Ravenous Hydra

Ravenous Hydra

Legendary 3,300 gold Sells for 2,310 gold

Stats

Attack Damage 65
Life Steal 12%

Build Path

Built from

Best win rate champions

Top 5 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 54.8% 39.5%
2 Top 54.7% 80.2%
3 Top 53.0% 44.8%
4 Top 52.8% 95.7%
5 Top 52.5% 74.4%

Patch History

V14.19
  • Combine cost increased to 150 from 100. Total cost unchanged.
  • Attack damage reduced to 65 from 70.
  • Ability haste reduced to 15 from 20.
  • Ravenous Crescent AD ratio reduced to Champions stunned with Pyromania (P)80% AD from Champions stunned with Pyromania (P)100% AD.
  • Ravenous Crescent life steal effectiveness reduced to 100% from 150%.
V14.10
  • Bug Fix: Increased the indicator's radius to properly match Ravenous Crescent's cast radius.
V14.4
  • Ravenous Crescent life steal effectiveness increased to 150% from 100%.
  • Bug Fix: Ravenous Crescent range indicator is now properly offset from the center by 100 units, matching the hitbox.
V14.2
  • Cast time now shifts to be equal to the caster's attack windup time if it would be lower than the usual cast time.
  • Bug Fix: Cast time now properly uses attack windup values.
V14.1 - January 12th Hotfix
  • Lifesteal increased to 12% from 10%.
  • Cast time changed to champion's auto attack windup from 0.2 seconds.
V14.1
  • New: Recipe: Tiamat + Vampiric Scepter + Caulfield's Warhammer + 100 = 3300. Stats: 70 attack damage, 20 ability haste, 10% life steal. Unique Active - Ravenous Crescent: Deal Champions stunned with Pyromania (P)100% AD Champions killed from outside standard Attack rangephysical damage to enemies within a 450 radius in front of you (10 second cooldown). Unique Passive - Cleave: Damaging basic attacks deal ( Champions stunned with Pyromania (P)40% AD / Champions stunned with Pyromania (P)20% AD) Champions killed from outside standard Attack rangephysical damage to other enemies within 350 units of the target. Limited to 1 Cleave item.
  • Old: Recipe: Tiamat + Vampiric Scepter + Caulfield's Warhammer + 200 = 3400. Stats: 65 attack damage, 25 ability haste, 10% life steal. Unique Passive - Cleave: Damaging basic attacks and ability damage from abilities deal ( Champions stunned with Pyromania (P)40% AD / Champions stunned with Pyromania (P)20% AD) Champions killed from outside standard Attack rangephysical damage to other enemies within 350 units of the target damaged. Can only hit each target once per attack or ability, and may only trigger once every 10 seconds from the same cast. Unique Passive - Carnivorous: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max range0.5 bonus attack damage whenever you kill a minion, doubled for kills against champions, large monsters, and large minions. This effect stacks up to 40 times, for a total of Champions hit with Bandage Toss (Q) at greater than 75% of max range20 bonus attack damage. Lose 60% of stacks upon death. Limited to 1 Hydra item.
V13.5
  • Bug Fix: Cleave now triggers correctly.
V13.1b
  • Ability haste increased to 25 from 20.
  • Life steal increased to 10% from 0%.
  • Omnivamp reduced to 0% from 10%.
  • New Effect: Damage dealt by Cleave now benefits from life steal.
V12.23 - December 14th Hotfix
  • Cleave damage AD ratio reduced to ( Champions stunned with Pyromania (P)40% AD / Champions stunned with Pyromania (P)20% AD) from ( Champions stunned with Pyromania (P)50% AD / Champions stunned with Pyromania (P)25% AD).
  • Stacks lost upon death increased to 60% from 50%.
V12.23
  • Removed: No longer grants 0.1% omnivamp per stack of Carnivorous.
  • Cleave damage AD ratio reduced to ( Champions stunned with Pyromania (P)50% AD / Champions stunned with Pyromania (P)25% AD) from ( Champions stunned with Pyromania (P)60% AD / Champions stunned with Pyromania (P)30% AD).
  • Bug Fix: Selling the item and undoing that action now properly preserves the acquired stacks.
  • Bug Fix: No longer loses the Cleave effect after 2500 seconds (~41 minutes) of being purchased.
V12.22 - November 17th Hotfix
  • Total cost increased to 3400 from 3300. Combine cost increased to 200 from 100.
  • Carnivorous bonus attack damage per stack reduced to Champions hit with Bandage Toss (Q) at greater than 75% of max range0.5 bonus attack damage from 0.6.
V12.22
  • Attack damage reduced to 65 from 70.
  • Cleave AD ratio changed to ( Champions stunned with Pyromania (P)60% AD / Champions stunned with Pyromania (P)30% AD) from Champions stunned with Pyromania (P)60% − 12% (based on distance) AD.
