Milio

Milio Build

The Gentle Flame

Role: Support Pick Rate: 6.8% Win Rate: 53.38%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

E W Q

Items

Start
World Atlas
Health Potion
Core
Dream Maker Dream Maker
Echoes of Helia Echoes of Helia
Ionian Boots of Lucidity Ionian Boots of Lucidity
Late
Moonstone Renewer
Ardent Censer
Redemption

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 90.7% · 52.1% WR
Manaflow Band
Manaflow Band 77.8% · 52% WR
Transcendence
Transcendence 89.4% · 52% WR
Scorch
Scorch 76.8% · 52% WR
Resolve
Revitalize
Revitalize 7.8% · 48.8% WR
Bone Plating
Bone Plating 7.6% · 48.7% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 90.7% · 52.1% WR
Axiom Arcanist
Axiom Arcanist 9.1% · 52.2% WR
Transcendence
Transcendence 89.4% · 52% WR
Gathering Storm
Gathering Storm 12.8% · 52.3% WR
Resolve
Bone Plating
Bone Plating 7.6% · 48.7% WR
Revitalize
Revitalize 7.8% · 48.8% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.99%
Bronze Bronze 48.94%
Silver Silver 50.92%
Gold Gold 51.23%
Platinum Platinum 51.59%
Emerald Emerald 51.98%
Diamond Diamond 51.00%
Master Master 52.12%
Grandmaster Grandmaster 49.77%
Challenger Challenger 53.36%
All Elos All Elos 51.67%

Best Counters and Matchups for Milio

See all counters for Milio

Top 5 Counters Against Milio

Taric
46.3% WR +3.7%
Elise
47.5% WR -0.5%
Rell
47.6% WR +0.9%
Senna
48.5% WR +2.1%
Braum
49.0% WR +1.6%

Top 5 Best Matchups for Milio

Twitch
64.8% WR +10.7%
Ezreal
62.0% WR +4.7%
Mel
61.9% WR +6.6%
Zac
61.4% WR +13.8%
LeBlanc
60.2% WR +10.9%

