Rell

Rell Build

the Iron Maiden

Role: Support Pick Rate: 3.9% Win Rate: 53.58%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

W E Q

Items

Start
World Atlas
Health Potion
Core
Celestial Opposition Celestial Opposition
Plated Steelcaps Plated Steelcaps
Zeke's Convergence Zeke's Convergence
Late
Locket of the Iron Solari
Knight's Vow
Protoplasm Harness

Runes

Most Played
Resolve
Aftershock
Aftershock 87.9% · 53% WR
Shield Bash
Shield Bash 82.5% · 53% WR
Bone Plating
Bone Plating 74.1% · 52.8% WR
Unflinching
Unflinching 81.6% · 52.9% WR
Inspiration
Cosmic Insight
Cosmic Insight 10.1% · 52.3% WR
Hextech Flashtraption
Hextech Flashtraption 9.4% · 52.1% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 87.9% · 53% WR
Shield Bash
Shield Bash 82.5% · 53% WR
Second Wind
Second Wind 12% · 53.7% WR
Overgrowth
Overgrowth 5.5% · 53.5% WR
Precision
Triumph
Triumph 0.1% · 45.5% WR
Legend: Haste
Legend: Haste
Attack Speed
Attack Speed
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 47.54%
Bronze Bronze 49.84%
Silver Silver 50.80%
Gold Gold 50.68%
Platinum Platinum 51.51%
Emerald Emerald 51.90%
Diamond Diamond 52.32%
Master Master 54.83%
Grandmaster Grandmaster 57.77%
Challenger Challenger 56.55%
All Elos All Elos 52.86%

Best Counters and Matchups for Rell

See all counters for Rell

Top 5 Counters Against Rell

Taric
44.9% WR -1.4%
Amumu
48.7% WR +2.8%
Senna
48.9% WR +2.5%
Renata Glasc
Renata Glasc Matchup detail
49.2% WR +0.5%
Janna
49.5% WR +2.0%

Top 5 Best Matchups for Rell

Sylas
63.5% WR +13.1%
Ashe
61.7% WR +8.1%
Camille
61.3% WR +10.8%
Mel
59.6% WR +4.3%
Xerath
59.3% WR +11.1%