  • New Unique Passive - Carnivorous: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max range0.6 bonus attack damage and 0.1% omnivamp whenever you kill a minion, doubled for kills against champions, large monsters, and large minions. This effect stacks up to 40 times, for a total of Champions hit with Bandage Toss (Q) at greater than 75% of max range24 bonus attack damage and 4% omnivamp. Lose 50% of these bonuses upon death.
V12.21
  • Updated icon.
V12.3
  • Attack damage increased to 70 from 65.
V11.18
  • Removed: Cleave no longer works against structures. The tooltip now also mentions this.
V11.5
  • New Effect: Cleave now only triggers once every 10 seconds within the same cast instance.
  • Removed: Cleave no longer triggers from spell damage by items.
  • Bug Fix: (Regarding the above) Cleave now behaves more consistently across similar abilities.
V11.3
  • Omnivamp reduced to 10% from 15%.
V11.2
  • Undocumented: Effect is now affected by the on-hit modifiers of Aphelios' Onslaught, Katarina's Death Lotus, and Urgot's Purge.
V10.24
  • Updated icon.
V10.23
  • Now purchaseable on ranged champions.
  • Updated icon.
  • New: Recipe: Tiamat + Vampiric Scepter + Caulfield's Warhammer + 100 = 3300. Stats: 65 attack damage, 15% omni vamp, 20 ability haste. Unique Passive - Cleave: Abilities and basic attacks deal Champions stunned with Pyromania (P)60% − 12% (based on distance) AD Champions killed from outside standard Attack rangephysical damage to other nearby enemies. Can only hit each target once per attack or ability, and doesn't trigger off periodic damage. Limited to 1 Hydra item.
  • Old: Recipe: Tiamat + Vampiric Scepter + Pickaxe + 400 = 3500. Stats: 80 attack damage, 18% life steal, 100% base health regeneration. Unique Passive: Life steal applies to 50% of Cleave and Crescent's splash Champions killed from outside standard Attack rangephysical damage. Unique Passive - Cleave: Basic attacks deal Champions stunned with Pyromania (P)(20% to 60% AD) Champions killed from outside standard Attack rangephysical damage to units around your target – (Champions stunned with Pyromania (P)20% AD near the edge). Unique Active - Crescent: Deals Champions stunned with Pyromania (P)(60% to 100% AD) Champions killed from outside standard Attack rangephysical damage to units in front of you – (Champions stunned with Pyromania (P)60% AD near the edge) (10 second cooldown).
V10.5
  • Lifesteal increased to 18% from 12%.
  • Crescent radius increased to 450 units from 400.
  • Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
V10.4 - February 21st Hotfix
  • Bug Fix: Fixed a bug where Poppy and Rengar could use its active effect from range.
V8.24b
  • Combine cost reduced to 400 from 525. Total cost unchanged.
V7.9
  • Attack damage increased to 80 from 75.
V6.6
  • New Recipe: Tiamat + Vampiric Scepter + Pickaxe + 525 = 3500 Old Recipe: Tiamat + Vampiric Scepter + Long Sword + 1050 = 3500
V6.4
  • Removed: Can no longer be swapped with Titanic Hydra for free.
V6.1
  • Item cost reduced to 3500 from 3600. Combine cost reduced to 1050 from 1100.
V5.22
  • New Recipe: Tiamat + Vampiric Scepter + Long Sword + 1100 = 3600 Old Recipe: Tiamat + Vampiric Scepter + 600 = 3500
  • Removed: Can no longer be purchased by ranged champions.
  • New Effect: You can now freely exchange Ravenous Hydra and Titanic Hydra.
V5.16
  • New item icon.
V5.7
  • New Effect: Cleave and Crescent damage scales linearly with distance from scales in three damage 'stages'.
V4.20
  • New Effect: Now grants +100% base health regen.
  • Removed: +15 health regeneration per 5 seconds.
V3.6
  • Combine cost increased to 600 from 200. Total cost unchanged to 3300.
V3.04
  • Item cost reduced to 3300 from 3500. Combine cost reduced to 200 from 400.
  • Life steal increased to 12% from 10%.
V1.0.0.152 Added
  • Ravenous Hydra Recipe: Tiamat + Vampiric Scepter + 400 = 3500 +75 attack damage, +15 health regen per 5 seconds, +10% life steal. Passive: Damage dealt by this item works with life steal. Unique Passive - Cleave: Your attacks deal up to Champions hit with Bandage Toss (Q) at greater than 75% of max range60% of your attack damage to units around your target - decaying down to 20% near the edge. Unique Active - Crescent: Deals up to Champions hit with Bandage Toss (Q) at greater than 75% of max range100% of your attack damage to units around you - decaying down to 60% near the edge (10 second cooldown).

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.