Nami

Nami Build

the Tidecaller

Role: Support Pick Rate: 9.9% Win Rate: 52.13%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

W E Q

Items

Start
World Atlas
Health Potion
Core
Dream Maker Dream Maker
Imperial Mandate Imperial Mandate
Ionian Boots of Lucidity Ionian Boots of Lucidity
Late
Moonstone Renewer
Redemption

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 95.2% · 50.6% WR
Manaflow Band
Manaflow Band 93.7% · 50.6% WR
Transcendence
Transcendence 90.8% · 50.5% WR
Scorch
Scorch 85.7% · 50.4% WR
Resolve
Revitalize
Revitalize 1% · 47.8% WR
Bone Plating
Bone Plating 0.8% · 47.5% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 95.2% · 50.6% WR
Manaflow Band
Manaflow Band 93.7% · 50.6% WR
Transcendence
Transcendence 90.8% · 50.5% WR
Gathering Storm
Gathering Storm 9.4% · 52.4% WR
Resolve
Font of Life
Font of Life 1% · 47.9% WR
Second Wind
Second Wind 0.1% · 50.5% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.31%
Bronze Bronze 47.76%
Silver Silver 48.91%
Gold Gold 49.97%
Platinum Platinum 50.18%
Emerald Emerald 50.34%
Diamond Diamond 50.11%
Master Master 51.03%
Grandmaster Grandmaster 52.88%
Challenger Challenger 44.48%
All Elos All Elos 50.37%

Best Counters and Matchups for Nami

See all counters for Nami

Top 5 Counters Against Nami

Zac
43.7% WR -4.0%
Amumu
45.7% WR -0.2%
Ivern
46.6% WR -3.2%
Bard
47.8% WR +0.2%
Nautilus
Nautilus Matchup detail
48.1% WR -0.1%

Top 5 Best Matchups for Nami

Twitch
60.3% WR +6.3%
Malphite
Malphite Matchup detail
59.0% WR +5.5%
Mel
57.9% WR +2.5%
Anivia
57.0% WR +7.0%
Shaco
56.9% WR +7.5%

