sells for 840 gold

Stats

Attack Damage 20

Build Path

Built from

Upgrades into

Patch History

V14.4
  • Bug Fix: Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
V14.3
  • Now builds into Stridebreaker.
V14.2
  • Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
V14.1 - January 12th Hotfix
  • Cleave AD ratio increased to Champions stunned with Pyromania (P)75% AD from Champions stunned with Pyromania (P)60% AD.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.
V14.1
  • New Recipe: Long Sword + Long Sword + 500 = 1200. Old Recipe: Pickaxe + 325 = 1200.
  • Attack damage reduced to 20 from 25.
  • New Unique Active - Crescent: Deal Champions stunned with Pyromania (P)60% AD Champions killed from outside standard Attack rangephysical damage to enemies in a radius centered around you (10 second cooldown).
  • Item group limit changed to Cleave from Hydra.
  • Now builds into Profane Hydra.
V12.23 - December 14th Hotfix
  • Cleave damage AD ratio reduced to ( Champions stunned with Pyromania (P)40% AD / Champions stunned with Pyromania (P)20% AD) from ( Champions stunned with Pyromania (P)50% AD / Champions stunned with Pyromania (P)25% AD).
V12.22
  • Cleave AD ratio changed to ( Champions stunned with Pyromania (P)50% AD / Champions stunned with Pyromania (P)25% AD) from Champions stunned with Pyromania (P)60% − 12% (based on distance) AD.
V12.21
  • Updated icon.
V11.18
  • Tooltip now mentions that Cleave does not work against structures.
V10.23
  • Now purchaseable on ranged champions.
  • Updated icon.
  • New: Recipe: Pickaxe + 325 = 1200. Stats: 25 attack damage. Unique Passive - Cleave: Basic attacks deal Champions stunned with Pyromania (P)60% − 12% (based on distance) AD Champions killed from outside standard Attack rangephysical damage to other nearby enemies. Limited to 1 Hydra item. Builds Into: Ravenous Hydra, Titanic Hydra.
  • Old: Recipe: Long Sword + Rejuvenation Bead + Long Sword + 475 = 1325. Stats: 25 attack damage, 50% base health regeneration. Unique Passive - Cleave: Basic attacks deal Champions stunned with Pyromania (P)(20% to 60% AD) Champions killed from outside standard Attack rangephysical damage to units around your target – (Champions stunned with Pyromania (P)20% AD near the edge). Unique Active - Crescent: Deals Champions stunned with Pyromania (P)(60% to 100% AD) Champions killed from outside standard Attack rangephysical damage to units around you – (Champions stunned with Pyromania (P)60% AD near the edge) (10 second cooldown). Builds Into: Ravenous Hydra, Titanic Hydra.
V10.5
  • Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
V10.4 - February 21st Hotfix
  • Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.
V8.24b
  • Total cost increased to 1325 from 1200. Combine cost increased to 475 from 350.
V8.8
  • Bug Fix: Fixed a bug where it counted towards procs for Electrocute or Phase Rush.
V7.24b
  • Attack damage increased to 25 from 20.
V6.6
  • New Recipe: Long Sword + Long Sword + Rejuvenation Bead + 350 = 1200. Old Recipe: Pickaxe + Rejuvenation Bead + 175 = 1200.
  • Attack damage reduced to 20 from 30.
  • Unique Passive – Cleave added: Basic attacks deal Champions stunned with Pyromania (P)20% to 60% of your AD physical damage to units around your target.
V6.1
  • Combine cost reduced to 175 from 225. Total cost reduced to 1200 from 1250.
V5.22
  • new recipe: Pickaxe + Rejuvenation Bead + 225 = 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive – Cleave removed.
V5.16
  • Added to item recipe for Titanic Hydra.
V5.7
  • Scales linearly with distance from scales in three damage 'stages'.
V4.20
  • Health regen changed to 100% health regen
V3.14
  • Combine cost increased to 305 from 265 (Total cost remains the same due to Long Sword's price being reduced).
V3.6
  • Combine cost decreased to 265 from 665.
  • Item cost decreased to 1900 from 2300.
  • Attack damage decreased to 40 from 50.
V1.0.0.152 Reworked
  • New recipe: Pickaxe + Long Sword + Rejuvenation Bead + Rejuvenation Bead
  • Item cost increased to 2300 from 2070.
  • Combine cost increased to 665 from 250.
  • No longer grants mana regen.
  • NEW Unique Passive – Cleave (Melee Only): Your attacks deal up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
  • NEW Unique Active – Crescent (Melee Only): Deals up to 100% of your attack damage to units around you, decaying down to 60% near the edge - 10 second cooldown.
  • Used in new item recipe: Ravenous Hydra
V1.0.0.112
  • Attack damage increased to 50 from 42.
  • Mana regeneration per 5 seconds increased to 5 from 4.
  • Shop tooltip is now more descriptive, matching the inventory tooltip.
V1.0.0.82
  • Combine cost reduced to 250 from 450.
V0.9.25.34
  • Splash damage is now physical instead of magic.
  • Combine cost reduced to 450 from 500.
V0.9.22.16
  • Area of effect increased to 185 from 175.
V0.9.22.15
  • Recipe changed: Now requires Faerie Charm and Rejuvenation Bead instead of Regrowth Pendant and Meki Pendant.
  • Health regeneration per 5 reduced to 15 from 22.
  • Mana regeneration per 5 reduced to 4 from 7.
  • Total cost decreased to 2320 from 2755.
V0.8.21.110
  • Damage increased to 42 from 40.
  • Damage reduced to 40 from 45.
  • Health regeneration per 5 reduced to 22 from 25.
  • Mana regeneration per 5 reduced to 7 from 8.
  • Combine cost increased to 500 from 400.
  • Damage decreased to 45 from 50.
  • Recipe cost increased to 400 from 200.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.