Patch History

V14.14
  • Fired Up! AD ratio reduced to Champions stunned with Pyromania (P)7 / 11 / 15% (based on level) of enchanted target's AD from Champions stunned with Pyromania (P)15% of enchanted target's AD at all levels. Base damage reduced to 10 − 50 (based on level) from 15 − 50 (based on level).
  • Ultra Mega Fire Kick New Effect: Now refunds 50% of its mana cost if either the missile or the area of effect hits at least one enemy champion. Range increased to 1200 units from 1000. Cooldown reduced to 10 seconds from 12.
  • Cozy Campfire Recast range increased to 3000 units from 700. New Effect: The campfire is now slower when following targets that are more than 2500 units from him.
  • Warm Hugs Base shield reduced to 45 / 75 / 105 / 135 / 165 from 60 / 90 / 120 / 150 / 180. AP ratio increased to 45% AP from 30% AP.
V14.9
  • Stats Gameplay radius reduced to 55 units from 65. Pathing radius reduced to 30 units from 35. Selection radius reduced to 100 units from 125.
V13.21
  • Fired Up! New Effect: Allies now retain kill credit if his damage triggers his Summon Aery rune.
  • Breath of Life Bug Fix: Now properly cleanses berserk.
V13.20
  • Fired Up! New Effect: Bonus damage is now considered Milio's instead of his allies'. Does not affect kill credit.
  • Warm Hugs Base shield increased to 60 / 90 / 120 / 150 / 180 from 60 / 85 / 110 / 135 / 160. Recharge timer reduced to 17 / 16 / 15 / 14 / 13 seconds from 18 / 17 / 16 / 15 / 14.
  • Breath of Life AP ratio increased to 50% AP from 30% AP.
V13.16
  • Ultra Mega Fire Kick Base damage changed to 80 / 140 / 200 / 260 / 320 from 90 / 135 / 180 / 225 / 270. Damage AP ratio increased to 120% AP from 90% AP.
  • Warm Hugs Base shield increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140. AP ratio increased to 30% AP from 25% AP.
V13.14
  • Fired Up! Total base damage reduced to 15 − 50 (based on level) from 25 − 80 (based on level).
  • Cozy Campfire Bug Fix: Can no longer trigger Guardian from outside of the rune's intended range by "affecting" an ally by targeting the cast on them from far away.
  • Warm Hugs Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
V13.12
  • Stats Base armor reduced to 26 from 28. Armor growth reduced to 4.6 from 4.9.
  • Fired Up! AD ratio reduced to Champions stunned with Pyromania (P)15% AD at all levels from Champions stunned with Pyromania (P)15% − 35% (based on level) AD.
V13.8
  • General Bug Fix: No longer sometimes causes the game to crash if the opposing team had Ahri, Viego, or Sylas.
V13.7
  • General Bug Fix: Several issues for Faerie Court Milio's fuemigos and their VFX have been fixed.
  • Fired Up! Bug Fix: Now properly interacts with Shurelya's Battlesong's Motivate.
  • Cozy Campfire Bug Fix: Now properly interacts with Shurelya's Battlesong's Motivate. Bug Fix: VFX are no longer too dark on the Howling Abyss map.
V13.6 - March 23rd Hotfix
  • Fired Up! AD ratio reduced to Champions stunned with Pyromania (P)15% − 35% (based on level) AD from Champions stunned with Pyromania (P)15% − 50% (based on level) AD.
  • Cozy Campfire Base heal per tick reduced to 2.8 / 3.6 / 4.4 / 5.2 / 6 from 3.2 / 4.4 / 5.6 / 6.8 / 8. Total base heal reduced to 70 / 90 / 110 / 130 / 150 from 80 / 110 / 140 / 170 / 200.
  • Warm Hugs Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 90 / 120 / 150 / 180. AP ratio reduced to 25% AP from 30% AP. Recharge timer increased to 18 / 17 / 16 / 15 / 14 seconds from 17 / 16 / 15 / 14 / 13.
V13.6 - Added
  • Fired Up! (Innate) Innate: Whenever Milio hits himself or an allied champion with an ability, he enchants the target for 4 seconds, causing their next basic attack or ability to deal Champions stunned with Pyromania (P)15% − 50% (based on level) of target's AD Damage mitigated with Shifting Sands (E)bonus magic damage and apply a burn that deals「 Damage mitigated by Master-At-Arms (R)25 − 80 (based on level) (+ 20% AP) Damage mitigated with Shifting Sands (E)magic damage over 1.5 seconds. 」「 Damage mitigated by Master-At-Arms (R)4.17 − 13.33 (based on level) (+ 3.33% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.25 seconds over 1.5 seconds. 」
  • Ultra Mega Fire Kick (Q) Active: Milio kicks a fireball in the target direction after a 0.25-second delay that knocks back and stuns the first enemy hit over 1 second. After collision, the ball bounces once toward the target's location and explodes upon dropping to the ground, dealing 90 / 135 / 180 / 225 / 270 (+ 90% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies within the area and slowing them by 40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) for 1.5 seconds. If the primary target is a non-champion, the ball knocks them back further and creates a larger explosion on impact. Milio cannot cast his other abilities during Ultra Mega Fire Kick's delay. Mana Cost: 50 / 55 / 60 / 65 / 70. Cooldown: 12 seconds. Cast Time: None, Range: 1000, Effect Radius: 250 / 190, Width: 60, Speed: 1200.
  • Cozy Campfire (W) Active: Milio summons an empowerment zone with a fuemigo at the target location or upon the target allied champion or himself for 6 seconds that follows the closest nearby allied champion at the cast location, including himself. Allied champions and Milio within the area gain 10 / 12.5 / 15 / 17.5 / 20% increased base attack range and heal for 3.2 / 4.4 / 5.6 / 6.8 / 8 (+ 0.6% AP) every 0.24 seconds over the duration. Cozy Campfire can be recast after 0.5 seconds while the zone is active. Recast: Milio commands the zone to follow himself or the target allied champion to within 150 units and places the recast on a 0.5-second static cooldown. Cozy Campfire may grant Fired Up! upon being summoned and at most once every 3 seconds thereafter. Cozy Campfire will cast at max range if cast beyond that. Mana Cost: 90 / 100 / 110 / 120 / 130. Cooldown: 29 / 27 / 25 / 23 / 21 seconds. Cast Time: 0.25 seconds, Target Range: 650 / 700 / 100, Effect Radius: 415.
  • Warm Hugs (E) Active: Milio envelops himself or the target allied champion in protective flames, granting them a shield for 60 / 90 / 120 / 150 / 180 (+ 30% AP) and 15 / 17.5 / 20 / 22.5 / 25% Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2.5 seconds. Milio periodically stocks a Warm Hugs charge, up to a maximum of 2. Warm Hugs' effects can stack up to 2 times. Mana Cost: 50 / 60 / 70 / 80 / 90. Recharge: 17 / 16 / 15 / 14 / 13 seconds. Static Cooldown: 0.5 seconds. Cast Time: None, Target Range: 650.
  • Breath of Life (R) Active: Milio unleashes a wave of soothing flames that affects himself and all nearby allied champions, healing them for 150 / 250 / 350 (+ 30% AP), cleansing them of all non- airborne crowd control, and granting them 65% tenacity for 3 seconds. Milio cannot cast his other abilities for 0.75 seconds after Breath of Life's activation. Mana Cost: 100. Cooldown: 160 / 145 / 130 seconds. Cast Time: None, Effect Radius: 700.

Recommended build

What players actually run on Milio on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Milio's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Milio struggles against the most, and the five it beats most often, on the current patch.

Percentages are Milio's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Milio, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.