Patch History

V14.18
  • Full Tilt Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%. Increased bonus movement speed reduced to 24 / 26 / 28 / 30 / 32% from 24 / 28 / 32 / 36 / 40%.
V14.16
  • Full Tilt Bug Fix: Bonus damage no longer improperly counts towards applying the resistances reduction from Break the Mold if applied by Shattering Strike.
V14.14
  • Full Tilt Bug Fix: Can no longer be used on allies without having vision of them.
V14.7
  • Stats Magic resistance growth increased to 2.05 from 1.85.
  • Shattering Strike Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
  • Ferromancy: Crash Down Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
  • Ferromancy: Mount Up Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
  • Full Tilt Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
V14.4
  • Shattering Strike Removed: No longer destroys shields against monsters.
V13.23
  • Magnet Storm Bug Fix: Casting the ability in combination with Ferromancy: Crash Down no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
V13.18
  • Full Tilt Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%. Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
V13.15
  • Break the Mold Bug Fix: Shattering Strike, Ferromancy: Crash Down, Ferromancy: Mount Up, and Magnet Storm no longer apply the resistances reduction before their damage.
  • Shattering Strike Bug Fix: Targeting direction now remains absolute during the cast.
  • Ferromancy: Mount Up Empowered attack dash speed has been increased. Bug Fix: Now properly applies the bonus damage to epic monsters at all times. Bug Fix: Empowered attack no longer sometimes fails to trigger against the Rift Scuttler. Bug Fix: Empowered attack now properly deals its damage to monsters.
  • Full Tilt Bug Fix: Now properly calculates Break the Mold's resistances reduction for all stacks rather than excluding one of them.
V13.14
  • Stats Base armor reduced to 36 from 39.
  • Break the Mold Resistance steal per stack reduced to 2% from 3%. Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
V13.13
  • Stats Base health regeneration reduced to 7.5 from 8.5. Base magic resistance reduced to 30 from 32. Magic resistance growth reduced to 1.85 from 2.05.
  • Shattering Strike Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
  • Ferromancy: Crash Down Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
  • Ferromancy: Mount Up Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
  • Full Tilt Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
V13.12
  • General Default adaptive force changed to ability power from attack damage. Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
  • Break the Mold Bug Fix: Can no longer extend passive stacks from the same target.
  • Shattering Strike Cast time reduced to 0.4 seconds from 0.5. Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230. Damage against monsters reduced to 100% from 300%. New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters. Bug Fix: No longer changes its targeting direction from using Flash.
  • Ferromancy: Crash Down Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190. Damage against monsters reduced to 100% from 300%. New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters. Bug Fix: Now properly functions even while affected by crowd control. Bug Fix: Several visual issues no longer occur from spawning as dismounted. Bug Fix: Can no longer skip the animation from casting Full Tilt.
  • Ferromancy: Mount Up Damage against monsters reduced to 100% from 300%. New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters. Bug Fix: Now properly functions even while affected by crowd control.
  • Full Tilt Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95. Health ratio reduced to Champions killed with Comeuppance (R)3% of target's maximum health from 4%. New Effect: Health ratio is now capped at 150 against monsters. Damage against monsters reduced to 100% from 250%. New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters. Bug Fix: Now properly functions even while affected by crowd control. Bug Fix: No longer has animation issues during the cast.
V13.11 - June 2nd Hotfix
  • Stats Base health regeneration increased to 8.5 from 7. Health regeneration growth increased to 0.85 from 0.55. Base armor increased to 39 from 32. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.
  • Break the Mold Resistance steal per stack increased to 3% from 2.5%.
  • Shattering Strike Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200. AP ratio increased to 60% AP from 50% AP. Damage against monsters increased to 300% from 250%.
  • Ferromancy: Crash Down Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130. Shield health ratio increased to Champions killed with Comeuppance (R)12% maximum health from 10%. Knock up duration increased to 1 second from 0.75. Damage against monsters increased to 300% from 250%.
  • Ferromancy: Mount Up Self-slow reduced to 10% from 15%. Damage against monsters increased to 300% from 250%.
  • Full Tilt Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65. AP ratio increased to 50% AP from 30% AP. Health ratio increased to Champions killed with Comeuppance (R)4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.
V13.11 - Gameplay Update
  • General Updated ability icons. Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
  • Stats Base attack speed increased to 0.625 from 0.55. Attack speed ratio increased to 0.625 from 0.55. Attack speed growth reduced to 1.5% from 2%. Armor growth reduced to 3 from 4.2. Magic resistance growth reduced to 1 from 2.05. Base movement speed reduced to 330 from 335.
  • Break the Mold Resistance steal reduced to 2.5% from 10%. Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level). Duration increased to 5 seconds from 4. Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions. New Effect: Resistance steal now stacks up to 5 times per target. New Effect: Abilities now apply one stack per target. New Effect: Gained resistances remain for the full duration even if a target dies. Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target. Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
  • Shattering Strike Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250. Damage against monsters increased to 250% from 100%. Cast time increased to 0.5 seconds from 0.35. Forward range reduced to 520 units from 685. Backward range increased to 220 units from 150. Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5. New Effect: Now stuns targets hit for 0.75 seconds. New Effect: Now lunges forward 100 units when casting. Does not count as a movement spell. Removed: Damage is no longer reduced to 50% against targets beyond the first. Removed: No longer heals herself or an ally tethered with Attract and Repel for 10 / 15 / 20 / 25 / 30 (+ 30% AP) Champions killed with Comeuppance (R)(+ 4% of missing health) per champion hit.
  • Ferromancy: Crash Down Removed: While Rell is Mounted, no longer gains Champions killed 5s before or after using Chronobreak (R)5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non- minions and is removed for 4 seconds when she becomes immobilized or polymorphed. Damage against monsters increased to 250% from 100%. Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210. Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135. Shield health ratio reduced to Champions killed with Comeuppance (R)10% maximum health from 12%. Slide distance reduced to 320 units from 375. Effect radius reduced to 180 units from 200. Dash range reduced to 400 units from 500. Knock up duration reduced to 0.75 seconds from 1.
  • Ferromancy: Mount Up New Effect: Now passively grants her Champions hit with Martial Cadence (P)15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted. New Effect: Now reduces her movement speed by 15% while dismounted. Bonus resistances increased to 12% from 10%. Removed: Base movement speed is no longer modified to 280 while dismounted. Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted. Damage against monsters increased to 250% from 100%. New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds. Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy champions.
  • Full Tilt - New E Cost: 40 mana. Cooldown: 15 seconds. Range: 1200 units. Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat. Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) Champions killed with Comeuppance (R)(+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.

Recommended build

What players actually run on Rell on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Rell's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Rell struggles against the most, and the five it beats most often, on the current patch.

Percentages are Rell's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Rell, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.