Patch History

V14.11
  • Stats Base attack damage increased to 54 from 51.
  • Ebb and Flow Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Tidal Wave Slow increased to 70% at all ranks from 50 / 60 / 70%.
V14.7
  • Ebb and Flow Initial base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220. Initial damage AP ratio reduced to 50% AP from 55% AP. Initial base heal increased to 55 / 80 / 105 / 130 / 155 from 55 / 75 / 95 / 115 / 135. Initial heal AP ratio increased to 40% AP from 25% AP. Base bounce effectiveness reduced to -10% from -15%. Bounce effectiveness AP ratio increased to 10% per 100 AP from 7.5% per 100 AP.
  • Tidecaller's Blessing Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80. Total base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240.
V14.2
  • Tidal Wave New Effect: Missile now spawns from slightly behind her.
V13.21
  • Tidecaller's Blessing Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
  • Coven Nami Tidal Wave Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
V13.20
  • General Undocumented: Bug Fix: Deep Sea Nami voice lines and VFX are no longer global.
V13.18
  • General Updated ability icons.
V13.15
  • Surging Tides Base bonus movement speed increased to 100 from 90. AP ratio increased 25% AP from 20% AP.
  • Aqua Prison Base damage increased to 90 / 145 / 200 / 255 / 310 from 75 / 130 / 185 / 240 / 295.
V13.4
  • Aqua Prison Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
V13.1b
  • Ebb and Flow Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230. Damage AP ratio increased to 55% AP from 50% AP.
  • Tidecaller's Blessing Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
V12.17
  • Tidecaller's Blessing Removed: Subsequent damage instances are no longer considered separate applications for the purposes of Electrocute and Phase Rush.
V12.16
  • General Adjusted splash artwork for Urf the Nami-tee.
V12.10
  • Stats Base health increased to 560 from 490. Health growth increased to 88 from 74. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.3 from 0.5.
  • General Updated visual effects.
  • Ebb and Flow Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160. Heal AP ratio reduced to 25% AP from 30% AP.
  • Original Nami Complete overhaul.
  • Koi Nami Recolored from base.
  • River Spirit Nami Recolored from base.
  • Urf the Nami-tee Same as new base.
  • Deep Sea Nami Changes to mirror new base.
  • SKT T1 Nami Changes to mirror new base.
  • Program Nami Minor changes.
V12.4
  • Tidecaller's Blessing Base damage per hit increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
V12.3
  • Surging Tides Base bonus movement speed increased to 90 from 45. Base bonus movement speed granted by Tidal Wave increased to 180 from 90. New Effect: Bonus movement speed now decays over the duration.
  • Tidecaller's Blessing Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
V11.17
  • Stats Base health increased to 490 from 475.
  • Ebb and Flow Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
V11.1
  • Stats Base attack damage reduced to 51 from 51.208.
V10.25
  • Ebb and Flow Bug Fix: Now properly grants allies with movement speed from Surging Tides.
V10.23
  • Tidecaller's Blessing Undocumented: When cast on an ally now applies Nami's own spell effects rather than the cast target one's (e.g. Electrocute, Imperial Mandate, Font of Life).
V10.21
  • Ebb and Flow Bug Fix: Corrected the AP ratio in the tooltip from 150% AP to 50% AP.
V10.18
  • Tidecaller's Blessing Bug Fix: When she kills the Rift Scuttler using an empowered basic attack, the Speed Shrine is no longer treated as her ability, stopping allied champions from receiving buffs like Summon Aery by walking through it.
V10.9
  • Stats Base health reduced to 475 from 489.32. Base mana reduced to 365 from 377.24.
  • Surging Tides Base bonus movement speed reduced to 45 from 60.
V10.1
  • Tidecaller's Blessing New Effect: Now also empowers abilities to deal bonus magic damage and apply the slow. New Effect: Empowered area-of-effect abilities only deal 33% − 66% (based on level) of the bonus damage to non-champions.
V9.2
  • Tidal Wave Removed: No longer uses minimap targeting.
V8.20
  • Ebb and Flow Base heal reduced to 60 / 85 / 110 / 135 / 160 from 65 / 95 / 125 / 155 / 185.
V8.17
  • Deep Sea Nami Bug Fix: No longer leaves her spine behind while moving during her recall animation.
V8.8
  • General Bug Fix: Laugh VFX once again play properly when emote is used.
V8.7
  • SKT T1 Nami Bug Fix: Recall signature has been restored.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Ebb and Flow New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • River Spirit Nami Tidecaller's Blessing Bug Fix: Orbs are no longer offset during rotation.
V7.22
  • Stats Base armor increased to 29 from 19.72.
  • River Spirit Nami Tidecaller's Blessing Bug Fix: On-hit SFX has been restored.
V7.21
  • Tidecaller's Blessing Bug Fix: Base skin and all her other skins properly play the correct SFX for auto-attacks empowered by Tidecaller's Blessing. The audio has actually been tweaked and made more apparent as well.
V7.19
  • River Spirit Nami Bug Fix: No longer has misplaced VFX on her staff.
V7.15
  • Aqua Prison Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
V7.14
  • SKT T1 Nami Bug Fix: Hair no longer twitches at the start of one of her idle animations.
V7.9 May 4th Hotfix
  • General New Effect: Attack animations have received non-gameplay impacting adjustments. New Effect: Basic attack visual and sound effects have been adjusted.
  • Tidecaller's Blessing New Effect: Nami now uses crit animation while under the effect of Tidecaller's Blessing.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.4
  • Urf the Nami-tee Bug Fix: Fixed a bug where her side fins bent outwards during her recall animation.
V7.3
  • Deep Sea Nami Bug Fix: Head fin no longer bends into her shoulder.
V7.2
  • General Bug Fix: The mirror reflection of River Spirit Nami's staff is now reattached to the staff's surface, rather than the ground.
V7.1
  • General Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations. Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
V6.16
  • General Bug Fix: Deep Sea Nami no longer keeps talking when Voice Volume is disabled.
V6.15
  • General Bug Fix: Koi Nami's chromas now properly use her ability particle effects, rather than Classic Nami's.
V5.22
  • Stats Mana regen increased to 11.5 from 9.
V5.16
  • Surging Tides Bonus movement speed increased to 60 from 40. AP ratio increased to (+ 20% AP) from (+ 10% AP) New Effect: Bonus movement speed is doubled for allies hit by Tidal Wave.
V4.13
  • General Movement speed reduced to 335 from 340.
  • Ebb and Flow Cooldown increased to 10 seconds from 9.
V4.9
  • General Bug Fix: Recall animation would occasionally cancel.
V4.5
  • General Recommended items updated
  • Stats Armor increased to 13 from 9.
V4.1
  • Tidal Wave Cooldown now starts at end of cast from at start. Will no longer go on cooldown if Nami dies while casting.
V3.14
  • Surging Tides New Effect: Bonus movement speed has a (+10% AP) ratio.
  • Aqua Prison AP ratio reduced to (+ 50% AP) from (+ 65% AP)
  • Ebb and Flow Damage reduction per bounce modifier changed to −15% (+ 7.5% per 100 AP) from 15. It can become positive leading to increased damage.
  • Tidecaller's Blessing New Effect: On-hit slow has a (+5% per 100 AP) ratio.
  • Tidal Wave AP ratio reduced to (+60% AP) from (+70% AP)
V3.10
  • Aqua Prison Fixed a bug where the stun sometimes lasted longer than intended.
V3.7
  • Basic attack projectile speed increased to 1500 from 1350
  • Surging Tides Bonus movement speed increased to 40 from 30.
  • Aqua Prison Stun duration increased to 1.5 seconds from 1.25
V3.5 (Balance update)
  • Tidal Wave Range increased to 2750 from 2500. Cooldown reduced to 120 / 110 / 100 seconds from 140 / 120 / 100. Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.04
  • Tidecaller's Blessing New visual effects added to better communicate the amount of charges left. Duration increased to 6 seconds from 5.
V3.02
  • Basic attacks are now more responsive
  • Stats Movement speed increased to 340 from 335.
V1.0.0.154
  • Stats Movement speed increased to 335 from 330.
  • Aqua Prison Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10.
  • Tidal Wave Projectile speed increased to 850 from 750.
V1.0.0.152
  • Added

Recommended build

What players actually run on Nami on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Nami's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Nami struggles against the most, and the five it beats most often, on the current patch.

Percentages are Nami's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Nami, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.